• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:16
CEST 14:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer2Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Which UAE App Developers Are Leading the Innovatio
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33692 users

[M] (2) Krakatoa

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-27 01:05:10
January 09 2011 01:37 GMT
#1
[image loading]

Available at EU, SEA and NA

Cowabunga my young fellows, it's like the first time that it feels like beeing this hot in here. My latest map features the famous Char tileset and a very small size of only 120x120 and give you a feel like beeing within an old vulcano.

While beeing that kinda small the map still has a kinda large main to main distance and also offers a nearby third. The HY and 4th a right next to each other and you most likely gonna take both at once. All those positive feature also need a slight drawback and that's why you got a double sized main ramp and there are some very good places for Overlord to be during the earlier stages of the game.



But enough infos for now, here are the pictures:
Overview
[image loading]
HQ Overview

Note: I only decorated areas you're able to see ingame.

+ Show Spoiler [Analyzer and Detail Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


My Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
January 09 2011 01:58 GMT
#2
This looks good. I like the placement of the 4th and gold. With the gold so close to the center and being open makes it feel unsafe yet the 4th is close behind but feels much safer. I like that you are mixing things up with the double wide ramp. The rush distances are long enough that it could work.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 02:00 GMT
#3
Tried to actually yet again make a smaller make just by the map size. Was kinda surprised that the distance still are that kinda big.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
January 09 2011 02:04 GMT
#4
On January 09 2011 11:00 dezi wrote:
Tried to actually yet again make a smaller make just by the map size. Was kinda surprised that the distance still are that kinda big.

It's because you put the naturals in the corners and with the ramp facing the natural. Then the obstruction in the middle increases the distance. I think the distance is within reason (about the same as Scrap Station).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 02:11 GMT
#5
I know, but it's still sometimes a little akward ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 02:18 GMT
#6
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

I do like the large space behind the fourths. I think they promote late game harass!


Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 02:38 GMT
#7
I like the location of the fourths in relation to the high yields. This map has longer rush distances than I would have expected for its size, even though there are still pretty quick. The aesthetics on this map made me want to rethink disliking lava title sets. I love the plants around the border, they look so cool.

To me, I do not even think that this map needs XWTs, due to its compact size. In relation to Steppes of War, if that map had easier expansions (to counteract the rush distance), it would've been a good map. The expansions on this map seem challenging to take. It's just a thought to have in mind, I'll give you more feedback after playing a few games on it

WniO
Profile Blog Joined April 2010
United States2706 Posts
January 09 2011 02:50 GMT
#8
wtf this looks awesome cool design
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 03:01 GMT
#9
What would happen if the center cliffs became pathable, ramps were put on their inside and the towers were put on the cliffs...not saying that should be done, just woundering what you guys think would happen...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-09 11:10:00
January 09 2011 11:00 GMT
#10
On January 09 2011 12:01 Summerfast wrote:
What would happen if the center cliffs became pathable, ramps were put on their inside and the towers were put on the cliffs...not saying that should be done, just woundering what you guys think would happen...

Erm, can you draw a picture of this because i just don't get it ^^

On January 09 2011 11:18 Summerfast wrote:
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

So you would like to see the overall amount of foliage reduced. Gonna look into this.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 20:59 GMT
#11
On January 09 2011 20:00 dezi wrote:
Show nested quote +
On January 09 2011 11:18 Summerfast wrote:
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

So you would like to see the overall amount of foliage reduced. Gonna look into this.


