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Pick Their Power Mafia 2 - Page 145

Forum Index > TL Mafia
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DropBear
Profile Blog Joined January 2011
Australia4374 Posts
August 07 2011 17:32 GMT
#2881
OH wait.... derp
I misunderstood lol. I thought he could get either vig hit or frame on night 2

fuck lol
Sucker for nostalgia
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:32 GMT
#2882
That's not by night. You misunderstood how his ability works. deconduo rolls a dice, based on what number lands he gets that ability.

For example he landed a 5 on Night 1, which let him Day Vig syllogism Day 2.
wat
DropBear
Profile Blog Joined January 2011
Australia4374 Posts
August 07 2011 17:34 GMT
#2883
Ok I'll be quiet again now.

You are correct, I can't use my roleblock tonight because I used it on kita.
Sucker for nostalgia
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:36 GMT
#2884
If Drazerk's ability somehow lets him survive tonight please promise me you'll lynch him :3. If he is unactionable by everyone that explains the heist kill and either me or Varp will be probably be dying tonight.
wat
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:36 GMT
#2885
On August 08 2011 02:34 DropBear wrote:
Ok I'll be quiet again now.

You are correct, I can't use my roleblock tonight because I used it on kita.


Balls - Lynch Curu tomorrow guys and if it isn't curu you have varp / lanania

Kurumi / drop are pretty much confirmed townies in my eyes.
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:37 GMT
#2886
lol oh look, another situation where Drazerk doesn't die.

No my dear boy, you are the first on the list of deaths.
wat
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:38 GMT
#2887
On August 08 2011 02:37 Curu wrote:
lol oh look, another situation where Drazerk doesn't die.

No my dear boy, you are the first on the list of deaths.


Well no because I am now going to die since you won't be role blocked.

I am just telling town what to do after my flip now
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:39 GMT
#2888
Oh okay, I can live with that.
wat
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:41 GMT
#2889
GG curu

You played well but after my flip you will go down.

Smarter thing to do would of been to let me live wasting another lynch but what ever rocks your boat.
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:48 GMT
#2890
Well you can use your Mafia KP on me since you won't be blocked anymore. Make sure we both go down in flames. I'm not going to be protected tonight.
wat
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
August 07 2011 17:51 GMT
#2891
Day 6

[image loading]

Curu was out of his house for the first time, anger in his heart as he hunted down the remaining mafia. He was no longer going to sit at home in safety, ignoring the plight of the townspeople. Unfortunately for him, the anger clouded his senses making him unaware of the shadowed figure behind him. A swift dropkick to the back and his neck was snapped.

You are Rand al’Thor from the Wheel of Time!

Through your link to the One Power you are able to manipulate weaves to produce extraordinary effects. The more you use saidin, the more you learn of it and the more powerful the weaves at your disposal. Beware however, using saidin too often will make you insane! Being insane will have debilitating effects on your abilities; the stronger the ability, the worse the effects. You will not know what effect being insane has. Different abilities add a different amount of insanity. You will not be aware if you go insane cause hey, it’s everyone else that’s crazy!

Wild Channeling (Day)
Things always seem to go your way, the result of your subconscious channeling. During the day, you may place an extra invisible vote on another player. This vote will not be revealed in the vote lists.

Air (Night)
You are able to master channeling the flow of air, as such you can freeze your would-be attackers in place. Using this weave grants you an extra life during the night cycle you use it on (temporary life, goes away after the night).

(1) Warding (Night)
You are able to create wards to monitor and guard you during your sleep. Using this weave will alert you to anyone that targets you during that night (their names are given, abilities are not, does not roleblock).

(2) Compulsion (Night)
You are able to bend others to your will, surrendering their secrets. You will get the role description of one player of your choosing at night (not alignment).

(2) Healing (Night)
You have mastered the Healing flows, able to save someone from the brink of death. However, they will be exhausted upon receiving treatment, for the strength of Healing comes as much from the receiver as the giver. Target receives Medic protection and is saved from all KP if hit, but is also roleblocked if hit (not roleblocked if not hit).

(3) Fire (Night)
You are able to control the threads of Fire, incinerating a target of your choice (1 KP).


