• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:15
CEST 02:15
KST 09:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2910Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format7[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back4BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Reynor: GSL Loss Wasn't About Preparation Format Co-op Commander Guide: Kerrigan Serral wins HomeStory Cup 29 Is the larve respawn broken?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4549 users

Perpetual balance

Forum Index > SC2 General
Post a Reply
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2010-11-29 21:09:02
November 29 2010 21:05 GMT
#1
Not to start another balance thread (we have enough), but the issue I have here is in balancing itself. My key question is: does Blizzard have a responsibility to alter game mechanics to "revitalize" the game if it stagnates?

If one (or few) strategies truly become dominant, and, over time, a balance sets in, is Bliz obligated to stir up the pot to make things interesting again? People talk about "QQ" and "Learn to play," but it's obvious that even small changes to the game mechanics enormously change the viability of certain strategies. For instance, post-patch, I haven't seen many reapers around. Is this because people transitioned to better strategies? No, it's because they were made less effective due to some minor mechanical alterations, and now an effective strategy (reaper harass) is significantly less effective... so we're seeing a transition out of it.

The issue I have is of a not-so-hypothetical situation where a few strategies come to dominate. For example, let's say marine-marauder-medivac became so powerful in TvP that we never saw anything else - a dominant strategy. And let's say that colossus/stalker became the dominant strategy against it. Let's also say that, hypothetically, these strategies were perfectly balanced, such that the TvP win ratio between players both using these strategies was globally somewhere around 50%.

Over time, as this "sets in" and it becomes apparent there are few other builds with as good a probability of winning... is it time for a patch? Statistically, the game is perfectly balanced, but it's stale, boring, and predictable. It comes down to who has the best micro while executing these well-practised and statistically-favoured strategies.

My concern is this: that patching for "balance" is itself a Quixotic task. Ask yourself: why is balance important at all? Race attachment aside, balance is important so everyone doesn't all pick the same race in order to win. We like the diversity of having games that aren't chess-matches of identical sides, it's something unique to RTS play (especially Starcraft). The most important thing is that the game is diverse and "unbalanced" such that we can have games with many different strategies and the possibility of "swings" in favour. It's always awesome to see one player come back from a deficit to win.

So, should Blizzard make alterations to the game that incentivize diverse play, or is it more important that the win ratios all be identical?

EDIT: I should've called this thread "Perpetual Patching," as I don't really care about balance at all, though I do use the term.
That is not dead which can eternal lie...
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2010-11-29 21:26:48
November 29 2010 21:23 GMT
#2
SC2 is a real time strategy game. If there exists a set of strategies dominant enough that no strategy outside that set can compete with any in that set, you remove an element of strategy - because you know the only case you need to consider is one or two strategies the opponent can execute. When the game comes down to execution of a couple of strategies, it ceases to be a strategy game. Sure, there is still a strategic aspect to it in positioning (much like there are strategic aspects to games like street fighter), but what truly defines a game as a strategy game is the ability for players to make informed decisions and for those decisions to affect the outcome of the game. At some point, in the game you describe (where dominant strategies are the only ones used), the game comes down only to who clicks the most accurately.

Edit: I guess my answer here is - I feel play should provide various options to succeed in order for the game to be correctly labelled a strategy game, but it doesn't have to fullfill that criteria to still be a very good game.

Also, Blizzard does not have an obligation to do anything to maintain balance. It's their game - if they want it to be ridiculously unbalanced, then they can do that (note that this is a big "if" - it's pretty balanced as is). But inherently they have a motivation to encourage diverse play - they spent design time on every unit and concept, so it's unfortunate if 75% of those units and game mechanics never see the light of day.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 29 2010 23:24 GMT
#3
Treehead has excellent points. I also think that part of what made Brood War so good wasn't the fact that it was so well balanced, but the fact that it was so well balanced and diverse. StarCraft has a huge edge on this already, because it has 3 different races.

What's more diverse? A game with 3 different races, all with their own mechanics, or a single race, maybe with minor tech modifications and unique units, ala Age of Empires? Answer: Clearly StarCraft.

What's more diverse? StarCraft with 1 or 2 dominant strategies for each race, or Age of Empires with 5 or 6 Tier 1 strategies? The answer here seems like it's even, but it's not. When you open Age of Empires, you know you will be facing one of 5 or 6 strategies, which also increases the amount of combinations you play against if you know several BO's but only one race, as is often the case in StarCraft.

Basically my point is, StarCraft's biggest advantages are A) It's balance and B) It's diversity. I think StarCraft II is superbly balanced for a game of it's age, and has heaps of diversity. However, should the situation lowercase described come to pass, it'll lose half it's appeal, and never be as fun as Brood War was. It'd also slow down or end the evolution of the game since you'd just get punished for deviation.

So yes, Blizzard must patch to ensure two things: balance and diversity, though balance must come first. If the game is unbalanced, diversity will suffer hugely. Balance between races and balance between strategy is essential to ensure this game is played for years to come.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
lowercase
Profile Joined September 2010
Canada1047 Posts
November 30 2010 00:39 GMT
#4
I personally think Blizz has a financial duty to keep the game interesting, or people will stop playing it and watching it. They will accomplish this easily with the expansions, but I think minor changes will still be put out to "refresh" the game as it gets old. They have already proven they will patch for diversity rather than balance, by nerfing VR, etc.

And what the hell is with the expansions by the way? I get the feeling they shipped Wings of Liberty as an incomplete game, holding back planned units for the expansions. I would've preferred a complete game and then had them actually add new stuff for the expansions.
That is not dead which can eternal lie...
gotlucky
Profile Joined May 2010
United States60 Posts
November 30 2010 00:39 GMT
#5
Don't forget there will be two expansions. Even if Blizzard can somehow get a perfect balance, the zerg expansion will be out. And then they will have to balance that. And then the protoss expansion will be out.

I don't think you need to worry about too many patches.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE270
FoxeR 55
CosmosSc2 45
StarCraft: Brood War
Rain 3179
GuemChi 2886
Counter-Strike
summit1g12965
minikerr14
Super Smash Bros
hungrybox348
PPMD34
Other Games
tarik_tv4414
Day[9].tv863
shahzam502
C9.Mang0304
ToD266
Maynarde129
XaKoH 106
Temp016
Organizations
Other Games
gamesdonequick2895
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 101
• davetesta47
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 31
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21792
League of Legends
• TFBlade740
Other Games
• Day9tv863
• Shiphtur375
Upcoming Events
The PondCast
9h 46m
Kung Fu Cup
10h 46m
Replay Cast
1d 8h
CrankTV Team League
1d 10h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
2 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
3 days
Dragon vs Hawk
[ Show More ]
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.