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TL Mafia XXII

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 Next All
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 14 2010 21:05 GMT
#102
Is there still room in this bad boy for me?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 15 2010 06:43 GMT
#116
How many people are looking to get here?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 15 2010 08:51 GMT
#120
On April 15 2010 17:46 Scaramanga wrote:
Bumping the mafia thread in sports advertising the new game could help with the numbers


Nah... I don't think that thread gets bumped if someone posts in it... dunno if its because it's stickied or not.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 16 2010 04:39 GMT
#141
On April 16 2010 13:17 Roffles wrote:
Show nested quote +
On April 16 2010 02:17 Qatol wrote:
I'd like to call attention to this thread because time zones/conversion are always at least a minor inconvenience to everyone. It should be very helpful for telling people when the day/night ends.

TL has a clock that runs on KST. As long as everyone is on the same clock, I think there shouldn't be any issues.


Yeah I don't know why we've never used the Korean time instead of Eastern time...

And I didn't know stickies can still be bumped into the sidebar... suppose I hadn't noticed, sry.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 16 2010 04:57 GMT
#144
On April 16 2010 13:42 Qatol wrote:
Show nested quote +
On April 16 2010 13:39 meeple wrote:
On April 16 2010 13:17 Roffles wrote:
On April 16 2010 02:17 Qatol wrote:
I'd like to call attention to this thread because time zones/conversion are always at least a minor inconvenience to everyone. It should be very helpful for telling people when the day/night ends.

TL has a clock that runs on KST. As long as everyone is on the same clock, I think there shouldn't be any issues.


Yeah I don't know why we've never used the Korean time instead of Eastern time...

And I didn't know stickies can still be bumped into the sidebar... suppose I hadn't noticed, sry.

Because when people are away from the computer, they think in terms of local time, not KST.


Not everyone is in EST... I think they would think more in KST than in EST... but regardless its worked well in the past so I'm not gonna say to change it...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 20:02 GMT
#233
On April 18 2010 04:36 BloodyC0bbler wrote:

Blue roles

Detectives. Read flamewheels last game. That is how you should be operating this game. Take a list of players from the get go, all down. As one person dies, mark down their role, if they were town/mafia, and a tally of how many from each side are left. This is a numbers game.
If you find a red player, (hopefully not day 1) mark it down. Hopefully you have been given the right to PM this game. Otherwise you have a very tough job. Do you give yourself up, or do you post your findings. This is something you will have to decide on. Each player has their own idea of whats an acceptable risk. Act accordingly. Hopefully your allowed to PM, otherwise you can risk on other dt's picking up your work.

Medics
Protect the obvious townies. WITH ONE MAJOR EXCEPTION. No medic in this game period protect these three people:
Ace
Caller
BloodyC0bbler.

Let us live or die based on actions. Our deaths will take a bit of experience out of the town, but if we are red and survive, we will be caught very very quickly and offed by town from it.



Why would you advocate against the protection of those experienced players? I mean... I agree that they should live/die by their actions... but if they're red doesn't it pose a greater threat to the town. You say that they will be caught very quickly... but doesn't the experience give you an edge in avoiding the gallows?

Also... Abenson please stop spamming... it's annoying as fuck
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 20:09 GMT
#235
On April 18 2010 05:04 BloodyC0bbler wrote:
Show nested quote +
On April 18 2010 05:02 meeple wrote:
On April 18 2010 04:36 BloodyC0bbler wrote:

Blue roles

Detectives. Read flamewheels last game. That is how you should be operating this game. Take a list of players from the get go, all down. As one person dies, mark down their role, if they were town/mafia, and a tally of how many from each side are left. This is a numbers game.
If you find a red player, (hopefully not day 1) mark it down. Hopefully you have been given the right to PM this game. Otherwise you have a very tough job. Do you give yourself up, or do you post your findings. This is something you will have to decide on. Each player has their own idea of whats an acceptable risk. Act accordingly. Hopefully your allowed to PM, otherwise you can risk on other dt's picking up your work.

Medics
Protect the obvious townies. WITH ONE MAJOR EXCEPTION. No medic in this game period protect these three people:
Ace
Caller
BloodyC0bbler.

Let us live or die based on actions. Our deaths will take a bit of experience out of the town, but if we are red and survive, we will be caught very very quickly and offed by town from it.



Why would you advocate against the protection of those experienced players? I mean... I agree that they should live/die by their actions... but if they're red doesn't it pose a greater threat to the town. You say that they will be caught very quickly... but doesn't the experience give you an edge in avoiding the gallows?

