or am i just being a dumb dumb? free long range unit spawner is ok, right?
[Code A] RO24 Day 1 WCS Korea Season 1 2013 - Page 56
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dreamseller
Australia914 Posts
or am i just being a dumb dumb? free long range unit spawner is ok, right? | ||
Severian
Australia2052 Posts
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rathe
United States109 Posts
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Fenneth
Australia354 Posts
On May 15 2013 20:22 Fenneth wrote: 10:00-15:00 Trap attempts to take a 3rd base but roach+ling denies it Trap has added a twilight council, now begins blink Effort retains a good drone count despite heavy harassment and Trap cannot secure a third Effort begins enduring locusts and a spire Trap continues to harass effectively with his phoenixes, this has been a consistent strong point throughout the series Trap now moves across the map with immortal+sentry+blinkstalker Trap moves into Effort's natural but he is met with several swarm hosts and crucially has forgotten his observer Finally his observer arrives; the swarm hosts are killed 15:00-20:00 Effort has a large bank but his army is gone and he is not replenishing it despite having larvae available Trap continues to reinforce with blinkstalkers, gets into Effort's main and cleans it out Effort is reduced to one base and has to rebuild all his tech; he is doomed but is fighting it out to the bitter end Trap backs up and takes a 3rd, Effort just has nothing going for him at all | ||
SibChil
Sweden502 Posts
On May 15 2013 20:22 wangstra wrote: I don't get it. It's not like SH are great? Zerg have had other options to beat toss. It's either SH or Mutas and after that effective voidray/phoenix harass mutas aren't very attractive | ||
DemigodcelpH
1138 Posts
On May 15 2013 20:23 Assirra wrote: Not really that amazing tough, swarm hosts attack once every 25seconds. If anything we have seen swarm hosts has more potential as harass unit rather then pure defense. SH with locust life upgraded are amazing at both defending and attacking. | ||
Lunareste
United States3596 Posts
Wasn't the cleanest play, but scrappy series can be fun to watch. | ||
McBengt
Sweden1684 Posts
Just a bit flustered from watching zergs do this over and over. Stop building SHs to defend protoss mid-game pushes, pretty please with sugar on top. | ||
Kommander
Philippines4950 Posts
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wangstra
922 Posts
On May 15 2013 20:24 SibChil wrote: It's either SH or Mutas and after that effective voidray/phoenix harass mutas aren't very attractive Not necessarily saying you're wrong but are you suggesting that if this were WoL that zerg would have had no other option? | ||
Exarl25
1887 Posts
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Scarecrow
Korea (South)9172 Posts
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Yello
Germany7411 Posts
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Dark.Carnival
United States5095 Posts
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krelian
48 Posts
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Wintex
Norway16835 Posts
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Fenneth
Australia354 Posts
On May 15 2013 20:24 Fenneth wrote: 15:00-20:00 Effort has a large bank but his army is gone and he is not replenishing it despite having larvae available Trap continues to reinforce with blinkstalkers, gets into Effort's main and cleans it out Effort is reduced to one base and has to rebuild all his tech; he is doomed but is fighting it out to the bitter end Trap backs up and takes a 3rd, Effort just has nothing going for him at all 20:00-25:00 My stream is dying ![]() Trap is making double colossi and is taking half the bases on the map Effort retakes his natural, he does have a somewhat sizeable swarmhost army Effort's retaken natural is killed, Trap is up to 6 colossi and begins triple voidray production Trap can end this game whenever he decides to attack but he's playing it safe Effort making a few infestors Trap walks all over most of Effort's army Effort isn't going anywhere Trap starts observer speed Effort GGs Trap 2-1 Effort | ||
Arco
United States2090 Posts
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liberate71
Australia10252 Posts
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Tsubbi
Germany7967 Posts
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