• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)42Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? BW General Discussion ASL22 General Discussion Bot on ladder a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7576 users

''OMG,that is so OP!''.... ''Are you sure?'' - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
April 03 2011 15:38 GMT
#21
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.
DONGJWA!
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-03 15:47:41
April 03 2011 15:46 GMT
#22
On April 04 2011 00:22 Abigail wrote:
You send a bunch of units and press A,and suddenly your opponent goes into a chaotic and uncoordinated mode,which you can take advantage of.Toss can warp in,true.But he cant control simultaneoous attacks so easily,while you,as attacker,assuming that you only press A and attack in 2 different spots,while nuking and controlling only one core army in the middle,have the mind control necessary,which your opponent hasnt.



In other words, play significantly better than your opponent, to win?

Besides which, by the time zerg has enough units to threaten multiple points at once, or the protoss is spread out enough, it's already too late.

iChau
Profile Joined December 2010
United States1210 Posts
April 03 2011 15:46 GMT
#23
On April 04 2011 00:38 GG.NoRe wrote:
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.


Go ask bitter. The tools are basically strategies, and this is a RTS game. It's not like you ALWAYS finish the game in one push. You harass as a zerg, you attack everywhere, and why do you do this? You have superior numbers.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 03 2011 15:48 GMT
#24
On April 04 2011 00:46 iChau wrote:
Show nested quote +
On April 04 2011 00:38 GG.NoRe wrote:
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.


Go ask bitter. The tools are basically strategies, and this is a RTS game. It's not like you ALWAYS finish the game in one push. You harass as a zerg, you attack everywhere, and why do you do this? You have superior numbers.


But Zerg doesn't! It has a smaller army!
Holophonist
Profile Joined December 2010
United States297 Posts
April 03 2011 15:52 GMT
#25
The current discussion about zvp comes back to the "playing significantly better than your opponent in order to win" mindset. Yes, you can harass everywhere while reinforcing your main army just enough to BARELY hold against his resulting all-in (after your harass). But that means you have to send the perfect amount of, say, roaches to his 3rd to do dmg there and the perfect amount of, say lings to his nat to do dmg there while keeping the perfect amount of roach/hydra with your main army so he can't just say "F it, I'll just go kill him."

That is a perfect example of way out playing your opponent just to win a standard game.
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-03 15:58:17
April 03 2011 15:56 GMT
#26
On April 04 2011 00:52 Holophonist wrote:
The current discussion about zvp comes back to the "playing significantly better than your opponent in order to win" mindset. Yes, you can harass everywhere while reinforcing your main army just enough to BARELY hold against his resulting all-in (after your harass). But that means you have to send the perfect amount of, say, roaches to his 3rd to do dmg there and the perfect amount of, say lings to his nat to do dmg there while keeping the perfect amount of roach/hydra with your main army so he can't just say "F it, I'll just go kill him."

That is a perfect example of way out playing your opponent just to win a standard game.


There's no perfect numbers. Honestly, what are you talking about. Okay sure, I'll send exactly 19 lings to attack here because he only has 3 cannons. Oh yes, I'll also drop with exactly 3 overlords 26 roaches here according to my scouts. Oh wait, I'll send 5 mutalisks here because he has exactly 1 cannon.

It's harder to DEFEND multi-pronged attacks than it is to ATTACK with multi-pronged attacks. This is well-known.

Zerg will always win a base-trade if it comes to it. If the protoss is incapable of defending and tries to all-in, the zerg just needs to sneak his army away and there goes the base trade. Zerg wins (more bases, more everything, including current multi-pronged attacks).

It's not like you know exact numbers and that you're able to calculate every single step, you won't be able to defend if the protoss decides to all-in with the deathball. If he doesn't, you starve him to death.

So basically, I wouldn't call it outplaying because defending is harder than attacking.


On April 04 2011 00:48 Dragar wrote:
Show nested quote +
On April 04 2011 00:46 iChau wrote:
On April 04 2011 00:38 GG.NoRe wrote:
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.


Go ask bitter. The tools are basically strategies, and this is a RTS game. It's not like you ALWAYS finish the game in one push. You harass as a zerg, you attack everywhere, and why do you do this? You have superior numbers.


But Zerg doesn't! It has a smaller army!


Lol I can't tell who you're siding with. However, zerg doesn't have a smaller army. You get so many more units compared to the deathball (high supply).
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-04-03 16:01:15
April 03 2011 15:58 GMT
#27
1)100 gas is not cheap.Having 5 sentries is 500gas.So we know that when our opponent has a sentry heavy unit compo,he is a little poor on other gas heavy units.Interesting.


Would be true if protoss wasn't able to expand with 1 zealot and 5 sentry safely.
Sentry is the only thing you will spend your gas before taking an expand in most scenario.
Sentry almost never cut in your high tehc unit produce rate if you don't lose them early.

