• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:02
CET 09:02
KST 17:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1670 users

[D] Zerg Ecenomy superiority is overrated

Forum Index > Closed
Post a Reply
1 2 Next All
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
Last Edited: 2010-08-29 13:28:12
August 29 2010 12:08 GMT
#1
[image loading]

Hello guys, first of all: this thread is not much about balance discussion or TvZ whine or whatever. It's just my observations & thoughts, little bit influenced by the fact i play Zerg.

What i noticed from watching hasu+ replays, is that "Income" tab usually indicated about the same values for both players until mid game and further.. And number of "harvesters" usually going almost the same for both opponents until about 60+ supply mark, however zerg lead in harvesters not always warranties higher income.

Moreover, in particular TvZ example second hatchery doesn't shows a big diffidence if Terran uses Mules constantly, until Zerg saturate his natural by about 70%, after that profit really goes higher (big exception there is a gas which Terran can't mule).

As for Protoss, for most replays we can notice even higher harvesters rate than Zerg one (if Toss not performing some of allins) and over saturating his base with intention to move it out for the 2nd base when it completes).

I'm not saying it's OMG its imba, lets fix it, etc, cause Zerg still winning decently yet, but i just interested how the "myth" of "Zerg" superiority influences people, which is not actually that much true.
What i think that both T and P will start to dominate Zerg in future when game evolves enough and players will capitalize these Macro instruments as MULE and Chronoboost for probes to be always equal with Zegr or little bit slightly behind.

Why Zerg have economic advantage after all? Answer: they usually have more bases (1) and more drones (2), so they have higher income.
Also Zergs players psychologically favors for more bases than opponent and they usually have enough resources for that (3).


(2) actually is more or less a myth, from watching replays i noticed at late-mid or late game number of workers almost equals for both players.
(1) is a true right now, but i believe it will evolve. In fact zerg have almost same cost for making a base - 350 (count drone), and their bases don't have superior protection too. You may argue that they have larvae and spines so their bases could be protected more easily, but in fact, T & P have decent defense right now too (at least vs Zerg).
(3) Zerg economy favors for "burst" consumption, due the fact of Larva inject mechanics and overall. So they always have a "spare" minerals which they use to make a bases. T&P just trying to always produce a units and they can't afford much delay in that, that way they dont usually have resources for more bases.

Terran" PF & turrets makes impossible for zerg to harass, not mentioning to kill workers w/o crowd of like 2 packs of units.
Protoss canons (which people currently underused imo) + warp gates (warping HT anyone?) makes the same role - canons held on harassment, HT can keep enemies out untill main forces come.

The only real advantage for Zerg is that can produce lost of drones instantly if needs, but in standard game ppl dont lose too much harvesters, and just transferring it from one point from other.

Conclusion:
- P & T will get in future more bases and will just use more resources for defense for these "extra bases".
- P & T will start to produce harvesters constantly, preparing it for future bases. Now they're halt production at some reasonable time mark like mid game.
- Zergs player will evolve to that:
[image loading]


UPDATE:
tl;dr

Toss & Terran don't making bases in amount that they actually could. Reasons - they're think they can't "afford" a new base and protect that, but in fact it seems that both races could get it for almost same cost, could get about the same amount of workers if making harvesters constantly, even if base already saturated, not only for your natural but for 3rd base too (for T compensated as a MULE) and have a perfect protection tools as PF or underused canons + warp gate.
also currently 1 base terran/toss = 2 base of Zerg by 10-12 minute mark due of full/over saturation/mules.




TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-08-29 12:27:09
August 29 2010 12:25 GMT
#2
A hatchery costs less than a command center or Nexus. 3 drones can be produced at the same time from one hatchery. (even more with queens helping)

It's only natural that they should have a bit of an edge in that regard. But you also have to take into account that a lot of those drones end up becoming buildings. And a lot of the time they'll get harassed and lose a bunch, which will even things out.

It's not too extreme, but they do have a naturally better economy for the most part. That's kind of the zerg "thing". So I'm not really sure what you're trying to prove here.
Voyager I
Profile Joined July 2010
United States260 Posts
August 29 2010 12:26 GMT
#3
I'm not an expert, but I think you're overlooking the importance of saturation. Gas income maxes out at 6 workers, and Minerals have diminishing returns past 16. Being able to spread workers between more bases means Zerg can potentially have a higher income even with the same number of harvesters.


