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Dota 2 QQ thread - Page 286

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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2013-01-06 16:51:20
January 06 2013 16:47 GMT
#5701
QQ #1: Drow is the most retarded hero on this game, she had lothars, deadalus, HoD and killed me in 3 hits. Seems legit

QQ #2: FUCK all the noobs who pick carries in pub and can't carry jack shit, like this Luna on my team:
[image loading]

I was Furion mid, I raped Pudge and I destroyed all the other lanes as well with my ganks, but nope, game is impossible to win versus Drow because 1) that guy who picked Luna was bad as fuck and 2) Drow is utterly bullshit and I hope that she will get nerfed into oblivion again so noobs like him won't win a game anymore just by building a fucking crit.

This is why I don't play solo queue anymore, because matchmaking is bad as fuck.

OH RIGHT, did I mention that this Luna had completly freefarm for the first 40 minutes, she completly ignored the team and came out with only bkb, manta and MoM ??????? WHO THE FUCK builds mask of madness on Luna, I asked him why and he answered with " I need attack speed " .... LOL ? REALLY ? She is a fucking agility hero...
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 06 2013 16:53 GMT
#5702
Clockwerk thinks that him offlaning with DK(me) is a good lane to be aggressive in, especially against a Razor/Disruptor dual lane with Naix in the jungle. Dying once doesn't satisfy him, he has to do it again and again.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
January 06 2013 17:31 GMT
#5703
On January 06 2013 22:27 Humunuk wrote:
Show nested quote +
Ugh had really high hopes for a game. Our picks: Huskar(me), Prophet, Tiny(not playing carry tiny obv), Dark seer and ES. Opponents chooses tri carry lineup. "We have this from the get go" i say to myself as we start, oh boy was i wrong. The game is even, no team gaining a proper upperhand in kills but there is one thing. I get no kills, everyone steals the lasthit, like GOES for the lasthit on every gank and in every teamfight. I also have to buy dust and wards for enemy riki and gondar since well, nobody else does. So i ward them, several time, jump in with ulti, wail at them, they are on 10% HP, tiny blinks in for the lasthit. This happens like 5-6 times. I pay for the kill, and don´t get it. On top of this, whenever i port to a lane or go to a creep camp, prophet comes after me with BoT's and instantly kills the entire wave pretty much. By 51min i have 3-7-14 or something and enemy drow now has farm, we loose. I end with like 90 CK´s, completing my bkb at like 50min with a armlet and helm of dom.

Kept telling them all game long, but nooo they told me "it doesn't matter who gets the kill". Like. Ugh. 1 - 4 tonight. And i just had a luna who went 0 - 5 in 4 min on mid, rubick kept telling me to dive and save him when i had 30% hp vs 3-4 people. Matchmaking cannot be working as intended, seriously. The opposing teams tonight have been MILES ahead of my teammates. They have supports who buys wards, mekas and shit. My team doesn´t know to split vs a lich ulti.


Go for utilitie build, i random mostly in AP and i almost never repick, so when i get some carry pick or what ever, I make up from a go if I want to be strong carry or not, carrys can be supports, it just depends on how much of your carry potential are you willing to let go. Whining about it dont make anything better, adjusting does.
I can easily play treads, drums, ward buying mirana, making good decisions on ulti ganking, buying wards and dust, etc,
also if the game allows you can easily just afk farm and ward for your own safety. They way I see it, if noone else in our team buys anything, ill do it and i do it for my own safety to maximize my own potential, I dont always go for ganks, i play it a lot like single player, but its useful for team and later in game im also useful

These games are not G-League or International Grand Finals, so adjusting and not sticking to streamed game play is positive side, do different and almost nonsense builds, its easy to win that way.


I bought wards since even if nobody else does it's still worth the 200 gold to kill a riki or gondar, i get that. And utility build... we lost the game since we had no endgame dmg. When their carries had bkb's we couldn't do anything since we had no autoattack dmg aka no carry aka i didn't get any farm because they took _everything_. Looking at the replay i should've just afk farmed in forest for a bit but it was such an even game i felt i had to be present in teamfights.
Sadform
Profile Joined September 2010
United Kingdom79 Posts
January 06 2013 18:09 GMT
#5704
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 06 2013 20:51 GMT
#5705
Shadowblade Luna...versus a Slardar. We won, but the game should've been a 30 min game, and it was 50 minutes.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
January 06 2013 21:41 GMT
#5706
On January 07 2013 03:09 Sadform wrote:
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.