And forcefields are not small.. each is the size of an Ultralisk, and everyone will tell you Ultra are fucking huge.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 03 2011 16:04 GMT
#28
On April 04 2011 00:56 iChau wrote:
Show nested quote +
On April 04 2011 00:52 Holophonist wrote:
The current discussion about zvp comes back to the "playing significantly better than your opponent in order to win" mindset. Yes, you can harass everywhere while reinforcing your main army just enough to BARELY hold against his resulting all-in (after your harass). But that means you have to send the perfect amount of, say, roaches to his 3rd to do dmg there and the perfect amount of, say lings to his nat to do dmg there while keeping the perfect amount of roach/hydra with your main army so he can't just say "F it, I'll just go kill him."

That is a perfect example of way out playing your opponent just to win a standard game.


There's no perfect numbers. Honestly, what are you talking about. Okay sure, I'll send exactly 19 lings to attack here because he only has 3 cannons. Oh yes, I'll also drop with exactly 3 overlords 26 roaches here according to my scouts. Oh wait, I'll send 5 mutalisks here because he has exactly 1 cannon.

It's harder to DEFEND multi-pronged attacks than it is to ATTACK with multi-pronged attacks. This is well-known.

Zerg will always win a base-trade if it comes to it. If the protoss is incapable of defending and tries to all-in, the zerg just needs to sneak his army away and there goes the base trade. Zerg wins (more bases, more everything, including current multi-pronged attacks).

It's not like you know exact numbers and that you're able to calculate every single step, you won't be able to defend if the protoss decides to all-in with the deathball. If he doesn't, you starve him to death.

So basically, I wouldn't call it outplaying because defending is harder than attacking.


Show nested quote +
On April 04 2011 00:48 Dragar wrote:
On April 04 2011 00:46 iChau wrote:
On April 04 2011 00:38 GG.NoRe wrote:
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.


Go ask bitter. The tools are basically strategies, and this is a RTS game. It's not like you ALWAYS finish the game in one push. You harass as a zerg, you attack everywhere, and why do you do this? You have superior numbers.


But Zerg doesn't! It has a smaller army!


Lol I can't tell who you're siding with. However, zerg doesn't have a smaller army. You get so many more units compared to the deathball (high supply).


No...

Zerg loses supply in queens, usually in drones (not always).

Secondly, due to the need to overproduce corruptors to stand a chance against collosi, there is at least equal (if not more supply) in corruptors compared to collosi. Four collosi need at least 12 corruptors or the ground army melts far too fast.

Finally, stalkers/sentries and roaches/hydras are usually in similar number.

If there are void rays it gets even worse, as the only way to handle that is to produce massive amounts of corruptors and remax on roaches.

Holophonist
Profile Joined December 2010
United States297 Posts
April 03 2011 16:04 GMT
#29
On April 04 2011 00:56 iChau wrote:
Show nested quote +
On April 04 2011 00:52 Holophonist wrote:
The current discussion about zvp comes back to the "playing significantly better than your opponent in order to win" mindset. Yes, you can harass everywhere while reinforcing your main army just enough to BARELY hold against his resulting all-in (after your harass). But that means you have to send the perfect amount of, say, roaches to his 3rd to do dmg there and the perfect amount of, say lings to his nat to do dmg there while keeping the perfect amount of roach/hydra with your main army so he can't just say "F it, I'll just go kill him."

That is a perfect example of way out playing your opponent just to win a standard game.


There's no perfect numbers. Honestly, what are you talking about. Okay sure, I'll send exactly 19 lings to attack here because he only has 3 cannons. Oh yes, I'll also drop with exactly 3 overlords 26 roaches here according to my scouts. Oh wait, I'll send 5 mutalisks here because he has exactly 1 cannon.

It's harder to DEFEND multi-pronged attacks than it is to ATTACK with multi-pronged attacks. This is well-known.

Zerg will always win a base-trade if it comes to it. If the protoss is incapable of defending and tries to all-in, the zerg just needs to sneak his army away and there goes the base trade. Zerg wins (more bases, more everything, including current multi-pronged attacks).

It's not like you know exact numbers and that you're able to calculate every single step, you won't be able to defend if the protoss decides to all-in with the deathball. If he doesn't, you starve him to death.

So basically, I wouldn't call it outplaying because defending is harder than attacking.


Show nested quote +
On April 04 2011 00:48 Dragar wrote:
On April 04 2011 00:46 iChau wrote:
On April 04 2011 00:38 GG.NoRe wrote:
Author is either naive or knows nothing at all.

