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TL Mafia XVIII

Forum Index > TL Mafia
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meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 09 2010 19:14 GMT
#7
Sweet... lets get this party started...

Just curious as to why we have the 48 hour days? To be honest in that last game we had the activity to do 24 hours days.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 10 2010 12:33 GMT
#71
On February 10 2010 09:58 Incognito wrote:
48 hours have been standard for games as large as these. People need some time to read through the posts, and not everyone can be constantly checking. The 48 hour days is also to accommodate for the difference time zones.

If the town is eliminated, then yes, it is true that the mafia with more members automatically wins. However, it is unlikely that all the townies will die before the mafia because the KP is under the mafia's control. The mafia do not know all the roles, so it is difficult for them to target only townspeople.


Probably for big games like these... and I understand that the other game was blessed with unprecedented activity, it just seemed like the days took too long, and we had all mostly made up our minds by the end of the first day. So yeah I agree with the 48 hour day...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 10 2010 12:35 GMT
#72
On February 10 2010 21:29 Phrujbaz wrote:
What? I'm not in?!


I think at the moment they're giving priority to players that were active in past games and you weren't especially active. Unless I'm wrong, there still might be a chance for you to get in once most of the other spots are filled.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 12 2010 14:31 GMT
#149
God this one promises to be awesome... getting hyped... it seems only one more person is l10f plays
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 13 2010 10:24 GMT
#182
Sweet, its getting started!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 00:55 GMT
#252
On February 14 2010 09:36 Incognito wrote:
The game has started. Please DO NOT change your profiles.


Even to add in pictures? Like the people who didn't start with them?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 00:57 GMT
#254
I'm going to run for an elected position again. Last time as mayor it turned out really well for the town and while obviously there was a concerted effort and I won't even attempt to take credit for that, I think having an active and coherent mayor/sheriff is crucial to the town's success. So vote for me!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 01:13 GMT
#260
Clues I think are important to the game and although especially in the early game they are very little help and can sometime steer us away from realizing and recognizing suspicious posting habits.. On that note, it is very important as we saw in the last game to try and keep impartial since the mafia will no doubt try to twist the clues to sway our decisions.

Just something to keep in mind...

meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 01:22 GMT
#264
I agree fairly heavily with Ver's above post.. The more active posters, the less places the mafia have to hide.

Right now though, at least in my mind, the lynch target is a bit of a crapshoot. I'm naturally inclined to lean towards clues so Ace comes to mind as a target, but in reality picking an inactive might be just as likely to hit red.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 01:31 GMT
#270
me too
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 01:31 GMT
#271
@ laaan
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 01:43 GMT
#274
On February 14 2010 10:37 MasterDana wrote:
Also, did Wine Barrels or Football fields stand-out to anyone? It could've easily said "Barrel" or "100-yards", but it got descriptive. Just something I noticed.


I thought about it... but generally its better to profile the killers right now. Last game we made a huge deal about some heavily caffeinated tea at the beginning that ended up being nothing. Often it seems that the host is overly descriptive just to make our lives harder.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:05 GMT
#280
On February 14 2010 10:58 Ver wrote:
Time to start things rolling. My primary suspect for the first lynch is Bloodyc0bbler.

Obviously he's only posted twice since the game started, an election post and another useless psot. BC runs for election quite a bit. I've taken the liberty of gathering up his previous election campaigns so you can compare them.

+ Show Spoiler [Chuiu's game 5 as Townie] +


On March 17 2009 17:18 BloodyC0bbler wrote:
Ok everyone, unlike the flashy gimicks of caller, I offer substance to my platform!.

to start with heres my portfolio.

Name: BloodyC0bbler
Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted

Looking at just the one stat alone, I have the experience to lead this town to victory!
In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won.

I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town.

Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff.

That is my background,

As for what I will do for the town to win.

As sheriff or mayor, I will help guide the town where I can doing what I do best, Analysis. I can analyze clues, behaviour of players and guide us in a winning direction.

As sheriff, I can jail 4 people in a game once per person, this allows me to save potential targets from mafia in a night, or jail the mafia lowering their KP.

As mayor I can guide us towards killing the right suspect, and with a day 1 auto lynch, kill the person who is the most fishy to the town, but in the end, that will come to a consensus among the town first.


Now for a plan.
We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).

So heres the plan.

Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.

When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.

In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.

This is our best chance at getting town leadership quickly.


