• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 2-8): herO doubles down BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Mihu vs Korea Players Statistics Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Rsorder players can choose from the Smiths Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22645 users

Godfather Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 16 17 18 Next All
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 26 2010 21:01 GMT
#16
sign me up ill read the rules in a bit
kinda disappointed right now
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 26 2010 21:18 GMT
#20
ok. read the entire rules. seems pretty basic to me except for recruitment
sign me up if you will
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 26 2010 23:11 GMT
#24
i read the rules, but i don't remember seeing this:

say there are 5 mafia, and the godfather gets capped, what happens with the rest of them?
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 26 2010 23:32 GMT
#27
by capped i mean offed
you misunderstood me
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 26 2010 23:38 GMT
#29
what if he dies like night 1 or 2
then there wouldn't be any mafia at all really
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 27 2010 00:35 GMT
#32
you should edit in a condition where if the godfather dies that early there is something that happens to balance the game
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 27 2010 00:35 GMT
#33
like one of the other mafia can recruit if he dies night 1
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 27 2010 23:46 GMT
#46
On June 27 2010 11:22 Divinek wrote:
Show nested quote +
On June 27 2010 11:12 JeeJee wrote:
so if someone dies and believes L is guilty, how are they going to write his name backwards? <3
_| ftw


thank god his name isnt like W or something


if his name was W i'd post M
np

also note this:
You are free to lie
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 28 2010 20:33 GMT
#69
5 more?
when do you expect to start the game?

University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 29 2010 21:38 GMT
#82
[image loading]
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 29 2010 21:38 GMT
#83
ahhhhhhhh mr. coppola
what a pleasure to see you
what is it that brings you on this joyous day of my daughter's wedding?
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-06-30 05:04:09
June 30 2010 04:59 GMT
#106
didn't expect my role pm so soon. Just because something looks like it will be easy for the town doesn't mean it will be... because of that, we need to do some serious scumhunting. As long as we can pick out the scummier acting people, I believe in us. Learn from our mistakes as a town. Everything should be o.k. Rest assured I'll do my best to fight for this town. You all can look up to your brother bill
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 30 2010 05:10 GMT
#108
@medics and dts, don't claim this early. wait until you have a solid list as a dt...
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 30 2010 07:18 GMT
#114
they cant have more than 5 at a time
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 30 2010 20:21 GMT
#157
On July 01 2010 01:01 youngminii wrote:
Show nested quote +
On July 01 2010 00:44 lakrismamma wrote:
On June 30 2010 22:56 Hesmyrr wrote:

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?




Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie.
I dont have any good sugestion to an alternative though. Maybe just kill of someone random?

But now if GF read your post, he might recruit one of the 'bad' players in line with your argument.
WIFOM


are you an idiot?
would you rather recruit L or Abenson?
would you rather recruit me or ace?

+ Show Spoiler +
~
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 30 2010 20:32 GMT
#159
then we wont have anyone to scum hunt
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 01 2010 02:41 GMT
#171
random vote on a5j until he decides to post in the thread
town interested in a random wagon?

thoughts on voting for double lynch?
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 01 2010 02:55 GMT
#174
i feel like we should vote double lynch as it seems to fit into line with the town lynching someone at random day 1 (and it being beneficial)


Player List:

1. Chezinu
2. BrownBear
3. YellowInk
4. zeks
5. Thegilaboy
6. Divinek
7. Bill Murray
8. citi.zen
9. L
10. DCLXVI
11. Hesmyrr
12. youngminii
13. bumatlarge
14. Korynne
15. lakrismamma
16. Abenson
17. ElyAs
18. AcrossFiveJulys
19. rastaban
20. BrowneY


ok, from this, here are who I have determined would be possible recruits: Chezinu, BrownBear, YellowInk, citi.zen, L, Hesmyrr, Korynne , AcrossFiveJulys. I would add myself, but I know I wasn't recruited.

So, we should lynch one of these people. I will put them into categories of "highly likely", "moderately likely", or "minimally likely" to be recruited and you all can do what you will with the information I share.

