• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:33
CET 11:33
KST 19:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Map pack for 3v3/4v4/FFA games BW General Discussion Ladder Map Matchup Stats SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Dawn of War IV Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1166 users

[M] (4) Arid Mesa - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
July 16 2011 07:36 GMT
#21
I'm sorry I had to circle this and point it out
[image loading]
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 16 2011 16:46 GMT
#22
lol, didnt notice that yet. Only thing i recognized was that this part resembles the volition logo. Maybe some fans of the conflict: freespace series still remember.

[image loading]

[image loading]
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 19 2011 11:51 GMT
#23
Update: Version 1.7

[image loading]


I added a small ledge to each main plateau to allow reapers to get in. Before that, the options for them were to jump up very close to the ramp or use the cliffs behind the natural - a place where they are unlikely to ever get to unharmed/unspotted.
+ Show Spoiler +
[image loading]


I redid the middle. Now both gold expos are closer to each other, but it is still impossible to siege each gold from the other side. This way it is possible in TvT for each terran to take their gold which should create some sort of no man's land on the low ground in between. The "swords" will keep pathable, the high ground in between will be unpathable.
This repositioning was also necessary because of the redesign of the alternative 3rds to get more space over there.
+ Show Spoiler +
[image loading]


Many said i should put this expo on the low ground, and so i did. It took me quite some fiddling to get it in a way i liked (double ramps are just awkward, i just had to make it work in another way). So i put the watchtower on the low ground as well and surrounded it with LOS-Blockers. The manmade-cliff high ground will still be pathable, though. Yet it's not close enough to the blue minerals to allow siege tanks to hit a cc/nexus/hatchery over there, but it's able to hit the gold. Downside of this? Well, the tank will be safe from melee attacks, but everything else will be able to hit it, since the ledge is so slender.
I added the chasm in front of the XNW after i realized that the area was now fairly open, in fact so open, that it would be uncomfortable for Protoss or Terran to take this expo against zerg.
+ Show Spoiler +
[image loading]


Those are the major ones, please let me hear what you think .
formerly spinnaker.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-07-19 12:07:48
July 19 2011 12:03 GMT
#24
widening of middle gives room to allow units to run past guarding players, but take my thoughts with a pinch of salt, i personally like to disallow such an easily taken 3rd, that has limited possabilties to threaten the 3base camp player.

but to be honest, any more fiddling with map will destroy is overall feel and style so, just get some play-testing done if you can. :D
Live Fast Die Young :D
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 02:49:43
July 23 2011 02:36 GMT
#25
Hey

Luckily i got several players from master to play my map a good amount of times and got some additional input. Except for some details they were pretty content with the map, that's why i decided to start the polishing process and spent a good amount of today doodading the map.

This is how it looks right now:
+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


Still quite a lot to do though, also not sure if the idea with the oasis in the middle is a good idea. It doesn't seem to fit in very well, but on the other hand i am clueless what i should do instead.
formerly spinnaker.
RonNation
Profile Blog Joined April 2010
United States385 Posts
July 23 2011 04:24 GMT
#26
maybe a mine shaft
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 25 2011 02:47 GMT
#27
Yay, another update

On July 23 2011 13:24 RonNation wrote:
maybe a mine shaft
i thought about that one, too. But there are only terran-themed mining doodads which don't really fit in the setting. This is why i decided to go back to the first attempt i did and just tried to polish it enough so it would nice. I also added some sinkholes between natural and gold expos, since that area was just way to open. One could easily get an entire screen without any obstacles. It's still pretty wide open though. This is how it looks now:
[image loading]

I really wanted to include those giant archs as a center piece since they look quite awesome. On the other hand, it's quite hard, because they take quite a lot of space on the player's screen and might hinder vision on the action. It works though if you put them in a big area of impassable terrain Where units can't go anyway .
[image loading]

I redid the area between the gold and middle expansions. The issue i had there was that that XNWT was pretty much always in the hand of the player with the outside expo, and the abyss in front of it made it a real tough spot for zerg to fight off units that get a hold on that spot.
Now the XNWT covers more of the middle area and can be taken from that location, too. It can be taken to lock down movement around the gold with siege tanks, but not around the expo towards the ledge of the map. The destructible rocks are an experiment. I re-enabled up/down spawn points, and the rocks give it a rush distance of 125 main to main and 100 natural to natural. That's short (yet not as short as on meta/shattered), i know. But i want to give it a try before i rule it out entirely. It can also force zerg into a less comfortable very fast third if they scout a fast expand in certain positions. Please give me feedback on this since it is a pretty big change.
[image loading]

Another shot of the doodads i used all over the map. Small shrubbery, cactus, bones and some crashed protoss aircraft. Still need to do the top of the cliffs, though (upper right of the picture).
[image loading]

The big picture to sum it all up:
[image loading]


Looking forward to you suggestions and feedback, particularly about the change between gold and 3/9 o'clock bases and close spawn. Gotta get some sleep now though, it's almost frikking 5 am over here and i got to work tomorrow x_X.
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 02:49:14
July 25 2011 02:48 GMT
#28
*** double post, feel free to delete x_X ***
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 05 2011 02:22 GMT
#29
Hi,

I've got another update. I'm pretty happy how the map turned out in its test games, so I polished it some more to enter it in Map of the Month #8. The competition is tough, and im curious how it turns out.
In detail, i've refined my texturing, and did the impassable high grounds at 12, 3, 6 and 9 o'clock. I guess now it's pretty easy to see, that it's impossible to drop stuff over there. Thanks to funcmode i was also able to chance the textures of the Xel'Naga Towers to a black/orange color sheme to fit in.
I hope you like it! I'm also looking for someone to upload the map to the NA-Servers. If you're able to help out, please pm me .

[image loading]

[image loading]

[image loading]
formerly spinnaker.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 05 2011 22:10 GMT
#30
I'd love to see this played.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 84
StarCraft: Brood War
Hyuk 929
Stork 500
PianO 148
Last 135
NotJumperer 26
Terrorterran 7
Dota 2
XcaliburYe494
ODPixel388
canceldota105
League of Legends
JimRising 633
Counter-Strike
PGG 158
Other Games
Hui .149
hungrybox87
Organizations
Counter-Strike
PGL12890
Other Games
gamesdonequick729
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2479
Upcoming Events
Epic.LAN
1h 28m
BSL Team A[vengers]
3h 28m
Dewalt vs ZeLoT
UltrA vs ZeLoT
SC4ALL
3h 28m
SC4ALL
3h 28m
BSL 21
8h 28m
BSL Team A[vengers]
1d 3h
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
1d 4h
SC4ALL
1d 4h
BSL 21
1d 8h
Replay Cast
1d 22h
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
WardiTV Korean Royale
4 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.