+ Show Spoiler [Qatol's game 8 as Traitor] +
On May 16 2009 15:14 BloodyC0bbler wrote:
OK BOYO'S!

Ok guys, this game will be the hardest one potentially we have ever done, as such we need to get the mafia as soon as this game starts. I've shown a record of insane amount of clue analyzing from previous games, as such I believe I would make a good candidate for the town to keep alive. I however, would prefer to be pardoner, this allows me to help prevent potentially townbreaking lynches.

As mayor, I would analyze the clues (as this is my forte) and bring them to your attention and direct votes on the best possible suspects, thus bringing the town some central leadership to avoid chaos.

As pardoner, I would do generally the same idea, however, would use my ability to prevent lynches on cases where it appeared someone with no links was up for no reason.

Vote for order, vote for BloodyC0bbler


+ Show Spoiler [Plexa's game 12, Townie] +
On July 03 2009 07:38 BloodyC0bbler wrote:
OK first off

I AM RUNNING FOR OFFICE

I am already seeing idiocy of players that has led to many vets getting insanely discouraged with playing these games. I appreciate Plexa for trying to make this game interesting with the addition of different roles, tweaking how some work, and the addition of fog. Now lets outline why I should be in office.

Weather


I'm already seeing debate on weather, and You guys are saying opt for rain? We have two medics, each have an extra life, and they can protect people. Historically medics have sucked more than any other role in the game, IE don't depend on them early game, how hard is this to understand, MEDICS DO NOT WIN GAMES. This instantly gets rid of the damn rain option.

Next we have sunny which allows our assassins to attack. If you guys vote for this I will kill you. EVEN IF they hit a mafia, which we all jump and joy in, there is a chance they hit the godfather, and guess what, this means the godfather role gets given to another mafia and we have to find the damn guy again, way to much effort, so sunny isn't an option we want, also vigi roles aren't always reliable, lynches are where we have to win, so SUNNY is out.

Next we have snow, snow is useful for hey additional clues. Guess what, most of the top clue analyzers from all previous games aren't in this one, IE the amount of people benefiting from these clues is so damn small its not worth voting on, so we ignore snow.

This leaves fog, ie WE SPAM FOG. All greens should be voting fog every day to keep it going. It removes the pledges kp from the mafia. So if there would be at least 1 possibly as high as 3 or 4 pledges. This will reduce a KP from the mafia meaning 1-2 less people die at night. THAT IS A GUARENTEE. Medics are not guarenteed to protect so this is a safer bet. So we spam fog until the pledges are all dead, then move on to a different weather. Also note, with fog reducing the mafia KP, the suicide bomber will be less likely to use his ability as it removes even more kp from them.


Leadership
In most games I have played, I have worked in some way in town circles working for the benefit of the town, many times leading to a win for the town. This gives me the experience to help lead the town and help keep it organized. The towns in the last few games have been reduced to very small voices screaming at a mass of chaos and leads to failure, it has to stop. I would make an excellent choice for the leadership purely based off my experience at keeping some form of order.
Untop of that, for once I am one of a very few in terms of a specific skill. I, as ive said in other games, clue analyze. Out of the current player base of this game, Myself and Pyrr are most likely most known for spending time on clues (there may be one or two people from pyrr's game , but i didnt pay much attention to it). This means either him or myself should have the bg protection purely to keep us alive to use that skill. I will do my best to keep us alive.

Double Lynch
I will make sure we get these used on top mafia targets, IE if we have two insanely guilty looking people, double lynch will be used. We wont have to worry about constantly voting for double lynch one day, then worrying mafia stop it. IT WILL GET USED and by god it will get by the town.

These are merely a few points, but seriously with the debate of what to vote on for weather, A strong player is needed as the emperor or we are all fucked.


Vote for me

but more importantly VOTE FOR FOG


+ Show Spoiler [This game] +

On February 14 2010 07:52 BloodyC0bbler wrote:
As the game as begun, it is time to get it started.

I, BloodyC0bbler, am running for the position of mayor.

I believe the town can easily win this if we work together, as a concise unit, and do so before the mafia can create their own plans. Action must happen now. My campaign is on a platform of strength. I believe I have the strength to help pull this town together. I can analyze clues, behaviour, and can help guide blues to where they should act. The more we work together, the less we have to lose. The first lynch at the moment, as there is nothing to really go on, I believe is moot unless someone gives themself away obviously. Therefore I would lynch the most inactive player, or in the case of someone giving themself away, that person. Any other choice should be pardon'd instantly.

