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Surprisingly Normal Mini Mafia III - Page 3

Forum Index > TL Mafia
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Jackal58
Profile Joined November 2010
United States4264 Posts
June 04 2011 01:07 GMT
#41
If anybody needs a tunneling coach I'm willing and able.
Life can only kill you once.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-06-04 01:26:50
June 04 2011 01:22 GMT
#42
Change of plans, roles going out now

EDIT: Roles sent, shoot me an angry PM if you haven't gotten yours yet. Day post going up in 34 minutes, please refrain from starting until then
Moderator
DropBear
Profile Blog Joined January 2011
Australia4404 Posts
June 04 2011 02:00 GMT
#43
Let's get this party started!

Sucker for nostalgia
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 04 2011 02:01 GMT
#44
Day 1

&#91;image loading&#93;

It is a time of great uncertainty and social unrest. The gangs have been moving in to consolidate their power in cities all over the land. Only in the poorest districts, where there is no wealth or power for the gangs to usurp for their own, can people live in peace.

That was until today.

GMarshal the Mafia Shaman surveyed the slum village on the outskirts of the city. It was a disgusting place, far more pungent than even the least salubrious opium dens and brothels he had frequented in the past. The simple villagers did not bathe for the only water source other than their crude well was the open sewers, which reeked of every variety of excrement. Dirty pigs happily wallowed in the mud that formed the town square and scrawny chickens bickered over trash. Mangy dogs lay wherever they could find shade, the blistering sun preventing them from frolicking with the ragged children. The stalls and shops were smeared with tar but sturdy. The wares were well-built and functional but nothing here was of quality to rival the superlative products of the opulent, boutique establishments in the city centre where the Mafia normally operated.

At first glance it would have appeared that there was nothing important here at all, but the all-powerful Shaman knew otherwise. “This is the place.”

The villagers looked up from their work to stare at the handful of strangers strutting into their quiet village. Travellers were rare in these parts and tended to attract attention. GMarshal sneered at the gathering crowd. His chief lieutenant CubEdln addressed them. “Hand over everything you own and leave this place. It belongs to us now. Do this and we might let you live.”

The villagers cried out in indignation. “Who the hell do you think you are? We live here. Get lost.” “SILENCE!” yelled GMarshal. You cretins obviously do not recognise us. We are the Mafia and WE DO NOT PLAY GAMES!” He whistled and hundred men in suits armed with axes came rushing into the square. Violently they clubbed at those nearby with their axe handles, beating them into submission until the villagers formed a frightened knot in the centre of the square. The Mafia formed up around them so they could not escape. “You WILL do as we say, or you will die!” CubEdln looked around and spied DropBear, the simpleton, staring at the sky with an open mouth and an alarmingly vacant look in his eyes, either unaware or unworried about the situation. He grinned viciously and went over to him. He roughly grabbed the young man and dragged him to the centre of the square. “Surrender your possessions or die. This fool will be the first to realise we are serious.” The lieutenant raised his axe.

“Enough!” The old shepherd, who rarely spoke, stood up. Everyone turned to stare at him in astonishment. He was an old man, his face wrinkled and weather-beaten. He bore a long white staff, with intricate, incomprehensible patterns carved on its surface. His long white hair was tied together at the waist with a simple thread of wool. He was short and lean and surely more than four-score years of age, but there was glint of steel in his eye and he moved with great purpose through the crowd to the front. “These people are innocents. You demand excise but they have nothing to offer you. Your cruelty will not bring forth riches. You must leave, or you will regret it. There is nothing for you here. Begone.” Foolishness defiantly stared down the aggressors.

“HAHA! Who are you to issue ultimatums old man? You are older than the dirt that at our feet, more feeble than a newborn baby and more foolish than a gambler betting his house on a lame horse. Come here so I can teach you a lesson!” CubEdln shoved DropBear’s face into the dirt and advanced on the old man. Foolishness grinned. “So be it.” With a rapid swing the shepherd raised his staff and struck CubEdln a massive blow to the head. The lieutenant staggered and roared with rage as he felt his lifeblood trickle down his brow. A hissing noise came as Foolishness pulled an ancient looking blade from the solid butt of the staff. With one smooth stroke, CubEdln’s head was sent spinning into the air. It landed with his face staring back at the Mafia, screaming silently in horror at his comrades.

GMarshal quickly began muttering in a foreign, gutteral tongue. With a wave of his axe and a sharp exclamation, the headless corpse of CubEdln slithered to its feet. It picked up its severed head and placed it back on its shoulders, the face leering grotesquely. A chill covered the ground nearby. “I’m back,” it proclaimed. Foolishness was momentarily stunned. “What foul sorcery is this? This man is dead!” The shepherd tried to cut him down again but to no avail, GMarshal reanimated him immediately. It was clear that for CubEdln to stop coming back to life the shaman had to be eliminated.

