• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:30
CEST 02:30
KST 09:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5222 users

[Map] Shamshel

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-11-02 02:39:32
November 01 2009 15:51 GMT
#1
Shamshel 1.2
[image loading]


Changes:
- Main choke now wallable with 1 depot 1 rax
- Nat choke wallable with 2 depot 1 rax
- Made 5 mineral-only closer to nat

+ Show Spoiler [1.1] +
Shamshel 1.1
[image loading]


Changes:
- Fixed positional imbalances

+ Show Spoiler [1.0] +
Shamshel 1.0
[image loading]


Description:
- Standard 3 player rotational-symmetry map
- Has outsider-like expansions

Resources:
Main: 9M1G
Nat: 7M1G
First mineral-line: Progressive, 100 to 1300, +200 per mineral (so, 100 for first, 300 for second, 500 for third and so on)
Inner minerals: 7M
Dual-gas: 3000 each

Download link:
1.0: http://www.mediafire.com/?by2twwxyhgh
1.1: http://www.mediafire.com/?zjd1da0omyn
1.2: http://www.mediafire.com/?qqncf1tjtxx
POGGERS
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 01 2009 15:58 GMT
#2
Are the expansions between each base (with the mineral wall facing the center) island expos? I think you might want to make them rotationally ramped to allow for a second gas expansion that is more accessible, and maybe make the island expansion elsewhere to promote more late-game play (the amount of reasonably accessible minerals on this map is somewhat low considering the outsider-style expansion has one wall facing the center).
Peace~
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2009 16:03 GMT
#3
On November 02 2009 00:58 fanatacist wrote:
Are the expansions between each base (with the mineral wall facing the center) island expos? I think you might want to make them rotationally ramped to allow for a second gas expansion that is more accessible, and maybe make the island expansion elsewhere to promote more late-game play (the amount of reasonably accessible minerals on this map is somewhat low considering the outsider-style expansion has one wall facing the center).

was considering doing that, was split between that and outsider-style, before choosing the outsider-style expo. already okay to make changes though.
POGGERS
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 01 2009 16:05 GMT
#4
On November 02 2009 01:03 konadora wrote:
Show nested quote +
On November 02 2009 00:58 fanatacist wrote:
Are the expansions between each base (with the mineral wall facing the center) island expos? I think you might want to make them rotationally ramped to allow for a second gas expansion that is more accessible, and maybe make the island expansion elsewhere to promote more late-game play (the amount of reasonably accessible minerals on this map is somewhat low considering the outsider-style expansion has one wall facing the center).

was considering doing that, was split between that and outsider-style, before choosing the outsider-style expo. already okay to make changes though.

Well I think the major difference between this and real Outsider is that mineral line being towards the center. If you made it towards the enemy base, that would be more like Outsider (I guess less original though haha). I don't have SC on this computer so it's not like I played the map, I just looked at it and gave my opinion so yea. You put a lot of effort in your maps, you can support your decisions xD
Peace~
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
November 01 2009 16:16 GMT
#5
you have this backwards. the mineral wall expos should have the gas outwards, to promote getting the expansion that is more easily attacked. Why would some one ever take a mineral only expansion when they can get an island gas?

move the gas to the middle of the map.
With a gust of wind, perhaps.
520
Profile Blog Joined April 2009
United States2822 Posts
November 01 2009 16:17 GMT
#6
On November 02 2009 00:58 fanatacist wrote:
Are the expansions between each base (with the mineral wall facing the center) island expos? I think you might want to make them rotationally ramped to allow for a second gas expansion that is more accessible, and maybe make the island expansion elsewhere to promote more late-game play (the amount of reasonably accessible minerals on this map is somewhat low considering the outsider-style expansion has one wall facing the center).

If you do that, Zerg gets access to a double-gas expansion immediately. That'd be terrible.
Writer
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 01 2009 16:19 GMT
#7
On November 02 2009 01:17 scintilliaSD wrote:
Show nested quote +
On November 02 2009 00:58 fanatacist wrote:
Are the expansions between each base (with the mineral wall facing the center) island expos? I think you might want to make them rotationally ramped to allow for a second gas expansion that is more accessible, and maybe make the island expansion elsewhere to promote more late-game play (the amount of reasonably accessible minerals on this map is somewhat low considering the outsider-style expansion has one wall facing the center).

If you do that, Zerg gets access to a double-gas expansion immediately. That'd be terrible.

Zerg can get that double-gas just by hopping a drone on Outsider, so excluding Maynarding drones to the geysers being easier in this case, how is it any different?
Peace~
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 01 2009 16:20 GMT
#8
Love it. Looks like it might be a bit T-favored in longer games (tanks and vults would give a big edge in holding and denying those Outsider-style expos), but it also looks like it would be really fun to play on and watch, especially because of the way the expos back up against the center of the map instead of the mains, meaning that unlike Outsider, maneuver and map control in the center will be pretty important.

