What makes it priceless is that I can fucking make out most of their shit and its irritating as fuck.
Dota 2 QQ thread - Page 204
Forum Index > The Tavern |
Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. | ||
SKYFISH_
Bulgaria990 Posts
What makes it priceless is that I can fucking make out most of their shit and its irritating as fuck. | ||
bailando
Germany332 Posts
| ||
-Celestial-
United Kingdom3867 Posts
Seriously, why not just get the damn fight done with and move onto the next? I'm getting tired of reporting everyone. | ||
Dead9
United States4725 Posts
On November 10 2012 07:47 canikizu wrote: It depends on how you lane. If ogre keeps running lane with jugg, there's a good chance both will get harassed because of pugna's auto attack and blast. But if the ogre supports from the jungle (stay out of sight), it's harder for pugna to harass, and they have to play safe because they don't know when ogre will jump out. Overall, NS and pugna can easily win this game because of the sheer nuke abilities they have. Juggs might have a hard time to farm early game, but that is fine imo. All jugg and ogre needs is level, they can just try to pull creep to tower to get level fast, then they can kill pugna pretty easily. pugna just has to position himself on the far side of the lane from the jungle if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies proper warding should prevent ursa from accomplishing much | ||
canikizu
4860 Posts
On November 10 2012 09:12 Dead9 wrote: pugna just has to position himself on the far side of the lane from the jungle if they run straight at pugna ns slows and autoattacks jugg, and at the very worst ns can just kill jugg after pugna dies proper warding should prevent ursa from accomplishing much If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers. Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg. Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain. | ||
Nub4ever
Canada1981 Posts
thats not even mentioning the numerous times MM has put me in such fucking impossible situations. And here I go, solo que'ing again T_T | ||
Dead9
United States4725 Posts
On November 10 2012 10:34 canikizu wrote: If pugna positions himself on the far side of the jungle, he can't really harass jugg and stop jugg to pull the creepwave to the tower to get fast level. NS is not an effective harasser because if he approaches the creepwave, Jugg will just fake attack to aggro the creep into the towers. Moreover, you said that jugg and ogre should focus on pugna, but that's not always the case. Although NS is tanky, he's slower than jugg and a melee. He can't just attack Jugg when jugg is battlefurying, and the stun+slow makes it kind of impossible to run away from jugg. Overall, I think in this matchup, both sides have a good chance to win the lane, whoever manages to get boot first will have a big advantage. NS+pugna is strong in the beginning, but they essentially only have 2 nukes, the higher level they get, the better advantage jugg+ogre have since they have more nukes and better stats gain. if you pull the wave to the tower then your wave pushes up, it's not like you can just pull the wave back freely he can certainly just autoattack jugg while he spins, pugna + ns does as much damage as jugg spin anyway, and spin does nowhere near enough damage to kill ns ns + pugna have an advantage until the laning phase is over like even once jugg hits 6 he can't even do anything because of decrepify | ||
rob.au
1087 Posts
| ||
StoRm_res
Switzerland891 Posts
On November 10 2012 17:28 rob.au wrote: It's funny how many games are won/lost by peoples awful item choices! I had one game where a skelleton king went mask of madness ^^ Lucky for me I was on the other team, needless to say we won | ||
RuskiPanda
United States2906 Posts
| ||
[]Phase[]
Belgium927 Posts
![]() | ||
ReignSupreme.
