Assuming I realize this is happening too late to get banshees what would be the best ground based counter to this strategy?
TvZ what is the best counter for mass chargelots?
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SpicyCrab
402 Posts
Assuming I realize this is happening too late to get banshees what would be the best ground based counter to this strategy? | ||
RaDiX
Finland67 Posts
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Snowfield
1289 Posts
And hellions is the answer ghosts also work fine And if hes really massing zealots, maybe reapers can kill them fast, havent tried it much | ||
SpicyCrab
402 Posts
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baconbits
United States419 Posts
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roemy
Germany432 Posts
User will probably get spanked for this post. User was temp banned for this post. | ||
Shiladie
Canada1631 Posts
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Toads
Canada1795 Posts
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English
United States475 Posts
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guitarizt
United States1492 Posts
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PrinceXizor
United States17713 Posts
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Stagger Lee
United States29 Posts
Take 20 marines vs 10 zealots - around 7 marines are left. Take 50 marines vs 25 zealots - around 30 marines are left. Take 100 marines vs 50 zealots - around 75 marines are left. Sure throw some marauders and medivacs in the mix but not until you've reached at least 40 marines. This same ball of marines is equally effective against immortals or stalkers..even voidrays. I'm still amazed at how many Toss attack my main thinking there's no way their nicely balanced force of zealots, stalkers, immortals and sentries can possibly lose to 50 marines with no EMP support. Of course you'll need to transition to mech/air and throw some ghosts in the mix to be ready for the HTs and colossi. 4 rax FE opening is the safest initial build against Protoss so far. | ||
roymarthyup
1442 Posts
with that mass marine strats you can beat anything the toss uses except for collossi or psi storm so try to get vikings asap against collossi and ur golden and before the toss gets collossi the terran can expand as much as he wants since his army is pretty much unbeatable | ||
nextgen
Belgium6 Posts
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Bibdy
United States3481 Posts
On June 04 2010 05:28 roymarthyup wrote: with that mass marine strats you can beat anything the toss uses except for collossi or psi storm so try to get vikings asap against collossi and ur golden and before the toss gets collossi the terran can expand as much as he wants since his army is pretty much unbeatable Except for the whole "Good Protoss players that get a large mixture of Gateway units and know how to use Force Field to separate and isolate groups of range 5 Marines from one another" thing. | ||
zomgzergrush
United States923 Posts
If it is not possible for you to chronoboost or make colossus, I would say the next best thing is to use pre-ignited hellions. | ||
guitarizt
United States1492 Posts
On June 04 2010 05:20 Stagger Lee wrote: This is why I always 4 rax to FE with a few bunkers. Marines are extremely effective against chargelots in critical mass. Take 10 marines vs 5 chargelots (identical cost). Give the marines and zealots +1 upgrades. Give the zealots charge and the marines stim and combat shield. There are around 3 or 4 zealots left after the skirmish. Take 20 marines vs 10 zealots - around 7 marines are left. Take 50 marines vs 25 zealots - around 30 marines are left. Take 100 marines vs 50 zealots - around 75 marines are left. Sure throw some marauders and medivacs in the mix but not until you've reached at least 40 marines. This same ball of marines is equally effective against immortals or stalkers..even voidrays. I'm still amazed at how many Toss attack my main thinking there's no way their nicely balanced force of zealots, stalkers, immortals and sentries can possibly lose to 50 marines with no EMP support. Of course you'll need to transition to mech/air and throw some ghosts in the mix to be ready for the HTs and colossi. 4 rax FE opening is the safest initial build against Protoss so far. Sick post I need to keep this in mind. Also wtf don't I switch to terran? =[[ | ||
infinity21
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Canada6683 Posts
Obviously if you scout it coming miles away then you can do whatever you'd like. But if your unit composition isn't strong enough to beat his when you move out, then just stay in your base a while longer and move out when you know you can crush his army. | ||
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zatic
Zurich15310 Posts
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