• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:56
CEST 07:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 233ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5699 users

[M]Ouroboros by monitor

Forum Index > SC2 General
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-07-02 03:23:33
June 22 2010 01:11 GMT
#1
[image loading]
3 Player map made for 1v1

V. 1.3 (one base textured differently to add interest) -- *newest version*
+ Show Spoiler +
[image loading]


V. 1.2 (added middle expansion)
+ Show Spoiler +
[image loading]


V. 1.1
+ Show Spoiler +
[image loading]



1.0 Picture--
+ Show Spoiler +
[image loading]


Clearly, I have followed the suggestion in the comments, so no explanation necessary! Other than that, I added desto. rocks to the 4th of each base. And yes, I know I didn't do the widening of the natural's choke point because I didn't think it helped the flow of the map.

As many may know, this is the map of the drawing I posted earlier this week. My goal was to make a map balanced and fun to play on. I know it is not symmetrical, but from experience I know that not many 3 player maps are.

Points worth mentioning:

-easy to defend natural
-open middle
-easy flank routes
-Xel'Naga reveals entire middle section
-crescent expansion set for each base

Criticisms are gladly appreciated. Thanks,
monitor
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:15:53
June 22 2010 01:15 GMT
#2
Wow as basic and unappealing as this map looks, It actually seems like it might be a very well balanced and decent map to play.

I would suggest adding in some hilled areas, possibly island expos, obviously more details and shrubbery. What is the map sizes?
..and then I would, ya know, check em'. (Aka SpoR)
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 22 2010 01:18 GMT
#3
172x151 playable. Map size: Huge.

I will be working on adding textures and doodads in the near future. My goal was to make a balanced map so thank you!
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 01:24 GMT
#4
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.
..and then I would, ya know, check em'. (Aka SpoR)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:29:03
June 22 2010 01:27 GMT
#5
On June 22 2010 10:24 CharlieMurphy wrote:
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.

Pretty much this, As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.
edit: NVM im retarded.
edit2: expo could go near the middle for a gold
edit3: no towers?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:39:05
June 22 2010 01:32 GMT
#6
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.
..and then I would, ya know, check em'. (Aka SpoR)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-06-22 01:35:25
June 22 2010 01:33 GMT
#7
On June 22 2010 10:27 NuKedUFirst wrote:
As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.


The clearer the center, the better, like Python, FS, Match Point.

I like it.

Just remove the watchtower. Starcraft dont need them. Maybe open more space for more expos too.

Edit: CharlieMuppet idea is good.
"When the geyser died, a probe came out" - SirJolt
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 22 2010 01:35 GMT
#8
ah that map, i had honestly expected it to have a significantly larger middle.
"Mudkip"
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:41:28
June 22 2010 01:40 GMT
#9
On June 22 2010 10:32 CharlieMurphy wrote:
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 04:58:54
June 22 2010 03:54 GMT
#10
On June 22 2010 10:32 CharlieMurphy wrote:
+ Show Spoiler +
[image loading]
[put map in spoiler to not obstruct page]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.


This seems like a good idea !!! Genuis layout idea, I will make it tomorrow when I have time. I'm thinking right now that instead of destrucible rocks at the added bridge, I will put a couple minerals with 19 minerals each (4 trips per field). Desto rocks would work too though any thoughts?

EDIT: Nvm, this makes it easier to defend the 4th, which was NOT my goal.
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 04:14 GMT
#11
dunno if I like that idea, we'll see.
..and then I would, ya know, check em'. (Aka SpoR)
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 22 2010 04:24 GMT
#12
I don't see the snakes.
Punic
Profile Blog Joined April 2010
United States152 Posts
June 22 2010 04:33 GMT
#13
the edited version posted looks very good and all the chokes look to be very balanced and even for all three starting points
"Where is the chapstick?" - Stephano
yomi
Profile Blog Joined June 2004
United States773 Posts
June 22 2010 04:59 GMT
#14
I like it. It is simple and pure. Would be a fun map to play. Don't add too many doodads I like this style of map.
Playguuu
Profile Joined April 2010
United States926 Posts
June 22 2010 05:02 GMT
#15
Maybe it's the perspective but is this 3 way symmetrical? It looks a bit skewed with different sized chokes leading to the middle.
I used to be just like you, then I took a sweetroll to the knee.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 05:07:27
June 22 2010 05:04 GMT
#16
It's not symmetrical, just semi-symmetrical. I'm not sure how much it will damage gameplay, but I hope not too much . Just an idea for a map, could use improvement definitely.

EDIT: Honestly, the more I look at it, the more I like the previous version. The high-ground/ low-ground addition makes it too cluttered. I think I'll make another version (but keep this one) with this new layout but all on low ground.
https://liquipedia.net/starcraft2/Monitor
Igantinos
Profile Joined June 2010
Sweden7 Posts
June 22 2010 05:21 GMT
#17
I would suggest that you make the walls around the bases inaccessible to reapers or they will be a super OP unit on this map
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 05:21 GMT
#18
i think this map, while not the most beautiful, would be a fun map to play
Illva
Profile Joined May 2010
Sweden137 Posts
June 22 2010 14:40 GMT
#19
so I guess having some parts of the maps bigger than the other bases equivalents are good?

btw theres a doodad tab aswell.. I must agree tho your two textures looks great!
iPlod
Profile Joined June 2009
United States46 Posts
Last Edited: 2010-06-22 15:01:10
June 22 2010 14:51 GMT
#20
I really like this map, actually. I believe that the v1.1 is definitely a step forward from the original version, although I'm not sure about the third base... Keep up the good work man
Give idra a thousand hugs.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 264
StarCraft: Brood War
Rain 4243
GuemChi 3208
Mind 166
ZergMaN 66
Bale 38
Icarus 11
Dota 2
NeuroSwarm168
League of Legends
Doublelift4288
JimRising 693
Other Games
summit1g6142
C9.Mang0265
Hui .131
Mew2King41
RuFF_SC224
Organizations
Other Games
gamesdonequick34786
StarCraft: Brood War
UltimateBattle 63
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 38
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1022
• Rush979
• Jankos547
• Stunt283
Upcoming Events
Replay Cast
4h 4m
CrankTV Team League
5h 4m
OSC
7h 4m
Big Brain Bouts
10h 4m
Replay Cast
18h 4m
RSL Revival
1d 3h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 4h
Afreeca Starleague
1d 4h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.