Dota 2 QQ thread - Page 1035
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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. | ||
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zezamer
Finland5701 Posts
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DavoS
United States4605 Posts
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FalconHoof
Canada183 Posts
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PassiveAce
United States18076 Posts
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Elurie
4716 Posts
On April 28 2014 05:17 MaRCsoN wrote: I work with my girlfriend and we live together. I finish at 8:30pm and she finishes at 2am so I usually get to play 2-3 games of dotes before I go pick her up. Last night I had a bunch of shit to do after work, get home and finally sit down at my computer around 11pm. 3 of my friends are on skype, sweet, get a 4 stack going. Random draft, I get weaver, awesome. Literally as soon as the first creep wave spawns my phone rings and its the gf crying her eyes out about some stupid shit at work. Im trying my best to comfort her as I play the solo lane with one fucking hand, trying my best not to die. Gf gets pissed at me, hangs up after about 10min. Fuck. I didnt die but the slow start fucked me over and we end up losing by a landslide. I go pick her up at work and she says to me "You really suck at making people feel better..." Bahahahaha. Don't pick up the phone! Hope you learned your lesson. ![]() | ||
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TheSubtleArt
Canada2527 Posts
On April 28 2014 01:58 teddyoojo wrote: i lost 600 mmr in 2 weeks that wasnt afun time of dota before ranked winrate mattered Personal winrate does not have, and has never had, any correlation to your skill level. None whatsoever. | ||
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Kuroeeah
11696 Posts
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Alur
Denmark3900 Posts
On April 28 2014 07:06 TheSubtleArt wrote: Personal winrate does not have, and has never had, any correlation to your skill level. None whatsoever. Surely if there was no correlation, there would be pros below 55 on this page. http://dotabuff.com/players/verified | ||
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Staboteur
Canada1873 Posts
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Laserist
Turkey4269 Posts
Jugger couldn't manage to use ulti twice in a row because it is better to run into distruptor ulti and die mindlessly in another fight. I got the half of the kills from 1v3 hard lane with necro. Then blamed for my build because our jungle axe was like 0 contribution until 20 mins. My hero damage was equal to mid ember decide to max sof last. Ofc ofc ofc their luna farm like mad and double the cs count of our carry. Teams are like guys know how to play for dire and complete trashes on the other. I do mistakes , I played bad but these guys are fundamentally broken. They thought they can win games by staying in jungle with axe for 30 mins. | ||
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govie
9334 Posts
On April 28 2014 08:22 Staboteur wrote: The outliers at the top and bottom where MMR can't match them equally will start to have meaningful variation, sure. But for most of us there's like a 3% window of meaninglessness - I.E. my 51.3% winrate at 3800 solo MMR doesn't mean squat compared to a buddy's 50.6% winrate at 4700 MMR or another friend's 53.7% winrate at 4200 solo MMR. It does on individual heros i think. i.e. 119 Crystal Maiden 64.71% 76 Shadow Shaman 57.89% 66 Venomancer 59.09% 65 Wraith King 66.15% 60 Omniknight 70% 39 Abaddon 61.46% Seems i play descent support, my carrywinrate is bad and i play mostly random so im a stable trenchy But lets say if you would need 1 more girl to play support, then heropool could matter alot, maybe even more then mmr. Because you want someone that actually likes playing support and the number of games supports were played gives a nice indication of willingness to conform to that supportrole.The winrate+nr. of games played together, gives a nice insight in there current heropool which can also be important. I think winrate and number of games played could indicate alot. | ||
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ZerG~LegenD
Sweden1179 Posts
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teddyoojo
Germany22369 Posts
On April 28 2014 07:06 TheSubtleArt wrote: Personal winrate does not have, and has never had, any correlation to your skill level. None whatsoever. it did and was still used as a measurement for example to get vouched for ixdl-i it used to be winrate based to get a vouch/trialvouch | ||
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LA_Morello
Brazil143 Posts
Suddenly all the 4 start calling me a crybaby. Despite winning, it was a pretty toxic game and I had a terrible sensation playing it. I probably deserves it for being just as toxic in another way, but hell I don't try to make other people feel bad because of Dota. | ||
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TheSubtleArt
Canada2527 Posts
On April 28 2014 07:38 Alur wrote: Surely if there was no correlation, there would be pros below 55 on this page. http://dotabuff.com/players/verified Pros have high winrates by virtue of being pros. They're the best of the best. Winrate is indicate of skill on the extreme ends of the spectrum where matchmaking struggles to match the person with equally skilled players. For everyone else it's irrelevant. Someone with a 51% winrate isn't better than someone with a 47% winrate who gets matched vs better players. I'm at 4k MMR. I have friends at 5K+ that have lower winrates than me. Doesn't mean shit | ||
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schmitty9800
United States390 Posts
Of course....our ember throws the game by running into every fight either way late or way too early, and never having a remnant ready to escape to. Also, I watched him a little and he just couldn't last hit! Everyone's flaming him outright except for me. Then...after the game the scoreboard pops up and him, the slardar, and the ogre were actually a three-stack. How are you a three stack and flame each other that much? | ||
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KwarK
United States44055 Posts
On April 28 2014 07:11 Kuroeeah wrote: dota's not girlfriend friendly I once had to abandon a ranked game to go to brunch. The girlfriend then cleared my LP by playing the games, despite having never played dota2 before. Married her. | ||
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ReignSupreme.