Also... Abenson please stop spamming... it's annoying as fuck


Simple. We are trying to raise the skill level of every one of the players so we have an insanely skill community. Protecting people like ace, myself or caller, leads to town more inclined to follow us around. Would everyone? No, but would a fair number of casuals, most likely. Besides, with 1-2 game days, our deaths would give a ton of info usually


Hmmm... so when you say that you guys will be caught quickly... it's because you're egging to town on to scrutinize your posts?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 20:43 GMT
#246
On April 18 2010 05:32 Zona wrote:
Hrm. I've confirmed with flamewheel that nobody has the ability to PM others or talk out of thread except for mafia. I find it highly fishy that so much of BC's proposed plan hinges on an aspect of the game that doesn't exist, and that he didn't himself ask to confirm.


It was a possibility that he said to exploit if possible... I wouldn't say that his plan hinged on it. In fact, it was a fairly minor part of the plan.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 20:46 GMT
#247
On April 18 2010 05:42 Zona wrote:
Show nested quote +
On April 18 2010 05:33 Bill Murray wrote:
OK. Big FoS on Zona/BC for completely ignoring my valid strategy of making people pitted against each other. If we have player A vs player B we will be able to learn who the assassins are through having them strategically fight each other. If neither one is an assassin, we can have them roleclaim. I know that a lot of people on TL are against roleclaiming like this, but it is very beneficial to the town.

Good points from this:
1) we learn who the assassins are
2) assassins have an equal chance of killing other assassins
3) we will be able to see people who are unable to kill each other

This is the same approach that was attempted to be taken in Caller's last Mafiya. It was a very good strategy, and should have been followed. I feel that BC is probably town, but I'm getting serious scummy vibes from Zona. He's trying to derail the town, and is more than likely scum.

Wait...you were serious about your "everyone is an assassin" post? And you want everyone to roleclaim so early?

First of all, if someone is an assassin, they aren't going to claim assassin. That's just setting a big target on their backs so that the other assassins can kill them. And if we mass roleclaim we just allow the mafia to choose the most valuable power roles to kill at night.

Also - how am I derailing the town? I'm pointing out the fishy parts of BC's posts and posting my own proposed plan with reasoning to back it up.

Here's Bill Murray's plan in spoilers for those that want to reference it. It was so silly I thought it was a joke.
+ Show Spoiler +
On April 14 2010 05:13 Bill Murray wrote:
everyone is an assassin

here's what we're going to do:

The first half of the list is required to assassinate the 2nd half of the list. The list will be inverted the next day so everyone will get their turn to kill someone if they are an assassin. They won't want to be using their kills up every single night anyways, as they can use a Detective Check on the alternate night. I will be cutting the game list into a 1/2 order. 1s are killers, 2s are killees. It will switch the next night. If you are a killer or a killee, don't complain. In all likelihood you won't have to kill or be killed, as we are not sure how many assassins there are. If the mafia kill a killee in the night, we skip a lynch to balance it (hypothetically), but if they kill a killer then we will lynch the killee of the person that they killed the killer of. I hope this is making sense to you. If anyone has any questions about the Bill Murray plan of town success let me know. This plan will help the town as it will be putting mafia players in vulnerable "killee" positions in which they would potentially lynch the "killer". We use the assassins to win as a town. They COUNT as town people, so assassins will want the town to win. It will also be giving them chances to win the game for theirselves through killing other assassins and finding assassins that they can kill at any time during the night that we aren't asking them to kill for us. If they find an assassin, they can breadcrumb a message to us previously or something to let us know BEFORE they do the action that they will be killing an alternate person (this will guarantee that they stay town as we let them go towards their goal while we go towards our goal together). I don't want assassins to claim at first, but it will become obvious after the first 2 cycles on who they are anyways, so we can be a lot more organized after the first couple day/night cycles.



BM can almost never be taken seriously... his plans should be ignored
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 21:50 GMT
#264
I don't agree that Day 3 is a good time to use the lynch... we still won't have tons of info by then. I was under the impression that a double lynch is to be used when we have lots of info and little time... Maybe by Day 4 or 5. The chances of it hitting townies on Day3 is pretty good... and mafia would just love if we crippled ourselves.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 22:24 GMT
#271
Its a pretty big game... I don't think we'll have too much trouble using up the double lynches. It's better that it be unused than we use it as a scattershot in the hopes of nailing red. Just because we have them... doesn't mean we absolutely have to use them.