SC2 is not only about matching and countering your opponent. And the game dynamics flows all the time between opponents as offensive (someone who dictates the game) and defensive (and the player who scouts and reacts). The OP, for the information of the author, arises out of certain irregularities at certain levels as the game progresses. Just one example, QQ in ZvP mostly happen because of the inability of tier 3 zerg to deal with macroed maxed up P. This is not anymore about TOOLS, as you say it. There is really almost nothing efficient in the Z arsenal to counter the P deathball. This is the heart of every OP discussion - when the game reaches at point where chronologically and technologically both players should be equal or more or less so, but in practice are not!

This author should have saved all of us time and effort by posting his opening post in the Force Field analysis thread. Meh.


Go ask bitter. The tools are basically strategies, and this is a RTS game. It's not like you ALWAYS finish the game in one push. You harass as a zerg, you attack everywhere, and why do you do this? You have superior numbers.


But Zerg doesn't! It has a smaller army!


Lol I can't tell who you're siding with. However, zerg doesn't have a smaller army. You get so many more units compared to the deathball (high supply).


Yeah it's easier to do a multi-pronged attack than to defend a multi-pronged attack. I'm not talking about defending it. I'm talking about them just going and killing you. And it's not a straight up base trade because you don't have your whole army in his base. He can warp in some key units at home like sentries just to survive while his main army destroys you. And if you have to.... sneak out(??) and go kill his main while he's killing yours, you're gonna lose the base trade because he's already at your front door and you have to go walk to his... that's assuming you're even able to.... sneak out(??) away from his army.

And the zerg army is smaller because the difference in supply is drones usually. Look at the army tab to look at the min/resource count of the armies.
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-03 16:07:39
April 03 2011 16:07 GMT
#30
Frankly I don't know how anyone can think roach/hydra/corruptor can possibly work, when MMM+viking are far, far better units and trades fairly evenly with the Protoss composition, not to mention being far better at multi harass than zerg armies.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
Last Edited: 2011-04-03 16:18:26
April 03 2011 16:16 GMT
#31
Horrible analysis in my opinion. Correct me if I'm wrong but gas 500 is a small price for 5 units which have the ability to completely destroy 1/3 of your army, and block the other 2/3 because they cant move past the force fields. I've even seen force fields done by very competent protoss where it not only cuts the army in half, but are so well placed that the front attacking half isnt even in range. Hell if this kind of unit existed for zerg I would be getting it every game. There really isn't an equivalent unit for zerg, that if you spend 500 gas on it will demolish an army so utterly like force fields.

The question of whether or not FF are OP is another question however. I dont have so much problems with it because I just get baneling drops and it works every time. Maybe we just have to find solutions for it. But I do feel that zergs are having a much tougher time thinking of counters.

TL;DR

- 500 gas is a small price to pay for 5 units which can utterly destroy your army by mutilating 1/3 and blocking the other 2/3 from even attacking
epoc
Profile Joined December 2010
Finland1190 Posts
April 03 2011 16:26 GMT
#32
Protoss does win in base trades.
xyious
Profile Blog Joined March 2011
Germany38 Posts
April 03 2011 16:28 GMT
#33
in my opinion (that counts for absolutely nothing considering my posting history) if you think protos is so overpowered switch to protoss. i've done it. then i got crushed by terran .... so i switched.... then i got crushed .... you get the point.
i think there are so many protoss because a lot of people think they're overpowered and so they switch to protoss.
also if you think colossi are overpowered just go kill him before he gets em.
as day9 said "what's the best counter against x ?" - "just go kill him".
http://xyious.com
Jeffbelittle
Profile Joined August 2010
United States468 Posts
April 03 2011 16:29 GMT
#34
Balance isn't about difficulty to execute, it's about ability to execute.

If there is a counter to something, regardless of how much harder it is to counter than it is to execute, it's balanced.

But as Artosis and IdrA have explicitly said: The professionals are stumped on how to counter the Protoss Death Ball. But yet they still haven't called it Imbalanced yet, they're still holding out on an explored tactic.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
April 03 2011 16:31 GMT
#35
On April 04 2011 00:17 morimacil wrote:
Aye, its true. For example, if you have a war, and one side has sticks, and the other side has machine guns, then you can make the same claim, they are just tools, so no side has any inherent advantage.
machine guns have ammo, so eventually they run out
machine guns can miss due to human error
machine guns are slightly less effective when used in close range.
and so on. Even when comparing machine guns to sticks, you can make the argument that every tool is unique, and has its weaknesses.
Therefore, a war between a faction with machine guns, and another one armed with just sticks is completely balanced, because even machine guns are not OP when compared to sticks, after all, they will run out of bullets after having killed a couple hundred of people.


Lol, you made me laugh so hard.

On topic: I don't believe in imbalances that much (despite crying and whining in gosugamers in every single possible opportunity), i think that things need to be figured out to have a perfectly balanced game, just like in SC1. But that process works much slower for abilities that constrict opponent's micro.
"windows bash is a steaming heap of shit" tofucake
Holophonist
Profile Joined December 2010
United States297 Posts
April 03 2011 16:40 GMT
#36
On April 04 2011 01:29 Jeffbelittle wrote:
Balance isn't about difficulty to execute, it's about ability to execute.

