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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
All Random.
Random Tinker, request to swap with Tide or Dazzle but they didn't want to. Forget to load guide but whatever, 2 clarities, tango, salve, and 3 tangoes looks nice anyway. Get bottle and boots under 6 minutes. Roam the fuck out of the map, gank and shit, score kills/assists. Win mid lane against Morphling cuz he's like paper. Get travels around 10 minutes in. Do more ganks and shit that forces enemies to go into groups of 4 or 5 while rest of team free farms/get kills. Mana is skimpy since travels + laser + missile + rearm + missle + laser + travels > mana + bottle, but whatever, tight game anyway, leading by 3-4 kills. Notice Brewmaster was DC for a while. Whatever we were winning anyway. Was gonna farm Sheepstick under 20 minutes until their Nyx and Clinkz play it smart and roam together and score kills. Brewmaster is heavily underfarmed but can his dps is still off the charts (he could take down morphling with 4k hp on his own). Win a teamfight at rosh pit. Push, we almost get rax at mid but we have to back off. We wait for them to push to our T3 mid. Brewmaster decides to go to jungle, enemy team decides to fuck him up, teammates decide to help, team decides to fight out of position, team dies. GG
First time playing Tinker, winning mid, getting decent items fast, actually be a carry mid that roams and ganks efficiently FOR THE FIRST TIME, and we lose.
Also, Dazzle decided that wards were for pussies after the first set he bought. Fuck my life. This is why I like playing the 5 position better. Only if he had warded consistently then I wouldn't be afraid doing travels + march push.
Brewmaster also had the habit of not using his Ulti until he needed to run and he got his ass manaburned or something. I remember one clash where I died already and I told him to use his ult, he wasn't stunned or anything and he had mana, and he let a couple of seconds pass to change all that. Fuck man.
Oh, our tidehunter didn't have blink dagger. http://dotabuff.com/matches/476891151
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ok.. so I'm close to uninstalling this piece of shit. 5+ minute spawn camps.. how is that bullshit still in the game? They seriously need to change the base layout. Take after TF2 and have multiple ways out of spawn. This one sided crap isn't fun.
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On January 21 2014 00:50 SilverSkyLark wrote:All Random. Random Tinker, request to swap with Tide or Dazzle but they didn't want to. Forget to load guide but whatever, 2 clarities, tango, salve, and 3 tangoes looks nice anyway. Get bottle and boots under 6 minutes. Roam the fuck out of the map, gank and shit, score kills/assists. Win mid lane against Morphling cuz he's like paper. Get travels around 10 minutes in. Do more ganks and shit that forces enemies to go into groups of 4 or 5 while rest of team free farms/get kills. Mana is skimpy since travels + laser + missile + rearm + missle + laser + travels > mana + bottle, but whatever, tight game anyway, leading by 3-4 kills. Notice Brewmaster was DC for a while. Whatever we were winning anyway. Was gonna farm Sheepstick under 20 minutes until their Nyx and Clinkz play it smart and roam together and score kills. Brewmaster is heavily underfarmed but can his dps is still off the charts (he could take down morphling with 4k hp on his own). Win a teamfight at rosh pit. Push, we almost get rax at mid but we have to back off. We wait for them to push to our T3 mid. Brewmaster decides to go to jungle, enemy team decides to fuck him up, teammates decide to help, team decides to fight out of position, team dies. GG First time playing Tinker, winning mid, getting decent items fast, actually be a carry mid that roams and ganks efficiently FOR THE FIRST TIME, and we lose. Also, Dazzle decided that wards were for pussies after the first set he bought. Fuck my life. This is why I like playing the 5 position better. Only if he had warded consistently then I wouldn't be afraid doing travels + march push. Brewmaster also had the habit of not using his Ulti until he needed to run and he got his ass manaburned or something. I remember one clash where I died already and I told him to use his ult, he wasn't stunned or anything and he had mana, and he let a couple of seconds pass to change all that. Fuck man. Oh, our tidehunter didn't have blink dagger. http://dotabuff.com/matches/476891151
No soul ring on tinker is kinda weird too tho
