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[WCS AM] RO16 Day 1 Challenger Season 1 2013 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
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geokilla
Profile Joined May 2011
Canada8244 Posts
May 30 2013 00:45 GMT
#241
POLT!!!!!
Boucot
Profile Blog Joined October 2011
France15997 Posts
May 30 2013 00:45 GMT
#242
Wow Polt !
Former SC2 writer for Millenium - twitter.com/Boucot
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:45 GMT
#243
On May 30 2013 09:44 Shellshock1122 wrote:
Show nested quote +
On May 30 2013 09:40 Shellshock1122 wrote:
On May 30 2013 09:37 Shellshock1122 wrote:
On May 30 2013 09:33 Shellshock1122 wrote:
On May 30 2013 09:29 Shellshock1122 wrote:
[WCS AM] Ro16 Day 1 Challenger Season 1
kr (T)Polt vs kr (T)TaeJa
Game 1
Map: Akilon Wastes

0:00
Polt spawns in the top left
TaeJa spawns in the bottom right

1:40
rax first for both players
gas for Polt

2:00
later gas for TaeJa
reaper for Polt

3:00
2nd rax for Polt
2nd reaper for Polt
CC on the high ground for TaeJa

4:00
reaper scouts no low ground CC for TaeJa
double reaper production for Polt
first reaper is killed by marines as it tries to check the main ramp
Factory for TaeJa
CC on the low ground for Polt

5:00
TaeJa sending a few marines across the map
Factory for Polt
gas for TaeJa
widow mine for TaeJa
armory for TaeJa
marines kill the scv building the natural CC and the reapers have to turn around and come home
reactor for Polt
Polt cleans up the marines

6:00
Starport for TaeJa
hellbats started for TaeJa
scan from Polt sees starport and armory
3rd CC for Polt inside his main
hellions started for Polt

7:00 P 40 vs T 48
medivac for TaeJa
Starport for Polt
+1 vehicle weapons for TaeJa
first hellbat drop moving out

8:00 P 54 vs T 58
viking for Polt
double medivac production for TaeJa
hellbat drop in the natural of Polt
hellions take a lot of damage but are able to force a lift on the drop
widow mines for Polt

9:00 P 73 vs T 76
3rd CC or TaeJa
2 more factories for TaeJa
double ebay for Polt
viking for TaeJa
6 hellbats dropped onto the hellions of Polt
all the hellions are killed

10:00 P 60 vs T 94
TaeJa escapes with all 6 hellbats after killing 6 scvs
+2 vehicle weapons for TaeJa
1-1 started for Polt's bio
Tanks started for Polt
Marauders started for Polt
double viking production for TaeJa

11:00 P 90 vs T 112
ebay for TaeJa
2 more factories for taeJa
stim on the way for Polt
another rax for Polt
TaeJa lands his 3rd base
Polt lands his 3rd base
2 more rax for Polt

12:00 P 103 vs T 131
missile turrets going up for both players
armory for Polt
2nd factory for Polt

13:00 P 119 vs T 153
hellbat drop at the 3rd of Polt
+3 vehicle weapons started for TaeJa
more missile turrets going up for TaeJa
combat shields started for Polt

14:00 P 129 vs T 173
another factory for TaeJa
concussive shells for Polt
2-2 started for Polt
2 more rax for Polt

15:00 P 144 vs T 191
4th CC for Polt
TaeJa is maxed vs 156 supply
+1 vehicle weapons for Polt
TaeJa loads up some hellbats into medivacs with his army and starts pushing across the map
4th CC for TaeJa

16:00 P 173 v T 198
5th CC for TaeJa
Polt sieges up to defend his natural
hellbat drops in the 3rd of Polt
22 scvs lost for Polt
TaeJa moves his tanks forward

17:00 P 164 vs T 196
+1 vehicle armor for TaeJa
TaeJa breaks downt he back rocks to Polt's 3rd
hellbats dropped on the tanks of TaeJa
bio force of Polt tries to counterattack but TaeJa has tanks waiting
+3 attack started for Polt

18:00 P 196 vs T 199
+2 vehicle weapons for Polt
+3 armor for Polt
TaeJa leap frogging tanks towards the 3rd of Polt
TaeJa lands his 4th base and starts a PF
another CC for Polt
another hellbat drop on the tanks of Polt

