• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:22
CEST 06:22
KST 13:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 12-18): 5.0.17 era begins0[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1385.0.17 Patch Notes - October 7, 202624
StarCraft 2
General
Weekly Cups (October 12-18): 5.0.17 era begins No more SC2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9380 users

Focus Fire

Forum Index > StarCraft 2 Strategy
Post a Reply
kangsauce
Profile Joined April 2010
Canada29 Posts
April 28 2010 16:37 GMT
#1
Hey, I've been reading these forums for awhile now but I never registered. This is my first post... I am currently in the SC2 Beta Plat Division.

My question has to do with Focus Fire, mainly what is the most effective way to go about this? I am a Zerg player and I am having the most trouble with the ZvP matchup... alot of the times the Protoss player will make an initial push with a few zealots, sentries, stalkers and 1-3 immortals. He will often use force field to push my units back, this becomes an even bigger problem later in the game when he has colossi and he can get free shots on my army.

When going up against any force, it is obvious that there are certain units you should take out first... should i be focusing the sentries since their spells are really powerful? Sometimes i will focus down a sentry but it is in the back and my units end up running around trying to get to said sentry but instead they just get picked off by his other units.

How do I effectively micro this? Should I be shift-queuing attack commands? If there is a unit in behind his meat shield that I should be taking out but cannot reach it, should i just say screw it and attack his front lines?

thanks.
the king stay the king.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2010-04-28 16:56:10
April 28 2010 16:51 GMT
#2
Shift + Right Click for units like Hydra. If mobility and positioning is an issue, it's actually easier and far more effective to just A-move with units that have crap range like Roaches and Zerglings for example. For them, you should focus more on proper concaves or surrounds. Practice deviating from the 1 hotkey syndrome and just get in the habit of hotkeying your squadrons so they can flank and retreat seperately. That'll do far more for your army than focusing your 1 group on one unit at a time.
The more you know, the less you understand.
sooch
Profile Joined April 2010
Canada299 Posts
Last Edited: 2010-04-28 17:01:24
April 28 2010 16:59 GMT
#3
Flanking that composition with zerglings is pretty much a must. Right click (move) into the center of the immortal/sentry/stalker blob for a good surround, then a-move somewhere to start hitting them. Do your best to get your roaches up in his face so that he can't force field you away without potentially splitting his own units, and so that all your roaches (with their pathetic 3 range) can hit.

If you notice a lot of your lings dancing around trying to get a surround, drag select some and manually get them to attack a different target.

I probably wouldn't a-move anything if you're fighting vs P with sentries, he's probably going to put in the apm to crush you with force fields so it's definitely worth it to put in the apm to make sure you don't get screwed by FF AI.
Toran7
Profile Joined March 2010
United States160 Posts
April 28 2010 17:54 GMT
#4
I lost earlier today because my opponent kept his hydra roaches at his natural choke, and hid his lings outside the choke at the gold minerals (this was on blistering sands). I used several FF to split up the hydra roach army and then got completely surrounded by lings. My zealots where completely out of place killing hydras so my sentries and immortals were decimated. When the force fields fell I got swarmed and my entire army was completely destroyed. The thing is I had more units than him. Very frustrating.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-28 18:04:19
April 28 2010 18:02 GMT
#5
What to target depends on the situation. There's no concrete answer. Between a stalker and a sentry, though, I'd usually go for the sentry because it's easier to kill, does more damage, and casts those annoying force fields and shield.

Shift click is great in sc2 because it shows you exactly where you are queue'ing your actions. That said, don't overly rely on it in ground army focus firing as your units can end up going for less than favorable targets as the masses shuffle up. Shift clicking is great for mutas on probe lines almost all the time, though, until they pull probes at least.

