• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:39
CEST 11:39
KST 18:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1206 users

[H] Export Map Image bug

Forum Index > SC2 Maps & Custom Games
Post a Reply
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 12 2011 12:34 GMT
#1

I have a problem when I go to: Data > Export Map Image

The preview image does not show the terrain, or sometimes only parts of the terrain, and if I tell it to export anyway the image remains as broken as it showed in the preview.

Its only started to happen over the last few days but its happening to every map. Its fine at first, but at some point it stops being fine. At first I thought it was lighting but then it happened on a map before I touched lighting, then I thought it was something to do with doodads but then it happened before I got to add doodads.

I can still use the editor cam to take a picture but it is never as clean as the export image (especially without Anti-Aliasing.

Anyone know how the issue is caused or how to fix it?
"you were only supposed to blow the bloody doors off!" Micheal Caine
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-01-12 13:23:47
January 12 2011 13:23 GMT
#2
Same issue here, know prodiG has it too.

The terrain bits you sometimes still see are (at least in my case) ones lit up by doodads like spotlights and such. So if you start spamming "ominous light whatever" over the map it should show although it'd probably turn out ridiculous.

No clue why it suddenly started happening. It plagues everything now although i can sometimes manage to get very fresh maps to still give the regular picture, then i switch to a compromised map and the previously functional one has gone the same way when i switch back.
ESV Mapmaking!
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 12 2011 13:39 GMT
#3
Do you think it could be to do with graphics drivers?
"you were only supposed to blow the bloody doors off!" Micheal Caine
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-12 13:50:41
January 12 2011 13:43 GMT
#4
I do have issues with light in some tilesets. No Idea why. Maybe blizzard suppport forum?
I do not obey any norms. I redefine standard with every thought I make.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 03:14:17
January 12 2011 13:45 GMT
#5
the patch! + Show Spoiler +
insert marlon's "apocalypse now" voice saying: + Show Spoiler +
"the ... horror"


i think it's mostly a matter of not allowing "tinkering"



my 2 cents:+ Show Spoiler +


if you build everything in the right order and never "change" the tile sets or other lighting= you're fine (no bugging) + Show Spoiler +
..any previous map "you're f...ed


if you're a pig head like me, and wan't to do what u wanna do, forget about using galaxy's "side" features,+ Show Spoiler +
and if you're on mac, try not to go mad at having to check "EVERYTHING" at each major patching

(i know i have stopped caring, ingame screenshots and "top view" screenshot on "game locked view" is enough for me)


edit:
my 3rd cent
"Do you think it could be to do with graphics drivers?"
my granny says yes
http://www.teamliquid.net/mirror/smilies/random-big.gif
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 12 2011 14:11 GMT
#6
I haven't had this specific problem, but some other problems during export with custom lighting.

Have you tried different lighting options in the export dialog?
(you have game and editor, editor sometimes seem to work for me when game lighting = no lighting)

Also, try doing custom settings in the dialog too (activate and deactivate different layers and see if anything happens).
The Planetary Workshop - TPW - Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-01-13 03:41:36
January 13 2011 02:39 GMT
#7
I've tried every possible option and reinstalled so far. I haven't gotten anywhere. I'm probably going to be makning a post on the blizz forums in the near future, nobody in #sc2mapster has been able to help me with this either.

EDIT: I've had it since before 1.2.

EDIT 2: Posted on BNet Bug Report forum
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 14 2011 00:59 GMT
#8
If you are having the same problem, bump the thread on bnet!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 04:07 GMT
#9
my 3rd cent:

start map
change texture set one by one
each time you change one, you save close editor
and on and on
until you have your set

remember you have to have every tile present on the map

then paste away, the mini map should be fine... and the display
(well the display is still inverted but who's counting...)

