• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: In A Tizzy BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7692 users

funcmode's map thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-09-11 01:25:38
March 16 2011 15:40 GMT
#1
[image loading]

Welcome to my new, revamped map thread!

I didn't take good care of my last map thread, and it ran away and won't let me edit it anymore! But I'll show it who's boss by unveiling my new sleeker and sexier map thread!


[image loading]

05/15/2011 - Hiatus due to moving house, sorry!
03/18/2011 - Project 'Excalibur' updated.
03/17/2011 - Project 'Excalibur' added to works in progress.
03/16/2011 - Project 'Trinity' added to works in progress.
03/16/2011 - New map thread launched!

[image loading]

(4) Sanctuarium
+ Show Spoiler +
[image loading]

Available on: EU / US

Map Details: + Show Spoiler +
Spawns: 2, 5, 7 & 11
Size: 136x136 (playable)
Bases: 16
Watchtowers: 1 (central)
Rocks: None
LOSB's: 4 strips in the grassy areas around the middle
Tileset: Huge mix of Agria, Aiur, Bel'Shir, Korhal and Xil

Sanctuarium Map Thread

(2) Neonights
+ Show Spoiler +
[image loading]

Available on: EU

Map Details: + Show Spoiler +
Spawns: 2 & 8
Size: 128x96 (playable)
Bases: 10 (including 2 gold)
Watchtowers: 1 (central)
Rocks: 2 large diagonals (block defender's entrance to third expo)
LOSB's: 2 concave's (around the watchtower)
Tileset: Shakuras/Ulaan/Ulnar Mix

Neonights Map Thread

(4) Spaced
+ Show Spoiler +
[image loading]

Available on: EU & US

Map Details: + Show Spoiler +
Spawns: 12, 3, 6 & 9
Size: 160x160 (playable) (largely irrelevant due to 45° rotation)
Bases: 14 (including 2 gold)
Watchtowers: 4 (central)
Rocks: 2 6x6 rocks (block gold expo's)
LOSB's: 4 sets of concave's (around the watchtowers)
Tileset: Braxis Alpha/Zhakul'Das Mix

Spaced Map Thread

(2) Osiris
+ Show Spoiler +
[image loading]

Available on: EU

Map Details: + Show Spoiler +
Spawns: 11 & 5
Size: 156x144 (playable)
Bases: 12 (including 2 gold)
Watchtowers: 3
Rocks: None
LOSB's: 2 large strips north and south of middle, 2 more small strips near each of the two outer watchtowers
Tileset: Aiur/Shakuras/Ulaan/Xil Mix

Osiris Map Thread

[image loading]

project / codename_TRINITY (25%~ complete)
+ Show Spoiler +
[image loading]

project / codename_EXCALIBUR (25%~ complete)
+ Show Spoiler +
[image loading]

[image loading]

Thanks for reading!




[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 16 2011 15:51 GMT
#2
What a sexy map thread! On Trinity, is that a cliff behind the gold that I can park my overlord on to watch the entrance to my natural, or my opponent's natural?
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-03-16 17:43:46
March 16 2011 17:43 GMT
#3
On March 17 2011 00:51 dimfish wrote:
What a sexy map thread! On Trinity, is that a cliff behind the gold that I can park my overlord on to watch the entrance to my natural, or my opponent's natural?

Thanks! And yes it is indeed a high ground cliff, I'll most likely make it unpathable by ground, but I see no reason why an overlord couldn't make a cosy home there . I'll double check to make sure you can spot about as much of the natural entrance from each cliff - as looking at it now it seems the right cliff might not reach as far as the others.

Not sure what 'theme' I'm going to go with yet either. Right now I'm thinking lava or desert but I can't decide.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
adso
Profile Joined March 2011
718 Posts
March 16 2011 18:23 GMT
#4
<3 your egyptian map
now on to isis
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 16 2011 19:55 GMT
#5
It is a sexy thread indeed I like the codename stuff Makes it very secret.

THeres only high quality maps in here, and Im jalous at ur mappingskills. Well that only proves I need to up my skill by alot before Im on this level.

Keep it going funcmode, just not too much
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 17 2011 17:46 GMT
#6
Cool thread.

What about Dunes of Despair? I remember that as a solid map that even won a map making contest.
TPW Map Maker - theplanetaryworkshop.com
lovablemikey
Profile Joined October 2010
264 Posts
March 17 2011 18:56 GMT
#7
Big deal! So, his map thread looks better than everyone else's. Maybe some of us are a little more modest and a lot less talented.
funcmode
Profile Joined June 2010
Australia720 Posts
March 17 2011 23:27 GMT
#8
Thanks ihasaKAROT, Johanaz and lovablemikey (I know you mean well! ;D).

