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[M]Ouroboros by monitor - Page 2

Forum Index > SC2 General
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Pking
Profile Joined May 2010
Sweden142 Posts
June 22 2010 14:57 GMT
#21
I preferred v1.1, it is not as bland and looks more interesting. I don't think it is cluttered, the different colors for high-ground and low-ground really helps. The third may be a bit too easy to get and defend (especially for terran), I'd like maybe a backdoor into the main, so that if, e.g. the bottom player, gets all 3 bases on the bottom, he has to defend the back-door at the left of his main, and at the right the choke to his second and ramp to his third (can be defended at the highground between the choke and ramp).

monitor
Profile Blog Joined June 2010
United States2406 Posts
June 22 2010 16:37 GMT
#22
I just posted 1.3, with the following additions:

-middle expansion
-off-set base color (contrast in map)

Any more changes to be made, or is this map done?
https://liquipedia.net/starcraft2/Monitor
Pking
Profile Joined May 2010
Sweden142 Posts
June 22 2010 16:50 GMT
#23
On June 23 2010 01:37 monitor wrote:
I just posted 1.3, with the following additions:

-middle expansion
-off-set base color (contrast in map)

Any more changes to be made, or is this map done?


I'd remove the middle expansion, it's completely pointless as there are plenty expansions around (4 for each player) there is no reason for any player to try and take the middle expansion.
monitor
Profile Blog Joined June 2010
United States2406 Posts
June 22 2010 17:05 GMT
#24
Someone would take the middle expo to try to push forward instead of staying back -- thus gaining map control if they successfully took it.

Am I wrong?
https://liquipedia.net/starcraft2/Monitor
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-22 17:40:37
June 22 2010 17:39 GMT
#25
I think you should add a minor ridge off the end of the nat wall like in my pic before. Looks good so far. I bet if you rounded off a lot of edges it would look a ton better. Right now it looks really blocky, dunno if that's the look you were going for or just waiting to clean it up at the end.

Middle expo is like impossible to take unless you give it heavy wall defences around it or a hill or something.
..and then I would, ya know, check em'. (Aka SpoR)
yoden
Profile Blog Joined June 2009
United States64 Posts
June 22 2010 22:46 GMT
#26
I don't have any Ouroboros by my monitor, I don't know what you're talking about!

Seriously though, the technical design of this map is great. I agree with your sentiment that it could be a bit prettier though
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 22 2010 22:52 GMT
#27
Center looks really bland, add some watchtowers? (sorry if I missed them, but I didn't see them )
And high ground surrounding main may be abuse-able - make sure you can't drop units on the high ground.
133 221 333 123 111
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 22 2010 22:54 GMT
#28
looks great but really fix the middle, its just too big open and boring.

im sure when its finalized it will be awesome
monitor
Profile Blog Joined June 2010
United States2406 Posts
June 23 2010 05:24 GMT
#29
I've worked on textures on and off, the next version will come out in a couple days. As many have said, the high ground surrounding the main is NOT pathable, making reapers/colossi and drops impossible.

The middle is less bland in game, because there are slight textures only noticable in game. Also, the expansion makes it much less bland. Should I include some in-game shots?
https://liquipedia.net/starcraft2/Monitor
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