I'm kind of worries about making decent walls, but that's just because I suck at walling. Still, I'd be interested in seeing the solutions for each nat.

One thing I would like to see is a little more high ground in the center, or something to make battles there unique (maybe something crazy like that one map with the doodads that made ground sight range really low?), but even without that this looks really fun.
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 01 2009 16:23 GMT
#9
On November 02 2009 01:20 CaptainPlatypus wrote:
Love it. Looks like it might be a bit T-favored in longer games (tanks and vults would give a big edge in holding and denying those Outsider-style expos), but it also looks like it would be really fun to play on and watch, especially because of the way the expos back up against the center of the map instead of the mains, meaning that unlike Outsider, maneuver and map control in the center will be pretty important.

I'm kind of worries about making decent walls, but that's just because I suck at walling. Still, I'd be interested in seeing the solutions for each nat.

One thing I would like to see is a little more high ground in the center, or something to make battles there unique [b](maybe something crazy like that one map with the doodads that made ground sight range really low?)[b], but even without that this looks really fun.

Look up Demon's Shiver to get what you are looking for.

I think that a high ground in the middle would make the map even more Terran favored.
Peace~
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
November 01 2009 16:29 GMT
#10
It seems like the main mineral line is tank-harassable from the outsider-like low-ground expansions at 7 and 12, but not at 3. This could lead to positionl-based losses, since the harassment potential is unequal for the various spawn spots.
Savior broke my heart ;_; || twitch.tv/onnings
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2009 16:39 GMT
#11
On November 02 2009 01:29 plated.rawr wrote:
It seems like the main mineral line is tank-harassable from the outsider-like low-ground expansions at 7 and 12, but not at 3. This could lead to positionl-based losses, since the harassment potential is unequal for the various spawn spots.

thanks, fixed that
POGGERS
Empyrean
Profile Blog Joined September 2004
17082 Posts
November 01 2009 16:43 GMT
#12
In the image, there appears to be a missing line of minerals for the bottom left neutral expansion.
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 01 2009 16:49 GMT
#13
On November 02 2009 01:43 Empyrean wrote:
In the image, there appears to be a missing line of minerals for the bottom left neutral expansion.

yeah fixed that, accidentally deleted those and uploaded -_-
POGGERS
Kyadytim
Profile Joined March 2009
United States886 Posts
November 01 2009 17:25 GMT
#14
The natural at 10 o'clock seems to have a really wide choke compared to the other two, especially as it needs a vertical wall, not a horizontal one. That may just be an optical illusion, I haven't downloaded it to check.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 01 2009 17:33 GMT
#15
It seems as if the 11 oclock expo doesn't have a small 200ish mineral patch but the other 2 ones do. I think it would be better to have all of them the standard 750ish minerals so zerg can't get 3 gas too quick. It may actually work out better for map balance if zerg is forced to stick on 2 gas for awhile and then burst into 4 or they are forced to sacrifice and get transportation for earlier double gas.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Empyrean
Profile Blog Joined September 2004
17082 Posts
November 01 2009 17:35 GMT
#16
On November 02 2009 02:33 Whiplash wrote:
It seems as if the 11 oclock expo doesn't have a small 200ish mineral patch but the other 2 ones do. I think it would be better to have all of them the standard 750ish minerals so zerg can't get 3 gas too quick. It may actually work out better for map balance if zerg is forced to stick on 2 gas for awhile and then burst into 4 or they are forced to sacrifice and get transportation for earlier double gas.


Or they can just glitch a Drone over.
Moderator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 01 2009 17:45 GMT
#17
And I scream. Wasted Space.

How are the wall-ins in the map? For the natural, and main chokes for each position, how do you wall in and is it ling proof?

Also, The 1 o clock natural looks easier to muta harass than the other positions.

The mineral only for the 5 o clock player is a lot harder to get than the other positions.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 01 2009 20:49 GMT
#18
wow, kona's maps always look incredible
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 01 2009 20:58 GMT
#19
Terran 4 base 200/200 max push much?

and the wasted space =/

not horrible kona, but not you best.

personally, i like how the map looks, I'm just not assured there won't be balance issues.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
selboN
Profile Blog Joined January 2008
United States2523 Posts
November 01 2009 20:59 GMT
#20
zerglinggg run-byyyyyyy
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 13541
Artosis 1137
NaDa 40
Dota 2
monkeys_forever442
febbydoto12
Counter-Strike
minikerr23
Super Smash Bros
AZ_Axe185
Other Games
summit1g6774
Liquid`RaSZi1792
Day[9].tv782
shahzam630
C9.Mang0337
Maynarde92
ViBE84
NeuroSwarm77
Mew2King24
ToD1
Organizations
StarCraft: Brood War
Afreeca ASL 276
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 37
• mYiSmile114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv782
Upcoming Events
Replay Cast
8h 30m
WardiTV Invitational
10h 30m
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 9h
AI Arena Tournament
1d 16h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.