Foolishness looked to the sky. The birds were circling above him, as they often did while he was in the fields. He had spent much time with the birds, fed them and listened to their song. This time however they were not chattering or warbling, they were squawking angrily. The shepherd smiled and raised his blade, then thrust it violently in the direction of the shaman. The birds formed up and dove directly at GMarshal, pecking, scratching. He cried out as his they rent his face with their talons and broke his concentration for one final, fatal moment. The time was now. Gripping the blade with both hands Foolishness thrust with all his might into the torso of his enemy. The piercing scream that burst forth from him shattered windows around the village. It was a terrible sound, one of pure hatred and anger. As the shaman was dying, the spell animating CubEdln’s corpse was broken and it crumbled to the floor. The bloodied head landed, once again fixing the mob with a hideous stare. The lieutenant would not be getting up again this time. The remaining Mafia members looked at each other, wild-eyed in fear and consternation. The wily old man had torn down the best of them. How could they, mere mortals, defeat this unlikely blademaster?

Meanwhile DropBear had been watching wild-eyed and with the fall of the Mafia shaman, he finally knew what he had to do. It was obvious the nice men in suits with the axes belted at their sides were good people. He ran up and stabbed Foolishness in the back, screeching insanely. The shepherd groaned sharply with pain and then disappointment; he had fought off the most dangerous threat the village had ever faced only to be felled by one of those he had risked everything to protect. The Mafia smelled blood and moved in, but they could not break the old shepherd. His blade dancing, they fell in waves before him, their savage war cries punctuated by screams as crimson blood and severed limbs flew in all directions. Seeing him in danger, the villagers finally sprang into action, picking up whatever implements they found close at hand and joined the fray. As more and more of them came to battle they rapidly began to outnumber the invaders. The air was filled with the clash of steel on steel, wood and stone. Finally there came a great cry and the remaining Mafia turned and fled. A great cheer rose up amongst the villagers, only to be abruptly silenced as the old shepherd tottered and fell to the ground. The earth and heavens shuddered with his fall.

The red sun set. The infirmary was bursting with the injured, graves were dug on both sides. Children cried over lost parents, dogs howled, the birds were silent and even the pigs were not their usual happy grunting selves. Foolishness, the town hero, had sustained terrible wounds from the fight and could not hold on. He had taken many enemies with him and saved many lives that day. The sobs echoed through the gathering darkness as he spoke his last words. “Do not give up. Even the smallest villager can make a difference. Stay active and stand together. Fight for what you know is right and you cannot fail.” The old shepherd closed his eyes for the final time. For now, his sheep would have to guide themselves.



At dusk the remaining Mafia gathered to lick their wounds and attempt to restore their damaged pride. The embarrassing capitulation that day had only hardened their resolve. Their shaman must have led them to this place for a reason. Hidden power lay in this village and they would not cease until it was overcome or enslaved. No pathetic town could stand in their way! If brute strength failed, they would use subterfuge. The town would fear them again.

The villagers knew that the Mafia would return in the morning. To spit in the faces of the gangs invited retribution. The tales they had heard of those who had defied the Mafia were chilling, whispered by gossiping housewives to naughty children to get them to sleep at night. Yet here the Mafia were, on the doorstep. The most courageous among them was gone. They were afraid. But they had to stand firm. As rude and simple as it was, they had built their lives in this place, their families, their possessions, their memories. They would give not give them up without a fight.

GMarshal the Mafia Shaman is dead.
CubEdln the Animated Skeleton is dead.
Foolishness the Silent Guardian is dead.
DropBear the Verbose Village Idiot is dead.

Who amongst the village will stand against the tide? Is the chosen one hiding in your midst, unbeknown even to themselves?

Who amongst the Mafia will rain horrors upon these pathetic wretches who dare oppose you? Is the chance at revenge and the promise of glory, riches and women enough to spur you to domination?



It is now day 1! You have 48 hours to vote for who is to be lynched! Thank DropBear for the epic day post
Moderator
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 02:04 GMT
#45
Reporting in.
For he is the Oystermeister, lord of all the oysters.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 02:10 GMT
#46
Role PM received.
Hello, everyone.
literally everything is wifom just shut the fuck up
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
June 04 2011 02:11 GMT
#47
LADIES AND GENTLEMEN LETS GET READY TO RUUUUUUUUUUUUUMMMMMMMMMMMBLLLLLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEE
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
June 04 2011 02:13 GMT
#48
Good evening

Baller daypost. So a lot of fresh faces here today and a couple familiar ones too. I am going to bed right now. Would be nice if everybody could say hi so we don't have to wait until 1 hour before deadline before seeing you guys.

Also this is gonna be a first but ..

Are you going to post a list of different setups like you did for SNMMII or are we left in the dark about that?
http://i.imgur.com/M7t7egx.png
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 04 2011 02:14 GMT
#49
On June 04 2011 11:13 prplhz wrote:

Are you going to post a list of different setups like you did for SNMMII or are we left in the dark about that?


its a secret ^_^
Moderator
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 02:18 GMT
#50
On June 04 2011 11:13 prplhz wrote:
Good evening

Baller daypost. So a lot of fresh faces here today and a couple familiar ones too. I am going to bed right now. Would be nice if everybody could say hi so we don't have to wait until 1 hour before deadline before seeing you guys.