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On January 21 2014 01:15 TheSubtleArt wrote:Show nested quote +On January 21 2014 00:50 SilverSkyLark wrote:All Random. Random Tinker, request to swap with Tide or Dazzle but they didn't want to. Forget to load guide but whatever, 2 clarities, tango, salve, and 3 tangoes looks nice anyway. Get bottle and boots under 6 minutes. Roam the fuck out of the map, gank and shit, score kills/assists. Win mid lane against Morphling cuz he's like paper. Get travels around 10 minutes in. Do more ganks and shit that forces enemies to go into groups of 4 or 5 while rest of team free farms/get kills. Mana is skimpy since travels + laser + missile + rearm + missle + laser + travels > mana + bottle, but whatever, tight game anyway, leading by 3-4 kills. Notice Brewmaster was DC for a while. Whatever we were winning anyway. Was gonna farm Sheepstick under 20 minutes until their Nyx and Clinkz play it smart and roam together and score kills. Brewmaster is heavily underfarmed but can his dps is still off the charts (he could take down morphling with 4k hp on his own). Win a teamfight at rosh pit. Push, we almost get rax at mid but we have to back off. We wait for them to push to our T3 mid. Brewmaster decides to go to jungle, enemy team decides to fuck him up, teammates decide to help, team decides to fight out of position, team dies. GG First time playing Tinker, winning mid, getting decent items fast, actually be a carry mid that roams and ganks efficiently FOR THE FIRST TIME, and we lose. Also, Dazzle decided that wards were for pussies after the first set he bought. Fuck my life. This is why I like playing the 5 position better. Only if he had warded consistently then I wouldn't be afraid doing travels + march push. Brewmaster also had the habit of not using his Ulti until he needed to run and he got his ass manaburned or something. I remember one clash where I died already and I told him to use his ult, he wasn't stunned or anything and he had mana, and he let a couple of seconds pass to change all that. Fuck man. Oh, our tidehunter didn't have blink dagger. http://dotabuff.com/matches/476891151 No soul ring on tinker is kinda weird too tho Yeah there was that too, I thought I didn't need it since I was on my way to a fast sheepstick. I guess it does help with the ganks and pushes.
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On January 20 2014 23:40 Quotidian wrote: I seriously hate this game.
2 people who queued together call bot.. Spirit Breaker wants to play bot too. I agree, annoying, but it's SB, Jugg and Jakiro.. they could get some kills. Instead they say "feed" and start feeding. I get so fucking angry. Everyone on the team stops defending. I click around the base a bit, venting in chat.. definitely not AFKing while we wait for the other team to push in mid and end it. Then I get an abandon... seriously, fuck you Valve and your dumb fucking game systems. If the game needs any kind of automatic system, it's a system that detects intentional feeding and makes the game safe to leave.
Also, they need to re-implement solo queue. When 2-3 people play together, it almost always goes to shit. It's usually one guy who's played a bit, and the other guy has absolutely no clue about anything.
Fuck this game
AFK isn't based on performing actions. I think it's if you don't get any experience for 5 minutes you get an abandon
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On January 20 2014 23:51 nojok wrote: Earth spirit... Not playing until it's fixed.
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On January 21 2014 03:44 nojok wrote:Not playing until it's fixed. Play cm/cd both disallow earthspirit.
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On January 21 2014 01:19 SilverSkyLark wrote:Show nested quote +On January 21 2014 01:15 TheSubtleArt wrote:On January 21 2014 00:50 SilverSkyLark wrote:All Random. Random Tinker, request to swap with Tide or Dazzle but they didn't want to. Forget to load guide but whatever, 2 clarities, tango, salve, and 3 tangoes looks nice anyway. Get bottle and boots under 6 minutes. Roam the fuck out of the map, gank and shit, score kills/assists. Win mid lane against Morphling cuz he's like paper. Get travels around 10 minutes in. Do more ganks and shit that forces enemies to go into groups of 4 or 5 while rest of team free farms/get kills. Mana is skimpy since travels + laser + missile + rearm + missle + laser + travels > mana + bottle, but whatever, tight game anyway, leading by 3-4 kills. Notice Brewmaster was DC for a while. Whatever we were winning anyway. Was gonna farm Sheepstick under 20 minutes until their Nyx and Clinkz play it smart and roam together and score kills. Brewmaster is heavily underfarmed but can his dps is still off the charts (he could take down morphling with 4k hp on his own). Win a teamfight at rosh pit. Push, we almost get rax at mid but we have to back off. We wait for them to push to our T3 mid. Brewmaster decides to go to jungle, enemy team decides to fuck him up, teammates decide to help, team decides to fight out of position, team dies. GG First time playing Tinker, winning mid, getting decent items fast, actually be a carry mid that roams and ganks efficiently FOR THE FIRST TIME, and we lose. Also, Dazzle decided that wards were for pussies after the first set he bought. Fuck my life. This is why I like playing the 5 position better. Only if he had warded consistently then I wouldn't be afraid doing travels + march push. Brewmaster also had the habit of not using his Ulti until he needed to run and he got his ass manaburned or something. I remember one clash where I died already and I told him to use his ult, he wasn't stunned or anything and he had mana, and he let a couple of seconds pass to change all that. Fuck man. Oh, our tidehunter didn't have blink dagger. http://dotabuff.com/matches/476891151 No soul ring on tinker is kinda weird too tho Yeah there was that too, I thought I didn't need it since I was on my way to a fast sheepstick. I guess it does help with the ganks and pushes.