Australia4123 Posts
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xAdra
Singapore1858 Posts
My first time in LPQ. Conclusion: Normal games can get ugly, stupid, shitty, and toxic enough, but the LPQ games I got this morning were on a totally different level compared to those. People are bad. Every game, there were at least three 5-minute pauses for someone who DCed, and that is if there were no unpause wars to begin with (every game had at least one). Whenever a particularly large in-game event transpires (teamwipe, tower down) they like pausing the game and going "?" Come endgame, we were needless to say assaulted with "ez" and "noooobs". I sincerely hope I will never have to be in LPQ. | ||
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Staboteur
Canada1873 Posts
On April 28 2014 09:19 govie wrote: It does on individual heros i think. i.e. 119 Crystal Maiden 64.71% 76 Shadow Shaman 57.89% 66 Venomancer 59.09% 65 Wraith King 66.15% 60 Omniknight 70% 39 Abaddon 61.46% Seems i play descent support, my carrywinrate is bad and i play mostly random so im a stable trenchy But lets say if you would need 1 more girl to play support, then heropool could matter alot, maybe even more then mmr. Because you want someone that actually likes playing support and the number of games supports were played gives a nice indication of willingness to conform to that supportrole.The winrate+nr. of games played together, gives a nice insight in there current heropool which can also be important. I think winrate and number of games played could indicate alot.What makes it not matter is stacks. I play with a couple different stacks. Generally I play hard supports for the higher MMR stacks, but grouped with people closer to my rating I'm far more comfortable taking core roles. So my winrates for specific heroes look like this: 135 Crystal Maiden 54.81% 122 Rubick 47,54% 81 Windranger 40.74% 42 Lina 42.86% So I'm a pretty bad support (except as CM) and a terrible offlaner... right? 75 Chen 64.00% (Thanks Whole :D) 24 Centaur 66.67% 21 Tidehunter 76.19% - offlane tide too strong 23 Luna 60.87% 16 Shadow Fiend 56,25% Wait... so I'm obviously an idiot for playing core roles all the time, as I tend to succeed much more with them... right? One of my friends - 9 games this month, 22% winrate with him - I typically play supports, he and his stack are around 1k rating above me. Another one - 5 games this month, 20% winrate - again I typically play supports and he's part of the +1k stack. Another? - 10 games this month, 90% winrate - is about 500 rating above me and it is a small stack, meaning I take centaur/luna/tide/clinkz/chen/whatever a fair portion of the games. I could go on about how there are heroes that I pick not because they're gonna win, but because they're fucking fun (Puck and Lina are the worst offenders :D) and how that tends to degrade winrates... but the point is, there are so many variables that feed in to HOW you got those winrates that it is VERY hard to look at a winrate in isolation as a meaningful data point in almost any spectrum. | ||
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But lets say if you would need 1 more girl to play support, then heropool could matter alot, maybe even more then mmr. Because you want someone that actually likes playing support and the number of games supports were played gives a nice indication of willingness to conform to that supportrole.The winrate+nr. of games played together, gives a nice insight in there current heropool which can also be important. I think winrate and number of games played could indicate alot.