However before he dropped, he released a final blast of blazing fire against his hidden opponent. The flames burnt the hidden attacker to a crisp. Drazerk hung his head as death closed in. 'I was so... close....'

You are Steven Seagal. You are the fucking boss of crappy martial arts. Despite what they say, your shit is not lethal, so you role block the first person who visits you every night by front kicking them in the face! Every odd night you may choose a student and that person will get the same ability for the following night.



The remaining players gathered around in celebration, the last mafia was dead!

Town Wins! Congratulations to the remaining players:

DropBear the Banshee

You are the Banshee. You are able to wail people. Wailing someone is a block plus it takes half the person's life, so if you target someone twice, you kill them.


Lanaia the Crackpot Fortune Teller

You are the Crackpot Fortune Teller. Once a day you may visit somebody, and tell them their fortune. Unfortunately, you're full of shit, and the opposite of what you predict always occurs. The ""victim"" will be told that the fortune teller has told their fortune, but not who the fortune teller is. You may predict:

1. Their Imminent Doom. The victim is told that they will die the night after next. they will instead get an extra life for that night and that night only

2. That they have the protection of the angels, and they have an extra life that night. They will instead take a shot (1 kp)

3. That the gods watch their actions, and their movements that night will be unstoppable. they will instead be roleblocked.

you cannot use a power twice in a row, and each fortune has a maximum of two uses."


Varpulis the Ghost Whisperer

You are the Ghost Whisperer. At the end of each night cycle you will receive information from the newly departed. This may point to who killed them or not. It is up to you to decide. You will receive information for each person to die that night.
You may only share this information with town once. After you do the voices will stop.

In exchange for this ability the results of all investigations performed upon you will be determined randomly. You may appear as any role or any alignment.
Who listens to crazy people anyways.


Kurumi the Oracle

You are the Oracle. You may select one player each night. If you die at any moment, that person's role will be revealed to all. You may only have one person selected at a time, and each night you can select a new player or the same one as last night.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:51 GMT
#2892
On August 08 2011 02:48 Curu wrote:
Well you can use your Mafia KP on me since you won't be blocked anymore. Make sure we both go down in flames. I'm not going to be protected tonight.


Don't think we have any vigilantes left for that...
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 07 2011 17:51 GMT
#2893
THE ORACLE GETS EVERY CAKEEEEEEEEEEEEEEEEEEE
YESSSSSSSSSSSSSSSSSSSSSSSSSSS
I work alone. // Visit TL Mafia subforum!
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:52 GMT
#2894
Valiantly fought Drazerk. It's too bad deconduo put the spotlight on you, you were pretty far down my suspicion list until that lol.
wat
syllogism
Profile Joined September 2010
Finland5948 Posts
August 07 2011 17:52 GMT
#2895
Finally, it was getting pretty sad
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
August 07 2011 17:52 GMT
#2896
On August 08 2011 02:52 Curu wrote:
Valiantly fought Drazerk. It's too bad deconduo put the spotlight on you, you were pretty far down my suspicion list until that lol.


Yeah that was 100% my fault and I REALLY REALLY REALLY AM SORRY FOR IT DRAZERK. FORGIVE ME PLZ <3
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:53 GMT
#2897
For anyone wondering about the role, yes I created it and yes it was OP as fuck lol.

Picking for Foolishness

Role: You are Rand al’Thor from the Wheel of Time!

Through your link to the One Power you are able to manipulate weaves to produce extraordinary effects. The more you use saidin, the more you learn of it and the more powerful the weaves at your disposal. Beware however, using saidin too often will make you insane! Being insane will have debilitating effects on your abilities; the stronger the ability, the worse the effects. You will not know what effect being insane has. Different abilities add a different amount of insanity. You will not be aware if you go insane cause hey, it’s everyone else that’s crazy!

Text written in green is for mod use only and should not be told to the player.

