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Dota 2 QQ thread - Page 204

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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
November 09 2012 23:11 GMT
#4061
Gettin cussed at by Russians in Russian on the EU server.
What makes it priceless is that I can fucking make out most of their shit and its irritating as fuck.


In Soviet Terranistan you rush the Zerg
bailando
Profile Joined May 2012
Germany332 Posts
November 09 2012 23:45 GMT
#4062
stupid cunt shit motherfucker drow i hate her so much. id kill icefrog and every valve staff for that shit. motherfuckers dont know anything stupid piece of trash all of them fuck fuck fuck
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 10 2012 00:00 GMT
#4063
Griefing at the end of diretide is getting annoyingly prevalent. Tonight I've had an Axe abusing culling blade (consequently making me as PA lose THREE rapiers and slowing our progress on rosh to a crawl) and a Wisp who thought it was funny to keep TPing people into the forest.

Seriously, why not just get the damn fight done with and move onto the next? I'm getting tired of reporting everyone.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 10 2012 00:12 GMT
#4064
On November 10 2012 07:47 canikizu wrote:
Show nested quote +
On November 10 2012 07:26 SQWKZ wrote:
On November 10 2012 06:29 Dead9 wrote:
On November 09 2012 13:56 Narw wrote:
Jugg, Ogre + Ursa on easy lane vs NS and Pugna? Please, just don't make me call you clueless.

you have no idea what you're talking about
i'll 2v3 you, same matchup, any time

Can someone be bothered to open up this matchup for me? I'd guess being double melee hurts, Jugg+Ogre use up mana fast, and you can't kill NS too easily. Decrep into void into blast to also hurts Jugg quite a bit? Ursa just does nothing with a decrepify on him, I feel.

It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out.

Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily.

pugna just has to position himself on the far side of the lane from the jungle
if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies
proper warding should prevent ursa from accomplishing much
canikizu
Profile Joined September 2010
4860 Posts
November 10 2012 01:34 GMT
#4065
On November 10 2012 09:12 Dead9 wrote:
Show nested quote +
On November 10 2012 07:47 canikizu wrote:
On November 10 2012 07:26 SQWKZ wrote:
On November 10 2012 06:29 Dead9 wrote:
On November 09 2012 13:56 Narw wrote:
Jugg, Ogre + Ursa on easy lane vs NS and Pugna? Please, just don't make me call you clueless.

you have no idea what you're talking about
i'll 2v3 you, same matchup, any time

Can someone be bothered to open up this matchup for me? I'd guess being double melee hurts, Jugg+Ogre use up mana fast, and you can't kill NS too easily. Decrep into void into blast to also hurts Jugg quite a bit? Ursa just does nothing with a decrepify on him, I feel.

It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out.

Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily.

pugna just has to position himself on the far side of the lane from the jungle
if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies
proper warding should prevent ursa from accomplishing much

If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers.
Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg.

Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2012-11-10 02:28:32
November 10 2012 02:27 GMT
#4066
MM is fucking killing me. Previous game, I let the search range go to max for a bit, ended up with a team where 2 players randomed dazzle and cm, neither of them got courier, no wards, and fed relentlessly. Team was 1-20 in the first 15 minutes and by the end of the game, the 2 were ofcourse something like 2-13 each. Next game get put up against Aui_2000 and have a team where pubs can't even decide whos mid. yay.

thats not even mentioning the numerous times MM has put me in such fucking impossible situations.

And here I go, solo que'ing again T_T
Dota 3hard5me
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-11-10 06:42:56
November 10 2012 06:42 GMT
#4067
On November 10 2012 10:34 canikizu wrote:
Show nested quote +
On November 10 2012 09:12 Dead9 wrote:
On November 10 2012 07:47 canikizu wrote:
On November 10 2012 07:26 SQWKZ wrote:
On November 10 2012 06:29 Dead9 wrote:
On November 09 2012 13:56 Narw wrote:
Jugg, Ogre + Ursa on easy lane vs NS and Pugna? Please, just don't make me call you clueless.

you have no idea what you're talking about
i'll 2v3 you, same matchup, any time

Can someone be bothered to open up this matchup for me? I'd guess being double melee hurts, Jugg+Ogre use up mana fast, and you can't kill NS too easily. Decrep into void into blast to also hurts Jugg quite a bit? Ursa just does nothing with a decrepify on him, I feel.

It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out.

Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily.

pugna just has to position himself on the far side of the lane from the jungle
if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies
proper warding should prevent ursa from accomplishing much

If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers.
Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg.

Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain.

if you pull the wave to the tower then your wave pushes up, it's not like you can just pull the wave back freely
he can certainly just autoattack jugg while he spins, pugna + ns does as much damage as jugg spin anyway, and spin does nowhere near enough damage to kill ns
ns + pugna have an advantage until the laning phase is over
like even once jugg hits 6 he can't even do anything because of decrepify
rob.au
Profile Joined May 2010
1087 Posts
November 10 2012 08:28 GMT
#4068
It's funny how many games are won/lost by peoples awful item choices!
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
November 10 2012 10:09 GMT
#4069
On November 10 2012 17:28 rob.au wrote:
It's funny how many games are won/lost by peoples awful item choices!