Tinker tps in uses march of the machines blinks in trees ult + uses march of the machines tps out. repeat.
If you do your job correctly all 3 lanes are constantly pushed and you are very hard to kill, if the enemy team starts to 5-man you keep pushing untill they threat a tower or a teamfight starts. I just watched the replay x4, but you always try to fight despite creeps are pushing against you. Because you don't have blink you die a lot, because you don't have soulring you walk back a couple of times instead or get out of mana for spells you would want to cast.
/E 40 minute sheepstick is super late with tinker especially if you didn't get blink before it.
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Not realy QQ but rage. Where the fuck is my promissed SF new model?! seriously ive been waiting for it since new year FB post and still no update >.<!
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And anther game where my team would rather not push in midgame, because we might lose the game. Only that we were guaranteed to lose in lategame.
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On January 19 2014 10:40 -Celestial- wrote:Show nested quote +On January 18 2014 08:21 Ayaz2810 wrote:On January 18 2014 00:04 Laserist wrote:On January 18 2014 00:02 Ayaz2810 wrote:On January 17 2014 21:35 idonthinksobro wrote:On January 17 2014 21:14 Quotidian wrote: can't believe they haven't fixed the earthshaker radiant side exploit yet. if you are talking about quelling blade mass claritys, that is a feature not an exploit. What's this? I don't know what you're talking about. Explain please. http://www.teamliquid.net/forum/viewmessage.php?topic_id=428151 That didn't mention quelling blade clarity exploit Just the ES thing.... ...that IS the exploit. Look at his items in the video. You buy a quelling blade to chop down the right trees to make a path for creeps to get stuck in. Then you use fissure to block every wave, using all of the clarities you bought to keep your mana up so you can actually do that (otherwise you just don't have enough mana to keep doing it). It routes all of your creeps into the jungle path, preventing the other team from getting any farm or XP off them whilst your teammate tanks by the tower and gets a bunch of XP and gold off that. After a few minutes of stacking up as many as you can you unleash it all at once and follow up. Done properly you can batter down two towers easy and if the opposing team don't backtrack immediately they can get swarmed and die to the massive creep wave. Especially if you can fissure block one in with the creeps.
Well god damn. People called it 2 different things I think. I heard like "creep stack ES exploit" and then someone said something like "qb exploit". Thanks for clarifying.
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On January 21 2014 04:16 idonthinksobro wrote:Show nested quote +On January 21 2014 01:19 SilverSkyLark wrote:On January 21 2014 01:15 TheSubtleArt wrote:On January 21 2014 00:50 SilverSkyLark wrote:All Random. Random Tinker, request to swap with Tide or Dazzle but they didn't want to. Forget to load guide but whatever, 2 clarities, tango, salve, and 3 tangoes looks nice anyway. Get bottle and boots under 6 minutes. Roam the fuck out of the map, gank and shit, score kills/assists. Win mid lane against Morphling cuz he's like paper. Get travels around 10 minutes in. Do more ganks and shit that forces enemies to go into groups of 4 or 5 while rest of team free farms/get kills. Mana is skimpy since travels + laser + missile + rearm + missle + laser + travels > mana + bottle, but whatever, tight game anyway, leading by 3-4 kills. Notice Brewmaster was DC for a while. Whatever we were winning anyway. Was gonna farm Sheepstick under 20 minutes until their Nyx and Clinkz play it smart and roam together and score kills. Brewmaster is heavily underfarmed but can his dps is still off the charts (he could take down morphling with 4k hp on his own). Win a teamfight at rosh pit. Push, we almost get rax at mid but we have to back off. We wait for them to push to our T3 mid. Brewmaster decides to go to jungle, enemy team decides to fuck him up, teammates decide to help, team decides to fight out of position, team dies. GG First time playing Tinker, winning mid, getting decent items fast, actually be a carry mid that roams and ganks efficiently FOR THE FIRST TIME, and we lose. Also, Dazzle decided that wards were for pussies after the first set he bought. Fuck my life. This is why I like playing the 5 position better. Only if he had warded consistently then I wouldn't be afraid doing travels + march push. Brewmaster also had the habit of not using his Ulti until he needed to run and he got his ass manaburned or something. I remember one clash where I died already and I told him to use his ult, he wasn't stunned or anything and he had mana, and he let a couple of seconds pass to change all that. Fuck man. Oh, our tidehunter didn't have blink dagger. http://dotabuff.com/matches/476891151 No soul ring on tinker is kinda weird too tho Yeah there was that too, I thought I didn't need it since I was on my way to a fast sheepstick. I guess it does help with the ganks and pushes. Tinker tps in uses march of the machines blinks in trees ult + uses march of the machines tps out. repeat. If you do your job correctly all 3 lanes are constantly pushed and you are very hard to kill, if the enemy team starts to 5-man you keep pushing untill they threat a tower or a teamfight starts. I just watched the replay x4, but you always try to fight despite creeps are pushing against you. Because you don't have blink you die a lot, because you don't have soulring you walk back a couple of times instead or get out of mana for spells you would want to cast. /E 40 minute sheepstick is super late with tinker especially if you didn't get blink before it.
