• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CET 20:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1475 users

funcmode's map thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-09-11 01:25:38
March 16 2011 15:40 GMT
#1
[image loading]

Welcome to my new, revamped map thread!

I didn't take good care of my last map thread, and it ran away and won't let me edit it anymore! But I'll show it who's boss by unveiling my new sleeker and sexier map thread!


[image loading]

05/15/2011 - Hiatus due to moving house, sorry!
03/18/2011 - Project 'Excalibur' updated.
03/17/2011 - Project 'Excalibur' added to works in progress.
03/16/2011 - Project 'Trinity' added to works in progress.
03/16/2011 - New map thread launched!

[image loading]

(4) Sanctuarium
+ Show Spoiler +
[image loading]

Available on: EU / US

Map Details: + Show Spoiler +
Spawns: 2, 5, 7 & 11
Size: 136x136 (playable)
Bases: 16
Watchtowers: 1 (central)
Rocks: None
LOSB's: 4 strips in the grassy areas around the middle
Tileset: Huge mix of Agria, Aiur, Bel'Shir, Korhal and Xil

Sanctuarium Map Thread

(2) Neonights
+ Show Spoiler +
[image loading]

Available on: EU

Map Details: + Show Spoiler +
Spawns: 2 & 8
Size: 128x96 (playable)
Bases: 10 (including 2 gold)
Watchtowers: 1 (central)
Rocks: 2 large diagonals (block defender's entrance to third expo)
LOSB's: 2 concave's (around the watchtower)
Tileset: Shakuras/Ulaan/Ulnar Mix

Neonights Map Thread

(4) Spaced
+ Show Spoiler +
[image loading]

Available on: EU & US

Map Details: + Show Spoiler +
Spawns: 12, 3, 6 & 9
Size: 160x160 (playable) (largely irrelevant due to 45° rotation)
Bases: 14 (including 2 gold)
Watchtowers: 4 (central)
Rocks: 2 6x6 rocks (block gold expo's)
LOSB's: 4 sets of concave's (around the watchtowers)
Tileset: Braxis Alpha/Zhakul'Das Mix

Spaced Map Thread

(2) Osiris
+ Show Spoiler +
[image loading]

Available on: EU

Map Details: + Show Spoiler +
Spawns: 11 & 5
Size: 156x144 (playable)
Bases: 12 (including 2 gold)
Watchtowers: 3
Rocks: None
LOSB's: 2 large strips north and south of middle, 2 more small strips near each of the two outer watchtowers
Tileset: Aiur/Shakuras/Ulaan/Xil Mix

Osiris Map Thread

[image loading]

project / codename_TRINITY (25%~ complete)
+ Show Spoiler +
[image loading]

project / codename_EXCALIBUR (25%~ complete)
+ Show Spoiler +
[image loading]

[image loading]

Thanks for reading!




[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 16 2011 15:51 GMT
#2
What a sexy map thread! On Trinity, is that a cliff behind the gold that I can park my overlord on to watch the entrance to my natural, or my opponent's natural?
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-03-16 17:43:46
March 16 2011 17:43 GMT
#3
On March 17 2011 00:51 dimfish wrote:
What a sexy map thread! On Trinity, is that a cliff behind the gold that I can park my overlord on to watch the entrance to my natural, or my opponent's natural?

Thanks! And yes it is indeed a high ground cliff, I'll most likely make it unpathable by ground, but I see no reason why an overlord couldn't make a cosy home there . I'll double check to make sure you can spot about as much of the natural entrance from each cliff - as looking at it now it seems the right cliff might not reach as far as the others.

Not sure what 'theme' I'm going to go with yet either. Right now I'm thinking lava or desert but I can't decide.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
adso
Profile Joined March 2011
718 Posts
March 16 2011 18:23 GMT
#4
<3 your egyptian map
now on to isis
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 16 2011 19:55 GMT
#5
It is a sexy thread indeed I like the codename stuff Makes it very secret.

THeres only high quality maps in here, and Im jalous at ur mappingskills. Well that only proves I need to up my skill by alot before Im on this level.

Keep it going funcmode, just not too much
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 17 2011 17:46 GMT
#6
Cool thread.

What about Dunes of Despair? I remember that as a solid map that even won a map making contest.
TPW Map Maker - theplanetaryworkshop.com
lovablemikey
Profile Joined October 2010
264 Posts
March 17 2011 18:56 GMT
#7
Big deal! So, his map thread looks better than everyone else's. Maybe some of us are a little more modest and a lot less talented.
funcmode
Profile Joined June 2010
Australia720 Posts
March 17 2011 23:27 GMT
#8
Thanks ihasaKAROT, Johanaz and lovablemikey (I know you mean well! ;D).

Regarding Dunes of Despair, yeah it's an OK map, and I was thinking about including it in this thread, however it has a few key issues that I'm really not happy with. I may go back and make an updated version that fixes these problems, I may not, will have to see (the same thing applies to a few more of my earlier maps).