I had one game where a skelleton king went mask of madness ^^
Lucky for me I was on the other team, needless to say we won
RuskiPanda
Profile Joined December 2011
United States2906 Posts
November 10 2012 11:01 GMT
#4070
Played the greatest game of meepo in my life, 300+ cs aghanims heart vlad at ~40 min but enemy team had QoP, Centaur, Jakiro, and Crit Build Kunkka for AoE shenanigans =(.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 10 2012 12:02 GMT
#4071
So, here I am with 3 feeders in my team. We somehow manage to pull the game back due to my warding, nicely timed ults, lane domination and a good amout of ganks on the side. Near the end of the game, I assist a rikimaru in making a kill he wouldve otherwise lost and he goes 'fuck you stealer', and another one of the feeders goes 'lich idiot'. I lost fate in humanity at that moment... Those ungrateful bastards. I didnt expect a thank you, but hey what the hell is this. I just hate playing with assholes in my team At times like those, I really wish I had a team to play with.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
November 10 2012 13:16 GMT
#4072
Decided to try CM mode.
Boy is that a fantastic experience, I love having the captain of my team choose everything for us (I ended up with Riki, a hero i have 0 desire to play ever) and not listen to the chat at all.

On top of that I am on a losing streak, which is just completely destroying my desire to play at all
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-11-10 15:10:36
November 10 2012 15:06 GMT
#4073
On November 10 2012 15:42 Dead9 wrote:
Show nested quote +
On November 10 2012 10:34 canikizu wrote:
On November 10 2012 09:12 Dead9 wrote:
On November 10 2012 07:47 canikizu wrote:
On November 10 2012 07:26 SQWKZ wrote:
On November 10 2012 06:29 Dead9 wrote:
On November 09 2012 13:56 Narw wrote:
Jugg, Ogre + Ursa on easy lane vs NS and Pugna? Please, just don't make me call you clueless.

you have no idea what you're talking about
i'll 2v3 you, same matchup, any time

Can someone be bothered to open up this matchup for me? I'd guess being double melee hurts, Jugg+Ogre use up mana fast, and you can't kill NS too easily. Decrep into void into blast to also hurts Jugg quite a bit? Ursa just does nothing with a decrepify on him, I feel.

It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out.

Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily.

pugna just has to position himself on the far side of the lane from the jungle
if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies
proper warding should prevent ursa from accomplishing much

If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers.
Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg.

Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain.

if you pull the wave to the tower then your wave pushes up, it's not like you can just pull the wave back freely
he can certainly just autoattack jugg while he spins, pugna + ns does as much damage as jugg spin anyway, and spin does nowhere near enough damage to kill ns
ns + pugna have an advantage until the laning phase is over
like even once jugg hits 6 he can't even do anything because of decrepify

Contrary to some belief, if you pull the creepwave, the wave is not pushed back that easily, it takes some random experience to pull just one or 2 creep and maintain the creepwave (for example, you pull just 2 creep so that they aggro you, then stop and attack the range creep, it's easier to deny that range creep, and the opponent's range creep can push the wave up much better). You have to fool around to learn small trick like that imo.

NS is not that tanky at couple first levels tbh. His starting HP is only 50 higher than Jugg. When he attack Jugg, he receives damage from jugg's spin (as long as jugg don't right click on NS, he doesn't aggro creep), ogre (his autoattack is stronger than NS's), aggro creep. And I think you underestimate Jugg's spin or something. NOONE can tank his spin and still can turn around to kill him, it does 400/500/600/700 magic damage in 1 full spin(300/375/450//525 damage to heroes). Stun+slow from ogre is the perfect setup to kill anybody.

As I said, overall I still think it comes down to lane control micro. Pugna+NS have big advantage early game, but as the game goes on, Jugg+Ogre have good chances to win the lane too because of their better nukes, longer slow.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-11-10 15:24:45
November 10 2012 15:23 GMT
#4074
On November 10 2012 22:16 ReignSupreme. wrote:
Decided to try CM mode.
Boy is that a fantastic experience, I love having the captain of my team choose everything for us (I ended up with Riki, a hero i have 0 desire to play ever) and not listen to the chat at all.

On top of that I am on a losing streak, which is just completely destroying my desire to play at all


What skill level/mmr/bracket are you in currently? Playing Captains mode at a lower MMR in the normal bracket is pretty much a waste of time, because 80-90% of people that get captain have literally no idea what they're doing. Playing CM isn't really worth it until you can get into the high bracket where people understand the game; or if you're in a 5 stack with friends.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
bailando
Profile Joined May 2012
Germany332 Posts
Last Edited: 2012-11-10 17:04:55
November 10 2012 16:57 GMT
#4075
fucking animal russians. cant speak english for shit.

