• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:21
CEST 06:21
KST 13:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 542 users

[M] (4) Arid Mesa - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
July 16 2011 07:36 GMT
#21
I'm sorry I had to circle this and point it out
[image loading]
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 16 2011 16:46 GMT
#22
lol, didnt notice that yet. Only thing i recognized was that this part resembles the volition logo. Maybe some fans of the conflict: freespace series still remember.

[image loading]

[image loading]
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 19 2011 11:51 GMT
#23
Update: Version 1.7

[image loading]


I added a small ledge to each main plateau to allow reapers to get in. Before that, the options for them were to jump up very close to the ramp or use the cliffs behind the natural - a place where they are unlikely to ever get to unharmed/unspotted.
+ Show Spoiler +
[image loading]


I redid the middle. Now both gold expos are closer to each other, but it is still impossible to siege each gold from the other side. This way it is possible in TvT for each terran to take their gold which should create some sort of no man's land on the low ground in between. The "swords" will keep pathable, the high ground in between will be unpathable.
This repositioning was also necessary because of the redesign of the alternative 3rds to get more space over there.
+ Show Spoiler +
[image loading]


Many said i should put this expo on the low ground, and so i did. It took me quite some fiddling to get it in a way i liked (double ramps are just awkward, i just had to make it work in another way). So i put the watchtower on the low ground as well and surrounded it with LOS-Blockers. The manmade-cliff high ground will still be pathable, though. Yet it's not close enough to the blue minerals to allow siege tanks to hit a cc/nexus/hatchery over there, but it's able to hit the gold. Downside of this? Well, the tank will be safe from melee attacks, but everything else will be able to hit it, since the ledge is so slender.
I added the chasm in front of the XNW after i realized that the area was now fairly open, in fact so open, that it would be uncomfortable for Protoss or Terran to take this expo against zerg.
+ Show Spoiler +
[image loading]


Those are the major ones, please let me hear what you think .
formerly spinnaker.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-07-19 12:07:48
July 19 2011 12:03 GMT
#24
widening of middle gives room to allow units to run past guarding players, but take my thoughts with a pinch of salt, i personally like to disallow such an easily taken 3rd, that has limited possabilties to threaten the 3base camp player.

but to be honest, any more fiddling with map will destroy is overall feel and style so, just get some play-testing done if you can. :D
Live Fast Die Young :D
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 02:49:43
July 23 2011 02:36 GMT
#25
Hey

Luckily i got several players from master to play my map a good amount of times and got some additional input. Except for some details they were pretty content with the map, that's why i decided to start the polishing process and spent a good amount of today doodading the map.

This is how it looks right now:
+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


Still quite a lot to do though, also not sure if the idea with the oasis in the middle is a good idea. It doesn't seem to fit in very well, but on the other hand i am clueless what i should do instead.
formerly spinnaker.
RonNation
Profile Blog Joined April 2010
United States385 Posts
July 23 2011 04:24 GMT
#26
maybe a mine shaft
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 25 2011 02:47 GMT
#27
Yay, another update

On July 23 2011 13:24 RonNation wrote:
maybe a mine shaft
i thought about that one, too. But there are only terran-themed mining doodads which don't really fit in the setting. This is why i decided to go back to the first attempt i did and just tried to polish it enough so it would nice. I also added some sinkholes between natural and gold expos, since that area was just way to open. One could easily get an entire screen without any obstacles. It's still pretty wide open though. This is how it looks now:
[image loading]

I really wanted to include those giant archs as a center piece since they look quite awesome. On the other hand, it's quite hard, because they take quite a lot of space on the player's screen and might hinder vision on the action. It works though if you put them in a big area of impassable terrain Where units can't go anyway .
[image loading]

I redid the area between the gold and middle expansions. The issue i had there was that that XNWT was pretty much always in the hand of the player with the outside expo, and the abyss in front of it made it a real tough spot for zerg to fight off units that get a hold on that spot.
Now the XNWT covers more of the middle area and can be taken from that location, too. It can be taken to lock down movement around the gold with siege tanks, but not around the expo towards the ledge of the map. The destructible rocks are an experiment. I re-enabled up/down spawn points, and the rocks give it a rush distance of 125 main to main and 100 natural to natural. That's short (yet not as short as on meta/shattered), i know. But i want to give it a try before i rule it out entirely. It can also force zerg into a less comfortable very fast third if they scout a fast expand in certain positions. Please give me feedback on this since it is a pretty big change.
[image loading]

Another shot of the doodads i used all over the map. Small shrubbery, cactus, bones and some crashed protoss aircraft. Still need to do the top of the cliffs, though (upper right of the picture).
[image loading]

The big picture to sum it all up:
[image loading]


Looking forward to you suggestions and feedback, particularly about the change between gold and 3/9 o'clock bases and close spawn. Gotta get some sleep now though, it's almost frikking 5 am over here and i got to work tomorrow x_X.
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 02:49:14
July 25 2011 02:48 GMT
#28
*** double post, feel free to delete x_X ***
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 05 2011 02:22 GMT
#29
Hi,

I've got another update. I'm pretty happy how the map turned out in its test games, so I polished it some more to enter it in Map of the Month #8. The competition is tough, and im curious how it turns out.
In detail, i've refined my texturing, and did the impassable high grounds at 12, 3, 6 and 9 o'clock. I guess now it's pretty easy to see, that it's impossible to drop stuff over there. Thanks to funcmode i was also able to chance the textures of the Xel'Naga Towers to a black/orange color sheme to fit in.
I hope you like it! I'm also looking for someone to upload the map to the NA-Servers. If you're able to help out, please pm me .

[image loading]

[image loading]

[image loading]
formerly spinnaker.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 05 2011 22:10 GMT
#30
I'd love to see this played.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 188
RuFF_SC2 137
StarCraft: Brood War
PianO 1277
Leta 353
Noble 32
Zeus 0
Dota 2
NeuroSwarm122
League of Legends
JimRising 1062
Counter-Strike
Stewie2K641
Heroes of the Storm
Khaldor180
Other Games
summit1g11514
WinterStarcraft454
ViBE241
Organizations
Other Games
gamesdonequick45801
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH277
• Adnapsc2 12
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3741
• Jankos1655
• masondota2407
Upcoming Events
Sparkling Tuna Cup
5h 39m
RSL Revival
5h 39m
Classic vs Clem
FEL
10h 39m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
13h 39m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 6h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.