Regarding Dunes of Despair, yeah it's an OK map, and I was thinking about including it in this thread, however it has a few key issues that I'm really not happy with. I may go back and make an updated version that fixes these problems, I may not, will have to see (the same thing applies to a few more of my earlier maps).

In the mean time though, I have added a new work in progress (codename_EXCALIBUR) to the OP. I'll quote both current WIP's here to try and garner some more attention and feedback on them both:

project / codename_TRINITY (25%~ complete)
+ Show Spoiler +
[image loading]

project / codename_EXCALIBUR (25%~ complete)
+ Show Spoiler +
[image loading]

If you have any ideas or opinions regarding the maps, please don't hesitate to speak up, I'd really appreciate it .
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 18 2011 12:49 GMT
#9
Excalibur reminds me so much of a idea a had long time ago but i never finished (see here). I never finished this one (and also none of the reworked versions) because i never was satisfied about the gameplay. Your map has even bigger problems - when a opponent starts counter-clockwise you'll have a hard job taking a 3rd. The closest one is blocked, the open one is siegeable from your opponents nat and the HY also also very vulnerable to harass.

Your opponent on the other side can take the 3rd with the blocked entrance allowing him to easily secure it - he only needs to camp at his nats choke (and needs to scout for drops/tanks to the 3rd). He also has an easier job taking and holding the HY. So i don't think that this layout gonna work.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
funcmode
Profile Joined June 2010
Australia720 Posts
March 18 2011 20:07 GMT
#10
On March 18 2011 21:49 dezi wrote:
Excalibur reminds me so much of a idea a had long time ago but i never finished (see here). I never finished this one (and also none of the reworked versions) because i never was satisfied about the gameplay. Your map has even bigger problems - when a opponent starts counter-clockwise you'll have a hard job taking a 3rd. The closest one is blocked, the open one is siegeable from your opponents nat and the HY also also very vulnerable to harass.

Your opponent on the other side can take the 3rd with the blocked entrance allowing him to easily secure it - he only needs to camp at his nats choke (and needs to scout for drops/tanks to the 3rd). He also has an easier job taking and holding the HY. So i don't think that this layout gonna work.

I think you're exaggerating the problems though, does the fact that the closest (and safest) third is blocked by some rocks really make it so difficult to take? (Irrelevant anyway if you continue reading)

In close positions, players should obviously opt to expand away from their opponent (clockwise spawn expands clockwise, counter-clockwise expands counter-clockwise) and in that respect the available thirds are quite balanced in terms of their position, the only difference is obviously the rocks. The rocks themselves were put there initially to stop the counter-clockwise player from having an additional, shorter route into the opponent's natural. However obviously this creates a slight positional imbalance for both expanding and attacking (although both players gain both advantages and disadvantages).

Regardless, both problems can be solved by removing the rocks and rotating the ramp so that it's outside of the natural's choke instead of inside.

As for the high-yield, I wouldn't agree it's 'very' vulnerable to harass. Yeah a couple of tanks could hit a few patches and this would probably benefit the anti-clockwise player a little, but no more than it being easier for the clockwise player to harass the other player's natural - these sorts of imbalances will always exist to some extent in maps using rotational symmetry. It's all about whether the reward outweighs the risk, and if you don't think it does, expand somewhere else, there are plenty of options available. The clockwise player can just take the next nearest gold expo, which while it is a bit further away, would force a terran with siege tanks to cross the entire open middle in order to attack it, which would by no means be easy for them. All in all I'm not massively concerned about the gold expo's, as to actually take out the expo players will need to launch a proper attack and neither positions truly have an advantage in that situation.

Anyway, here's a new version with the changed ramp into the third base, a bit more space between the third and the natural, and a bit more space between the third and the gold - which should help alleviate most of the problems you mentioned:
[image loading]

[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 18 2011 23:09 GMT
#11
And now u ended up with a map that is even more similar to my old idea but as i said: i never was really happy with it (due to positional imbalance and dull gameplay). Don't be afraid to drop ideas - this happens :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
StarCraft: Brood War
Britney 2107
Larva 1827
actioN 654
Zeus 131
ggaemo 70
ToSsGirL 66
Sea.KH 63
910 45
sorry 1
Other Games
gofns7317
WinterStarcraft482
XBOCT134
Organizations
Dota 2
PGL Dota 2 - Main Stream12845
StarCraft: Brood War
Afreeca ASL 348
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH349
• LUISG 30
• mYiSmile15
• Letter141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1638
Upcoming Events
Replay Cast
19m
WardiTV Invitational
2h 19m
CranKy Ducklings
1d 1h
AI Arena Tournament
1d 8h
BSL: Ladder Tournament
1d 10h
GSL
1d 23h
Yamato Cup
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.