Ooooooohhhhhh. Damn I'll keep that in mind when I play Tinker again. Thanks for the tips!
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Damn, just had two sad games. The first me being Storm Spirit owning early and killing shit left and right but we couldn't translate that into good pushes despite having Pugna and Shadow Shaman and lose in a long drawn out 68 minute game. To be fair, I messed up in a few fight not killing Venomancer before he could get off his ulti. After that I think, damn that was close and hit the Find Mazch button once more. This time I am Timbersaw mid and completly crush this Kunkka mid, after that I am forced to go and help top but mess up there bad because I underestimated their damage output. But after a few minutes I get myself together again and we take good fights etc and have a nice lead. Then suddenly we get crushed hard in a fight. Pretty baffled why this was we checked out Slarks items and see, a Linkens, his only big item after 30 minutes after being in a safe trilane against a solo Clockwerk...
I usually don't QQ about item choices but WTF, against Gyro, Venomancer, Kunkka, Clockwerk and LIch? What is this thing supposed to block anyway? Homing missile?
Well we can delay the inevitable but ultimatly lose after 70 minutes again.
140 minutes of playtime and doing really in about 135 of those and still two losses... 
Dota 2 is such a brutal game...
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our captain drafts jungle batrider for himself and asks the team for a build
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so finally out of fucking trench hell, first game, someone goes "mid or feed" and actually goes on with feeding
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20 min in our only support jakiro has 2 branches and a vanguard. Bought no wards, I had to up cour. He only spoke Chinese, and was part of a 3 stack with a weaver that fed PL early and had aquila and nothing else 10 min in, and a wd who fed mid. Sad thing is we almost won because we had a prophet that farmed really well and got 6 slotted early, but couldn't quite make up enough ground.
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this game makes me really sad sometimes, i random almost every single game and if i get a good carry or a snowball mid i can win. If i get support i lose because my teams carry usually is not capable of farming. I want to random becasue playing only a couple of heros over and over is boring.
2 games i had today:
1. So i was solo-offlane tree against bounty + legion commander, helping mid magnus winning his lane with living armor and i ended up with at least twice the networth of our trilane medusa, she had 2 supports with a stun with her and she still managed to not get any farm at all. At the end of the game medusa had linkens, boots and a basilius.
2. Random Kunkka go to the rtz-spot for block and "roshan has fallen to the dire". They immediatly 5-man mid, despite me writing it in chat that there are 5 heros mid my team took like 2 minutes to realize that shit is about to go down. Lose mid t1 not even 1 minute in the game. The enemy keeps 5-maning and takes a t1 here and there. So eventually we manage to win a big teamfight and even take 3 towers, i briefly check my supports inventorys both of my supports were rushing an aghanims first. So we had no mek/urn etc. while the enemy team had mek, urn and later even a pipe, so despite us having a decent chance at beating the most cancerous shit i have ever encountered in doto we lose horribly because aghanims on lion (and maiden i think) is more important than us being able to sustain in teamfights.
tl;dr giev back solo-q.
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Game is frustrating. I'm still pretty new to the game but I understand the basic idea that you need to pick a balance of carries and supports. You can't pick 4 carries and expect to win. I mean this is pretty fundamental right?
Like in the game I just played, our team is Lifestealer, Alchemist, Furion, Sand King, and the last guy is thinking ... thinking ... thinking ... like he's going to make a really smart pick. And then he picks antimage. Is a worse pick even possible? I don't know. I'm thinking to myself, "I think Alch can be support can't he?" Of course not.
It seems like at least half the time, in all pick, the game is over before the first blood because one team or the other has picked such an idiotic line-up.
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Dotabuff or something should do a winrate % thing based on pick time. I'm pretty sure antimage after creepspawn would be by far the most popular, and would have about a 5% winrate.
Just happened to me too.
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Ok so my friend and I have been looking for a bit more consistency in our games, so we are trying ranked. We are still in the first 10 calibration games, but some ofthem have been shocking. I mean really, really bad; basic things like last hitting, denies etc are just forgotten. Utter noobs who fly the courier in to radiant top for items they can buy in the side shop, solo, free farming PA's that get shadow blade at 25 min after phase boots. No harass, not died once, but just can't last hit! Seems like you have to carry simply cause you will get matched with utter noobs..
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