• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions ASL22 General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7304 users

Focus Fire

Forum Index > StarCraft 2 Strategy
Post a Reply
kangsauce
Profile Joined April 2010
Canada29 Posts
April 28 2010 16:37 GMT
#1
Hey, I've been reading these forums for awhile now but I never registered. This is my first post... I am currently in the SC2 Beta Plat Division.

My question has to do with Focus Fire, mainly what is the most effective way to go about this? I am a Zerg player and I am having the most trouble with the ZvP matchup... alot of the times the Protoss player will make an initial push with a few zealots, sentries, stalkers and 1-3 immortals. He will often use force field to push my units back, this becomes an even bigger problem later in the game when he has colossi and he can get free shots on my army.

When going up against any force, it is obvious that there are certain units you should take out first... should i be focusing the sentries since their spells are really powerful? Sometimes i will focus down a sentry but it is in the back and my units end up running around trying to get to said sentry but instead they just get picked off by his other units.

How do I effectively micro this? Should I be shift-queuing attack commands? If there is a unit in behind his meat shield that I should be taking out but cannot reach it, should i just say screw it and attack his front lines?

thanks.
the king stay the king.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2010-04-28 16:56:10
April 28 2010 16:51 GMT
#2
Shift + Right Click for units like Hydra. If mobility and positioning is an issue, it's actually easier and far more effective to just A-move with units that have crap range like Roaches and Zerglings for example. For them, you should focus more on proper concaves or surrounds. Practice deviating from the 1 hotkey syndrome and just get in the habit of hotkeying your squadrons so they can flank and retreat seperately. That'll do far more for your army than focusing your 1 group on one unit at a time.
The more you know, the less you understand.
sooch
Profile Joined April 2010
Canada299 Posts
Last Edited: 2010-04-28 17:01:24
April 28 2010 16:59 GMT
#3
Flanking that composition with zerglings is pretty much a must. Right click (move) into the center of the immortal/sentry/stalker blob for a good surround, then a-move somewhere to start hitting them. Do your best to get your roaches up in his face so that he can't force field you away without potentially splitting his own units, and so that all your roaches (with their pathetic 3 range) can hit.

If you notice a lot of your lings dancing around trying to get a surround, drag select some and manually get them to attack a different target.

I probably wouldn't a-move anything if you're fighting vs P with sentries, he's probably going to put in the apm to crush you with force fields so it's definitely worth it to put in the apm to make sure you don't get screwed by FF AI.
Toran7
Profile Joined March 2010
United States160 Posts
April 28 2010 17:54 GMT
#4
I lost earlier today because my opponent kept his hydra roaches at his natural choke, and hid his lings outside the choke at the gold minerals (this was on blistering sands). I used several FF to split up the hydra roach army and then got completely surrounded by lings. My zealots where completely out of place killing hydras so my sentries and immortals were decimated. When the force fields fell I got swarmed and my entire army was completely destroyed. The thing is I had more units than him. Very frustrating.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-28 18:04:19
April 28 2010 18:02 GMT
#5
What to target depends on the situation. There's no concrete answer. Between a stalker and a sentry, though, I'd usually go for the sentry because it's easier to kill, does more damage, and casts those annoying force fields and shield.

Shift click is great in sc2 because it shows you exactly where you are queue'ing your actions. That said, don't overly rely on it in ground army focus firing as your units can end up going for less than favorable targets as the masses shuffle up. Shift clicking is great for mutas on probe lines almost all the time, though, until they pull probes at least.

This immortal push gave me a lot of trouble when I started beta, too. People I think are starting to get over the immortal push phase, though, in favor of strats that actually work in modern sc2 play. If you spot this immortal push happening, make 24-36 some-odd speedlings exclusively off one of your hatches so that if he does decide to push out, you can just kill his entire force and continue into his base immediately and win. Sounds like a lot of ling but you essentially get to tech to whatever you want. This is how I deal with it, at least. Obviously don't do this if you are unsure of what's going on.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
April 28 2010 18:15 GMT
#6
dont use shift click

often you can over micro your units and lose a battle you would have won if you just let the ai take over. if thing start getting close in a big battle, once the numbers get low, you can take 2 or 3 units (roaches) at a time and focus them on the lowest health units of the opponent.

this was popular in PvP in bw with goon fights, but it was more difficult then cuz you had to actually click on the units. with the added health bars this is easier than ever.

just be very wary of over microing.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 28 2010 18:18 GMT
#7
Sometimes it can be effective to FF single units but in reality if you have a diverse army, and so does your opponent, the best way to micro it (imo) is to use specific units to attack the units they hard counter. By doing so you aren't wasting any dmg and you get the most out of dmg bonuses.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
Last Edited: 2010-04-28 18:25:01
April 28 2010 18:23 GMT
#8
A big key to ZvP is not fighting at chokes. Take his army on in open where you can get good surrounds and he can't FF as effectively.