In the mean time though, I have added a new work in progress (codename_EXCALIBUR) to the OP. I'll quote both current WIP's here to try and garner some more attention and feedback on them both:

project / codename_TRINITY (25%~ complete)
+ Show Spoiler +
[image loading]

project / codename_EXCALIBUR (25%~ complete)
+ Show Spoiler +
[image loading]

If you have any ideas or opinions regarding the maps, please don't hesitate to speak up, I'd really appreciate it .
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 18 2011 12:49 GMT
#9
Excalibur reminds me so much of a idea a had long time ago but i never finished (see here). I never finished this one (and also none of the reworked versions) because i never was satisfied about the gameplay. Your map has even bigger problems - when a opponent starts counter-clockwise you'll have a hard job taking a 3rd. The closest one is blocked, the open one is siegeable from your opponents nat and the HY also also very vulnerable to harass.

Your opponent on the other side can take the 3rd with the blocked entrance allowing him to easily secure it - he only needs to camp at his nats choke (and needs to scout for drops/tanks to the 3rd). He also has an easier job taking and holding the HY. So i don't think that this layout gonna work.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
funcmode
Profile Joined June 2010
Australia720 Posts
March 18 2011 20:07 GMT
#10
On March 18 2011 21:49 dezi wrote:
Excalibur reminds me so much of a idea a had long time ago but i never finished (see here). I never finished this one (and also none of the reworked versions) because i never was satisfied about the gameplay. Your map has even bigger problems - when a opponent starts counter-clockwise you'll have a hard job taking a 3rd. The closest one is blocked, the open one is siegeable from your opponents nat and the HY also also very vulnerable to harass.

Your opponent on the other side can take the 3rd with the blocked entrance allowing him to easily secure it - he only needs to camp at his nats choke (and needs to scout for drops/tanks to the 3rd). He also has an easier job taking and holding the HY. So i don't think that this layout gonna work.

I think you're exaggerating the problems though, does the fact that the closest (and safest) third is blocked by some rocks really make it so difficult to take? (Irrelevant anyway if you continue reading)

In close positions, players should obviously opt to expand away from their opponent (clockwise spawn expands clockwise, counter-clockwise expands counter-clockwise) and in that respect the available thirds are quite balanced in terms of their position, the only difference is obviously the rocks. The rocks themselves were put there initially to stop the counter-clockwise player from having an additional, shorter route into the opponent's natural. However obviously this creates a slight positional imbalance for both expanding and attacking (although both players gain both advantages and disadvantages).

Regardless, both problems can be solved by removing the rocks and rotating the ramp so that it's outside of the natural's choke instead of inside.

As for the high-yield, I wouldn't agree it's 'very' vulnerable to harass. Yeah a couple of tanks could hit a few patches and this would probably benefit the anti-clockwise player a little, but no more than it being easier for the clockwise player to harass the other player's natural - these sorts of imbalances will always exist to some extent in maps using rotational symmetry. It's all about whether the reward outweighs the risk, and if you don't think it does, expand somewhere else, there are plenty of options available. The clockwise player can just take the next nearest gold expo, which while it is a bit further away, would force a terran with siege tanks to cross the entire open middle in order to attack it, which would by no means be easy for them. All in all I'm not massively concerned about the gold expo's, as to actually take out the expo players will need to launch a proper attack and neither positions truly have an advantage in that situation.

Anyway, here's a new version with the changed ramp into the third base, a bit more space between the third and the natural, and a bit more space between the third and the gold - which should help alleviate most of the problems you mentioned:
[image loading]

[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 18 2011 23:09 GMT
#11
And now u ended up with a map that is even more similar to my old idea but as i said: i never was really happy with it (due to positional imbalance and dull gameplay). Don't be afraid to drop ideas - this happens :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 270
SpeCial 125
UpATreeSC 102
SteadfastSC 96
trigger 80
JuggernautJason52
MindelVK 33
StarCraft: Brood War
Britney 14281
Calm 2849
EffOrt 598
Horang2 450
Shuttle 341
Dewaltoss 175
Soulkey 75
ggaemo 63
Backho 49
HiyA 38
[ Show more ]
soO 20
Bale 20
ivOry 6
Dota 2
Gorgc8120
Counter-Strike
fl0m1544
Other Games
summit1g4444
Grubby2232
tarik_tv1555
B2W.Neo1017
Beastyqt656
ArmadaUGS129
C9.Mang0104
QueenE72
Trikslyr60
Mew2King50
mouzStarbuck49
Organizations
Other Games
gamesdonequick1469
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• 80smullet 5
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1785
• WagamamaTV632
League of Legends
• Nemesis3523
• Jankos1619
• TFBlade792
Other Games
• Scarra1221
• imaqtpie968
• Shiphtur151
Upcoming Events
Replay Cast
4h 42m
WardiTV Team League
16h 42m
Big Brain Bouts
21h 42m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 14h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 16h
Platinum Heroes Events
1d 19h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.