Fingers crossed for Kespa!
[G] Map Pool Creation Guide - Page 3
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Bibbit
Canada5377 Posts
Fingers crossed for Kespa! | ||
Diamond
United States10796 Posts
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iGrok
United States5142 Posts
MLG can't actually care about the map pool. I mean even the casters know the map pool is dumb (One of them saying "There's gold bases on this map?" at Arena). But time and time again, they've shown no response, so I wouldn't waste your time trying to help MLG. | ||
Diamond
United States10796 Posts
On July 28 2012 07:11 iGrok wrote: Lol, <3 Diamond. MLG can't actually care about the map pool. I mean even the casters know the map pool is dumb (One of them saying "There's gold bases on this map?" at Arena). But time and time again, they've shown no response, so I wouldn't waste your time trying to help MLG. That's what shocks me, you think that'd be the wake up call. But guess not. | ||
dragoon
United States695 Posts
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Sumadin
Denmark588 Posts
But nope MLG is fine with using the same pool for Spring and Summer. Only ladder maps left? Sure. Twice as slow as Blizzard? Why would that be a problem..... Sigh. | ||
MetaXelor
United States26 Posts
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chuDr3t4
Russian Federation483 Posts
7 maps in pool, 1 veto for each player. Every series was Bo5 except finals which was Bo7(all maps). Actually, nevermind lol. 5 map pool would be still better. | ||
Sumadin
Denmark588 Posts
Ill be honest i am not against golds, infact i wanna see maps with golds, NEW maps that uses golds in an innovative way. But right now, even if these maps existed then we are stuck with what i would like to call the "ladder six" The ladder six are: + Show Spoiler + Antiga Shipyard Daybreak Entombed valley Cloud Kingdom Ohana Metropolis(The former ladder map) These 6 maps have kinda become the standard of tournement ladder pools. We see them listed in every major tournement usually only with minimal variation(Some pools needs 7 maps afterall). It has been like this for a few mounths now and personally i am starting to get really tired of it. It is the same problem as with the old stanated maps, only much earlier in these maps life span and i will try to explain why. It is not a new thing to have an unofficial general pool for tournements. If you go back a year from now you could see that tournements mappools overlapped quite a bit aswell and if i were to name a simillar map group it would be the "GSL eight" Those are: + Show Spoiler + 4 ladder maps from then: Shattered Temple Shakuras Pleateau Metalopolis Xel'Naga Caverns Then 4 tournement maps from then: Dual sight Crevasse Terminus Taldarim altar(well sorta a tournement map) So really everything is as it used to be right? No. The variation in maps have drastically fallen. First of all because those were 8 standard maps and now we got just 6(duh), but tournements still varied alot more away from those back then. Only 4 of the maps from this pool were ladder maps so there was alot other ladder maps that tournements could take and they would still be considered "safe" takes. Also back then there really wasn't a golden standard for map pool size. IPL 3 for example sported a glorius 11 maps for their map pool. Those were the days Compared to today anyway. All the maps from the "ladder six" are ladder maps or were at some point, hence the name. The remaining ladder maps are either antiques or just not accepted by the general tournement scene. No variation here. If we look at other tournement maps only one that really seems to get some major play is Atlantis Spaceship(Again because they usually need 7 maps). We also generally don't see many 8+ mappools anymore. Good for players, bad for variety. I don't see any quick fixes to this. GSL still updates their mappool regually so plenty to take from there yet noone seems to do that. Blizzard also have implemented a new map recently and we can't really push them to update the pool faster than this with HOTS coming up and stuff. It wouldn't solve much anyway because the reason we got the ladder six is because Blizzards mappool got too good, too "tempting" if you will. Ultrasafe yet totally balanced and players will still like it. I just wanna put focus on this problem now. We generally have moved beyond the maps that Diamond listed as old and stagnated, but those we got now are fast getting to that point, because they are fewer and played more consistantly. MLG is still really bad at this and this is kinda also a message to them. Once they around to their annual mappool update i hope they won't just go " Hey Shakuras is out, welcome Ohana". Because even then it will be too late, and it will just be another tournement following this stuck pool. | ||
Ragoo
Germany2773 Posts
On August 12 2012 22:24 Sumadin wrote: [...]We also generally don't see many 8+ mappools anymore. Good for players, bad for variety.[...] That's wrong. Bigger map pools means you can train every individual map less and that means that maps have to be more standard (so you don't have to train specific strategies for specific maps) and map rotation is slower. If tournaments used smaller map pools like in BW (4 or 5 maps) there would be more room for a faster map rotation and more innovative maps. And saying we can't have 4 or 5 maps cos of bo7 is extremely shallow argument. I would definitely trade maps repeating for more interesting maps in the map pool any day. It's not even boring if a map repeats, it's actually interesting to see what players do when they play each other a second time on a map. | ||
Sumadin
Denmark588 Posts
On August 12 2012 22:34 Ragoo wrote: That's wrong. Bigger map pools means you can train every individual map less and that means that maps have to be more standard (so you don't have to train specific strategies for specific maps) and map rotation is slower. If tournaments used smaller map pools like in BW (4 or 5 maps) there would be more room for a faster map rotation and more innovative maps. And saying we can't have 4 or 5 maps cos of bo7 is extremely shallow argument. I would definitely trade maps repeating for more interesting maps in the map pool any day. It's not even boring if a map repeats, it's actually interesting to see what players do when they play each other a second time on a map. That is not really my point. Yes smaller map pools allow for easier variety in mappools but we aren't seeing it. This pool of 6 maps have been dominant all over the major tournements. A year ago we had maybe 8 maps and a smaller number of maps that went on-off depending on how many maps the tournement wanted to use. It meant higher variety in the maps that was used and in the games that was played, even if mappools were still rather locked. Now through most tournements only use 5-7 maps in their pool, but alot of them don't differ from this pool at all. It should be possible with smaller pools, but it isn't happening currently. I agree that through that smaller pools are better for players and allows them to train better for each map. | ||
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