Also this is gonna be a first but ..

Are you going to post a list of different setups like you did for SNMMII or are we left in the dark about that?

More roles on list, many many more variations. I'm going to guess no. This is a more complex setup.

What do you guys think should be a good policy for lurkers? Pressure day 1, or make a note for later while we scumhunt?

I've found that day 1 scumhunting is often very hit and miss, and finding a scummy player day 1 is rare. The earlier we weed out the inactive players, the better off we'll be, I think. I've seen too many games that start off great for town but wimper and die once the active townies are all dead, and all we've got left is lurkers and scum. I'd like to avoid this, If possible.
For he is the Oystermeister, lord of all the oysters.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 02:19 GMT
#51
On June 04 2011 11:18 Varpulis wrote:
Show nested quote +
On June 04 2011 11:13 prplhz wrote:
Good evening

Baller daypost. So a lot of fresh faces here today and a couple familiar ones too. I am going to bed right now. Would be nice if everybody could say hi so we don't have to wait until 1 hour before deadline before seeing you guys.

Also this is gonna be a first but ..

Are you going to post a list of different setups like you did for SNMMII or are we left in the dark about that?

More roles on list, many many more variations. I'm going to guess no. This is a more complex setup.

What do you guys think should be a good policy for lurkers? Pressure day 1, or make a note for later while we scumhunt?

I've found that day 1 scumhunting is often very hit and miss, and finding an actual mafia member day 1 is rare. The earlier we weed out the inactive players, the better off we'll be, I think. I've seen too many games that start off great for town but wimper and die once the active townies are all dead, and all we've got left is lurkers and scum. I'd like to avoid this, If possible.

EBWOP
For he is the Oystermeister, lord of all the oysters.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 02:36 GMT
#52
I will maintain a list of players who have not yet posted.
So far:

2. youngminii
3. Mataza
4. JeeJee
6. unichan
7. Palmar
8. Kavdragon
9. Hesmyrr
12. stefftastiq
literally everything is wifom just shut the fuck up
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 04 2011 02:46 GMT
#53
Let everyone chase their own lurker policies; by focusing on single aspect of players there might be risk of letting another sort of scummy players skirt by unnoticed. Boundary between 'lurking' and 'scummy' are really vague anyway. If a guy only tries to meet the minimal posting standard throughout the game, he'll have really difficult time getting hit off their back.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 02:57 GMT
#54
Yeah but a day one lynch based on slightly scummy posting is too risky. Even though we have a chance to kill Mafia (8.3%), we know at least 95% that inactive players will be detrimental to town.
literally everything is wifom just shut the fuck up
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 04 2011 03:10 GMT
#55
Where did you pull 8.3% from? 3/12=25%, and I hope we aren't fail at scum hunting so much that our lynch is not going to be no more than random lynch. The fallacy of focusing on inactive over suspect d1 is that... well, d2 is the new d1 (besides the death & DT check). At least talking now will give us more material to work with next day.

Also we are talking about lurking, which is in itself scummy behaviour. We'll just treat them as suspects instead of putting them into new prominent sub-category. Truly inactive will take care of themselves via mod-killed & replacement. Lurkers, well, like I said if they make as least post as they can during the period of d1~d2 that is excellent reason for lynch. I mean the scumminess of lurker will increase proportionally over time.

What I want to say is if at the end of day 1 there are one non-mod-kill eligible lurker and one scummy player, we'd get more discussion out of talking about who to lynch rather than gogo irradiate.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 03:20 GMT
#56
Sorry, my bad. I calculated 1/12 instead of 3/12.

I don't understand your last paragraph. Can you rephrase please?
literally everything is wifom just shut the fuck up
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 03:27 GMT
#57
He's saying that we'd be better off lynching a scummy player and then looking at who defended/pushed for his lynch depending on his flip than we'd be if we just offed a lurker.

At this point, I'm tending to agree. I'm currently planning on putting some pressure on the lurkers early on, then focusing on who's actually scummy when there's more to analyze.
For he is the Oystermeister, lord of all the oysters.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 04 2011 03:29 GMT
#58
We'll decide what to do depending on the situation. It's generally accepted that talking about our lynch options is better than automatically resorting to policy lynch. If it's 'gogo irradiate' part you were confused about, IRRADIATE -> dead lurker X.X
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 03:48 GMT
#59
Yes I completely agree, but if we don't have any outstandingly scummy players there is no point in choosing the scummiest player (who might not be very scummy at all) over a player with one post and an unexplained vote.
literally everything is wifom just shut the fuck up
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
June 04 2011 04:24 GMT
#60
On June 04 2011 12:27 Varpulis wrote:
He's saying that we'd be better off lynching a scummy player and then looking at who defended/pushed for his lynch depending on his flip than we'd be if we just offed a lurker.

At this point, I'm tending to agree. I'm currently planning on putting some pressure on the lurkers early on, then focusing on who's actually scummy when there's more to analyze.


At the same time somebody who defends him or pushes said person could be just a bad townie, so once again we come to the conclusion that most D1 lynches are dumb luck.

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