• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:12
CEST 19:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?45Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4915 users

[M]Ouroboros by monitor

Forum Index > SC2 General
Post a Reply
1 2 Next All
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-07-02 03:23:33
June 22 2010 01:11 GMT
#1
[image loading]
3 Player map made for 1v1

V. 1.3 (one base textured differently to add interest) -- *newest version*
+ Show Spoiler +
[image loading]


V. 1.2 (added middle expansion)
+ Show Spoiler +
[image loading]


V. 1.1
+ Show Spoiler +
[image loading]



1.0 Picture--
+ Show Spoiler +
[image loading]


Clearly, I have followed the suggestion in the comments, so no explanation necessary! Other than that, I added desto. rocks to the 4th of each base. And yes, I know I didn't do the widening of the natural's choke point because I didn't think it helped the flow of the map.

As many may know, this is the map of the drawing I posted earlier this week. My goal was to make a map balanced and fun to play on. I know it is not symmetrical, but from experience I know that not many 3 player maps are.

Points worth mentioning:

-easy to defend natural
-open middle
-easy flank routes
-Xel'Naga reveals entire middle section
-crescent expansion set for each base

Criticisms are gladly appreciated. Thanks,
monitor
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:15:53
June 22 2010 01:15 GMT
#2
Wow as basic and unappealing as this map looks, It actually seems like it might be a very well balanced and decent map to play.

I would suggest adding in some hilled areas, possibly island expos, obviously more details and shrubbery. What is the map sizes?
..and then I would, ya know, check em'. (Aka SpoR)
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 22 2010 01:18 GMT
#3
172x151 playable. Map size: Huge.

I will be working on adding textures and doodads in the near future. My goal was to make a balanced map so thank you!
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 01:24 GMT
#4
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.
..and then I would, ya know, check em'. (Aka SpoR)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:29:03
June 22 2010 01:27 GMT
#5
On June 22 2010 10:24 CharlieMurphy wrote:
I think if you tightened up the middle by moving those pointed areas inward then you would have more space opened up for unowned expsansions.

Pretty much this, As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.
edit: NVM im retarded.
edit2: expo could go near the middle for a gold
edit3: no towers?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 01:39:05
June 22 2010 01:32 GMT
#6
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.
..and then I would, ya know, check em'. (Aka SpoR)
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-06-22 01:35:25
June 22 2010 01:33 GMT
#7
On June 22 2010 10:27 NuKedUFirst wrote:
As far as I can tell, the middle would be too easy to get flanked, more things in the middle, make it less open.


The clearer the center, the better, like Python, FS, Match Point.

I like it.

Just remove the watchtower. Starcraft dont need them. Maybe open more space for more expos too.

Edit: CharlieMuppet idea is good.
"When the geyser died, a probe came out" - SirJolt
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 22 2010 01:35 GMT
#8
ah that map, i had honestly expected it to have a significantly larger middle.
"Mudkip"
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-22 01:41:28
June 22 2010 01:40 GMT
#9
On June 22 2010 10:32 CharlieMurphy wrote:
[image loading]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 04:58:54
June 22 2010 03:54 GMT
#10
On June 22 2010 10:32 CharlieMurphy wrote:
+ Show Spoiler +
[image loading]
[put map in spoiler to not obstruct page]
high as in high ground not yellow crystal. I opened up the nat to 3rd wider, if it's too tight your 3rd becomes your nat and your nat is just extra whenever you feel like taking it. Which essentially turns this map into a macrofest, but it's pretty small and tight seemingly so that's bad imo.
Added islands behind mains, not sure if these could be high yield or something abnormal.
possibly move the whole map up and to the right cause there is leftover space there.

NuKedUFirst, I think placing watch towers this early is a mistake. The map might not have room for them, expos could be moved, etc.


Really like that idea^^, maybe some destructible rocks from the starting areas, so they have to go around making it riskier.


This seems like a good idea !!! Genuis layout idea, I will make it tomorrow when I have time. I'm thinking right now that instead of destrucible rocks at the added bridge, I will put a couple minerals with 19 minerals each (4 trips per field). Desto rocks would work too though any thoughts?

EDIT: Nvm, this makes it easier to defend the 4th, which was NOT my goal.
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 22 2010 04:14 GMT
#11
dunno if I like that idea, we'll see.
..and then I would, ya know, check em'. (Aka SpoR)
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 22 2010 04:24 GMT
#12
I don't see the snakes.
Punic
Profile Blog Joined April 2010
United States152 Posts
June 22 2010 04:33 GMT
#13
the edited version posted looks very good and all the chokes look to be very balanced and even for all three starting points
"Where is the chapstick?" - Stephano
yomi
Profile Blog Joined June 2004
United States773 Posts
June 22 2010 04:59 GMT
#14
I like it. It is simple and pure. Would be a fun map to play. Don't add too many doodads I like this style of map.
Playguuu
Profile Joined April 2010
United States926 Posts
June 22 2010 05:02 GMT
#15
Maybe it's the perspective but is this 3 way symmetrical? It looks a bit skewed with different sized chokes leading to the middle.
I used to be just like you, then I took a sweetroll to the knee.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-06-22 05:07:27
June 22 2010 05:04 GMT
#16
It's not symmetrical, just semi-symmetrical. I'm not sure how much it will damage gameplay, but I hope not too much . Just an idea for a map, could use improvement definitely.

EDIT: Honestly, the more I look at it, the more I like the previous version. The high-ground/ low-ground addition makes it too cluttered. I think I'll make another version (but keep this one) with this new layout but all on low ground.
https://liquipedia.net/starcraft2/Monitor
Igantinos
Profile Joined June 2010
Sweden7 Posts
June 22 2010 05:21 GMT
#17
I would suggest that you make the walls around the bases inaccessible to reapers or they will be a super OP unit on this map
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 05:21 GMT
#18
i think this map, while not the most beautiful, would be a fun map to play
Illva
Profile Joined May 2010
Sweden137 Posts
June 22 2010 14:40 GMT
#19
so I guess having some parts of the maps bigger than the other bases equivalents are good?

btw theres a doodad tab aswell.. I must agree tho your two textures looks great!
iPlod
Profile Joined June 2009
United States46 Posts
Last Edited: 2010-06-22 15:01:10
June 22 2010 14:51 GMT
#20
I really like this map, actually. I believe that the v1.1 is definitely a step forward from the original version, although I'm not sure about the third base... Keep up the good work man
Give idra a thousand hugs.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 118
ProTech110
BRAT_OK 81
Trap 48
MindelVK 24
StarCraft: Brood War
Britney 33296
Shuttle 1118
firebathero 170
Hyuk 146
sSak 60
Barracks 60
Mong 46
Pusan 44
Sharp 31
Rock 21
[ Show more ]
HiyA 20
910 13
ajuk12(nOOB) 13
Free 10
Dota 2
Gorgc5705
Counter-Strike
fl0m4894
shoxiejesuss882
dupreeh281
Other Games
gofns12182
crisheroes366
DeMusliM364
XaKoH 328
byalli301
KnowMe210
Livibee157
ArmadaUGS123
C9.Mang090
Trikslyr64
QueenE47
Mew2King45
Grubby0
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile131
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV541
League of Legends
• TFBlade803
Other Games
• Shiphtur251
• imaqtpie236
Upcoming Events
Replay Cast
6h 48m
Rogue vs Cure
Big Brain Bouts
16h 48m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 16h
OSC
1d 18h
Shopify Rebellion Sundays
1d 21h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 22h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.