Highly Likely:

L - Everyone knows he is possibly the best player on the site. I would recruit him night 1.
Citi.zen - If I didn't recruit L, I would recruit citi.zen. He is a solid poster, and has experience as scum.
Chezinu - As seen 2 games ago, he can be a crafty mafioso. He is also known to disrupt the town's flow, so he would be of a benefit regardless and could be written off as a VI and not lynched. He, while doing this, is actually a very smart and crafty player who is highly intelligent.

Moderately Likely:
Korynne - rising up and comer... might be recruited because it's a girl. She also had a really good game as scum in the first game I ever hosted, in which RoL went AWOL on her and she had to best like 7 people... possible scum recruit.
YellowInk - up and coming superstar. very recruitable even as a townie.
BrownBear - Guy typically makes good posts and ends up in end game scenarios... good chance of him having a blue role if the roles aren't random, as he's a good medic imo. Fairly sure that darth thien an wasn't lying about it being random, though.
Minimally likely: A5J - A smart player, but his name might not be out there enough to warrant a day 1 recruitment over a player like L.
Hesmyrr - The guy simply has good posts. I would recruit him night 2 or 3, unless I felt like he drew a townie role. I'm not sure if people know how good he is, though, or i'd put him in the top 2 groups.

I don't want to lynch L, even if he tops my list. He's too valuable if he isn't mafia. We would really be benefited through having him on our side.

I'd say we judge how the people i've listed act. One of them likely was just recruited.
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 01 2010 06:55 GMT
#309
On July 01 2010 12:49 Qatol wrote:
Show nested quote +
On July 01 2010 12:43 BrownBear wrote:
Sadly, Qatol, I'm still relatively noob. This is only like my 5th game or so. I've read some of the older games, and hoooly shit those must have been fun. Kind of considering hosting another smurf game, but not for a while/I'd have to ask Plexa first since that would be placing a ton of stress on him.

Please god no. Smurf game was an absolute failure because it turned into us searching for akas instead of roles. It might be a little better if people can't communicate privately (an ability I miss a lot these days), but I think it would still devolve into searching for akas.


it would be so easy to find me, lol
University of Kentucky Basketball #1
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
July 01 2010 07:36 GMT
#312
On July 01 2010 12:43 BrownBear wrote:
Sadly, Qatol, I'm still relatively noob. This is only like my 5th game or so. I've read some of the older games, and hoooly shit those must have been fun. Kind of considering hosting another smurf game, but not for a while/I'd have to ask Plexa first since that would be placing a ton of stress on him.

Also, Korynne, everyone seems to place us together cause we're like the 3 main "new players" or something like that, I guess.

Anyway, I'm gonna do what BM did and say who I think likely recruits are...

Since Ace isn't in the game, that leaves 4 people I'd consider in the upper echelon of mafia players as far as logic/seeing them play goes: Korynne, Bill Murray, YellowInk, L. Of these 4, I'd say Korynne or L are the most likely of the "top tier" to have been recruited: BM is a bit too high profile to be noticed, and YellowInk is too obvious, given his status as the current golden-boy rookie. Korynne is probably the best mafia player currently in the game, for an example, I'm going to point to BM's example: his game, where she completely schooled 7 players, and kicked my ass even though I was in the position of knowing exactly who she was for the last 2 days (dammit XeliN). L, meanwhile, is simply too good of a townie to allow to stay townie for long, although sometimes people don't listen to him because he can be abrasive/trigger-happy with the FoS (look to TMMM for a great example where he nailed a mafia in the thread, posted some great reasons why, but nobody listened to him because he'd made too many enemies). However, I don't think any of these guys/girl were recruited night one, because that is far too obvious.