Yeah it feels as if the swings in skill when you win to "make you loose" are too big compared to say SC2 who matches u against slightly better opponents each time you win, whereas in dota2 it's a mssive swing in skill, the goal is just to make you loose to get 50% it seems whereas SC2's seems to actually want to find your true skill level and keep giving you opponents around that skill level.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
January 06 2013 22:20 GMT
#5707
Qop who dares to question a 15 min bfury + boots when my lane has been repeatedly ganked by the pudge that she fed fb and like 4 kills to within the first 10 minutes. Fuck off.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 06 2013 22:55 GMT
#5708
On January 07 2013 06:41 unkkz wrote:
Show nested quote +
On January 07 2013 03:09 Sadform wrote:
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.


Yeah it feels as if the swings in skill when you win to "make you loose" are too big compared to say SC2 who matches u against slightly better opponents each time you win, whereas in dota2 it's a mssive swing in skill, the goal is just to make you loose to get 50% it seems whereas SC2's seems to actually want to find your true skill level and keep giving you opponents around that skill level.

The swings are because the system only takes win/loss, nothing else. You get something similar in SC2 when you only do one strat and perfect it, then try something else and get stomped, but in Dota there are 5 players on each side so the swings are harder.
#1 is a good carry player, #2 as well, #3 is the best solo mid of them, #4 and #5 are good supports. Now obviously they won't play those positions each game, making them weaker overall. Add to that the lack of communication and a team of decent players that get matched together looks like a team of scrubs.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
drowisimba
Profile Joined December 2012
65 Posts
Last Edited: 2013-01-06 23:15:44
January 06 2013 23:15 GMT
#5709
On January 07 2013 07:55 ChrisXIV wrote:
Show nested quote +
On January 07 2013 06:41 unkkz wrote:
On January 07 2013 03:09 Sadform wrote:
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.


Yeah it feels as if the swings in skill when you win to "make you loose" are too big compared to say SC2 who matches u against slightly better opponents each time you win, whereas in dota2 it's a mssive swing in skill, the goal is just to make you loose to get 50% it seems whereas SC2's seems to actually want to find your true skill level and keep giving you opponents around that skill level.

The swings are because the system only takes win/loss, nothing else. You get something similar in SC2 when you only do one strat and perfect it, then try something else and get stomped, but in Dota there are 5 players on each side so the swings are harder.
#1 is a good carry player, #2 as well, #3 is the best solo mid of them, #4 and #5 are good supports. Now obviously they won't play those positions each game, making them weaker overall. Add to that the lack of communication and a team of decent players that get matched together looks like a team of scrubs.


Add to that the worst matchmaking system in gaming history...

I could literally make a better one in about 5 to 10 minutes, and I'm not even a programmer.
kaztah
Profile Joined September 2010
Norway1221 Posts
January 06 2013 23:16 GMT
#5710
You also have the problem with people playing better/worse from game to game.

I played versus a wisp I thought was totally terrible and he was feeding all over the place in that particular game, yet he had 65%~ winrate with the hero overall over 250ish games. Same as I have total wins..

I can also carry quite a lot of games, yet be by far the worst player in the team in other games. It's just straight up hard to balance. Form that game, knowledge with the specific hero, lane matchups, rune lucks, crit lucks with certain heroes and a whole lot of other variables factors in to make every game different.

Most people you QQ about is probably better than you at other heroes they just aren't playing that game.
I speak fluent sarcasm.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
Last Edited: 2013-01-06 23:26:30
January 06 2013 23:24 GMT
#5711
On January 07 2013 07:55 ChrisXIV wrote:
Show nested quote +
On January 07 2013 06:41 unkkz wrote:
On January 07 2013 03:09 Sadform wrote:
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.


Yeah it feels as if the swings in skill when you win to "make you loose" are too big compared to say SC2 who matches u against slightly better opponents each time you win, whereas in dota2 it's a mssive swing in skill, the goal is just to make you loose to get 50% it seems whereas SC2's seems to actually want to find your true skill level and keep giving you opponents around that skill level.

The swings are because the system only takes win/loss, nothing else. You get something similar in SC2 when you only do one strat and perfect it, then try something else and get stomped, but in Dota there are 5 players on each side so the swings are harder.
#1 is a good carry player, #2 as well, #3 is the best solo mid of them, #4 and #5 are good supports. Now obviously they won't play those positions each game, making them weaker overall. Add to that the lack of communication and a team of decent players that get matched together looks like a team of scrubs.