This immortal push gave me a lot of trouble when I started beta, too. People I think are starting to get over the immortal push phase, though, in favor of strats that actually work in modern sc2 play. If you spot this immortal push happening, make 24-36 some-odd speedlings exclusively off one of your hatches so that if he does decide to push out, you can just kill his entire force and continue into his base immediately and win. Sounds like a lot of ling but you essentially get to tech to whatever you want. This is how I deal with it, at least. Obviously don't do this if you are unsure of what's going on.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
April 28 2010 18:15 GMT
#6
dont use shift click

often you can over micro your units and lose a battle you would have won if you just let the ai take over. if thing start getting close in a big battle, once the numbers get low, you can take 2 or 3 units (roaches) at a time and focus them on the lowest health units of the opponent.

this was popular in PvP in bw with goon fights, but it was more difficult then cuz you had to actually click on the units. with the added health bars this is easier than ever.

just be very wary of over microing.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 28 2010 18:18 GMT
#7
Sometimes it can be effective to FF single units but in reality if you have a diverse army, and so does your opponent, the best way to micro it (imo) is to use specific units to attack the units they hard counter. By doing so you aren't wasting any dmg and you get the most out of dmg bonuses.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
Last Edited: 2010-04-28 18:25:01
April 28 2010 18:23 GMT
#8
A big key to ZvP is not fighting at chokes. Take his army on in open where you can get good surrounds and he can't FF as effectively.

But yes, in some situations it's useful to FF. I know I FF with my center group of my arc of Roaches in almost every ZvZ fight.

mOnion has some excellent advice as well about FF'ing only with a small squad during a large battle.
@DBWiggin, SC2 ref
shiftY803
Profile Joined April 2010
200 Posts
April 28 2010 18:28 GMT
#9
On April 29 2010 03:23 w_Ender_w wrote:
A big key to ZvP is not fighting at chokes. Take his army out in open where you can get good surrounds and he can't FF as effectively.


As a P player, nothing pleases me more than when the zerg does something stupid, like leaving the bulk of his army inside his main when I arrive at the natural. It is just about GG at that point, cause you are never getting out until I let you out. I can literally lock a player in there till they either nidus worm or research sacs.
live without appeal. ~ camus
Saturn
Profile Joined April 2010
United States17 Posts
April 28 2010 18:37 GMT
#10
if it's a small battle where focus fire won't make your army run across the middle of the battlefield, I would shift click focus fire on 5 guys in a row, but that's usually if I know I will when the battle. If it's a close battle or one I might lose I'm too busy kite microing (attack run attack run attack run)
Lieutenant Dan, ice creaaaam.
jabberwokie
Profile Joined September 2009
Canada142 Posts
April 28 2010 18:42 GMT
#11
Against collosus I would run in focusing colosus which will naturally be moved back then just a-move to start hitting closest while doing sc1 goonlike stutter walk away from the colosus so he then has less active firing time with it and it's relative speed to most other units will let it catch up so you can rinse repeat. If there are sentry dart in and out a few times until forcefields are gone or big units are dead (colossus + imortal) it is important to focus stargate / robo units as they can't be produced en mass like warp-gate units and their relative gas cost and effectiveness is usually vastly superior freeing your tech choices up more.
GUN.gun
Profile Joined April 2010
United States11 Posts
April 28 2010 22:04 GMT
#12
If I see the attack coming I try to get a good amount of zerglings burrowed where they will go and when they start hitting my army, unburrow and hit from the rear
Please log in or register to reply.
Live Events Refresh
Next event in 6h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft439
RuFF_SC2 213
Nina 166
StarCraft: Brood War
Rain 2640
ProTech113
sOs 16
Icarus 5
Dota 2
NeuroSwarm208
League of Legends
JimRising 659
Counter-Strike
taco 360
Other Games
summit1g6668
PiGStarcraft790
C9.Mang0307
Livibee200
Maynarde100
Organizations
Other Games
gamesdonequick836
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH104
• practicex 28
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota274
League of Legends
• Lourlo1033
• Rush802
• Stunt300
Other Games
• Shiphtur686
Upcoming Events
IntoTheTV X SOOP
6h 38m
PiGosaur Cup
19h 38m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
IntoTheTV X SOOP
2 days
FEL
4 days
Patches Events
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.