On a lighter note, you can't deny that having a Dronegasm and making 7+ workers at the same time just feels good.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 29 2010 12:27 GMT
#4
I really dont get this thread.
Administrator~ Spirit will set you free ~
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-08-29 12:28:08
August 29 2010 12:27 GMT
#5
Zerg's expansions are way cheaper considering that the hatchery doubles as production structures. A hatchery costs little more than 2 raxes and have roughly the same production capacity, so when the terran goes 3 rax you can go pool + hatch and you are not behind in military production.

And naked hatcheries are better defended than naked command centers or naked nexuses simply because of the creep surrounding it. The problem is not the economy or so, zerg definitely got the easiest to expand etc, the problem lies that the advantage of having expansions provide production as well do not outweigh the disadvantage of having overall weaker units than the other races. The next patch should fix these issues just fine.

Lastly this thread proves that some zerg players have already evolved into this:
[image loading]
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 29 2010 12:30 GMT
#6
On August 29 2010 21:26 Voyager I wrote:
I'm not an expert, but I think you're overlooking the importance of saturation. Gas income maxes out at 6 workers, and Minerals have diminishing returns past 16. Being able to spread workers between more bases means Zerg can potentially have a higher income even with the same number of harvesters.


On a lighter note, you can't deny that having a Dronegasm and making 7+ workers at the same time just feels good.


Protoss player: "hmmm i think i need more probes....there we go chronoing 4 probes on the way, in a minute my income should be better now. hmm lets switch to my observer see what the zerg is doing (see's 8 drones all spit out) ..............................................."

thats what i imagine what other races do all the time
Forever ZeNEX.
Izzachar
Profile Joined February 2010
Sweden285 Posts
Last Edited: 2010-08-29 12:43:59
August 29 2010 12:43 GMT
#7
- P & T will get in future more bases and will just use more resources for defense for these "extra bases".
- P & T will start to produce harvesters constantly, preparing it for future bases. Now they're halt production at some reasonable time mark like mid game.
- Zergs player will evolve to:


Mutas deal with this already. T and P cannot expand over the map when Z has map control from ling/muta.

Meldrath
Profile Joined June 2010
United States620 Posts
August 29 2010 12:43 GMT
#8
I must admit im scratching my head.. you have a wall of text with no discernable agenda... thanks for the brain fodder?
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
JudoChopper
Profile Joined August 2010
England148 Posts
Last Edited: 2010-08-29 12:45:29
August 29 2010 12:45 GMT
#9
Actually I think its Zerg need more bases as the game progresses because their units are much less mineral/gas efficient.
no
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
August 29 2010 12:53 GMT
#10
On August 29 2010 21:43 Meldrath wrote:
I must admit im scratching my head.. you have a wall of text with no discernable agenda... thanks for the brain fodder?


This. Though it was a very organized wall of text. With pictures!

Seriously though, try playing Terran in high diamond TvZ, unit imba aside. I feel a ticking countdown of doom the longer I play the zerg. Basically my thought process is this:

Did I force him/her [hereinafter referred to as male for simplicity] to make units/spine crawlers yet? Oh crap, he's probably already up 3 expansions! MUST HARASS now. He's probably got the gold by now.

Pretty much I'm giving myself a heart attack every 10 seconds to make sure I'm harassing the zerg into spending into an army, not drone whoring his best Idra impression.
@Emperor_Earth ------- "Amat Victoria Curam."
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
Last Edited: 2010-08-29 13:14:37
August 29 2010 13:11 GMT
#11
i updated post with tl;dr section.

just thought you guys need some food for thoughts (english not my native sorry :D)
EnderCN
Profile Joined May 2010
United States499 Posts
August 29 2010 13:26 GMT
#12
It is almost like the races are balanced economically.

Seriously what you just pointed to suggests the game is balanced. If zerg always had an economic advantage it would be an imbalance.

Terran has to waste a lot of mining time on buliding structures, they get the mule to make up for this.
Protoss get chronoboost which allows them to out econ Terran by a large margin if they don't use their mules.
Zerg has to lose drones to build structures so they get a mechanic that allows them to build more than 1 drone at a time.

The Zerg economic advantage is that if they dont' have to build any units they will out econ the others every time. If left alone and allowed to spend all larvae on drones they will always win the econ war. That is why people put constant pressure on the Zerg player to try to get him to make units and spine crawlers to slow his econ down.

BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-29 13:30:04
August 29 2010 13:29 GMT
#13
youre forgetting ton of things.

