• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CET 15:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1483 users

[G] Terrain Object Bugs

Forum Index > SC2 Maps & Custom Games
Post a Reply
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 19:18 GMT
#1
[image loading]


Hello everyone, I'm prodiG - leader of the iCCup Mapmaking Team. As some of you may know, I like to experiment with the editor and see how far I can push it to make my maps not only as interesting to play as possible, but as aesthetically pleasing as well. This has, on many occasions, left me dealing with some very abstract and ridiculous bugs, one of which I'm going to guide you through how to fix today in case this ever happens to you as if left unfixed will render the map unplayable.

My latest efforts to make my maps gorgeous have had me playing with Terrain Objects. These are essentially "super-doodads" that modify the terrain that they affect directly. These are sometimes used in combination with other doodads to create interesting structures.

How to add Terrain Objects
+ Show Spoiler [Add Terrain Objects] +

Simply go File>Dependencies, click "Add Standard" and check Liberty Campaign
NOTE: Adding Liberty Story will add the campaign units, and break basic mechanics such as nexuses having energy or command centers being able to morph into orbitals. DO NOT DO THIS ON A MELEE MAP!

Once you've added the dependency, you'll be able to finally make use of the "Terrain Objects" screen on the Terrain Layer.

Before we move forward...

DISCLAIMER ABOUT TERRAIN OBJECTS - MUST READ
Terrain Objects are incredibly buggy - hence why I am writing this post. Adding terrain objects will break your undo function in certain (almost random) scenarios. However, they are still usable and can create very unique aesthetics in-game.
Some ways to circumvent these bugs
-Create a blank map, add the dependency and play around with the Terrain Objects. Some of them go fine by themselves, some of them are intended for use with a doodad on top of them, and some of them will scream "I am bugged out!" (ie: zz Test Chasm).
-Adding terrain objects as one of the very last steps of map creation.
-Disable auto-saving (to avoid saving a potentially broken map), save manually every time you have placed something successfully and mirrored it on all other sides of the map as needed

Finally, I'm going to run through some of the solutions I've had for the bugs I've ran into when using Terrain Objects. You may run into these as well and knowing exactly how to fix them will save you a ton of time.

Terrain object names showing on my overview pictures
+ Show Spoiler [Names on overview pics] +

These show up even on Data > Export Map Image
[image loading]

This one is a pretty easy fix. To get rid of the names, select the Terrain Object, delete it, and then undo. The name should no longer be there, however you may have to redo any rotation you applied to the terrain object.


Map runs at 1fps in certain areas
+ Show Spoiler [Unplayable performance] +

This is the bug that inspired me to write this guide, as it's a pretty abstract one. Shoutouts to the guys at #sc2mapster on irc.freenode.net for helping me figure it out.

What the area was intended to look like
[image loading]
Cool, right?

At first I thought that I had simply pushed the game too hard once again, but I had mirrored this doodad layout elsewhere on the map it ran fine. After about half an hour of dragging around (the editor runs INCREDIBLY SLOWLY at 2fps) I eventually found this, under the cliff I had put there.

[image loading]
This is a trench terrain object. DO NOT USE THESE.

Naturally, you'd think "just delete them!" but by some act of valentines day kindness, the editor wouldn't let me. Thankfully, the guys at #sc2mapster suggested that I open my map with an .mpq Editor as maps are simply .mpq archives, so that is exactly what I did. (Close your map in the editor before opening it with the .mpq Editor)

Inside the .mpq you'll find a file called t3Terrain.xml. Double click, and you'll open it up in notepad or something - any generic text editor will do. When you do this, the .mpq Editor will tell you that it's waiting for a program to close - this is the text editor that is open. It's waiting for you to finish the changes so it can append the file back to the archive.

[image loading]

Notice the "<cliffDoodad name="TerrainObjectTrenchDiagonal2" pos="53.000000 53.000000 2.000000 " rot="0"/>" This is repeated about two thousand times in a row, and what was causing the issue. Simply scan through your .xml file for any repetitive lines like that and delete them, then save and close the text editor.

Voila! Problem solved.


Check out what you can do with properly used terrain objects ;D
+ Show Spoiler [Terrain Object pics] +

Campaign doodads are badass.
[image loading]


Ultralisks were indeed harmed in the making of this map
[image loading]


Someone in the stream pointed out that geysers on top of glass should have pipes under them so the gas doesn't look like it's magically appearing from nowhere. I agree!
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 14 2011 20:07 GMT
#2
Useful tips. Thanks prodiG.