@BC... Every death gives information, but it might not be entirely useful information, and I would rather get information from discussion then an innocent townie's death.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 22:32 GMT
#274
On April 18 2010 07:20 Foolishness wrote:
Show nested quote +
On April 18 2010 06:50 meeple wrote:
I don't agree that Day 3 is a good time to use the lynch... we still won't have tons of info by then. I was under the impression that a double lynch is to be used when we have lots of info and little time... Maybe by Day 4 or 5. The chances of it hitting townies on Day3 is pretty good... and mafia would just love if we crippled ourselves.

There are 38 players in the game. If we vote to use double lynch on day 2 (and thus it would be activated for day 3 lynch), then at the time of use, 2 days will have already passed. Ignoring medic saves cause medics always suck unless your name is Scamp, mafia will have killed 8 people. It'd be a safe assumption that by then at least one assassin/vigilante/mad hatter would have killed someone by then. So give or take by then 9 people will have died during the night, and 2 of our lynches brings the total up to 11. Seems reasonable that 10 to 11 people will be dead when we decide our day 3 lynch. That's going to be 28 people alive.

Considering there are 3 double lynches, waiting to use seems like a terrible idea. Waiting another day is probably another 4-6 people dead (pending vigi/assassin hits and hatters dying and such). That's roughly 23 people alive. Even assuming by then 2 mafia are already dead, 6 mafia to 23ish people is cutting it close.

And for good measure...
Show nested quote +
On April 18 2010 05:43 meeple wrote:
On April 18 2010 05:32 Zona wrote:
Hrm. I've confirmed with flamewheel that nobody has the ability to PM others or talk out of thread except for mafia. I find it highly fishy that so much of BC's proposed plan hinges on an aspect of the game that doesn't exist, and that he didn't himself ask to confirm.


It was a possibility that he said to exploit if possible... I wouldn't say that his plan hinged on it. In fact, it was a fairly minor part of the plan.

NOBODY CARES! POST SOMETHING OF VALUE PLEASE!


That's like the worst case scenario... you're not counting medic saves and veteran buffs... but still I concede by Day 3 we'll likely be whittled down. In my mind, it still doesn't justify killing more people unless we've got a solid lead on them. Like I said before, the double lynch is when we have more clues/solid leads than we can lynch... I don't want us to go to the polls and off two randoms because we don't know what to do with our lynches.

Also... a response to Zona's attack on BC isn't useless... if anything you should be attacking the people who have posted shit all, like BM, but even then it's not doing anything constructive... other than pointing out what everyone already knows
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 17 2010 23:05 GMT
#278
On April 18 2010 07:50 Foolishness wrote:
Show nested quote +
On April 18 2010 07:32 meeple wrote:
On April 18 2010 07:20 Foolishness wrote:
On April 18 2010 06:50 meeple wrote:
I don't agree that Day 3 is a good time to use the lynch... we still won't have tons of info by then. I was under the impression that a double lynch is to be used when we have lots of info and little time... Maybe by Day 4 or 5. The chances of it hitting townies on Day3 is pretty good... and mafia would just love if we crippled ourselves.

There are 38 players in the game. If we vote to use double lynch on day 2 (and thus it would be activated for day 3 lynch), then at the time of use, 2 days will have already passed. Ignoring medic saves cause medics always suck unless your name is Scamp, mafia will have killed 8 people. It'd be a safe assumption that by then at least one assassin/vigilante/mad hatter would have killed someone by then. So give or take by then 9 people will have died during the night, and 2 of our lynches brings the total up to 11. Seems reasonable that 10 to 11 people will be dead when we decide our day 3 lynch. That's going to be 28 people alive.

Considering there are 3 double lynches, waiting to use seems like a terrible idea. Waiting another day is probably another 4-6 people dead (pending vigi/assassin hits and hatters dying and such). That's roughly 23 people alive. Even assuming by then 2 mafia are already dead, 6 mafia to 23ish people is cutting it close.

And for good measure...
On April 18 2010 05:43 meeple wrote:
On April 18 2010 05:32 Zona wrote:
Hrm. I've confirmed with flamewheel that nobody has the ability to PM others or talk out of thread except for mafia. I find it highly fishy that so much of BC's proposed plan hinges on an aspect of the game that doesn't exist, and that he didn't himself ask to confirm.


It was a possibility that he said to exploit if possible... I wouldn't say that his plan hinged on it. In fact, it was a fairly minor part of the plan.

NOBODY CARES! POST SOMETHING OF VALUE PLEASE!