Vote for unity, Vote for strength, Vote for bloodyc0bbler


Notice the similarities between the two games he was innocent. He comes in with a plan, goes into detail, and gives genuine advice. In his game as a traitor, he offers nothing, says random gibberish, and is basically goofing off. He makes no serious attempt to do anything. Exactly like his campaign post this game.

BC is a vet, and has played more games than almost anyone else (I think only Ace and maybe Caller leads him). He's also hosted a bunch of games as well (3). He knows what needs to be done. He knows what a mayor needs, he knows how to act as a townie; negligence is not an excuse. BC is acting very out of character and it's so blatant that it's obvious from just 1 post.


While I agree that it seems somewhat out of character... in my mind it's not enough to lynch off. It might very well just be coincedence.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:25 GMT
#288
On February 14 2010 11:17 BloodyC0bbler wrote:
Based on Ver posting insanely helpful tips to people, I shall vote for him to be mayor. If he wants me dead, that's his choice. However wrong he may be.


Unless I missed something... is Ver running for office?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:33 GMT
#291
Ah kk, and I do agree that he's been fairly constructive, even if I disagree with the BC lynch vote
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:36 GMT
#294
Remember that the most active posters... even if they turn red, have a huge post trail that gives us tons of clues that lead to us to other mafia, so especially at this point I don't think its in our favour to lynch the ones that are/probably will be active.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:37 GMT
#295
On February 14 2010 11:36 iNfuNdiBuLuM wrote:
Just read the day post. The only thing that really stands out to me is "he heard a scowl."

since when can you hear facial expressions?

either this is a mistake on the writers part or it's something to keep in mind.


I think that's overthinking it... its probably a mistake, but its good to note
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 02:58 GMT
#306
On February 14 2010 11:55 Abenson wrote:
Show nested quote +
On February 14 2010 11:45 Ace wrote:
Ok, the KingPin has arrived. Time to stop this nonsense and get this game started.

First of all, I'm going to be brutally honest here. Some of you playing are newbies. That isn't to say you're bad, but more so that you haven't had the experience of playing a true cut throat game of Mafia. The last 2 games were honestly so bland - aka too much talking about clues, that it wasn't really that much high level strategy going on.

Like Ver said, talking too much about clues early is USELESS. Don't try to convince anyone that someone is Mafia based on clues for the first few days. It's nice to mention it, but do not make it a central point of focus. MTF and Camlito are the best 2 clue analyzers along with Plexa that we ever had. That was in Mafia 2 and it took a ton of planning + input from various people to even come to some of those conclusions. Chances are you won't be able to do much with clues this game unless you've got some additional proof. What I mean by this is catch someone on behavior analysis + clues + shoddy voting or motives. Saying "this clue points to Ace" is just stupid.

Knowing this, I'm not surprised LL and Zato -1 are already accusing me. Look people, especially for you new players - I'm one of the biggest targets in any Mafia game. Every time. I'm super valuable. I catch people in lies all the time and I always save townies from the obvious bandwagon deaths. L and Zato may not have blatantly accused me but they just planted a seed of suspicion on me of all people, based on some wild clues. Be very wary of light weight accusations like this.

I'm running for Mayor of course. But in the event I don't win, my vote is possibly going to Ver. The only reason I might not vote for him is because he has elected to kill BC which is just as bad as L/Zato wanting me dead. Our most valuable players should be saved unless it's blatantly obvious they are Mafia. There are 3 teams this game, don't even bother trying to murder all of our good players so soon.


ALL HAIL ACE
based on the past mafia games i've read he's usually right o.o


I agree that he's on the right track, but try not to beleive so easily... he's a vet, which means he can play either role really well. I'm not pointing fingers, just saying that we need to keep our eyes open...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 03:02 GMT
#314
On February 14 2010 12:00 Abenson wrote:
I dunno if i should announce this...
but Chezinu pm'ed me even BEFORE the game began o.o
the first pm was 3 days ago on Feb. 10th...
O.O


lol... thats intense
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 03:04 GMT
#315
On February 14 2010 12:02 Chezinu wrote:
My pm - totally unrelated to the game..It was about my profile...

From: Abenson [ Profile | Buddy ]
Subject: Re: hi
Date: 2/11/10 06:05
Can i see more than a what?
what picture o.o

-----------------------------------------
Original Message:
can you see more than a picture?


Oh... well, if its not related to the current game it probably isn't worth mentioning, and while it tells a little about how active you are, not really all too relevant
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