good luck to all
http://www.teamliquid.net/mirror/smilies/random-big.gif
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 14 2011 04:52 GMT
#10
On January 14 2011 13:07 baskerville wrote:
my 3rd cent:

start map
change texture set one by one
each time you change one, you save close editor
and on and on
until you have your set

remember you have to have every tile present on the map

then paste away, the mini map should be fine... and the display
(well the display is still inverted but who's counting...)

good luck to all

The textures aren't the issue, the issue is when you place doodads like Omni Light.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-14 05:33:23
January 14 2011 05:07 GMT
#11
i'm starting on doodads lights shite... got the blue out nice on both, i think...

the omni f..ks some shite but not all of them do, do they?
cmon it's not that awful

galaxy is a work in progress

if we start changing it ... ie adding light doodads in the improper blizz fashion (within a different set of environment features for ex), stands to reason it's gonna bug

and i do think 'light sources" are fucked by video graphic cards or did i get that backwards...

retailing this shit for all the different g cards on the market has always been an issue...
it bugs and they'll probably find out why...

at least on that 'the customer is always right" is blizz's motto, still!

edit: the blue is not on the map details picture...
http://www.teamliquid.net/mirror/smilies/random-big.gif
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 14 2011 07:59 GMT
#12
Think I understand why the issue is there.

If you go to File > Preferences > Video you can have it set to "ultra+" (or any other setting) but you have to set the "Terrain Quality" to low. That lets me export images again. The terrain itself doesnt seem that much less than what it was, but the water terrible.

Screen taken from Editor Cam:
[image loading]

Exported Image with low Texture Setting:
[image loading]

Its not really a way round the issue if the watter looks yucky but I hope its helpful in the mean time.
"you were only supposed to blow the bloody doors off!" Micheal Caine
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 16 2011 18:43 GMT
#13
Thanks a ton Archivian! That worked! :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I am overjoyed. Someone get this man a medal.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 16 2011 18:49 GMT
#14
Here you go!

[image loading]


You never said what kind of medal
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
January 16 2011 19:20 GMT
#15
Just curious but if you set the terrain quality back to high or ultra, but make the resolution of the image really tiny - does that work too?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Archivian
Profile Joined November 2010
United Kingdom362 Posts
January 16 2011 21:03 GMT
#16

YAY I own at library service! With all the saying "Shhh" and the "architecture books are over there." Service with a dulset tone.



On January 17 2011 04:20 funcmode wrote:
Just curious but if you set the terrain quality back to high or ultra, but make the resolution of the image really tiny - does that work too?



I tried that but that didnt work for me.
"you were only supposed to blow the bloody doors off!" Micheal Caine
marcussc2brasil
Profile Joined April 2012
Brazil36 Posts
October 21 2013 23:36 GMT
#17
I'm sorry for bumping an old thread, but I am having problems withi this too. How do you export from Editor Cam? I only knew how to export an image of my map from the Data - Export Map Image....
Yes, there is StarCraft in Brazil! :-D
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 28
StarCraft: Brood War
Jaedong 886
firebathero 756
Larva 531
actioN 348
Zeus 304
Stork 297
Leta 275
mouzHeroMarine 172
PianO 67
Movie 44
[ Show more ]
yabsab 43
ZerO 41
Backho 39
ToSsGirL 39
ggaemo 38
Sacsri 30
Noble 23
NotJumperer 17
zelot 15
Sharp 12
Purpose 12
sSak 10
HiyA 7
Dota 2
The International40693
Gorgc7334
Dendi390
Fuzer 246
XcaliburYe104
League of Legends
JimRising 647
Counter-Strike
Stewie2K409
Super Smash Bros
Westballz189
Heroes of the Storm
Khaldor116
Other Games
summit1g3939
singsing1136
Happy272
Hui .204
crisheroes104
Mew2King34
OptimusSC211
ZerO(Twitch)3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt710
Upcoming Events
CranKy Ducklings
21m
RSL Revival
21m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4h 21m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
7h 21m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
8h 21m
OSC
12h 21m
RSL Revival
1d
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 7h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 9h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
2 days
[ Show More ]
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.