-Z can staturate way way faster.
-Z hatch is also production. hatch+ queen is like a cc + 3techlabd rax +techlabd facs for T
-Z has the best mobility
etc


wait till we hopefully get better&bigger maps where Z isnt constantly threatened by all kinds of pushes and where you really can expand across the map and make use of the mobility.
life of lively to live to life of full life thx to shield battery
Ciddass
Profile Joined April 2010
Germany149 Posts
August 29 2010 13:42 GMT
#14
don`t be afraid, the MULE wil be nerfed eventually, it`s ridiculously overpowered, it`s obvious.
in addition someday there will be a feasible minderal dump for Z because at the moment zerglings are extremely inferior to zealots and marines ... and they do cost precious larva.
patch 1.1 is pointing in this direction (warpgate cooldown).

simme123
Profile Blog Joined February 2010
Sweden810 Posts
August 29 2010 13:48 GMT
#15
The mule is a bit insane but yeah zerg doesn't just get the economical advantage by expanding but they also get another unit producing structure.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
August 29 2010 13:57 GMT
#16
The real problem is that zerg can't take advantage of having more bases because all the drones you need for each base eats into your supply count. With 2 food roaches your army is going to be really small even without 70 workers.
volders
Profile Joined August 2010
Australia26 Posts
August 29 2010 13:59 GMT
#17
On August 29 2010 22:29 BeMannerDuPenner wrote:
youre forgetting ton of things.

-Z can staturate way way faster.
-Z hatch is also production. hatch+ queen is like a cc + 3techlabd rax +techlabd facs for T
-Z has the best mobility
etc


wait till we hopefully get better&bigger maps where Z isnt constantly threatened by all kinds of pushes and where you really can expand across the map and make use of the mobility.


yeah sc2 would be quite a bit different if we started playing BW maps
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 29 2010 13:59 GMT
#18
On August 29 2010 22:29 BeMannerDuPenner wrote:
youre forgetting ton of things.

-Z can staturate way way faster.
-Z hatch is also production. hatch+ queen is like a cc + 3techlabd rax +techlabd facs for T
-Z has the best mobility
etc


wait till we hopefully get better&bigger maps where Z isnt constantly threatened by all kinds of pushes and where you really can expand across the map and make use of the mobility.


People most stop saying this. It's clearly not the truth and just nostalgia from BW
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
August 29 2010 13:59 GMT
#19
OP is wrong in about every respect ever. His facts aren't even correct. Lots of terran and tosses employ MASS expanding. The reason people don't do this too often is because zerg lategame (read ultras) is so strong that you wan't to end it before it gets to that point.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-29 14:05:59
August 29 2010 14:03 GMT
#20
On August 29 2010 22:59 Numy wrote:
Show nested quote +
On August 29 2010 22:29 BeMannerDuPenner wrote:
youre forgetting ton of things.

-Z can staturate way way faster.
-Z hatch is also production. hatch+ queen is like a cc + 3techlabd rax +techlabd facs for T
-Z has the best mobility
etc


wait till we hopefully get better&bigger maps where Z isnt constantly threatened by all kinds of pushes and where you really can expand across the map and make use of the mobility.


People most stop saying this. It's clearly not the truth and just nostalgia from BW


there is one "slow" unit in the Z army. the hydra and only off creep.

Z units are the fastest on average, creep only boosts that, Z has the ability to put their whole army in dropships always , has most versatile air and the nydus which is only so underused cause the maps we play on are tiny and bad.


no matter how you look at it. Z has the by far best overall mobility of the 3 races.

the only thing thats similar is pure bio T. the second you add thors/tanks this isnt the case anymore.


imagine playing z on match point instead of steppes. if you dont see how superior Z mobility is then my post is futile anyways.


life of lively to live to life of full life thx to shield battery
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 151
ProTech112
SortOf 49
StarCraft: Brood War
Britney 42785
Free 967
Leta 825
Soma 72
Noble 29
ToSsGirL 10
Dota 2
monkeys_forever284
NeuroSwarm116
XcaliburYe94
League of Legends
JimRising 507
Reynor105
Counter-Strike
fl0m1886
shoxiejesuss117
Other Games
summit1g15916
WinterStarcraft413
ceh9227
C9.Mang0182
crisheroes177
Happy39
Organizations
Other Games
gamesdonequick628
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1350
• Stunt612
Upcoming Events
The PondCast
1h 58m
RSL Revival
1h 58m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3h 58m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
3h 58m
PiGosaur Monday
16h 58m
RSL Revival
1d 1h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 3h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.