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Newbie Mini Mafia XXIII - Page 7

Forum Index > TL Mafia
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Lvdr
Profile Joined August 2012
United States418 Posts
August 06 2012 00:41 GMT
#121
Activity is generally more advantageous to town than mafia, so killing lurkers generally ends up as a good policy in the long run.

As this is day 1, I propose everyone is suspicious until they post at least once.
Lvdr
Profile Joined August 2012
United States418 Posts
August 06 2012 00:45 GMT
#122
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 06 2012 00:48 GMT
#123
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


I know that's not 100% serious, but roles are random, right? No "I want to be DT"s or anything like that.
A backwards poet writes inverse.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 06 2012 00:50 GMT
#124
On August 06 2012 09:11 Golbat wrote:
Show nested quote +
On August 06 2012 08:50 Dandel Ion wrote:
On August 06 2012 08:41 Hapahauli wrote:
Welcome Dandel Ion! Good to see you in the threat so soon =)

A couple of things regarding your post:

On August 06 2012 08:28 Dandel Ion wrote:
Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.


I don't consider sudden activty later in the game a "huge-tell" - can you explain this to me?

If somebody lurks all game and suddely gets really active when scum is in a dicey position, randomly bandwagons on somebody out of nowhere/etc. I would consider that extremely suspicious.
Getting cred as an "active townie" after not contributing for days is pretty hard, I'd imagine.
I have never played mafia before (forum or otherwise), so sure my opionions might be absolute BS, but right now, I don't feel threatened.

And why would you feel threatened?
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?

Well, that's the point of the lynch. If a bandwagon forms on a player who afterwards flips green, the bandwagon formers, (as well as people who hopped on late with no reason) are under huge scrutiny and suspicion. It's one of the best ways to catch mafia early imo. At the very least, we get good discussion and that can set us up for future lynches as well.


Yep. Encouraging lots of activity is the best way to play the game--what most people don't realize is that a town that is busy accusing each other and a town that is totally quiet both have about equal chances of drawing mislynches early in the game, but a town that is busy accusing each other makes it much harder for scum to hide. And once scum start accusing, they either have to bus or push mislynches, either of which is hard to pull off, and gives scum a greater chance of making a mistake.
Что?
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 06 2012 00:55 GMT
#125
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


What do you mean by "failmafia"? I was town in my last game, hence, "overeager townie".

Reading comprehension is important, yo.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 06 2012 00:59 GMT
#126
On August 06 2012 09:35 Synystyr wrote:
Show nested quote +
On August 06 2012 05:22 Blazinghand wrote:


[image loading]


LOL

I believe that not lynching players simply because they are active is a good way to go about things. You could be scum using that as an excuse to cover up. While I do see the benefit in lynching a lurker versus an active player, I do not believe this should be the sole reasoning on how we lynch someone.


Well of course it won't be the only reason we lynch someone. Doing something like lynching the lowest postcount D1 would be absurd. However, I hope you do agree that we should be putting our suspicion (atleast on D1) on less active players.

On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


Erm dude, Golbat wasn't mafia in his last game.
a talking rock that sprouts among the waves woosh
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 06 2012 01:07 GMT
#127
On August 06 2012 09:55 Golbat wrote:
Show nested quote +
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


What do you mean by "failmafia"? I was town in my last game, hence, "overeager townie".

Reading comprehension is important, yo.


On August 06 2012 09:59 Hapahauli wrote:
Show nested quote +
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


Erm dude, Golbat wasn't mafia in his last game.

Scumslip or most obvious scumslip?

Discuss.
A backwards poet writes inverse.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 06 2012 01:12 GMT
#128
On August 06 2012 09:13 Hapahauli wrote:
@ Golbat: Welcome!

@ Dandel Ion: I disagree to a certain extent - not all scum will suddenly become active and incriminate themselves to bandwagon a player. Many scum in newbie games are comortable staying out of the thread and never being active. I do not believe that the "sudden activity read" it is an excuse to not be concerned with "scum lurkers" early in the game, and we should smoke-'em out as early as possible.

Show nested quote +
On August 06 2012 08:50 Dandel Ion wrote:
...
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?


I think you over-estimate the power of mafia. Mafia only have 3 votes as opposed to town's 9 votes. Furthermore, if Mafia violently forces a bandwagon, it reveals their hand and makes them easy lynches in subsequent days.


I was reading through the OP and host said that we would know which roles are in the game, but not the number of roles. I'm not sure how Hapahauli knows there are only 3 scum in the game.

Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.
Что?
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 06 2012 01:14 GMT
#129
@ Shady:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=355874&currentpage=6#108

Day 1 post dude.
a talking rock that sprouts among the waves woosh
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 06 2012 01:15 GMT
#130
On August 06 2012 10:12 Shady Sands wrote:
Show nested quote +
On August 06 2012 09:13 Hapahauli wrote:
@ Golbat: Welcome!

@ Dandel Ion: I disagree to a certain extent - not all scum will suddenly become active and incriminate themselves to bandwagon a player. Many scum in newbie games are comortable staying out of the thread and never being active. I do not believe that the "sudden activity read" it is an excuse to not be concerned with "scum lurkers" early in the game, and we should smoke-'em out as early as possible.

On August 06 2012 08:50 Dandel Ion wrote:
...
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?


I think you over-estimate the power of mafia. Mafia only have 3 votes as opposed to town's 9 votes. Furthermore, if Mafia violently forces a bandwagon, it reveals their hand and makes them easy lynches in subsequent days.


I was reading through the OP and host said that we would know which roles are in the game, but not the number of roles. I'm not sure how Hapahauli knows there are only 3 scum in the game.

Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.


EBWOP: Just read that there are 3 scum players left and 9 town players left. Sorry about that, my mistake.
Что?
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 06 2012 01:18 GMT
#131
On August 06 2012 10:07 Dandel Ion wrote:
Show nested quote +
On August 06 2012 09:55 Golbat wrote:
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


What do you mean by "failmafia"? I was town in my last game, hence, "overeager townie".

Reading comprehension is important, yo.


Show nested quote +
On August 06 2012 09:59 Hapahauli wrote:
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


Erm dude, Golbat wasn't mafia in his last game.

Scumslip or most obvious scumslip?

Discuss.


Scumslip or not, I want to hear an answer for how Lvdr managed to post false-information that he could have verified in a 10-second search of Golbat's posting history...

FOS Lvdr
a talking rock that sprouts among the waves woosh
mkfuba07
Profile Joined November 2010
United States1151 Posts
August 06 2012 01:19 GMT
#132
Hi everyone! This is my first TL mafia game, so I'm really excited to get started!

Just got back from dinner, so I'm going to go through the posts so far and get back to you with my thoughts.
Never trust a skinny innkeeper
Lvdr
Profile Joined August 2012
United States418 Posts
August 06 2012 01:24 GMT
#133
I guess I misunderstood. I thought golbat was a mafia that got lynched d1.

I'm really just trying to get some opinions going.
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 06 2012 01:28 GMT
#134
On August 06 2012 10:12 Shady Sands wrote:
Show nested quote +
On August 06 2012 09:13 Hapahauli wrote:
@ Golbat: Welcome!

@ Dandel Ion: I disagree to a certain extent - not all scum will suddenly become active and incriminate themselves to bandwagon a player. Many scum in newbie games are comortable staying out of the thread and never being active. I do not believe that the "sudden activity read" it is an excuse to not be concerned with "scum lurkers" early in the game, and we should smoke-'em out as early as possible.

On August 06 2012 08:50 Dandel Ion wrote:
...
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?


I think you over-estimate the power of mafia. Mafia only have 3 votes as opposed to town's 9 votes. Furthermore, if Mafia violently forces a bandwagon, it reveals their hand and makes them easy lynches in subsequent days.


I was reading through the OP and host said that we would know which roles are in the game, but not the number of roles. I'm not sure how Hapahauli knows there are only 3 scum in the game.

Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.


Promethelax might be trying to be quieter than last game, because those 10 posts in six hours were a big part of getting him lynched, were they not?

I should probably be doing the same, but posting is just so much DAMN FUN.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 06 2012 01:33 GMT
#135
On August 06 2012 10:24 Lvdr wrote:
I guess I misunderstood. I thought golbat was a mafia that got lynched d1.

I'm really just trying to get some opinions going.


Then share a real opinion. In all honesty, it was probably just a misunderstanding due to low level reading comprehension, but shape up man.

Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
August 06 2012 01:38 GMT
#136
On August 06 2012 09:48 Dandel Ion wrote:
Show nested quote +
On August 06 2012 09:45 Lvdr wrote:
Also it seems to me that if golbat was a failmafia in his last game, he probably got set as town in this one.

Discuss.


I know that's not 100% serious, but roles are random, right? No "I want to be DT"s or anything like that.

I don't take requests.
http://i.imgur.com/M7t7egx.png
Lvdr
Profile Joined August 2012
United States418 Posts
August 06 2012 01:54 GMT
#137
Hapahauli was very eager to be suspicious of me based on my ignorance of prior events.

Could be mafia sowing confusion.
iamperfection
Profile Blog Joined February 2011
United States9647 Posts
August 06 2012 01:54 GMT
#138
Sup everybody

I have come around in my thinking from previous games and agree that lynching lurkers is a good policy to have. When the town is inactive or loses its active players it is very easy for the scum to start leading the town. In my first game my scum buddies were able to dominate the conversation. In my last game that son of a bitch hapa cost me my perfection and i have been in mourning ever since.

