• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:41
CET 17:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9102 users

[M]Ouroboros by monitor

Forum Index > SC2 General
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-07-02 03:23:33
June 22 2010 01:11 GMT
#1
[image loading]
3 Player map made for 1v1

V. 1.3 (one base textured differently to add interest) -- *newest version*
+ Show Spoiler +
[image loading]


V. 1.2 (added middle expansion)
+ Show Spoiler +
[image loading]


V. 1.1
+ Show Spoiler +
[image loading]



1.0 Picture--
+ Show Spoiler +
[image loading]


Clearly, I have followed the suggestion in the comments, so no explanation necessary! Other than that, I added desto. rocks to the 4th of each base. And yes, I know I didn't do the widening of the natural's choke point because I didn't think it helped the flow of the map.

As many may know, this is the map of the drawing I posted earlier this week. My goal was to make a map balanced and fun to play on. I know it is not symmetrical, but from experience I know that not many 3 player maps are.

Points worth mentioning:

-easy to defend natural
-open middle
-easy flank routes
-Xel'Naga reveals entire middle section
-crescent expansion set for each base

Criticisms are gladly appreciated. Thanks,
monitor
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:15:53
June 22 2010 01:15 GMT
#2
Wow as basic and unappealing as this map looks, It actually seems like it might be a very well balanced and decent map to play.

I would suggest adding in some hilled areas, possibly island expos, obviously more details and shrubbery. What is the map sizes?
..and then I would, ya know, check em'. (Aka SpoR)
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 22 2010 01:18 GMT
#3
172x151 playable. Map size: Huge.

I will be working on adding textures and doodads in the near future. My goal was to make a balanced map so thank you!
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 01:24 GMT
#4
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.
..and then I would, ya know, check em'. (Aka SpoR)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:29:03
June 22 2010 01:27 GMT
#5
On June 22 2010 10:24 CharlieMurphy wrote:
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.

Pretty much this, As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.
edit: NVM im retarded.
edit2: expo could go near the middle for a gold
edit3: no towers?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:39:05
June 22 2010 01:32 GMT
#6
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.
..and then I would, ya know, check em'. (Aka SpoR)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-06-22 01:35:25
June 22 2010 01:33 GMT
#7
On June 22 2010 10:27 NuKedUFirst wrote:
As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.


The clearer the center, the better, like Python, FS, Match Point.

I like it.

Just remove the watchtower. Starcraft dont need them. Maybe open more space for more expos too.

Edit: CharlieMuppet idea is good.
"When the geyser died, a probe came out" - SirJolt
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 22 2010 01:35 GMT
#8
ah that map, i had honestly expected it to have a significantly larger middle.
"Mudkip"
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:41:28
June 22 2010 01:40 GMT
#9
On June 22 2010 10:32 CharlieMurphy wrote:
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 04:58:54
June 22 2010 03:54 GMT
#10
On June 22 2010 10:32 CharlieMurphy wrote:
+ Show Spoiler +
[image loading]
[put map in spoiler to not obstruct page]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.


This seems like a good idea !!! Genuis layout idea, I will make it tomorrow when I have time. I'm thinking right now that instead of destrucible rocks at the added bridge, I will put a couple minerals with 19 minerals each (4 trips per field). Desto rocks would work too though any thoughts?

EDIT: Nvm, this makes it easier to defend the 4th, which was NOT my goal.
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 04:14 GMT
#11
dunno if I like that idea, we'll see.
..and then I would, ya know, check em'. (Aka SpoR)
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 22 2010 04:24 GMT
#12
I don't see the snakes.
Punic
Profile Blog Joined April 2010
United States152 Posts
June 22 2010 04:33 GMT
#13
the edited version posted looks very good and all the chokes look to be very balanced and even for all three starting points
"Where is the chapstick?" - Stephano
yomi
Profile Blog Joined June 2004
United States773 Posts
June 22 2010 04:59 GMT
#14
I like it. It is simple and pure. Would be a fun map to play. Don't add too many doodads I like this style of map.
Playguuu
Profile Joined April 2010
United States926 Posts
June 22 2010 05:02 GMT
#15
Maybe it's the perspective but is this 3 way symmetrical? It looks a bit skewed with different sized chokes leading to the middle.
I used to be just like you, then I took a sweetroll to the knee.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 05:07:27
June 22 2010 05:04 GMT
#16
It's not symmetrical, just semi-symmetrical. I'm not sure how much it will damage gameplay, but I hope not too much . Just an idea for a map, could use improvement definitely.

EDIT: Honestly, the more I look at it, the more I like the previous version. The high-ground/ low-ground addition makes it too cluttered. I think I'll make another version (but keep this one) with this new layout but all on low ground.
https://liquipedia.net/starcraft2/Monitor
Igantinos
Profile Joined June 2010
Sweden7 Posts
June 22 2010 05:21 GMT
#17
I would suggest that you make the walls around the bases inaccessible to reapers or they will be a super OP unit on this map
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 05:21 GMT
#18
i think this map, while not the most beautiful, would be a fun map to play
Illva
Profile Joined May 2010
Sweden137 Posts
June 22 2010 14:40 GMT
#19
so I guess having some parts of the maps bigger than the other bases equivalents are good?

btw theres a doodad tab aswell.. I must agree tho your two textures looks great!
iPlod
Profile Joined June 2009
United States46 Posts
Last Edited: 2010-06-22 15:01:10
June 22 2010 14:51 GMT
#20
I really like this map, actually. I believe that the v1.1 is definitely a step forward from the original version, although I'm not sure about the third base... Keep up the good work man
Give idra a thousand hugs.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
01:00
Ro24 Group A
eOnzErG vs McRibbed
LancerX vs StRyKeR
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan80
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2089
Hui .237
SHIN 108
BRAT_OK 63
MindelVK 18
StarCraft: Brood War
Calm 4142
Shuttle 820
Soulkey 116
Dewaltoss 112
Bonyth 107
Mind 107
scan(afreeca) 76
Zeus 54
Classic 29
910 27
[ Show more ]
soO 25
zelot 25
Rock 19
ajuk12(nOOB) 17
PianO 16
Hm[arnc] 12
Movie 12
Sacsri 10
Shine 8
Dota 2
Gorgc12045
monkeys_forever318
LuMiX1
Counter-Strike
pashabiceps1543
Heroes of the Storm
Khaldor225
Other Games
B2W.Neo1235
Mlord709
mouzStarbuck192
KnowMe176
ToD165
ArmadaUGS99
QueenE99
Beastyqt83
Trikslyr37
Chillindude17
Organizations
Other Games
ComeBackTV 399
[ Show 18 non-featured ]
StarCraft 2
• poizon28 33
• 3DClanTV 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach30
• ChaeLyn 7
• Michael_bg 6
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2249
League of Legends
• Nemesis3029
• Jankos1126
Other Games
• Shiphtur360
Upcoming Events
AI Arena Tournament
19m
OSC
21h 19m
Yamato Cup
22h 19m
IPSL
1d
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 6h
WardiTV Weekly
1d 19h
Ultimate Battle
1d 19h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.