[Code A] RO48 Challenger WCS Korea Season 1 2013 - Page 48
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evergreensc
United States268 Posts
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opterown
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Australia54783 Posts
one more | ||
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Shellshock
United States97274 Posts
On May 01 2013 19:39 Shellshock1122 wrote: 6:00 Factory for Marineking forge for san observer for San reaper get sa full scout of San's main mothership core and stalker kill hte reaper immortal production started for San 7:00 +1 armor started for San combat shields started for Marineking Marauder production started for Marineking Twilight council for San Marineking moving out on the map and is spotted by the observer starport for Marineking +1 armor for Marineking 8:00 Warp prism for San Marineking moves towards the natural of San and San photon overcharges Templar archives for san Marineking moves into the natural and kills most of the units of San mothership core is killed 9:00 San is able to forcefield marineking out of his main and the photon overcharge kills most of the bio templar archives scouted by marineking's 2 marines that make it in the main 6 workers have been killed by marineking 2 more rax for marineking double medivacs coming out for Marineking armory and 2nd ebay for Marineking 10:00 +2 armor for San new mothership core for San archon for San immortal for Sna Marineking pushing into the natural again San forces Marineking to lift his units warp prism with 2 zealots heading into Marineking's main Dark shrine started for San double drop in San's natural 11:00 Marineking repels the warp prism and zealots 2-2 started for Marineking charge started for San San saves the warp prism double hellbat production started for Marineking 12:00 concussive shells for Marineking warp prism warping in 2 dts to load up and drop no turrets for Marineking 2 DT drop in the main of Marinekin 13:00 missile turrets started for Marineking DTs killing supply depots??? +1 attack started for San Marineking cleans up the dts warp prism flying in with another DT 14:00 DT harassing the reactor of Marineking next DT is cleaned up Marineking pushing across the map as 2-2 finishes San has 2 immortals and 2 archons with a gateway army 15:00 timewarps go down on Marineking's army Marineking 30 supply up Marineking sees a hallucinated colossus and doesnt even respond and just attacks anyways San pulls probes San has 6 immortals out but it doesnt matter San's army is killed San ggs! ![]() | ||
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BigFan
TLADT24920 Posts
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Shellshock
United States97274 Posts
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WhiteSatin
United States308 Posts
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ACrow
Germany6583 Posts
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illidanx
United States973 Posts
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Shellshock
United States97274 Posts
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TheDwf
France19747 Posts
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Kasaraki
Denmark7115 Posts
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mechengineer123
Ukraine711 Posts
On May 01 2013 19:38 TeeTS wrote: I have faced this build like a houndred times, because it was very popular on the EU server. a single bunker doesn't cut it at all. 4 bunkers often don't even cut it :D | ||
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Pandemona
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Charlie Sheens House51449 Posts
But i'll take that win, nice hold from the harass, nice macro, good fast upgrades made him able to roll the 'toss. Why did he have the hellbats in the back of his army on the engagement though jeez >.< there no use at the back | ||
Charlie.Sheen
662 Posts
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ShroudeD
Greece1333 Posts
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Dark.Carnival
United States5095 Posts
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Lorning
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Belgica34432 Posts
Hopefullly not, gogo | ||
tribulator
774 Posts
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evergreensc
United States268 Posts
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FlyingTurtle
United States248 Posts
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