So that trench somehow got placed 50 times in the same location? Very bizarre.
Comprehensive strategic intention: DNE
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 20:22 GMT
#3
On February 15 2011 05:07 EatThePath wrote:
Useful tips. Thanks prodiG.

So that trench somehow got placed 50 times in the same location? Very bizarre.

Closer to 2000. I definitely didn't do that on purpose either.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 14 2011 20:40 GMT
#4
Try to don't use those glass objects - it might be hard for a zerg to spread creep correctly and it's also hard to judge whether if there's creep present or not. Using this as deco is good, but maps with those doodad don't count as melee anymore if i recall correct. I also experimented with those objects and had the bug that after changing the maps lightning they were all "lost". They had been removed from the map and there were only holes left. Only chance was to copy the whole map into a new empty one (and place those objects again but obviously don't change lightning).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 21:05 GMT
#5
On February 15 2011 05:40 dezi wrote:
Try to don't use those glass objects - it might be hard for a zerg to spread creep correctly and it's also hard to judge whether if there's creep present or not. Using this as deco is good, but maps with those doodad don't count as melee anymore if i recall correct. I also experimented with those objects and had the bug that after changing the maps lightning they were all "lost". They had been removed from the map and there were only holes left. Only chance was to copy the whole map into a new empty one (and place those objects again but obviously don't change lightning).

I haven't made a decision on the glass yet. As for the map counting as melee, if you are still using default game variants the map will appear as melee and function accordingly.

As for the lighting... good to know
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 14 2011 22:10 GMT
#6
Still counts as melee? That's fine - go ahead :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-05 00:44:49
March 04 2011 21:11 GMT
#7
Only Barrin would be pugnacious enough to class all doodads and Terrain Objects as "melee" or not?

i do think you can tweak some in the editor once placed on the map ... but it does take long testing for sometimes an average enhancement... like you said, if copying "new" doodads means you have 3x extra work to delete/fry ze bug... seems hard/painful

In any case, no back and forth with doodads and other higher ups features
(+1 you have to have practiced your bo before on a ghost map)

Any back and forth is bad on galaxy.

As for any change/experiments, i think it does often get you a custom tag... and it should do it more shrewdly.

The term melee should guarantee gameplay only up to a point...
changing resource nod/destructibles hp counts i get, because players need to know that they can count on the data... but for textures and lightnings this line could have been blurred more by blizz, i feel... and to apply it to doodads/derivatives is a big step they took from w3 editor no?

By the way, i can never recall w3 editor's name, does that mean something?

thank you very much for sharing... never noticed this thread.. mmmm!?! thank you

edit: "Ultralisks were indeed harmed in the making of this map"


edit2: epiphany or bull? : could the names be a history referencing tooltip displayed... got to look into it!
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #242
Liquipedia
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV668
TKL 170
IndyStarCraft 126
Rex100
3DClanTV 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 170
ProTech141
SortOf 132
IndyStarCraft 126
Rex 100
StarCraft: Brood War
Britney 40515
Calm 3791
Sea 3026
Bisu 1409
Horang2 1029
EffOrt 896
Mini 756
firebathero 404
BeSt 396
Snow 205
[ Show more ]
Last 175
Rush 163
ggaemo 156
Soma 125
Soulkey 115
Backho 90
Pusan 77
hero 63
Sea.KH 56
ToSsGirL 56
sSak 54
Shinee 41
HiyA 40
[sc1f]eonzerg 38
Free 36
Barracks 30
Hm[arnc] 25
Bale 23
zelot 21
soO 16
Shine 15
GoRush 14
Rock 12
ivOry 4
eros_byul 0
Dota 2
Gorgc6212
BananaSlamJamma305
Counter-Strike
olofmeister1558
kennyS683
x6flipin429
markeloff177
edward89
Other Games
singsing2111
B2W.Neo626
hiko605
Lowko283
crisheroes263
Hui .194
Fuzer 179
KnowMe132
DeMusliM121
Sick93
Mew2King89
Organizations
Other Games
gamesdonequick205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH305
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade710
Upcoming Events
OSC
3h 56m
Replay Cast
9h 56m
WardiTV Team League
21h 56m
Big Brain Bouts
1d 2h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 19h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 21h
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.