i dont mind loosing. i just hate when theres no communication. boy i sure hate you all over there when it comes to dota. i didnt mind them on iccup since its their homeground but dota2 is fucking international.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
November 10 2012 17:10 GMT
#4076
So I got another Sven chest. I'm beginning to think Valve's algorithm is bugged...it's like the 6th in the row or something. >_>
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 10 2012 18:55 GMT
#4077
On November 11 2012 00:06 canikizu wrote:
Show nested quote +
On November 10 2012 15:42 Dead9 wrote:
On November 10 2012 10:34 canikizu wrote:
On November 10 2012 09:12 Dead9 wrote:
On November 10 2012 07:47 canikizu wrote:
On November 10 2012 07:26 SQWKZ wrote:
On November 10 2012 06:29 Dead9 wrote:
On November 09 2012 13:56 Narw wrote:
Jugg, Ogre + Ursa on easy lane vs NS and Pugna? Please, just don't make me call you clueless.

you have no idea what you're talking about
i'll 2v3 you, same matchup, any time

Can someone be bothered to open up this matchup for me? I'd guess being double melee hurts, Jugg+Ogre use up mana fast, and you can't kill NS too easily. Decrep into void into blast to also hurts Jugg quite a bit? Ursa just does nothing with a decrepify on him, I feel.

It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out.

Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily.

pugna just has to position himself on the far side of the lane from the jungle
if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies
proper warding should prevent ursa from accomplishing much

If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers.
Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg.

Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain.

if you pull the wave to the tower then your wave pushes up, it's not like you can just pull the wave back freely
he can certainly just autoattack jugg while he spins, pugna + ns does as much damage as jugg spin anyway, and spin does nowhere near enough damage to kill ns
ns + pugna have an advantage until the laning phase is over
like even once jugg hits 6 he can't even do anything because of decrepify

Contrary to some belief, if you pull the creepwave, the wave is not pushed back that easily, it takes some random experience to pull just one or 2 creep and maintain the creepwave (for example, you pull just 2 creep so that they aggro you, then stop and attack the range creep, it's easier to deny that range creep, and the opponent's range creep can push the wave up much better). You have to fool around to learn small trick like that imo.

NS is not that tanky at couple first levels tbh. His starting HP is only 50 higher than Jugg. When he attack Jugg, he receives damage from jugg's spin (as long as jugg don't right click on NS, he doesn't aggro creep), ogre (his autoattack is stronger than NS's), aggro creep. And I think you underestimate Jugg's spin or something. NOONE can tank his spin and still can turn around to kill him, it does 400/500/600/700 magic damage in 1 full spin(300/375/450//525 damage to heroes). Stun+slow from ogre is the perfect setup to kill anybody.

As I said, overall I still think it comes down to lane control micro. Pugna+NS have big advantage early game, but as the game goes on, Jugg+Ogre have good chances to win the lane too because of their better nukes, longer slow.

jugg + ogre are obviously going to get levels on the easy lane, but getting farm is another matter entirely. also on the safe lane if you pull to the range creep your lane pushes because the tower just hits the creeps

as long as ns + pugna position properly jugg can't go on them safely. jugg spin really doesn't do that much damage, it's over 5 seconds dude. it does get pretty dangerous at lv6/7, but it's nighttime and lanes are breaking up around then anyway
bailando
Profile Joined May 2012
Germany332 Posts
Last Edited: 2012-11-10 19:44:42
November 10 2012 19:44 GMT
#4078
shaman callind mid and going scepter/refresher first while bounty and lycan farm their way up....


fucking people thinking they can troll like dendi and buy everything and be good. 2 wards dont help you shit if bounty has 350 rightclick.
The Irate Turk
Profile Blog Joined January 2011
285 Posts
November 10 2012 19:55 GMT
#4079
On November 09 2012 00:39 iamperfection wrote:
so last night for the first time in my gaming existence i have finally broken something.

I qued up with 3 of my other friends and we proceed to get a fairly strong advantage and i would depict us as being quite ahead. Then one of my fellow friends has a fire alarm go off and then proceeds to panic and simply leave with the game still running. Apparently even if someone even gets an abandon it doesn't let you control that persons player??? but anways the person that doesn't que just decides to leave even though we can probably still win with our big advantage. So have to micro 2 heros no big deal have won game before doing that so what i take my eyes off my main hero for a second and dies immediately to drow ranger. We then proceed to get fucked with our remaining heros and just something ticked me off and i just slam my headset breaking it.

I am not proud.

I MAY have been in this game, except there was no Drow. I was dragon knight on dire playing with three or four buddies, and the enchantress left because of a fire alarm, on the same day you are talking about.

game id: 59951509

I wonder if it was the same game heh
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
November 10 2012 20:30 GMT
#4080
[image loading]
How are you supposed to win those games...

Everyone calling each other retards, feeding like mad. Making decisions that can't even be called questionable, just dumb.

Drow pings me and flames me for farming, because it's her jungle apparently. Oh well, I let her farm. She holds out for 15 seconds before BH kills her(she was like 10 levels below him, I was even). Had a good laugh about that.

SK channels his epicenter in plain sight. I pull back. My team goes in and gets wiped. Over and over.

As a side note, Drow and DK picked after me. ~_~
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
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