Australia4123 Posts
Boy is that a fantastic experience, I love having the captain of my team choose everything for us (I ended up with Riki, a hero i have 0 desire to play ever) and not listen to the chat at all. On top of that I am on a losing streak, which is just completely destroying my desire to play at all | ||
canikizu
4860 Posts
On November 10 2012 15:42 Dead9 wrote: if you pull the wave to the tower then your wave pushes up, it's not like you can just pull the wave back freely he can certainly just autoattack jugg while he spins, pugna + ns does as much damage as jugg spin anyway, and spin does nowhere near enough damage to kill ns ns + pugna have an advantage until the laning phase is over like even once jugg hits 6 he can't even do anything because of decrepify Contrary to some belief, if you pull the creepwave, the wave is not pushed back that easily, it takes some random experience to pull just one or 2 creep and maintain the creepwave (for example, you pull just 2 creep so that they aggro you, then stop and attack the range creep, it's easier to deny that range creep, and the opponent's range creep can push the wave up much better). You have to fool around to learn small trick like that imo. NS is not that tanky at couple first levels tbh. His starting HP is only 50 higher than Jugg. When he attack Jugg, he receives damage from jugg's spin (as long as jugg don't right click on NS, he doesn't aggro creep), ogre (his autoattack is stronger than NS's), aggro creep. And I think you underestimate Jugg's spin or something. NOONE can tank his spin and still can turn around to kill him, it does 400/500/600/700 magic damage in 1 full spin(300/375/450//525 damage to heroes). Stun+slow from ogre is the perfect setup to kill anybody. As I said, overall I still think it comes down to lane control micro. Pugna+NS have big advantage early game, but as the game goes on, Jugg+Ogre have good chances to win the lane too because of their better nukes, longer slow. | ||
Enzymatic
Canada1301 Posts
On November 10 2012 22:16 ReignSupreme. wrote: Decided to try CM mode. Boy is that a fantastic experience, I love having the captain of my team choose everything for us (I ended up with Riki, a hero i have 0 desire to play ever) and not listen to the chat at all. On top of that I am on a losing streak, which is just completely destroying my desire to play at all What skill level/mmr/bracket are you in currently? Playing Captains mode at a lower MMR in the normal bracket is pretty much a waste of time, because 80-90% of people that get captain have literally no idea what they're doing. Playing CM isn't really worth it until you can get into the high bracket where people understand the game; or if you're in a 5 stack with friends. | ||
bailando
Germany332 Posts
i dont mind loosing. i just hate when theres no communication. boy i sure hate you all over there when it comes to dota. i didnt mind them on iccup since its their homeground but dota2 is fucking international. | ||
ChrisXIV
Austria3553 Posts
| ||
Dead9
United States4725 Posts
On November 11 2012 00:06 canikizu wrote: Contrary to some belief, if you pull the creepwave, the wave is not pushed back that easily, it takes some random experience to pull just one or 2 creep and maintain the creepwave (for example, you pull just 2 creep so that they aggro you, then stop and attack the range creep, it's easier to deny that range creep, and the opponent's range creep can push the wave up much better). You have to fool around to learn small trick like that imo. NS is not that tanky at couple first levels tbh. His starting HP is only 50 higher than Jugg. When he attack Jugg, he receives damage from jugg's spin (as long as jugg don't right click on NS, he doesn't aggro creep), ogre (his autoattack is stronger than NS's), aggro creep. And I think you underestimate Jugg's spin or something. NOONE can tank his spin and still can turn around to kill him, it does 400/500/600/700 magic damage in 1 full spin(300/375/450//525 damage to heroes). Stun+slow from ogre is the perfect setup to kill anybody. As I said, overall I still think it comes down to lane control micro. Pugna+NS have big advantage early game, but as the game goes on, Jugg+Ogre have good chances to win the lane too because of their better nukes, longer slow. jugg + ogre are obviously going to get levels on the easy lane, but getting farm is another matter entirely. also on the safe lane if you pull to the range creep your lane pushes because the tower just hits the creeps as long as ns + pugna position properly jugg can't go on them safely. jugg spin really doesn't do that much damage, it's over 5 seconds dude. it does get pretty dangerous at lv6/7, but it's nighttime and lanes are breaking up around then anyway | ||
bailando
Germany332 Posts
fucking people thinking they can troll like dendi and buy everything and be good. 2 wards dont help you shit if bounty has 350 rightclick. | ||
The Irate Turk
285 Posts
On November 09 2012 00:39 iamperfection wrote: so last night for the first time in my gaming existence i have finally broken something. I qued up with 3 of my other friends and we proceed to get a fairly strong advantage and i would depict us as being quite ahead. Then one of my fellow friends has a fire alarm go off and then proceeds to panic and simply leave with the game still running. Apparently even if someone even gets an abandon it doesn't let you control that persons player??? but anways the person that doesn't que just decides to leave even though we can probably still win with our big advantage. So have to micro 2 heros no big deal have won game before doing that so what i take my eyes off my main hero for a second and dies immediately to drow ranger. We then proceed to get fucked with our remaining heros and just something ticked me off and i just slam my headset breaking it. I am not proud. I MAY have been in this game, except there was no Drow. I was dragon knight on dire playing with three or four buddies, and the enchantress left because of a fire alarm, on the same day you are talking about. game id: 59951509 I wonder if it was the same game heh | ||
ChrisXIV
Austria3553 Posts
![]() How are you supposed to win those games... Everyone calling each other retards, feeding like mad. Making decisions that can't even be called questionable, just dumb. Drow pings me and flames me for farming, because it's her jungle apparently. Oh well, I let her farm. She holds out for 15 seconds before BH kills her(she was like 10 levels below him, I was even). Had a good laugh about that. SK channels his epicenter in plain sight. I pull back. My team goes in and gets wiped. Over and over. As a side note, Drow and DK picked after me. ~_~ | ||
| ||