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[Code A] Group F Season 1 2014 - Page 19

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 17 18 19 20 21 22 Next All
Mevious
Profile Joined February 2012
Canada150 Posts
January 17 2014 07:19 GMT
#361
lol@ that scan
#1 Jin Air Green Wings Terminator Fan
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 17 2014 07:19 GMT
#362
haha that was cute :3
@QxGDarkCell ._.
dainbramage
Profile Joined August 2011
Australia1442 Posts
Last Edited: 2014-01-17 07:20:02
January 17 2014 07:19 GMT
#363
How did that second observer live?

EDIT: Scan ended so it only took splash or something?
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2014-01-17 07:20:15
January 17 2014 07:19 GMT
#364
uhh wtf didn't that observer die?

Because the scan wore off as the missile hit so it didn't deal full damage... hence why it only lost it's shield? That's what I'm assuming.
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2014-01-17 07:22:29
January 17 2014 07:20 GMT
#365
I believe both of you are correct, only the mine's splash damage was done.

+ Show Spoiler +
www.youtube.com/watch?v=d3QfPywIE9o
jjakji fan
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2014-01-17 07:22:28
January 17 2014 07:22 GMT
#366
WM vs delayed robo... might have to try it (not a bad away to use a little of that extra gas)
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:22 GMT
#367
On January 17 2014 16:19 Shellshock wrote:
Show nested quote +
On January 17 2014 16:16 Shellshock wrote:
On January 17 2014 16:12 Shellshock wrote:
On January 17 2014 16:08 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Panic
gas for Cure

2:00
gas for Panic
cybernetics core for Panic
reaper for Cure
zealot for Panic

3:00
2nd gas for Panic
CC on the low ground for Cure
reactor for Cure
MSC for Panic
stalker for Panic

4:00
bunker in the natural for Cure
2nd rax for Cure
2nd stalker for Panic being chronoboosted out
zealot and stalker of Panic moving across the map
Stargate for Panic

5:00
reaper scouts the stargate of Panic
Nexus for Panic
tech lab for Cure
2nd gas for Cure

6:00
stim research for Panic
forge for Panic
oracle for Panic
missile turret for Cure

7:00 44 vs 42
2nd oracle for Panic
first oracle kills 4 marines before being pushed away
+1 armor for Panic
+1 attack for Cure
factory finishing up for Cure
twilight council for panic
2 oracles together fly into the main of Cure
marines chase the oracles away

8:00 52 vs 52
Oracles pick off 1 scv
Starport for cure
Charge research for Panic
Oracles get 2 more kills but are both in the red health now
2 more rax for Cure
marines cut off the oracles on the map and kill both of them

9:00 54 vs 59
Templar archives for Panic
Marauder production started for Cure
combat shields for Cure
2 more gates for Panic
medivacs started for Cure
another rax for Cure
+2 armor for Panic
2 more gates for Panic
+1 armor for Cure
storm research for Panic
another gate for Panic

10:00 60 vs 77
Panic going up to 7 gates
double drop loaded up for Cure
double drop in the main of Panic
feedback on the medivcas
Panic is able to push the drop away
photon overcharge denies a bio force in the natural

11:00 80 vs 105
armory for Cure
widow miens for Cure
Panic sending more units across the map
fake double drop to the main to try and bait units

12:00 92 vs 115
photon overcharge on the natural nexus
1 HT is killed by a small group of marauders
storm forces Cure's army back
concussive shells for Cure
+1 attack for Panic

13:00 99 vs 129
photon overcharge on the natural nexus
widow mines kill another zealot and splash the toss army
3rd base for Cure
HTs on the high ground storm the army of Cure
feedbacks on some medivacs
+2 attack for cure
robo for Panic

14:00 116 vs 125
large zealot runby to the natural of Cure
main army of Panic comes out of the natural but can't comeplete push Cure back
zealots fighting reinforcements in the natural
widow mines kill a bunch of zealots
Cure retreats with his main army
Panic moves out on the map

15:00 85 vs 126
Cure picks off 2 of the 3 archons right away
mostly zealot force pushing towards the natural of Cure
widow mines chip away at the army more
stalkers finally start cleaning up mines outside teh natural
Cure scans and kills the observer with the mines