NO! The foliage is beautiful, DON'T DO IT!
EffectS
Profile Joined May 2010
Belgium795 Posts
January 09 2011 21:08 GMT
#12
I like that's it's one of the few maps being posted lately where the third isen't halfway across the map.
Foliage doesn't do shit, doesn't show on low-graphics I think.
Good XNT placement imo, but the bridge in the middle won't see much play I think.
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 21:21 GMT
#13
Mh, the bridge is there for lategame movement / flanks / ... if there would be a 4th useable clifflevel i would change it to low ground and place ramps to it ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
baskerville
Profile Blog Joined April 2010
541 Posts
January 09 2011 23:56 GMT
#14
you should "decorate" the borders of the map
http://www.teamliquid.net/mirror/smilies/random-big.gif
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 23:59 GMT
#15
I decorated anything you're able to see ingame :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 19 2011 22:48 GMT
#16
Slighlty reworked the bridge today (made it shorter so it's actually usefull).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 21 2011 08:06 GMT
#17
like that a lot!
high yield gets some protection and a choke that can be abused, distance all around is longer so bridge makes sense and now that it is shorter one is less afraid to use it.
looks better, too, I think.
SmashHammer
Profile Joined January 2011
United States148 Posts
January 21 2011 08:40 GMT
#18
I really like the detail work, except for all the generated foliage. It looks out of place to me in all the main paths and around some of the bases. The layout looks really fun to play on and seems balanced. One small question though about the XWTs, can they see into the mains? And if so, can Protoss warp into the main if they have control of the tower (and a properly positioned pylon)?
TPW Mapping - theplanetaryworkshop.com
G_Wen
Profile Joined September 2009
Canada525 Posts
January 21 2011 09:03 GMT
#19
This isn't a bad map. Interesting gold and 4th positions. I'll give it ago once I have SC2 again.
ESV Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 21 2011 10:22 GMT
#20
On January 21 2011 17:40 SmashHammer wrote:
I really like the detail work, except for all the generated foliage. It looks out of place to me in all the main paths and around some of the bases. The layout looks really fun to play on and seems balanced. One small question though about the XWTs, can they see into the mains? And if so, can Protoss warp into the main if they have control of the tower (and a properly positioned pylon)?

Gonna test this once i'm back at home.
FYI: The XWTs can barely look into the main but i'm currently not sure if the pylon warp-in range is big enough to take advantage of this.

Foliage: You won't recognize it that much while ingame.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
$400 Monday #40
WardiTV866
OGKoka 402
CranKy Ducklings179
IndyStarCraft 167
Rex129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 402
Harstem 248
IndyStarCraft 167
Rex 129
ProTech59
StarCraft: Brood War
Britney 30780
Rain 5493
Horang2 2985
EffOrt 740
Larva 516
actioN 457
Mini 367
Stork 355
Light 298
Zeus 274
[ Show more ]
ZerO 242
Snow 177
Pusan 139
Mong 121
Sharp 100
PianO 94
hero 90
JulyZerg 73
Rush 57
sSak 49
JYJ44
Killer 43
Shine 37
Backho 34
zelot 28
soO 28
Movie 26
Icarus 20
sorry 15
Noble 13
Sacsri 11
GoRush 8
scan(afreeca) 7
yabsab 7
ivOry 7
Dota 2
420jenkins989
XcaliburYe642
qojqva0
League of Legends
Dendi987
Counter-Strike
olofmeister2501
shoxiejesuss975
x6flipin513
allub28
Other Games
singsing1846
B2W.Neo1029
C9.Mang0484
crisheroes387
Liquid`RaSZi337
Fuzer 221
hiko157
Lowko149
ArmadaUGS138
Pyrionflax124
elazer54
ZerO(Twitch)24
Organizations
Dota 2
PGL Dota 2 - Main Stream5147
Other Games
gamesdonequick496
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3886
• Jankos786
Other Games
• WagamamaTV123
Upcoming Events
Replay Cast
11h 44m
Replay Cast
21h 44m
RSL Revival
21h 44m
Cure vs Percival
ByuN vs Spirit
PiGosaur Monday
1d 11h
RSL Revival
1d 21h
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
2 days
RSL Revival
2 days
Serral vs SHIN
Solar vs Cham
RSL Revival
3 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
4 days
[ Show More ]
SC Evo League
4 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
RSL Revival: Season 1
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.