Its redemption time

On August 06 2012 10:12 Shady Sands wrote:
Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.


Alright lets not go accusing people of lurking in the first 2 or so hours into the game. We have 48 hours and while i want to see activity its important to remember this is forum mafia there will be times people can be active and not active.

On August 06 2012 10:24 Lvdr wrote:
I guess I misunderstood. I thought golbat was a mafia that got lynched d1.

I'm really just trying to get some opinions going.

You can easily go back and see the results of that game. takes 2 seconds and now people are going to start questioning your effort
http://www.teamliquid.net/forum/viewmessage.php?topic_id=353315


Speaking of previous games i would like to know how yourharry is going to aproach this game. If we are going to get your logic that makes no sense where your "sure" sombody is town or mafia i say we lynch you know before your logic festers and contaminates the town. One of the reason i lynched calgar in my previous game is because he actually used your logic in his own defense. Unforgivable in my view.

Your thoughts?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 06 2012 01:57 GMT
#139
On August 06 2012 10:54 iamperfection wrote:
Speaking of previous games i would like to know how yourharry is going to aproach this game. If we are going to get your logic that makes no sense where your "sure" sombody is town or mafia i say we lynch you know before your logic festers and contaminates the town. One of the reason i lynched calgar in my previous game is because he actually used your logic in his own defense. Unforgivable in my view.

Your thoughts?


Now, now, let's wait until he actually posts...
A backwards poet writes inverse.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
August 06 2012 01:59 GMT
#140
On August 06 2012 10:54 iamperfection wrote:
Sup everybody

I have come around in my thinking from previous games and agree that lynching lurkers is a good policy to have. When the town is inactive or loses its active players it is very easy for the scum to start leading the town. In my first game my scum buddies were able to dominate the conversation. In my last game that son of a bitch hapa cost me my perfection and i have been in mourning ever since.

Its redemption time

Show nested quote +
On August 06 2012 10:12 Shady Sands wrote:
Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.


Alright lets not go accusing people of lurking in the first 2 or so hours into the game. We have 48 hours and while i want to see activity its important to remember this is forum mafia there will be times people can be active and not active.

Show nested quote +
On August 06 2012 10:24 Lvdr wrote:
I guess I misunderstood. I thought golbat was a mafia that got lynched d1.

I'm really just trying to get some opinions going.

You can easily go back and see the results of that game. takes 2 seconds and now people are going to start questioning your effort
http://www.teamliquid.net/forum/viewmessage.php?topic_id=353315


Speaking of previous games i would like to know how yourharry is going to aproach this game. If we are going to get your logic that makes no sense where your "sure" sombody is town or mafia i say we lynch you know before your logic festers and contaminates the town. One of the reason i lynched calgar in my previous game is because he actually used your logic in his own defense. Unforgivable in my view.

Your thoughts?



I'm not accusing Prome of lurking, I'm just saying that his behavior this game doesn't match up with his behavior last game (when he flipped green) and his behavior in XIX (when he was scum).

On August 06 2012 10:28 Golbat wrote:
Show nested quote +
On August 06 2012 10:12 Shady Sands wrote:
On August 06 2012 09:13 Hapahauli wrote:
@ Golbat: Welcome!

@ Dandel Ion: I disagree to a certain extent - not all scum will suddenly become active and incriminate themselves to bandwagon a player. Many scum in newbie games are comortable staying out of the thread and never being active. I do not believe that the "sudden activity read" it is an excuse to not be concerned with "scum lurkers" early in the game, and we should smoke-'em out as early as possible.

On August 06 2012 08:50 Dandel Ion wrote:
...
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?


I think you over-estimate the power of mafia. Mafia only have 3 votes as opposed to town's 9 votes. Furthermore, if Mafia violently forces a bandwagon, it reveals their hand and makes them easy lynches in subsequent days.


I was reading through the OP and host said that we would know which roles are in the game, but not the number of roles. I'm not sure how Hapahauli knows there are only 3 scum in the game.

Also, why is Promethelax so quiet? In the last game I played him, he racked up 10 posts in the first six hours of the game.


Promethelax might be trying to be quieter than last game, because those 10 posts in six hours were a big part of getting him lynched, were they not?

I should probably be doing the same, but posting is just so much DAMN FUN.


That's exactly my point. In XIX Prome was scum and led discussions actively from D1. In XXII Prome was town and posted a ton of fluff, and posted a bunch of weak cases. In XXIII, Prome is not posting. Weird
Что?
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