Yeah no. If you are a strong carry player, you won´t go 0 - 10 CM in 10min. You have the decency to actually stay the hell back if you have a hard lane. What you said is what it is supposed to do in theory, but the amount of idiocy one gets in a lot of games just doesn´t support the idea. Like i first pick a soft carry, then the three remaining picks are also carries to get a lastpick of bloodseeker, while the opponents pick 2x support 2x carry and 1x ganker or something buying mekas, wards and whatnot vs a team that doesn´t know how to split vs a lich ult. If what you said worked in theory, the games you get stomped wouldn´t be as bad as they most of the time are since if anyone plays any role decent he will not go 0 - 5+ in 10min unless he is severely pubtrain ganked playing pretty much any hero or role.

I felt HoN's MM was miles better then what dota 2 currently has, sure games weren´t perfect or anything but you did get people who theoreticly had proof(rating) of being around your skill level. Whereas in dota 2 we can't really see where we are and there is no way in hell i am on the same level as the 0 - 10 luna who can barely move her hero around and buys 6 wraith bands. Currently dota 2's MM seems to only want to keep you at 50% no matter the cost. When you get a team of players with less than 10 games vs the opponents with 100+ and vice versa it becomes pretty obvious tbh.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
January 06 2013 23:44 GMT
#5712
Guys I have a great idea

Let's buy 4 wards at hte start of the game
Let's place all of them in their forest to slow down their jungling furion (WHO GIVES A FUCK LOL?)

Let's proceed to not give a fuck about me in mid when I get repeatedly ganked and I can't do shit because we have no vision what so fucking ever

Also beastmaster is a hard carry now apparantly because you're supposed to sit in lane for 20 minutes and not attempt to gank anything at all
RageBot
Profile Joined November 2010
Israel1530 Posts
January 07 2013 00:06 GMT
#5713
A game, I pick Jakiro, the beginning of the game looked unpromising, although we had a good composition (Jakiro, Sniper, Lion, Alch and Puck) sniper makes stupid decisions (doesn't buy any items) and gets ganked and feeds, so does everyone but me.
Anyway, I somehow play a miraculous Jakiro, every icepath is spot on, every megapyre, everything, I escape certain death, and get to around 4/2/7 pretty quickly.
Mind you, by that point Alch pretty much went AFK, but we were more coordinated by a long shot and were winning.

However.

We had the strangest fucking bug in the game, whenever enemy pudge used ult on one of us, the ulted guy was stuck in the ground and couldn't move.
Not only that, but when he respawned, he respawned in the same location -__-

At one point they tried to fountain-camp us, and we ended up killing all of them and taking a tower, but that just wasn't enough at that point.

wtf, just wtf.
Gentso
Profile Joined July 2010
United States2218 Posts
January 07 2013 02:19 GMT
#5714
my millionth post on the fact that matchmaking with friends is absolutely broken. can't play with my nooby friends, the game quality is always horrible.. get shit on most of the time or sometimes completely dominate. sigh, don't know what to do anymore.. it's a team game but it's absolutely not fun at all with my friends and this matchmaking.

I have no problems with solo matchmaking.
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
January 07 2013 03:00 GMT
#5715
On January 07 2013 07:55 ChrisXIV wrote:
Show nested quote +
On January 07 2013 06:41 unkkz wrote:
On January 07 2013 03:09 Sadform wrote:
Seriously the MM in this game is terrible. My 5 mates who all love the game have quit cos they cant stand game after game of people who are retarded beyond belief, also the fact the EU servers have so many Russian's you cant even communicate with your own team-mates. Think i'm also going to give this game a break until Valve sort out the MM issues.


Yeah it feels as if the swings in skill when you win to "make you loose" are too big compared to say SC2 who matches u against slightly better opponents each time you win, whereas in dota2 it's a mssive swing in skill, the goal is just to make you loose to get 50% it seems whereas SC2's seems to actually want to find your true skill level and keep giving you opponents around that skill level.

The swings are because the system only takes win/loss, nothing else. You get something similar in SC2 when you only do one strat and perfect it, then try something else and get stomped, but in Dota there are 5 players on each side so the swings are harder.
#1 is a good carry player, #2 as well, #3 is the best solo mid of them, #4 and #5 are good supports. Now obviously they won't play those positions each game, making them weaker overall. Add to that the lack of communication and a team of decent players that get matched together looks like a team of scrubs.


