[H] 6 pooled on 4 player map - Page 2
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DevlinDarkforge
United States30 Posts
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Akzever
Canada94 Posts
On March 24 2011 02:33 Chairman Ray wrote: You don't need to react to a 6 pool in order to stop it. Sure a forge and cannon are a surefire way to stop it, but you can just as easily stop it with proper probe micro. Once the lings first hit your base, your zealot should be half done at least, so chrono boost the rest out. If you grab all your probes to attack move, you will always win vs lings. If the zerg just pokes and never fully engages with lings, then you have time to get the zealot out and you win. The way I micro probes is I attack move with all of them, and watch their hp in the bottom panel. The second a probe gets his hp hit, retreat it. I usually win a full on engagement losing 1-2 probes max. This may be true for a basic 6pool, ie, dont build any drones, and only build 6 lings, with few reinforcements, but against a continuous 7 pool, you will die without cannons and a wall off. The continuous 7pool involves building 1 drone, the spawning pool, 2 more drones and an overlord. your first 4 lings pop with the same time as a normal 7pool, and the 5th and 6th lings are just barely late, then you have a continuous large stream of lings, and extra resources for a queen and another overlord at around 14 supply. you WILL die if you try and micro probes and 1 or 2 zealots against this. | ||
Royalal
58 Posts
He was lucky I had scouted him last ![]() | ||
mesohawny
Canada193 Posts
he attacks pylon -> move in with probes -> he attacks probes -> run away rinse/repeat until zealot comes out and gg... its seriously a terrible build, 6 lings are not scary at all when you have 15/16 probes. remember he only has 5 drones at home, so you can afford to lose some probes if you're micro is bad. i dont understand the continous stream of lings bit, you should be able to get a block going before he gets more lings into your base... and how many lings can he really be making off a 6/7 pool? without speed even? | ||
TOMNGAI
United States16 Posts
Consistantly and properly. If they just send 6 lings and thats that, yeah what other people are saying can work. | ||
Ghoststrikes
Canada1356 Posts
On March 24 2011 06:15 PowerDes wrote: 7 pool drone to 8 overlord after pool done, build 4 lings, overlord finishes shortly after, another set close behind. Optimized build. If you are not ready, zerg will be ahead. If zerg does enough damage, they will be ahead. No that's not the optimized build. The best 7 pool build against toss is: 7 pool drone to 9 when pool finishes: double extractor trick 6 lings overlord queen and mass drones===> expand If your 6 lings managed to get inside the base it's basically gg cause you can be really annoying/make him lose mining time/snipe probes or buildings So yeah the protoss answer to that is a quick forge and full wallin | ||
Logyx
United States14 Posts
Edit: If they do 6 pool you, do not get gas. Keep mining minerals and drop down two more gates. Constantly pump zealots out of the 3 gates and keep up on pylons. After a short period of time you build up enough zealots that they get overrun with absolutely no response. If you turtle with cannons they have a chance to simply switch to a more standard style of play. | ||
Skrag
United States643 Posts
On March 24 2011 07:03 Akzever wrote: This may be true for a basic 6pool, ie, dont build any drones, and only build 6 lings, with few reinforcements, but against a continuous 7 pool, you will die without cannons and a wall off. The continuous 7pool involves building 1 drone, the spawning pool, 2 more drones and an overlord. your first 4 lings pop with the same time as a normal 7pool, and the 5th and 6th lings are just barely late, then you have a continuous large stream of lings, and extra resources for a queen and another overlord at around 14 supply. you WILL die if you try and micro probes and 1 or 2 zealots against this. Bullshit. Everybody saying this is unholdable without cannons and a walloff is high, or hasn't actually done any testing on it. Skrag.133. Look me up anytime, and we'll prove it. | ||
Carbonthief
United States289 Posts
Make scouting for the scouting overlord part of your scout pattern. You should ALWAYS check for this at the right time. This greatly increases your odds of scouting his base in time to see the 6 pool. | ||
wingweaver415
United States66 Posts
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askTeivospy
1525 Posts
On April 04 2011 12:14 wingweaver415 wrote: I play Protoss and have been 6 pooled 4 times today alone. I was able to hold off two of those attempts with Cannons, The first time it happened caught me unprepared, however the last time raises a question on how to handle a Zerg who transitions into a Nydus network with roaches. It happened around the 9 minute mark, and with my units walled off on the other side and most of my resources dedicated to a counter push with phoenixs, what could i have done? Try to go Blink Stalkers? 4 gate him User was warned for this post | ||
Yoshi Kirishima
United States10327 Posts
but know that to stop 6 pool u don't need to wall off -- you can always just get a 2nd pylon and, with equal or better micro, fight off his 6 pool | ||
Zerg-Master
United States38 Posts
Pretending like you can just do a standard 12-14 gate and NOT wall off is just ignorant. If the lings get into your base, you are rather doomed. | ||
Saracen
United States5139 Posts
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