19:00 P 179 vs T 198
Polt loads up 6 medivacs and starts flying into TaeJa's base
mass drop in the main of TaeJa
TaeJa has tanks at home to siege up and defend
missile turrets kill a could of the medivacs
armory of TaeJa is killed
TaeJa sends his fully army home
TaeJa doesnt siege his tanks at home and mloses a bunch
vikings kill the medivacs

20:00 P 177 vs T 158
Polt takes his 4th base
2 more CC for TaeJa
armory restarted for TaeJa
2 more factories for taeJa

21:00 P 197 vs T 177
TaeJa tries to go around the left side of the map but Polt goes for a counter attack
Polt gets into the main of TaeJa with his bio
TaeJa a moves into a huge tank line and loses everything
TaeJa ggs!
Polt wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2013-05-30 00:46:02
May 30 2013 00:45 GMT
#244
Polt!

How'd he pull that off again?
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9754 Posts
May 30 2013 00:45 GMT
#245
Nice positional play and decision making Polt
RIP Meatloaf <3
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:45 GMT
#246
Poll: Recommend Polt vs TaeJa game 1?

Yes (22)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

22 total votes

Your vote: Recommend Polt vs TaeJa game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Topin
Profile Blog Joined December 2010
Peru10098 Posts
May 30 2013 00:45 GMT
#247
damn! POLTUUUUUUUUUUUU...
i would define my style between a mix of ByuN, Maru and MKP
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 30 2013 00:45 GMT
#248
Don't mess with Texas
Team Slayers, Axiom-Acer and Vile forever
ssxsilver
Profile Joined June 2007
United States4409 Posts
May 30 2013 00:46 GMT
#249
Polt!!! A bit of a derp move from Taeja blocking/funneling all his tanks vs that doom drop, but w/e works.
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
May 30 2013 00:46 GMT
#250
Always incredible seeing Polt's deliberate and patient play in all match-ups, but TvT is where you see it best demonstrated.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
MosART
Profile Joined May 2010
United States1899 Posts
May 30 2013 00:46 GMT
#251
9 tanks didn't siege when Polt dropped in Taeja's base. Taeja looks bad with mech.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9754 Posts
May 30 2013 00:46 GMT
#252
On May 30 2013 09:45 Bagration wrote:
Don't mess with Texas


Polt: the Texan warrior
RIP Meatloaf <3
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2013 00:46 GMT
#253
Polt goes for a doom drop when behind? What a shock!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
cosine
Profile Joined September 2011
313 Posts
May 30 2013 00:46 GMT
#254
yeah buddy go Polt!
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2013-05-30 00:46:57
May 30 2013 00:46 GMT
#255
can a terran explain something to me.

taeja had 6 factories on 3 base.

he takes a 4th base, and maxes out and accumulates a crazy bank (because max). doesn't add any factories or starports.

there's a trade, and taeja is at 150 supply with a huge bank and units queued. i feel like i see this a lot.
why not more factories (or starports?)
tribulator
Profile Joined February 2011
774 Posts
May 30 2013 00:46 GMT
#256
That tank funnel was just... eww.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9754 Posts
Last Edited: 2013-05-30 00:48:45
May 30 2013 00:47 GMT
#257
On May 30 2013 09:46 MosART wrote:
9 tanks didn't siege when Polt dropped in Taeja's base. Taeja looks bad with mech.


I think it might have been an ai glitch as they got stuck in the choke at his ramp.

Taeja is absolutely sick with mech.
RIP Meatloaf <3
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 30 2013 00:47 GMT
#258
On May 30 2013 09:46 Oboeman wrote:
can a terran explain something to me.

taeja had 6 factories on 3 base.

he takes a 4th base, and maxes out and accumulates a crazy bank (because max). doesn't add any factories or starports.

there's a trade, and taeja is at 150 supply with a huge bank and units queued. i feel like i see this a lot.
why not more factories (or starports?)


Macro mistake.
Team Slayers, Axiom-Acer and Vile forever
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
May 30 2013 00:48 GMT
#259
On May 30 2013 09:46 Oboeman wrote:
can a terran explain something to me.

taeja had 6 factories on 3 base.

he takes a 4th base, and maxes out and accumulates a crazy bank (because max). doesn't add any factories or starports.

there's a trade, and taeja is at 150 supply with a huge bank and units queued. i feel like i see this a lot.
why not more factories (or starports?)

Just some sloppy macro honestly. As soon as TaeJa was losing his army, he should have maxed out a lot quicker, but his Factories just weren't enough in number.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 30 2013 00:49 GMT
#260
Taeja is getting a taste of American Justice
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