16:00 113 vs 144
the mines are finally cleaned up with the second observer
3rd base of Cure was canceled earlier and he is rebuilding it now
3rd base started for Panic
Cure moving out on the map with his main army
warp prism for Panic

17:00 133 vs 164
triple drop in the main of Panic is chased away by HT and cannons
main army attacking at the 3rd of Panic
widow miens splashing zealots
storm misses the terran army
drops reinforce the main army
storm drop in the main of Cure
zealots in the main of Cure
3rd of Panic is canceled
20 scvs died to storm
Warp prism is killed off by a turret

18:00 118 vs 155
3rd CC is finished for Cure
+3 armor finishes for Panic
1st colossus is out for Panic
+2 attack for Cure
ghost production started for Cure
+3 attack on the way for Cure
2 more gates for Panic

19:00 138 vs 167
Cure landing his 3rd base
3rd base restarted for Panic
2nd starport for Cure
vikings for Cure
Extended thermal lance research finishing up for Panic

20:00 147 vs 165
Panic moving out on the map
double starport viking production for Cure
storm all over the army of Cure
HTs turned into archons
Panic attacking at the 3rd of Cure with his main army
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:23 GMT
#368
On January 17 2014 16:22 Shellshock wrote:
Show nested quote +
On January 17 2014 16:19 Shellshock wrote:
On January 17 2014 16:16 Shellshock wrote:
On January 17 2014 16:12 Shellshock wrote:
On January 17 2014 16:08 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Panic
gas for Cure

2:00
gas for Panic
cybernetics core for Panic
reaper for Cure
zealot for Panic

3:00
2nd gas for Panic
CC on the low ground for Cure
reactor for Cure
MSC for Panic
stalker for Panic

4:00
bunker in the natural for Cure
2nd rax for Cure
2nd stalker for Panic being chronoboosted out
zealot and stalker of Panic moving across the map
Stargate for Panic

5:00
reaper scouts the stargate of Panic
Nexus for Panic
tech lab for Cure
2nd gas for Cure

6:00
stim research for Panic
forge for Panic
oracle for Panic
missile turret for Cure

7:00 44 vs 42
2nd oracle for Panic
first oracle kills 4 marines before being pushed away
+1 armor for Panic
+1 attack for Cure
factory finishing up for Cure
twilight council for panic
2 oracles together fly into the main of Cure
marines chase the oracles away

8:00 52 vs 52
Oracles pick off 1 scv
Starport for cure
Charge research for Panic
Oracles get 2 more kills but are both in the red health now
2 more rax for Cure
marines cut off the oracles on the map and kill both of them

9:00 54 vs 59
Templar archives for Panic
Marauder production started for Cure
combat shields for Cure
2 more gates for Panic
medivacs started for Cure
another rax for Cure
+2 armor for Panic
2 more gates for Panic
+1 armor for Cure
storm research for Panic
another gate for Panic

10:00 60 vs 77
Panic going up to 7 gates
double drop loaded up for Cure
double drop in the main of Panic
feedback on the medivcas
Panic is able to push the drop away
photon overcharge denies a bio force in the natural

11:00 80 vs 105
armory for Cure
widow miens for Cure
Panic sending more units across the map
fake double drop to the main to try and bait units

12:00 92 vs 115
photon overcharge on the natural nexus
1 HT is killed by a small group of marauders
storm forces Cure's army back
concussive shells for Cure
+1 attack for Panic

13:00 99 vs 129
photon overcharge on the natural nexus
widow mines kill another zealot and splash the toss army
3rd base for Cure
HTs on the high ground storm the army of Cure
feedbacks on some medivacs
+2 attack for cure
robo for Panic

14:00 116 vs 125
large zealot runby to the natural of Cure
main army of Panic comes out of the natural but can't comeplete push Cure back
zealots fighting reinforcements in the natural
widow mines kill a bunch of zealots
Cure retreats with his main army
Panic moves out on the map

15:00 85 vs 126
Cure picks off 2 of the 3 archons right away
mostly zealot force pushing towards the natural of Cure
widow mines chip away at the army more
stalkers finally start cleaning up mines outside teh natural
Cure scans and kills the observer with the mines

