• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:59
CEST 08:59
KST 15:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9508 users

Queen Idea to possibly help Zerg Early Game

Forum Index > Closed
Post a Reply
telfire
Profile Joined May 2010
United States415 Posts
September 29 2010 19:49 GMT
#1
Ok, so I am a platinum scrub of a Zerg player but it is fairly obvious to me that Zerg has some extreme difficulties in the early game. If you disagree with that assessment that's your right, but I'd rather not hear about it in this topic.

My idea to help the Zerg early game, at least a bit, is to make a modification to the Queen speed off creep. Now, I understand that Queens are far too powerful in the early game to allow them to get to the enemy base easily, and that Queen rushes in the beta were deservedly nerfed by making the Queen extremely slow off creep.

Unfortunately, this had the side effect of making it very difficult to protect yourself with our only early anti air when you fast expand, which from what I can see is exactly what Zerg is intended to do.

So my idea to fix this is simple. Rather than having a set speed off creep, have the Queen start out quickly off creep, and then slow down the longer it's off creep. As soon as it was back on creep, the speed would reset.

This would allow you to move your Queen between your expos prior to spreading creep. It would still keep the importance of creep as nearly every other Zerg unit benefits hugely from it as well. And of course it would still make it difficult or impossible to Queen rush effectively.

What do you guys think?
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-29 19:52:25
September 29 2010 19:52 GMT
#2
I've been wondering why they didn't do it this way since Beta. They nerfed Queens to break some rushes-- okay, cool, I understand-- and inadvertantly made FEing and using queens to defend a bit harder without creep spread.

While I like the decision making between laying tumors and spawning larva early, and especially since you can normally have enough larva despite skipping the first spawns, I think this might be one of the quality of life changes Zerg might need to do better-- not just at a pro level, but among the average ladder person who can 1A with the other races but finds Zerg impossible.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
September 29 2010 19:53 GMT
#3
we could just have crates around the map with items in them like rollerskates and neutral units where if the queen levels up enough it runs faster.. but the animation would be sweet like it'd pick up it's "skirt" and then RUNNNNNN
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 258
ProTech134
StarCraft: Brood War
Mong 273
Dewaltoss 104
Leta 56
sSak 52
Bale 37
NotJumperer 30
ZergMaN 21
Aegong 14
yabsab 8
Icarus 7
[ Show more ]
Noble 7
League of Legends
JimRising 606
Reynor0
Other Games
summit1g10839
Sick197
Nina86
Organizations
Other Games
gamesdonequick809
Dota 2
PGL Dota 2 - Main Stream40
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1615
• Stunt473
• Jankos255
Upcoming Events
Afreeca Starleague
3h 1m
Rush vs Light
WardiTV Weekly
4h 1m
Monday Night Weeklies
9h 1m
Replay Cast
16h 1m
Afreeca Starleague
1d 3h
Soma vs Soulkey
INu's Battles
1d 4h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 17h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.