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Creep generators (hatcheries, tumors, overlords, nydus worms) have some randomized algorithm of spreading the creep, and if there are 2 creep generators whose cover areas overlap, then the chances of a tile to get picked are doubled. But the major advantage is that a creep generator works on all the edge tiles of its currently covered front. This includes any preexisting creep in its AOE, so a second creep generator allows the first one to have some chance to cause covering of a distanced tile. (i have to test some of this some more, so it's a bit rough)
Basically, if you have 1, then: 1 11 ... 111111 - (suppose it has 6 range)
If you have 1 and 2, and 2 is within range of 1, then: 1----2 1----21 this type of generating becomes instantly available, even before the gap is covered, so with the both forces combined, it spreads around and covers the gaps visibly faster than usual.
2 creep tumors next to each other spread 2 times faster (on average), and 4 tumors spread 4 times faster than 1 tumor - try it out! - you'll see. Getting a fully charged queen to spew 4-8 tumors next to each other, and then spread them in groups as they branch out - totally increases your creep spreading speed. (in addition: takes more time to kill later, by dedicated enemy creep destroying squad; as it makes the same territory 8x times slower to uncreep, if you choose to keep the 8 tumors together as they hop around) I think this property is a main reason to have these long cool downs for creep tumors; otherwise creep spreading with initial massive tumor group was going to cover the whole maps in under a minute.
Happy creepin' (:
P.S. One more clarification is in order. Suppose in this textual rough example of ours that the range of tumors is 6 symbols, as above, then if they are not within range of each other the overlapping AOE won't get covered with double speed, UNTIL one of the creep fronts reaches it:
1----**----2
the ** won't get additional speed of covering immediately, because only the tiles on the edge of the existing creep front within the AOE are counted. Blah, hope you get what i mean.. so it will go:
11---**---22
with the usual speed / probability, until the creep reaches the overlap area - then suddenly the creep there will be spread 2 times faster. (i will try to test that now with modified larger AOE, for clearer results) EDIT: yep, confirmed. Here's a custom map to play around with (overlords have 30x30 creep footprint which spreads 10 times faster, for more efficient testing): http://www.multiupload.com/ZVYPBX7R2U
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if you have 10 creep tumors side by side, the area within all 10 of them will generate 10X faster, and all the surrounding areas will go by the speed as to how many tumors cover those areas as well.
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Creep tumors won't try to generate creep on the same sector, they each split the job up between them on the areas that overlap their area. So they get the area covered in creep faster, so yes more creep tumors next to each other will spread creep faster.
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There are diminishing returns though. If the tumors reach their max range before the timer to build the next tumor is up, then you have more than you need (unless you plan on branching off further down the road).
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i find if u drop more then 3 for one direction it spreads to fast for the cooldown to be ready by the time its max area. optimal i think is 2 per direction, any more and its a waist.
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If you drop more than 2 in one area, you aren't macro'ing your queens correctly.
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Think of it like this....
if one creep tumor takes (kinda using example above) 1:30 to fully creepify all 20 (random number) squares around it... where the rate is 2 squares per second (again, random number)
if TWO creep tumors are placed almost on top of each other, that's 4 squares per second
if THREE, 6 squares per second... ie; more guns = more RPM
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On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly.
are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.
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Just tested it, creep does spread at a linear rate depending on how many tumors you have.
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On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly.
Everyone, even good players, get behind on queen energy. And many players get extra queens.
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On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. Feel free to languish in your knowledge then.
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On July 01 2010 15:42 Looky wrote:Show nested quote +On July 01 2010 15:14 EliteAzn wrote: If you drop more than 2 in one area, you aren't macro'ing your queens correctly. are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.
Plus the more tumors there are, the (slightly) more time it takes for them to all be killed off, giving your creep highway more durability.
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Calgary25974 Posts
Perfect example of a waste of a thread. If you have a simple question you need answered, try searching, using IRC, PMing, posting in an existing thread, testing it yourself.
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