If there is a counter to something, regardless of how much harder it is to counter than it is to execute, it's balanced.


You're kidding, right? This is so absurd I'm not sure how to disprove it intelligently. If the counter to a bunker rush was just to run a 3 minute mile while doing a complex math problem and also reciting the entire works of Shakespeare? Would it still be balanced? Of course not.
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
Chinesewonder
Profile Joined November 2010
Canada354 Posts
April 03 2011 16:44 GMT
#37
On April 04 2011 00:17 morimacil wrote:
Aye, its true. For example, if you have a war, and one side has sticks, and the other side has machine guns, then you can make the same claim, they are just tools, so no side has any inherent advantage.
machine guns have ammo, so eventually they run out
machine guns can miss due to human error
machine guns are slightly less effective when used in close range.
and so on. Even when comparing machine guns to sticks, you can make the argument that every tool is unique, and has its weaknesses.
Therefore, a war between a faction with machine guns, and another one armed with just sticks is completely balanced, because even machine guns are not OP when compared to sticks, after all, they will run out of bullets after having killed a couple hundred of people.


LOL at people who are taking this literally. OMG are you saying that if 100 people with machine guns went against 100 people with sticks its balanced? OMG noob. This actually brings up a very good point, morimacil compared machine guns to sticks exactly how the OP compared FF to the zerg army. Just because one thing has weakness doesn't mean it balances the game. To take an extreme example, if broodlords did 200 damage, its like if I said well they cant attack air and they are damn expensive, so they arent OP.

Holophonist
Profile Joined December 2010
United States297 Posts
April 03 2011 17:08 GMT
#38
yeah... I thought he was serious. Then somebody PM'd and was like... are you an idiot? He was being sarcastic.
Just like my Grandpa used to say, "Never forget that the... thing.. and there was like.... a guy with this. Hmmm......"
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 03 2011 17:14 GMT
#39
MLG.

+ Show Spoiler +
Sheth did a drop against Huk in one of the games casted at MLG. Huk sends blink stalkers back to deal with drop, and collosi and sentries stop the assault at his third base. Then Huk attacks and wins.
zezamer
Profile Joined March 2011
Finland5701 Posts
April 03 2011 17:15 GMT
#40
I thought that whining about balance/ theorycrafting wasn't allowed anymore....
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 2
Serral vs herO
Solar vs Shino
Maru vs Clem
SHIN vs GgMaChine
TaKeTV 135
IntoTheiNu 112
SteadfastSC74
LamboSC223
Rex12
EnkiAlexander 0
LiquipediaDiscussion
OSC
13:00
King of the Hill #263
EmpressLilyy0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech139
SteadfastSC 74
LamboSC2 23
Rex 12
StarCraft: Brood War
Britney 36539
Shuttle 2893
Horang2 1074
Bisu 934
Jaedong 772
Mini 574
EffOrt 495
Light 423
BeSt 352
firebathero 343
[ Show more ]
Hyuk 317
Soma 300
Stork 256
ggaemo 190
Zeus 182
Snow 162
ZerO 144
Rush 143
Last 142
Pusan 89
Leta 81
hero 73
Killer 65
Sharp 52
sorry 48
Mong 39
Mind 34
Shinee 28
Bale 26
Aegong 25
Shine 25
Sexy 23
ToSsGirL 23
Trap 20
soO 18
Yoon 17
Terrorterran 17
PianO 15
Free 14
NotJumperer 10
HiyA 9
JulyZerg 9
ajuk12(nOOB) 8
Icarus 7
Noble 7
Sacsri 7
zelot 6
Dota 2
Gorgc4347
qojqva1804
Dendi987
420jenkins77
League of Legends
Reynor102
Counter-Strike
x6flipin576
markeloff142
Heroes of the Storm
Khaldor1988
crisheroes982
Other Games
gofns36371
singsing2123
olofmeister1279
B2W.Neo936
XBOCT347
Mlord209
DeMusliM206
Livibee178
XaKoH 140
Mew2King113
Liquid`LucifroN101
ArmadaUGS93
QueenE88
Liquid`VortiX21
Hui .19
Chillindude13
ZerO(Twitch)12
Railgan11
fpsfer 0
Organizations
Dota 2
PGL Dota 2 - Main Stream142
StarCraft: Brood War
lovetv 11
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 61
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1599
League of Legends
• Jankos2230
• TFBlade629
Other Games
• WagamamaTV197
Upcoming Events
OSC
10h 59m
Stellar Fest
23h 59m
CranKy Ducklings
1d 20h
Online Event
1d 21h
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
[ Show More ]
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.