After the top tier, there are the other "good" players: the guys who tend to stay active, post some good analysis, but they aren't top tier cause they're prone to dumb mistakes or bouts of inactivity, or just aren't quite good enough at the game (yet). That would be A5J, Hesmyrr, bumatlarge, DCLXVI, zeks, citi.zen, and Chezinu. These players prove they know how the game works, and I actually think this pool is from where most of the recruits will be drawn, precisely for the reason BM says A5J is likely NOT recruited - they possess a certain under-the-radar quality. We have to assume the Godfather is smart until proven otherwise, and I think a smart Godfather would try to recruit the less obvious players, while gently encouraging suspicion against the obvious players - thus, the obvious targets are lynched, while the mafia grows in number and eventually overwhelms the town. Thus, he's going to go for guys like A5J or Chezinu - A5J can avoid detection precisely because people don't expect the same level of activity from him as they do from, say, L, and Chezinu is such a wildcard anyway people will dismiss everything he does as normal Chez behavior, meaning he's actually a very sneaky recruit.

Then, after those guys, we have the rest of the players: either players who are "less optimal" players, or newbies/unknowns. Not a great recruit pool, because there's a higher danger of inactivity.


I would say I'm the best mafia player, as mafia, but it's only because my town play is so horrible. I disguise really well as mafia because my town play = scummy as fuck.

On July 01 2010 12:38 rastaban wrote:
One thing to keep in mind, the roles were random so it is possible the godfather is a newer player and doesn't quite realize which posters are most valuable. Even then he can probably read previous games and realize who to target.

Anyway I have a semblance of a plan.

In this game the worst thing that can happen is to out a blue as not only can they be killed but they could also be recruited. Not all the blues are equal so here seems the be the priority

Roleblocker
Detective
Jailkeeper
Coroner
Dream Catcher
Veteran
Mad Hatter

I have the Roleblocker listed first because if he blocks even one mafia then they get no night kill. This gives a couple different options. First if we have a confirmed mafia then we can have him blocked which will shut down the mafia. Now the same person can't be blocked twice in a row but if we could find 2 mafia they could be locked down permanently while the rest are sought out.
The best plan for the roleblocker is to start randomly blocking people and if we get a night where there is no kill then you can try again the in 2 nights and cut down mafia kills in half or reveal the culprit. Now this isn't 100% because a veteran and the godfather could be hit and cause this due to 2 lives.

The jailkeeper can keep someone from being recruited, the powerful part of this is that it can be used on the same person multiple times. Assuming that person wasn't recruited this turn (18/20 chance) then if they are continually jailed you actually have someone that you know isn't recruited. One of the good players above would probably be best, though risky since they have a higher chance of a night 0 recruit.

Last thought Bill Murray put up an excellent list, while I don't think he is scum, since they can't directly communicate with the godfather it would be an excellent way to try and suggest some targets for him. Just something to keep in mind

Not sure what you mean by this. I am not confirmed in the least as a town player, but i AM a town player, thank you for noticing my townieness.

Also, thanks for calling my list "excellent". It is by no means a testament to the skill of the player, but is a mix of that and the public perception. I made a special case for Chezinu, because I realize how insanely brilliant the man is.


On July 01 2010 12:34 Chezinu wrote:
I cannot believe that this town believes that my behavior is disruptive. You people hardly even know who I am. I have not even spoken a word. If silence causes chaos, then let my voice create order.

To began the task of creating a like-minded community that can overthrow the evil schemes that Kira (Godfather) has ordained as "justice" we must organize ourselves and create a model for the whole town to follow. I think L is a good candidate to lead our investigation for no one knows who this man is or where he comes from. Just like our adversary, Kira..

If you were the Godfather, you would not chose the obvious nor the least likely recruits, but you would choose names that blend in as your average joe. With that said, let us not dwell on the past but on the present and future.

1. No time to act crazy, it is against the rules and hurts town because your death tells nothing.
2. We have new roles and that brings up the standard questions: Are all roles used? How many blues? - I didn't see anything stating that this was a semi-open game.
3. Plans? Should Lovers and Mason roleclaim to rush the mafia while there numbers are low? Should we use this tactic to narrow down the possibility of who the GF could be before mafia numbers grow and the chances of lovers becoming corrupted by the power to kill? Or is this move way too risky? But if we kill the Mothership containing the queen, there will be no reproduction. So we need not focus on the pawns, if we kill one today another will appear tomorrow. If we do dare to go after the pawns, we must hope and pray that the pawn themselves kill the godfather without knowing it themselves. With that in mind, many townies will pretend to be godfather in hopes that the mafia pawns whether it is for selfish reasons to get the mafia to leave them alone
or as an act of conserving their special role or perhaps to be a town hero in some crazy strategy. This behavior will hinder the town in finding the real godfather who may or may not contain scummy behavior. Secret codes to indicate that you are the godfather may need to be banned in order to prevent chaos. DTs should focus on finding the GF, that is your primary objective. Coroner please stick around, for we need you to dig up some graves and examine the bodies. Or perhaps just stick around to examine the unburied bodies.. Not sure what we are going to do with the dead as of right now. Hopefully, we'll end this game before it gets too messy.

