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[H] Export Map Image bug

Forum Index > SC2 Maps & Custom Games
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Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 12 2011 12:34 GMT
#1

I have a problem when I go to: Data > Export Map Image

The preview image does not show the terrain, or sometimes only parts of the terrain, and if I tell it to export anyway the image remains as broken as it showed in the preview.

Its only started to happen over the last few days but its happening to every map. Its fine at first, but at some point it stops being fine. At first I thought it was lighting but then it happened on a map before I touched lighting, then I thought it was something to do with doodads but then it happened before I got to add doodads.

I can still use the editor cam to take a picture but it is never as clean as the export image (especially without Anti-Aliasing.

Anyone know how the issue is caused or how to fix it?
"you were only supposed to blow the bloody doors off!" Micheal Caine
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-01-12 13:23:47
January 12 2011 13:23 GMT
#2
Same issue here, know prodiG has it too.

The terrain bits you sometimes still see are (at least in my case) ones lit up by doodads like spotlights and such. So if you start spamming "ominous light whatever" over the map it should show although it'd probably turn out ridiculous.

No clue why it suddenly started happening. It plagues everything now although i can sometimes manage to get very fresh maps to still give the regular picture, then i switch to a compromised map and the previously functional one has gone the same way when i switch back.
ESV Mapmaking!
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 12 2011 13:39 GMT
#3
Do you think it could be to do with graphics drivers?
"you were only supposed to blow the bloody doors off!" Micheal Caine
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-12 13:50:41
January 12 2011 13:43 GMT
#4
I do have issues with light in some tilesets. No Idea why. Maybe blizzard suppport forum?
I do not obey any norms. I redefine standard with every thought I make.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 03:14:17
January 12 2011 13:45 GMT
#5
the patch! + Show Spoiler +
insert marlon's "apocalypse now" voice saying: + Show Spoiler +
"the ... horror"


i think it's mostly a matter of not allowing "tinkering"



my 2 cents:+ Show Spoiler +


if you build everything in the right order and never "change" the tile sets or other lighting= you're fine (no bugging) + Show Spoiler +
..any previous map "you're f...ed


if you're a pig head like me, and wan't to do what u wanna do, forget about using galaxy's "side" features,+ Show Spoiler +
and if you're on mac, try not to go mad at having to check "EVERYTHING" at each major patching

(i know i have stopped caring, ingame screenshots and "top view" screenshot on "game locked view" is enough for me)


edit:
my 3rd cent
"Do you think it could be to do with graphics drivers?"
my granny says yes
http://www.teamliquid.net/mirror/smilies/random-big.gif
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 12 2011 14:11 GMT
#6
I haven't had this specific problem, but some other problems during export with custom lighting.

Have you tried different lighting options in the export dialog?
(you have game and editor, editor sometimes seem to work for me when game lighting = no lighting)

Also, try doing custom settings in the dialog too (activate and deactivate different layers and see if anything happens).
The Planetary Workshop - TPW - Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-01-13 03:41:36
January 13 2011 02:39 GMT
#7
I've tried every possible option and reinstalled so far. I haven't gotten anywhere. I'm probably going to be makning a post on the blizz forums in the near future, nobody in #sc2mapster has been able to help me with this either.

EDIT: I've had it since before 1.2.

EDIT 2: Posted on BNet Bug Report forum
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 14 2011 00:59 GMT
#8
If you are having the same problem, bump the thread on bnet!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 04:07 GMT
#9
my 3rd cent:

start map
change texture set one by one
each time you change one, you save close editor
and on and on
until you have your set

remember you have to have every tile present on the map

then paste away, the mini map should be fine... and the display
(well the display is still inverted but who's counting...)

good luck to all
http://www.teamliquid.net/mirror/smilies/random-big.gif
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 14 2011 04:52 GMT
#10
On January 14 2011 13:07 baskerville wrote:
my 3rd cent:

start map
change texture set one by one
each time you change one, you save close editor
and on and on
until you have your set

remember you have to have every tile present on the map

then paste away, the mini map should be fine... and the display
(well the display is still inverted but who's counting...)

good luck to all

The textures aren't the issue, the issue is when you place doodads like Omni Light.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-14 05:33:23
January 14 2011 05:07 GMT
#11
i'm starting on doodads lights shite... got the blue out nice on both, i think...

the omni f..ks some shite but not all of them do, do they?
cmon it's not that awful

galaxy is a work in progress

if we start changing it ... ie adding light doodads in the improper blizz fashion (within a different set of environment features for ex), stands to reason it's gonna bug

and i do think 'light sources" are fucked by video graphic cards or did i get that backwards...

retailing this shit for all the different g cards on the market has always been an issue...
it bugs and they'll probably find out why...

at least on that 'the customer is always right" is blizz's motto, still!

edit: the blue is not on the map details picture...
http://www.teamliquid.net/mirror/smilies/random-big.gif
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 14 2011 07:59 GMT
#12
Think I understand why the issue is there.

If you go to File > Preferences > Video you can have it set to "ultra+" (or any other setting) but you have to set the "Terrain Quality" to low. That lets me export images again. The terrain itself doesnt seem that much less than what it was, but the water terrible.

Screen taken from Editor Cam:
[image loading]

Exported Image with low Texture Setting:
[image loading]

Its not really a way round the issue if the watter looks yucky but I hope its helpful in the mean time.
"you were only supposed to blow the bloody doors off!" Micheal Caine
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 16 2011 18:43 GMT
#13
Thanks a ton Archivian! That worked! :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I am overjoyed. Someone get this man a medal.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 16 2011 18:49 GMT
#14
Here you go!

[image loading]


You never said what kind of medal
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
January 16 2011 19:20 GMT
#15
Just curious but if you set the terrain quality back to high or ultra, but make the resolution of the image really tiny - does that work too?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 16 2011 21:03 GMT
#16

YAY I own at library service! With all the saying "Shhh" and the "architecture books are over there." Service with a dulset tone.



On January 17 2011 04:20 funcmode wrote:
Just curious but if you set the terrain quality back to high or ultra, but make the resolution of the image really tiny - does that work too?



I tried that but that didnt work for me.
"you were only supposed to blow the bloody doors off!" Micheal Caine
marcussc2brasil
Profile Joined April 2012
Brazil36 Posts
October 21 2013 23:36 GMT
#17
I'm sorry for bumping an old thread, but I am having problems withi this too. How do you export from Editor Cam? I only knew how to export an image of my map from the Data - Export Map Image....
Yes, there is StarCraft in Brazil! :-D
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