Oh there is communication It's just me getting yelled at for playing a #4-5 support and getting bitched at constantly for not diving towers with my carry because its a stupid idea. Also laning with a void that doesn't stay in the lane to get CS while I'm pulling so I can get levels. Instead he comes and leaves the creeps to attack our tower to take the CS I'm trying to get so I can afford more than just wards the whole game and actually help out the team. Just stupid fights after stupid fights and getting shit on because I'm not suicide with them because the fight was a stupid idea..

No matter how well I do my job as a ward bitch my team still loses because the carries keep feeding and doing stupid shit and putting all the blame on me for not jumping in and dying with them because they take stupid fights or do unnecessary tower diving and over extending enough to make the gold and xp deficit unreachable..

Valve needs to hurry up with the stupid tutorials so people can actually go and learn how to do a easy as shit starting build and know wtf to actually do when they're carrying... Fuck normal ranked MM
Narw
Profile Joined February 2011
Poland884 Posts
January 07 2013 03:42 GMT
#5716
On January 07 2013 09:06 RageBot wrote:
A game, I pick Jakiro, the beginning of the game looked unpromising, although we had a good composition (Jakiro, Sniper, Lion, Alch and Puck) sniper makes stupid decisions (doesn't buy any items) and gets ganked and feeds, so does everyone but me.
Anyway, I somehow play a miraculous Jakiro, every icepath is spot on, every megapyre, everything, I escape certain death, and get to around 4/2/7 pretty quickly.
Mind you, by that point Alch pretty much went AFK, but we were more coordinated by a long shot and were winning.

However.

We had the strangest fucking bug in the game, whenever enemy pudge used ult on one of us, the ulted guy was stuck in the ground and couldn't move.
Not only that, but when he respawned, he respawned in the same location -__-

At one point they tried to fountain-camp us, and we ended up killing all of them and taking a tower, but that just wasn't enough at that point.

wtf, just wtf.


Could you give replay number, couse this bug actually sounds hillarious.
RageBot
Profile Joined November 2010
Israel1530 Posts
January 07 2013 09:32 GMT
#5717
On January 07 2013 12:42 Narw wrote:
Show nested quote +
On January 07 2013 09:06 RageBot wrote:
A game, I pick Jakiro, the beginning of the game looked unpromising, although we had a good composition (Jakiro, Sniper, Lion, Alch and Puck) sniper makes stupid decisions (doesn't buy any items) and gets ganked and feeds, so does everyone but me.
Anyway, I somehow play a miraculous Jakiro, every icepath is spot on, every megapyre, everything, I escape certain death, and get to around 4/2/7 pretty quickly.
Mind you, by that point Alch pretty much went AFK, but we were more coordinated by a long shot and were winning.

However.

We had the strangest fucking bug in the game, whenever enemy pudge used ult on one of us, the ulted guy was stuck in the ground and couldn't move.
Not only that, but when he respawned, he respawned in the same location -__-

At one point they tried to fountain-camp us, and we ended up killing all of them and taking a tower, but that just wasn't enough at that point.

wtf, just wtf.


Could you give replay number, couse this bug actually sounds hillarious.


94245890
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 07 2013 10:15 GMT
#5718
Getting very tired of typing out "please stop autoattacking, last hit only". -_-
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
pyro19
Profile Joined August 2010
6575 Posts
January 07 2013 12:04 GMT
#5719
A 4-6-0 Drow does more damage at level 12 than a TA which is 12-3 and at level 16..

Thank You IceFrog
Thy Shall Die Alone...or emm..something like that.
nojok
Profile Joined May 2011
France15845 Posts
January 07 2013 12:20 GMT
#5720
On January 07 2013 08:16 kaztah wrote:
You also have the problem with people playing better/worse from game to game.

I played versus a wisp I thought was totally terrible and he was feeding all over the place in that particular game, yet he had 65%~ winrate with the hero overall over 250ish games. Same as I have total wins..

I can also carry quite a lot of games, yet be by far the worst player in the team in other games. It's just straight up hard to balance. Form that game, knowledge with the specific hero, lane matchups, rune lucks, crit lucks with certain heroes and a whole lot of other variables factors in to make every game different.

Most people you QQ about is probably better than you at other heroes they just aren't playing that game.

Exactly, I got carried by dual stacks, one of them owning really hard mid, we win despite me being very bad. Next game, I face the same guys, I meet the guy mid & destroy him. And I was playing the same heroe twice in a row, but not him.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
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