For 30% fun:

Show nested quote +
On June 30 2010 12:33 DarthThienAn wrote:
Side note cuz I know it will come up: Roles were given out randomly.

Specifically, I took a deck of cards and designated X cards to be X roles, put in enough cards to equal 20, shuffled, etc. Then I took the signup list and put it into a randomizer (tournament style). Took that list top from bottom as my new 1-20. Started flipping cards and assigning roles chronologically with that new list. Shuffled 19 cards (no Godfather) with 2 sets of 2 designated cards for the Free Masons / Lovers. Repeated the flipping + assigning process.

TL;DR - it were r4Nd0|\/|.


Did you or did you not use the queen of hearts to decide who would be Juliet?

+ Show Spoiler +
Was it the King of hearts or the jack of hearts for Romeo?


1. I disagree with this. Deaths actually reveal information in this game. Re-read the rules. Check out the "coroner", too, while you're at it.
2. No idea how many roles/blues were used. L might have a good guess on that.
3. I do not advise roleclaiming mason yet. Breadcrumb it for later like ~OpZ~ did in WaW if your masonic partner is Abenson and runs the risk of getting policy policed.

On July 01 2010 14:53 L wrote:
Well, 2 am = sleep time.

Show nested quote +
##vote double lynch


BM, wut is this. I expect answers tomorrow mornin'.

G'night.


"Double Lynch
Usable twice per game, the town lynches two people instead of one. This means on the next day everyone gets two votes to distribute between two different people. The double lynch is activated by voting for it in addition to a player (or players if a double lynch is currently activated). The vote must exceed half the number of players voting that day. IE: If there are 20 players voting then the town needs 11 votes to use a double lynch. Double lynches may be voted on starting Day 2. Double lynches may be used on consecutive days. Players cannot place both of their votes on one player when a double lynch is in effect.


LOL, all jokes aside, I figured we should use it as opposed to having it sitting in the tank at the end of the game with us having already lost. The fact that a random lynch day 1 > a no lynch in terms of being pro-town should lend weight to the fact that a double lynch would be beneficial. I don't know the math on it, I didn't expect it to be voted on, and I was in part doing it because "if i was mafia, my team would be up on my balls for doing this, so i went ahead and did it to prove i'm not mafia"

i know that i didn't PROVE shit, but I am at least trying to show you that I am going to try to help the town.


On July 01 2010 12:53 youngminii wrote:
Yeah, I see myself as the last choice for the Godfather to pick. Kind of like when you get picked last for sports. Oh God, the humiliation

As for the double lynch, I don't think it's a good idea to do it so early in the game. I mean, the chances of lynching scum/GF is 1/10 even with the double lynch. I'd have thought the double lynch was designed later in the game, when let's say GF has 4 recruits and 2 of them become glaringly obvious. If the number of townies were dwindling, a double lynch would be useful, nay, crucial to the townie's victory. Otherwise (barring non-scum NKs) the number of GF recruits wouldn't drop, whereas the townies would probably reach lylo quickly.

In fact, if it's lylo, even if scum is lynched, the GF will simply recruit another and the mafia would win. So double lynching is 100% necessary for late game.


You seem like a good player. I would NOT pick you last from this group. I also want to emphasize my reason for voting double lynch at this juncture was in part because I actually thought it might help the town, but mainly to confirm myself as a townie.

On July 01 2010 13:12 YellowInk wrote:
A few quick points I want to stick into this flurry.

