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Team Mini Mafia III BCE

Forum Index > TL Mafia
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1 2 Next All
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 02:39 GMT
#4
/in
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 02:39 GMT
#5
Oh wait, DoctorH is playing this game. I don't know... this would be the first time I'm playing a normal game with DoctorH
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 02:44 GMT
#11
I consider myself a noob, but I'll sign up as Vet

/in Vet
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 22 2010 19:23 GMT
#49
/in [LSB] and [Kavdragon]
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 22 2010 21:40 GMT
#51
On December 23 2010 06:35 Nemesis wrote:
I just looked at the setup and saw this:
Show nested quote +
1 Mafia Role Blocker, 1 Mafia Goon, 7 Town

What would be the point of a roleblocker if there are no blues?

Since the setup is randomized, the mafia shouldn't know the amount of roles either. Without the roleblocker in this instance, there would only be one setup with a roleblocker.
Therefore the presence of a roleblocker would alert the mafia of the presence of a DT and Medic.

By having a roleblocker, mafia can't tell these two setups apart
1 Mafia Role Blocker, 1 Mafia Goon, 5 Town, 1 Medic, 1 Detective
1 Mafia Role Blocker, 1 Mafia Goon, 7 Town
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 29 2010 15:31 GMT
#87
3 Person Team?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 29 2010 16:09 GMT
#89
I'm willing to be on a three person team with Aidnai and Kavdragon
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2010 05:09 GMT
#95
Can I modkill my teammate if he doesn't post 5 times an hour?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 05:46 GMT
#105
I have a fealing that BC isn't going to be doing anything this game...
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:18 GMT
#108
Yess!! I stole a day post!!

All right, to start discussion.

Will Teh Cobbler actually play this game?
Failing to find a mafia day 1, how about lynching inactives?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:44 GMT
#111
Thats a reoccuring theme.

Wait! RoL! Change korr role to be a nurse!

On January 03 2011 15:20 Ace wrote:
What makes you think we won't find Scum on Day 1?

And since when have we actually lynched an inactive day 1?

Its an ice breaker. Like, dude the day post was awesome!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 15:37 GMT
#123
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 15:59 GMT
#125
Good point about that. If everyone is pretty active I don't think its going to be a problem.

But even if we are in setup #2, the plan still can accomplish it's goal. The big point of the plan is its there to try to encourage activity. It's to try to change play so that people, and the mafia, will become more active.

Just the threat of DTs checking lurkers should be enough for the mafia to start posting a bit. And just the threat of medics protecting active people should be enough for the mafia to try to either A) get protected. Or B) not hit actives.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 20:39 GMT
#131
On January 04 2011 05:24 Foolishness wrote:
From TL Mafia XXXV:

Show nested quote +
On December 27 2010 11:11 LSB wrote:
+ Show Spoiler +
I wanted to wait for the day post before posting this but w/e


All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Framer Issue: Framers are much better put to use framing the important townies. So any attempt by the mafia for framing the inactives would be a waste.


From this game:

Show nested quote +
On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Copy paste ftw?

I actually copied it straight from Pokemafia, but no one noticed :D!

Still its suppose to start discussion. Which isn't happening. What do you think?

I think if nothing happens day one, lynching inactives isn't a bad idea.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 22:07 GMT
#134
Hypothetically every single setup has an equal chance of occurring. Unless the host meddled in the selection.

But either way, we shouldn't count on a role being there.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 03:14 GMT
#141
On January 04 2011 10:46 Nemesis wrote:
Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.

I wouldn't say that encouraging activity is isn't that important. It's crucial. Right now the mafia would love if we all just kept silent and tried not do do anything.
Lets start making this real. Drastic inactivity calls for drastic measures


Well Team 3 and Team 9 Haven't posted yet.
And I've been poking at BC all the time. So I guess lets start off by pressuring them until they speak

##Vote Team 3: Beneather/Bloody_C0bbler
+ Show Spoiler [LSB Awesome PBPA] +
Nothing to analyze really
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 03:24 GMT
#143
Oh good point you did post

##Unvote
##Vote Team 9: Flamewheel/Orgolove


No idea about BC, don't expect too much activity from him. Feel free to discuss plans and activity though.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 03:36 GMT
#145
Well, what do you think we should do day 1 as town?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 16:22 GMT
#153
On January 04 2011 16:25 Subversion wrote:
Show nested quote +
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?

Exactly. That's the plan.
That way the mafia will forced to stay active where it is easier to find them.
You can't analyze an inactive mafia. But you can analyze one that talks


On January 04 2011 17:29 orgolove wrote:
no. Bad idea. In a game such as this, planning to lynch an inactive just allows the reds to guide the discussion to whichever inactive green they know isn't a part of them and leads to the town's disadvantage.

I'm not going to post any votes until there's something more concrete to go on.

Someone hasn't been paying attention.

Remember, we aren't planning on lynching an inactive. It's a last resort situation if we don't find any mafia. Think of the votes as a magic wand. We wave the wand and suddenly people start talking.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 17:24 GMT
#157
Well, if we're still going to be hunting inactives.
Let's break down the list

1. LSB Active/Kavdragon Active
2. TheMangoIn Pokemafia/GmarshalInactive/FoolishnessInactive
3. BeneatherInactive/Bloody_C0bblerInactive
4. DeconduoActive/ChezinuInactive
5. Meapak_ZiphhIn Pokemafia/AceInactive
6. KingJames01Inactive/AidnaiActive
7. IncognitoInactive/SubversionActive
8. ChaoserInactive/NemesisActive
9. FlamewheelInactive/OrgoloveActive


Now, we'll take out all the spam posts. And the post that are responses to other people prodding them. Leaving us with unprovoked posts
1. LSB Active/Kavdragon Active
2. TheMangoIn Pokemafia/GmarshalActive/FoolishnessInactive
3. BeneatherInactive/Bloody_C0bblerInactive
4. DeconduoActive/ChezinuInactive
5. Meapak_ZiphhIn Pokemafia/AceInactive
6. KingJames01Inactive/AidnaiActive
7. IncognitoInactive/SubversionActive
8. ChaoserInactive/NemesisActive
9. FlamewheelInactive/OrgoloveInactive
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
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