• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:34
CEST 14:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview7TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread How cold is too cold to be outdoors? Dating: How's your luck? Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5044 users

Tumor's creep spread rate - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-01 06:46:31
July 01 2010 04:04 GMT
#21
Creep generators (hatcheries, tumors, overlords, nydus worms) have some randomized algorithm of spreading the creep, and if there are 2 creep generators whose cover areas overlap, then the chances of a tile to get picked are doubled. But the major advantage is that a creep generator works on all the edge tiles of its currently covered front. This includes any preexisting creep in its AOE, so a second creep generator allows the first one to have some chance to cause covering of a distanced tile. (i have to test some of this some more, so it's a bit rough)

Basically, if you have 1, then:
1
11
...
111111 - (suppose it has 6 range)

If you have 1 and 2, and 2 is within range of 1, then:
1----2
1----21
this type of generating becomes instantly available, even before the gap is covered, so with the both forces combined, it spreads around and covers the gaps visibly faster than usual.

2 creep tumors next to each other spread 2 times faster (on average), and 4 tumors spread 4 times faster than 1 tumor - try it out! - you'll see. Getting a fully charged queen to spew 4-8 tumors next to each other, and then spread them in groups as they branch out - totally increases your creep spreading speed. (in addition: takes more time to kill later, by dedicated enemy creep destroying squad; as it makes the same territory 8x times slower to uncreep, if you choose to keep the 8 tumors together as they hop around) I think this property is a main reason to have these long cool downs for creep tumors; otherwise creep spreading with initial massive tumor group was going to cover the whole maps in under a minute.

Happy creepin' (:

P.S.
One more clarification is in order. Suppose in this textual rough example of ours that the range of tumors is 6 symbols, as above, then if they are not within range of each other the overlapping AOE won't get covered with double speed, UNTIL one of the creep fronts reaches it:

1----**----2

the ** won't get additional speed of covering immediately, because only the tiles on the edge of the existing creep front within the AOE are counted. Blah, hope you get what i mean.. so it will go:

11---**---22

with the usual speed / probability, until the creep reaches the overlap area - then suddenly the creep there will be spread 2 times faster. (i will try to test that now with modified larger AOE, for clearer results) EDIT: yep, confirmed. Here's a custom map to play around with (overlords have 30x30 creep footprint which spreads 10 times faster, for more efficient testing): http://www.multiupload.com/ZVYPBX7R2U
If you stand next to my head, you can hear the ocean. - Day[9]
BigDatez
Profile Joined April 2010
Canada434 Posts
July 01 2010 04:33 GMT
#22
if you have 10 creep tumors side by side, the area within all 10 of them will generate 10X faster, and all the surrounding areas will go by the speed as to how many tumors cover those areas as well.
Video games > sex (Proven fact)
P00RKID
Profile Joined December 2009
United States424 Posts
July 01 2010 05:15 GMT
#23
Creep tumors won't try to generate creep on the same sector, they each split the job up between them on the areas that overlap their area. So they get the area covered in creep faster, so yes more creep tumors next to each other will spread creep faster.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Sylvr
Profile Joined May 2010
United States524 Posts
July 01 2010 05:17 GMT
#24
There are diminishing returns though. If the tumors reach their max range before the timer to build the next tumor is up, then you have more than you need (unless you plan on branching off further down the road).
Fizbin
Profile Joined May 2010
Canada202 Posts
July 01 2010 05:17 GMT
#25
i find if u drop more then 3 for one direction it spreads to fast for the cooldown to be ready by the time its max area. optimal i think is 2 per direction, any more and its a waist.
just the tip
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 01 2010 06:14 GMT
#26
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 01 2010 06:31 GMT
#27
Think of it like this....

if one creep tumor takes (kinda using example above) 1:30 to fully creepify all 20 (random number) squares around it... where the rate is 2 squares per second (again, random number)

if TWO creep tumors are placed almost on top of each other, that's 4 squares per second

if THREE, 6 squares per second... ie; more guns = more RPM
I'm like badass squared | KeitZer.489
Looky
Profile Joined April 2010
United States1608 Posts
July 01 2010 06:42 GMT
#28
On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.


are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.
Noak3
Profile Blog Joined May 2010
United States236 Posts
July 01 2010 06:49 GMT
#29
Just tested it, creep does spread at a linear rate depending on how many tumors you have.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 01 2010 06:50 GMT
#30
On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.


Everyone, even good players, get behind on queen energy. And many players get extra queens.
#1 Kwanro Fan
SiNiquity
Profile Joined April 2010
United States734 Posts
July 01 2010 08:22 GMT
#31
On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.

Feel free to languish in your knowledge then.
'i' before 'e' except after 'c' ~ it's scientifically proven.
P00RKID
Profile Joined December 2009
United States424 Posts
July 01 2010 20:12 GMT
#32
On July 01 2010 15:42 Looky wrote:
Show nested quote +
On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.


are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.


Plus the more tumors there are, the (slightly) more time it takes for them to all be killed off, giving your creep highway more durability.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
July 01 2010 20:18 GMT
#33
Perfect example of a waste of a thread. If you have a simple question you need answered, try searching, using IRC, PMing, posting in an existing thread, testing it yourself.
Moderator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#90
IntoTheiNu 1214
WardiTV709
Rex146
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 146
Codebar 25
StarCraft: Brood War
Shuttle 1613
Hyuk 1326
Killer 1038
Jaedong 758
EffOrt 725
Horang2 576
actioN 410
Light 289
ggaemo 283
Snow 249
[ Show more ]
Rush 165
Soulkey 117
Pusan 99
Leta 96
Free 68
Liquid`Ret 61
Backho 55
Sharp 46
Hm[arnc] 43
JYJ 41
scan(afreeca) 37
JulyZerg 33
Shine 31
NotJumperer 27
910 25
sorry 23
zelot 22
HiyA 22
Barracks 21
GoRush 20
Noble 19
Icarus 18
SilentControl 13
Movie 10
Terrorterran 3
Dota 2
XcaliburYe107
Counter-Strike
fl0m3546
olofmeister1878
Dendi420
zeus281
markeloff85
Other Games
B2W.Neo947
Lowko614
hiko357
crisheroes299
Pyrionflax243
Mew2King57
SHIN 19
Organizations
Other Games
gamesdonequick619
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2896
• TFBlade357
Upcoming Events
Monday Night Weeklies
3h 26m
Replay Cast
11h 26m
Sparkling Tuna Cup
21h 26m
Replay Cast
1d 20h
Kung Fu Cup
1d 22h
Maestros of the Game
2 days
Classic vs Lambo
Clem vs Maru
Replay Cast
2 days
The PondCast
2 days
Maestros of the Game
3 days
Serral vs Rogue
herO vs SHIN
Replay Cast
3 days
[ Show More ]
Maestros of the Game
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.