That's like the worst case scenario... you're not counting medic saves and veteran buffs... but still I concede by Day 3 we'll likely be whittled down. In my mind, it still doesn't justify killing more people unless we've got a solid lead on them. Like I said before, the double lynch is when we have more clues/solid leads than we can lynch... I don't want us to go to the polls and off two randoms because we don't know what to do with our lynches.

Also... a response to Zona's attack on BC isn't useless... if anything you should be attacking the people who have posted shit all, like BM, but even then it's not doing anything constructive... other than pointing out what everyone already knows

It goes well without saying that planning for the worst case scenario is much better than "hoping" for some medic saves and Vets taking hits and mafia being stupid. I've been in games where the town could've saved itself if it had double lynched earlier. Instead town was left in a situation where they needed both their double lynches to hit mafia in order to win. You can probably guess what happened.

Yes, I should listen to you and attack BC, who's posted shit all game...except he's actually contributing. Right now everyone disagrees with BC. But wait a minute! Something's not right here! BC told everyone to attack him (and caller and Ace) in his first post, and to not trust him at all. So all YOU have done is conformed to HIS plan, and act in a way that he totally anticipated and even wanted.

Great job doing exactly what BC wanted! Not only have you provided us with essential information, you've also made high quality posts alerting all of us of how BC is full of crap! If there were elections I'd so be voting for you right now. I'd also be telling everyone else of how godly you are at mafia. Can you teach me your secrets?

Perhaps it'd be best if you just start licking my testicles right now.


I never said to attack BC... in fact... I defended him when Zona was attacking him. I said BM as in Bill Murray, perhaps you just misread there. So yeah... you probably want to start licking those balls yourself.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 18 2010 21:07 GMT
#399
I really can't beleive BM's plan is getting support...

I suppose that BC is being true to word and staying behind the scenes a bit... at least he hasn't pushed his plan forward at all.

First day lynch has barely any chance of getting red, but it doesn't mean we shouldn't try. Lynching inactives is acceptableish... except that we start to forget the main purpose of the game... besides that there are way too many inactives to whittle away at. It seems that some people have decided that Bill Murray should be the first to go down tonight... I will support if necessary but I sort of question some of the newer players semi-blindlysupporting people. They will pop in just to say its a good plan and then speak nothing else of it. If you have supported something please say why you think its good, or what flaws it can possibly have.

I would encourage people to look more closely at those posters and see if anyone stands out. I know that a common defense will be that he/she's a newbie to Mafia but I think there are at least some of them that look suspicious.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 03:42 GMT
#529
On April 19 2010 12:26 IntoTheWow wrote:
I agree as I said in my post in the previous page (that maybe got lost there :p)

Anyone has been checking who the inactives are as of now?


There are far too many inactives to consider at this point imo... besides we can make a more educated decision...

@ Caller... perhaps I appeared non-commital before but I was fairly clear that we should steer away from inactives and instead try to nab one of the BM bandwagoners, since an inexperienced mafia might be tempted. Thelardygooser or whatever his name is, is an example of someone I would consider lynching. That and his constant "I am noob" excuses... For some reason Jugan is behaving somewhat Bill Murrayish... in a way that I haven't really seen him play before, so to me that something to keep my eye on.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 06:57 GMT
#608
On April 19 2010 15:47 Jugan wrote:
I don't care if you lynch me. I'm the miller again anyway.


Thats getting to be a pretty tired story man...


So... we need some sort of consensus on how to vote (obviously)... I don't mind lynching an inactive, but I would prefer someone like Lardygooser or the like... At any rate I would enjoy feedback on why we should shouldn't do it.

meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 08:57 GMT
#614
Wow man.. those last two posts really needed to be seperate eh?

BM, you get this shit every game because you're annoying to play with, green or not.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 09:17 GMT
#618
Yeah that was kinda unwarranted... its late and I'm cranky... my apologies

meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 09:21 GMT
#620
On April 19 2010 18:15 Bill Murray wrote:
jugan, does it make u suspicious of meeple because he's attacking 2 of the most obvious townies?


I never attacked Jugan... I said he was kinda posting spammishly like you, but he's started to put thought into his posts now, and thus I haven't peeped. When I said that him being a miller is a tired story isn't an attack, unless he's much more fragile than I know him to be.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 19 2010 20:26 GMT
#686
Holy mother of bandwagons... brutaalll.

There are much more juicy targets... especially now that RoL is now active. It's only Day 1 so some level of inactivity should be excused.

Is there any reason for lynching jpak other than he's been inactive/shitty one liner posting?

Caller makes a good point about Rage. When I'm red I try to do the same thing... and you're just that much more aware of making it sound like you're working as a group.
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