Mass roleclaim is bad. Bad Chez Bad. Hang the Chez for even suggesting. Cahoots!

Stalemates are not good for town. They're not terrible, either, IF the godfather is dead, but since as a non-roleblocking townie it's hard for one to be sure if we're actually in a stalemate or perhaps had a lucky medic/vet in between two role blocks.

Double lynches should be used in the mid to late game, not in the early game. It's a town empowering ability. Right now we'd be shooting blanks. Later we'll need them to clean up the scum.

If I were the godfather, I would have recruited a top player. Remember that we're going to have a very difficult time lynching any of the skilled players to begin with. While the numbers are thin, they're going to play no differently from any other townie. It doesn't matter that we know who the skilled players are, I am not about to bet the game on lynching L or Korynne or BM tonight. If we were to start lynching these players, the godfather would then switch to going after middling players, so there's not much advantaged to be gained by making a plan to lynch top players.

Ok, so that last point wasn't so quick.

Recruiting games are tough. You can't trust anyone - unfortunately especially those who get named as 'strong'.


But what if we DON'T shoot blanks?
I also agree with you on recruited a top tier player. You could just play it off like Korynne is doing "well if *I* was the mafia I would recruit a middle of the road player"...
BULLSHIT.

not saying she's mafia, just sayin' ya could do that ya know.

On July 01 2010 13:18 BrownBear wrote:
In this game, it looks like the middle is in more danger than the strong players, as most people (myself included) think they'll be recruited.

And now everyone's placing me in the middle pool. Curses. Gotta work harder at being a better player. I'm not striving to be the best player, but I do want to work my skill level to a point where I can at least be considered very good.

But now for some funtimes. Korynne:


Show nested quote +
On July 01 2010 12:02 Korynne wrote:
I personally put BrownBear down with A5J and Hesmyrr, he's not quite as active as I'd like him to be, whereas me and YInk post a lot more I think.


Referring to BM's list, placing me as a player minimally likely to be recruited. Then, next page:

Show nested quote +
On July 01 2010 12:33 Korynne wrote:
So probably if I was GF I would go for middle of the road people, like BrownBear/Hesmyrr/AcrossFiveJulys. Enough skill to not like, out the entire mafia somehow, and under the radar enough to not be under heavy scrutiny like citi.zen or L.


OBJECTION! That is a contradiction, missy. Explain yourself?


Hey, being "minimally likely" is better than "no fucking chance". The way you've been posting this game, I would recruit you.

On July 01 2010 13:25 Korynne wrote:
+ Show Spoiler +
On July 01 2010 13:16 DCLXVI wrote:
Show nested quote +
On July 01 2010 12:49 Korynne wrote:

So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\

So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen.

I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit.
I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day.
This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found.


Man, do I have to explain everything 5 times before people get it? xD
It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible.
If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me.
We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies.
We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF.

This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd.


Is it just me, or is Korynne suggesting we don't use our only KP as a town? The plan sounds fun, and I'm all for breaking games if the mod doesn't care, but not using the lynch sounds straight up not-town-aligned to me, and if it keeps being done, i'm probably gonna have to push a policy lynch..... and i'm NOT a policy lyncher.

On July 01 2010 13:27 Korynne wrote:
Dude you people don't get it! Mafia choosing not to kill anyone is good!

Normal situation:
We lynch X during the day, mafia kills Y during the night.

This situation:
We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia)
We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y)
We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia)

Use your brain peoples. -.- Simple logic here.

DROWNING IN WIFOM
The mafia can just, like, not send in a kill.............
wifom wifom wifom wifom

jeez korynne, your play is super scummy so far.

On July 01 2010 13:30 Korynne wrote:
Show nested quote +
On July 01 2010 13:25 youngminii wrote:
Okay, I dislike the roleblocking idea because it gives the GF ample time to build up his army. That's a lot of potentially crucial blues lost.

Also, you're forgetting a huge flaw in your plan. The mafia can choose not to kill anyone. And that's that.