Player is not told what the abilities are until he gets them
Player is not told what the insanity threshold is
Player is not told how much insanity each power adds
Player is not told what being insane does to each ability (effects after being insane listed after [Insane] brackets)
Player is not told when he is insane
Number in brackets is how often they have to use any ability to unlock this one
Each time the player unlocks an ability, PM him with the description of the new ability.
Just to clarify, insanity numbers have nothing to do with the numbers in brackets; the number in brackets is just the amount of times he has to use any ability at all to unlock that ability. Every ability regardless of how much they add to insanity will only count as 1 towards the number in brackets for unlocking new abilities
Player can choose to use any abilities that are currently available to him as many times as he chooses
Players will only have the insane effect if they are already insane at the time they use their power; if the player is at 9 insanity and uses balefire, it has its normal effects since he was fine pre-use but goes insane after use
Abilities that are (0) are ones that the player starts with

Insanity threshold is 10.

Maybe increase insanity threshold if they become 3rd party


(0) Wild Channeling (Day)
Things always seem to go your way, the result of your subconscious channeling. During the day, you may place an extra invisible vote on another player. This vote will not be revealed in the vote lists.
[Insane]: The extra vote falls on the person who:
1) Has the most votes
2) Rand is not currently voting for
Adds 0 to insanity counter



(0) Air (Night)
You are able to master channeling the flow of air, as such you can freeze your would-be attackers in place. Using this weave grants you an extra life during the night cycle you use it on (temporary life, goes away after the night).
[Insane]: Will instead roleblock the first person on Rand’s team to submit a night action (Rand is not informed, can also just use someone random if you want to use a RNG)
Adds 1 to insanity counter


(1) Warding (Night)
You are able to create wards to monitor and guard you during your sleep. Using this weave will alert you to anyone that targets you during that night (their names are given, abilities are not, does not roleblock).
[Insane]: Rand gets results that the first two people to submit night actions that did not actually visit him visited him (again, can just use RNG too but more work for you)
Adds 1 to insanity counter


(2) Compulsion (Night)
You are able to bend others to your will, surrendering their secrets. You will get the role description of one player of your choosing at night (not alignment).
[Insane]: Picks the player on the player list closest below his intended target (or you can do a random player) and reveals their role. Male channeler will NOT be informed that their target was changed.
Adds 1 to insanity counter


(2) Healing (Night)
You have mastered the Healing flows, able to save someone from the brink of death. However, they will be exhausted upon receiving treatment, for the strength of Healing comes as much from the receiver as the giver. Target receives Medic protection and is saved from all KP if hit, but is also roleblocked if hit (not roleblocked if not hit).
[Insane]: Target is attacked instead (1 KP).
Adds 1 to insanity counter


(3) Fire (Night)
You are able to control the threads of Fire, incinerating a target of your choice (1 KP).
[Insane]: Rand instead uses the Healing ability (pre-Insane effects) on his target.
Adds 1 to insanity counter


(4) Balefire (Night)
You are able to summon forth destructive balefire, wiping your target from existence. Any actions that they have recently committed are null as they are cut from the Pattern. Target dies regardless of any protections or immunities that they have (will die no matter what), target is also roleblocked on the night they die.
[Insane]: Rand burns himself out of the Pattern. Self kill.
Adds 3 to insanity counter


Penalty: If penalty is active has to talk about current gossip in the world in an extremely feminine and ditzy manner and can’t comment on the Mafia game for the rest of the day/night cycle.

So thanks kitaman for letting me steal my own ability.
wat
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:53 GMT
#2898
On August 08 2011 02:52 Curu wrote:
Valiantly fought Drazerk. It's too bad deconduo put the spotlight on you, you were pretty far down my suspicion list until that lol.


Aye he made a mistake and it messed my plans up because of it.
syllogism
Profile Joined September 2010
Finland5948 Posts
August 07 2011 17:53 GMT
#2899
There was a mistake made early in the game that benefited mafia quite a bit
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 07 2011 17:54 GMT
#2900
On August 08 2011 02:52 deconduo wrote:
Show nested quote +
On August 08 2011 02:52 Curu wrote:
Valiantly fought Drazerk. It's too bad deconduo put the spotlight on you, you were pretty far down my suspicion list until that lol.


Yeah that was 100% my fault and I REALLY REALLY REALLY AM SORRY FOR IT DRAZERK. FORGIVE ME PLZ <3


##Captain planet deconduo
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