But yes, in some situations it's useful to FF. I know I FF with my center group of my arc of Roaches in almost every ZvZ fight.

mOnion has some excellent advice as well about FF'ing only with a small squad during a large battle.
@DBWiggin, SC2 ref
shiftY803
Profile Joined April 2010
200 Posts
April 28 2010 18:28 GMT
#9
On April 29 2010 03:23 w_Ender_w wrote:
A big key to ZvP is not fighting at chokes. Take his army out in open where you can get good surrounds and he can't FF as effectively.


As a P player, nothing pleases me more than when the zerg does something stupid, like leaving the bulk of his army inside his main when I arrive at the natural. It is just about GG at that point, cause you are never getting out until I let you out. I can literally lock a player in there till they either nidus worm or research sacs.
live without appeal. ~ camus
Saturn
Profile Joined April 2010
United States17 Posts
April 28 2010 18:37 GMT
#10
if it's a small battle where focus fire won't make your army run across the middle of the battlefield, I would shift click focus fire on 5 guys in a row, but that's usually if I know I will when the battle. If it's a close battle or one I might lose I'm too busy kite microing (attack run attack run attack run)
Lieutenant Dan, ice creaaaam.
jabberwokie
Profile Joined September 2009
Canada142 Posts
April 28 2010 18:42 GMT
#11
Against collosus I would run in focusing colosus which will naturally be moved back then just a-move to start hitting closest while doing sc1 goonlike stutter walk away from the colosus so he then has less active firing time with it and it's relative speed to most other units will let it catch up so you can rinse repeat. If there are sentry dart in and out a few times until forcefields are gone or big units are dead (colossus + imortal) it is important to focus stargate / robo units as they can't be produced en mass like warp-gate units and their relative gas cost and effectiveness is usually vastly superior freeing your tech choices up more.
GUN.gun
Profile Joined April 2010
United States11 Posts
April 28 2010 22:04 GMT
#12
If I see the attack coming I try to get a good amount of zerglings burrowed where they will go and when they start hitting my army, unburrow and hit from the rear
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 23
IntoTheiNu 939
RotterdaM340
WardiTV339
Rex115
TKL 81
SteadfastSC77
LiquipediaDiscussion
KCM Race Survival
10:00
Season 3 Finals
Kim Chul Min (afreeca) 1750
Liquipedia
The PondCast
10:00
Episode 109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 340
Lowko325
ByuN 199
ProTech122
Rex 115
TKL 81
SteadfastSC 77
StarCraft: Brood War
Bisu 3619
Shuttle 1305
EffOrt 852
Horang2 775
actioN 728
Soulkey 687
firebathero 632
Mini 502
Snow 454
Soma 351
[ Show more ]
Light 211
Stork 158
Last 137
hero 131
Pusan 114
Zeus 104
ZerO 94
Hm[arnc] 90
Killer 88
Rush 86
Larva 72
910 62
Sea.KH 48
Barracks 38
ToSsGirL 30
Trap 28
Terrorterran 26
soO 26
Sharp 26
sSak 21
HiyA 21
Shine 18
sorry 15
Noble 14
Sexy 12
scan(afreeca) 10
Icarus 6
Britney 0
Dota 2
Dendi768
Counter-Strike
byalli1503
olofmeister1439
edward72
markeloff59
Super Smash Bros
Mew2King63
Other Games
singsing2117
B2W.Neo800
hiko240
Sick165
DeMusliM89
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick765
BasetradeTV62
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 54
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2556
• TFBlade596
Other Games
• WagamamaTV227
Upcoming Events
Replay Cast
11h 37m
IntoTheTV X SOOP
22h 37m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 9h
Replay Cast
1d 11h
IntoTheTV X SOOP
1d 22h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.