Um, it gives us more townies around. We could always actually lynch someone if we think they are GF. But if we think someone is mafia this is the way to go. The awesome part about this idea is that if we have a town-aligned roleblocker, it means that mafia cannot escape lynch but we just have more townies around.

Also: I'm okay with lynching vet or GF. Since there's probably only one vet, and losing a vet is not a big deal. And like, killing GF by using the fact that he can't die to one night kill actually makes this plan even better!


Losing a vet is not a big deal?????
...........

On July 01 2010 13:30 YellowInk wrote:
Moving on to 'how do we win?'

As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this?

Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking.

If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here.

But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited.

If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it.

Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather.

Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us.

Lets get to it, shall we?


REALLY like this post. YellowInk stepping into the spotlight typically = town. The only problem with this setup, though, is that town now doesn't = town later necessarily. We will not be able to settle into "confirmed and obv town" until we lynch the Godfather. Before that happens, we will be living in the limbo of questiotown.

On July 01 2010 13:34 youngminii wrote:
Show nested quote +
On July 01 2010 13:27 Korynne wrote:
Dude you people don't get it! Mafia choosing not to kill anyone is good!

Normal situation:
We lynch X during the day, mafia kills Y during the night.

This situation:
We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia)
We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y)
We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia)

Use your brain peoples. -.- Simple logic here.

You're ignoring the fact that the GF will be recruiting twice as fast, relative to the amount of deaths going on.

Also, consider this scenario:

N1: We vote to roleblock L. Mafia kills BM. People trust L and vote to roleblock someone else. N2: GF recruits L.

It simply won't work.

Jeez. This guy is experienced. youngminii, I really like your play.

On July 01 2010 13:35 DCLXVI wrote:
Show nested quote +
On July 01 2010 13:25 Korynne wrote:
+ Show Spoiler +
On July 01 2010 13:16 DCLXVI wrote:
Show nested quote +
On July 01 2010 12:49 Korynne wrote:

So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\

So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen.

I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit.
I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day.
This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found.


Man, do I have to explain everything 5 times before people get it? xD
It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible.
If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me.
We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies.
We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF.

This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd.

Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario -
we roleblock someone
GF recruits (please not a blue role)
no deaths show
we lynch a townie
overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia
Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies.


I was questioning your ability, but you really let it shine in this post. With the setup such as this, we need to lynch the godfather NOW. That is a 3rd reason for double lynch along with me attempting to confirm myself as town, and me basing it mainly off of a random lynch > no lynch per helping town.

On July 01 2010 13:48 YellowInk wrote:
Alright, just one last word before I head out for a few hours. The best thing every single town aligned person can do is talk. The preference is to talk productively - we're not going to find the godfather or scum today unless we get super lucky. This is the day you can trust almost every single person around you. Make plans. Talk about how the setup works.

If you don't talk in a productive manner, you will be lynched. I will be grading you.

Furthermore, if your 'productivity' slacks off later in the game it could be because you've been recruited. If we don't have a strong baseline for good activity right now, we won't be able to read it later in the game. Either way we lynch you.

So everyone needs to voice their thoughts and provide new ideas. Every single one of you.

HOHOHO LOL i hope i get an A!

jeez. YellowInk for Mayor! oh wait... lol

On July 01 2010 14:30 L wrote:
Show nested quote +
On July 01 2010 14:20 Korynne wrote:
Um, I don't see why both masons should claim. Even if we had two jailkeepers that's one less jailkeeper to protect other people.

So I think what's on the table for debate right now is whether we should have a mason roleclaim or not, and only one.

Also L, you're still ignoring my roleblocker plan. -.-

I'm lookin' at it :3.

I see some pretty large problems with it, specifically that mafia KP is 1, which means that a no-hit night is a fantastic way to frame someone. Additionally, there's a problem in that the roleblocker needs to somehow get information into the thread about who he's chosen to roleblock unless we use a set rotation and the moment he does he's gonna get stolen. I also don't see how we can run a rotation if the roleblocker himself might be put into the lineup, because that would be a bit off.

The only workable alternative is that we have the roleblocker come out into the open and we chain-jail him. We can only really do that on day 1 because if we don't, that would be a very, very good place for mafia to gambit and contest the block.