16:00 113 vs 144
the mines are finally cleaned up with the second observer
3rd base of Cure was canceled earlier and he is rebuilding it now
3rd base started for Panic
Cure moving out on the map with his main army
warp prism for Panic

17:00 133 vs 164
triple drop in the main of Panic is chased away by HT and cannons
main army attacking at the 3rd of Panic
widow miens splashing zealots
storm misses the terran army
drops reinforce the main army
storm drop in the main of Cure
zealots in the main of Cure
3rd of Panic is canceled
20 scvs died to storm
Warp prism is killed off by a turret

18:00 118 vs 155
3rd CC is finished for Cure
+3 armor finishes for Panic
1st colossus is out for Panic
+2 attack for Cure
ghost production started for Cure
+3 attack on the way for Cure
2 more gates for Panic

19:00 138 vs 167
Cure landing his 3rd base
3rd base restarted for Panic
2nd starport for Cure
vikings for Cure
Extended thermal lance research finishing up for Panic

20:00 147 vs 165
Panic moving out on the map
double starport viking production for Cure
storm all over the army of Cure
HTs turned into archons
Panic attacking at the 3rd of Cure with his main army

21:00 167 vs 146
3rd of Cure is forced to lift
Panic moving to the natural
feedback on the ghost
timewarp on the main ramp
not many vikings left
2 colossi still alive
zealots and archons breaking through the ground army

22:00 140 vs 52
Cure ggs!
Panic wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:23 GMT
#369
Poll: Recommend Final Match game 1?

4/5 (6)
 
43%

1/5 (4)
 
29%

2/5 (2)
 
14%

5/5 (1)
 
7%

3/5 (1)
 
7%

14 total votes

Your vote: Recommend Final Match game 1?

(Vote): 5/5
(Vote): 4/5
(Vote): 3/5
(Vote): 2/5
(Vote): 1/5

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
m0ck
Profile Blog Joined November 2010
4194 Posts
January 17 2014 07:24 GMT
#370
Cure being too scared with massive midgame advantage. That was a gift.
droppanda
Profile Joined December 2011
Australia176 Posts
Last Edited: 2014-01-17 07:25:06
January 17 2014 07:24 GMT
#371
I really hope cure can pull through in next 2 games... PLEASE! His play so promising. But a bit too cautious at times.
Excellent zoning with mines and multitasking.
vult
Profile Blog Joined February 2012
United States9400 Posts
January 17 2014 07:24 GMT
#372
Freaking terrible ending to that game. So silly.
I used to play random, but for you I play very specifically.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
January 17 2014 07:24 GMT
#373
Those storms
¯\_(シ)_/¯
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 17 2014 07:24 GMT
#374
kinda want Cure to win, he's fun to watch TvP
@QxGDarkCell ._.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 17 2014 07:24 GMT
#375
"Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:25 GMT
#376
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 2 (1-0)
Map: Frost

0:00
Panic spawns in the top left
Cure spawns in the bottom right
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 17 2014 07:26 GMT
#377
On January 17 2014 16:24 Bagi wrote:
"Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.

yeah but did you see how he target fired those depots? amazing!
@QxGDarkCell ._.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:26 GMT
#378
On January 17 2014 16:26 Dark.Carnival wrote:
Show nested quote +
On January 17 2014 16:24 Bagi wrote:
"Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.

yeah but did you see how he target fired those depots? amazing!

critical supply blocks, you have to be KR GM like me to understand
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Doublemint
Profile Joined July 2011
Austria8555 Posts
January 17 2014 07:26 GMT
#379
On January 17 2014 16:24 Bagi wrote:
"Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.


Depots part of the terran meatshield yo.
shockaslim
Profile Joined December 2010
United States1104 Posts
January 17 2014 07:26 GMT
#380
On January 17 2014 16:24 m0ck wrote:
Cure being too scared with massive midgame advantage. That was a gift.


His army was massive but I really don't think there was much he could do. Also that storm drop killed a shit ton of SCVs while his 3rd base wasn't finished yet.
Dirty Deeds...DONE DIRT CHEAP!!!
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