There's also the coroner issue; unless the mafia kp meter is hovering at a breakpoint, killing a mafia won't even be known. Even if we shoot the real roleblocker, the mafia stand in might simply pretend he's blocked someone random and have his team put a no-hit list in.

Put simply, we will not know how many mafia members there are, and whether or not a particular kill of ours is effective until blues step up. The moment another group of blues step in, our jailor won't be able to protect them all from recruit/hits.

That's kinda the catch this game; unlike a game wherein mafia would be outted by a gambit, here we might have an early coroner kill, then zero certainty regarding roles thereafter.


Thank you for realizing that the mafia could just no hit in this scenario.

On July 01 2010 14:41 citi.zen wrote:
Lots of confusion here, but I guess that's par for the course. A few thoughts:

1. I like the enthusiastic idea of "going for the GF first" - but without confirmation from a blue role it ain't happening, unless we get exceptionally lucky.
2. Thank god no more "naive" or "paranoid" DTs in this game. Given #1, extending the game gives the blue roles more time to gather information. Korynne's RB idea does this by a very little bit, I don't dislike it so far.
3. Chez and L suggest using the mason / lover pairs... A single mason probably works better since you don't stand to lose two people at once. As Chez says though, they probably know best & can decide together.
4. The mafia "team" is most vulnerable at the beginning, when it numbers 1 or 2 players. This likely impacts their recruitment patterns - ie go for "safer" recruits earlier.
5. youngminii - are you paying attention even a little bit to this game?


I like his posting style. Him contesting Korynne earlier felt very town to me. Other than YellowInk, I would be more sure of him than anyone else for bein a townie.

FoS on Korynne so far for some of the scummier early posts. You did well in the last few pages to make me think that you're not the godfather, though. Traitor, maybe, Godfather? I don't think so. Pretty sure you'd be lurking. Believe it or not, the reason I first picked up on you possibly being scum was you posting like this

"Three lines like this

all of them

with spaces in between"

I noticed you posted like that sometimes when you were mafia, but i'm just gonna be suspicious of you. I am not going to randomly vote someone else as it would be a common scum tell, believe it or not, and would clear korynne - SOMETHING IM NOT TRYING TO DO.

I would now, after responding to some of the posts I found interesting in the thread, like to explain to you why I wasn't recruited. I got lynched day 1 last game, so the mafia are hyper-aware of the fact that I am highly lynchable as I act out and like to piss people off to get information out of them. There is no way in hell that I would ever recruit myself day 1 in this setup. Day 3? 4? sure. If i'm not lynched by that point via policy i'm probably one of the most obvious town players there are. This combined with me doin' that funky double lynch vote should confirm me nearly


people i think might be town

youngminii
yellowink
bumatlarge


people i think might be scum

korynne
acrossfivejulys (for his 3rd vote on a wagon)

On July 01 2010 14:56 AcrossFiveJulys wrote:
##Vote: ElyAs



As a result, I am going to keep my vote where it is. I just noticed this. I didn't want to vote someone new as to not give a red flag myself (good players might think they're noticing something that isn't there)

At least from what i've noticed, AcrossFiveJulys is a good lynch, as he has the only scum tell so far.
University of Kentucky Basketball #1
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech51
StarCraft: Brood War
Sea 3922
ToSsGirL 564
GoRush 328
Aegong 172
Movie 87
Shine 77
Sharp 47
Barracks 28
yabsab 26
Bale 26
[ Show more ]
Noble 13
Backho 9
Dota 2
BananaSlamJamma210
League of Legends
JimRising 1054
Counter-Strike
shoxiejesuss128
Super Smash Bros
Mew2King91
Heroes of the Storm
Khaldor167
Other Games
summit1g7438
Happy142
NeuroSwarm88
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3156
StarCraft: Brood War
UltimateBattle 59
Other Games
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1301
• Stunt628
Upcoming Events
Wardi Open
3h 11m
Replay Cast
16h 11m
Replay Cast
1d 2h
WardiTV Invitational
1d 3h
WardiTV Invitational
1d 3h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.