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Reduce Mouse Lag - Page 2

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SoleSteeler
Profile Joined April 2003
Canada5471 Posts
January 19 2012 11:40 GMT
#21
Just wanted to say I just clicked this for the first time and noticed a HUGE different in mouse usefulness... I was always afraid of clicking it before since my laptop can barely run the game on low, but I had no frame drop! (Nothing I noticed).

Highly recommend clicking this box at least to try it... (play an FFA or something)
TT1
Profile Blog Joined December 2008
Canada10052 Posts
Last Edited: 2012-01-19 12:14:34
January 19 2012 11:58 GMT
#22
On January 19 2012 20:40 SoleSteeler wrote:
Just wanted to say I just clicked this for the first time and noticed a HUGE different in mouse usefulness... I was always afraid of clicking it before since my laptop can barely run the game on low, but I had no frame drop! (Nothing I noticed).

Highly recommend clicking this box at least to try it... (play an FFA or something)


im scared that it might break my sc2
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
IPS.Blue
Profile Joined January 2004
Germany309 Posts
January 19 2012 14:14 GMT
#23
On January 04 2012 05:24 Rollin wrote:
This is generally called "Raw Mouse Input" ...
so I would assume it is the max frame render buffer as others have said ...
To clarify further, my hypothesis is that it affects the maximum frames that can be rendered by the gpu before waiting for the cpu rendered frames, and if you are running at 60fps, changing this from (arbitrarily) 4 to 1 could decrease the noticeable "lag" input of the mouse (and equally keyboard, but it is much much harder to detect), from 4/60 ~ 67ms input delay to 1/60 ~ 16ms delay. Keep in mind a delay of 16 ms is the ABSOLUTE minimum possible with a 60 hz monitor, in reality it is likely to be larger, and again, one of the advantages of a 120 Hz monitor (which would allow for a theoretical 8ms minimum), for those that walk among us with superhuman skillz.

I didn't get the change from 4 to 1. But unless your pc is too weak for raw input, raw input should always be superior to the Windows API detour. Unless of course the game is poorley programmed and isn't able to get a speed advantage over the Windows API detour.
MaximilianKohler
Profile Joined August 2011
122 Posts
May 04 2013 06:44 GMT
#24
I have a 120hz monitor, 400dpi mouse at 500hz, 58% sensitivity ingame, 6/11 windows w/o EPP. I feel no change in either mouse movement or FPS when checking or unchecking that box. I've also never experienced any kind of change on my windows sensitivity or accuracy of mouse in windows desktop when having sc2 running. I've been playing since around season 2.
masters zerg
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
May 04 2013 06:49 GMT
#25
58% sensitivity ingame


Should run 51-54%, so it's the same ingame and in desktop, and not being multiplied (same reason you use 6/11)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 04 2013 09:45 GMT
#26
On May 04 2013 15:44 MaximilianKohler wrote:
I have a 120hz monitor, 400dpi mouse at 500hz, 58% sensitivity ingame, 6/11 windows w/o EPP. I feel no change in either mouse movement or FPS when checking or unchecking that box. I've also never experienced any kind of change on my windows sensitivity or accuracy of mouse in windows desktop when having sc2 running. I've been playing since around season 2.

I replied to your overclock.net post.
As Cyro already said, 58 % is not the same as 6/11. Use 51 % instead.
Are you playing on a Full HD monitor?
MaximilianKohler
Profile Joined August 2011
122 Posts
Last Edited: 2013-05-05 11:01:07
May 05 2013 10:25 GMT
#27
Full HD as in 1080p? No, I have a 1680x1050 monitor.

I wanna add these comments to this thread:
http://www.overclock.net/t/1240739/bsts-gaming-mouse/850_50#post_19895156

That's not correct. I just tested it.

It's adding a pixel when you increase it above 55 or beneath 51. Just like before.

If you can't notice it by your self you can download this software and have definite proof:
http://www.gamefront.com/files/17191014/MarkC_Windows7_MouseFix.zip

In that package there is a software called mouse movement recorder, run that in the background while adjusting the sensitivity in Sc2 and you'll see that you drop pixels sub 51% and add them over 55%. Same as always.


http://www.overclock.net/t/1240739/bsts-gaming-mouse/850_50#post_19895559

You have two different sensitivities, then. 6/11 in Windows equals a multiplication factor of 1.0. 58 % in SC 2 equals a multiplication factor of 1.25.
Reduce Mouse Lag does not enable raw input. Instead it turns off pre-rendering. I advise to not check that box unless you feel your mouse cursor clearly is lagging behind. I briefly touch that topic in an article of mine about the optimal SC 2 mouse configuration.
The sensitivity slider in SC 2 works just like the internal hidden sensitivity values Windows has. Glymbol wrote a tool with which you can set all those 20 values in Windows. SC 2 also has 20 values:
…
 8/20 =  41 % = 0.75
 9/20 =  46 % = 0.875
10/20 =  51 % = 1.0
11/20 =  56 % = 1.25
12/20 =  61 % = 1.5
…
Further note that you have to avoid sensitivity values which are a multiple of five, because those values can result in two different sensitivities. In between those values it doesn’t matter. 51 % is the same as 52 %, which is the same as 53 %, which is the same as 54 %.
This was originally found out bei hide.x from teamliquid.net. I recently started a thread on the eu.battle.net forum about this bug, but I haven’t gotten any feedback from Blizzard, yet.


I also just tested it with mousemovementrecorder and they are correct. 54% seems to be the highest you can go without starting to skip pixels. The fact that Blizzard has this terrible form of sensitivity changing in their game that is designed for competitive play is completely absurd.

BTW, someone from Blizzard replied in your battle.net thread.
masters zerg
Nimix
Profile Joined October 2011
France1809 Posts
May 05 2013 11:52 GMT
#28
Isn't the reduce mouse lagg option made to reduce input lagg when using Vertical Synch? That's what I read in another thread I believe, and it shouldn't have any effect if you aren't using Vsynch. The best way to not have input lagg is to disable Vsynch I guess.
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 05 2013 12:14 GMT
#29
On May 05 2013 19:25 MaximilianKohler wrote:
Show nested quote +
Further note that you have to avoid sensitivity values which are a multiple of five, because those values can result in two different sensitivities. In between those values it doesn’t matter. 51 % is the same as 52 %, which is the same as 53 %, which is the same as 54 %.
This was originally found out bei hide.x from teamliquid.net. I recently started a thread on the eu.battle.net forum about this bug, but I haven’t gotten any feedback from Blizzard, yet.


I also just tested it with mousemovementrecorder and they are correct. 54% seems to be the highest you can go without starting to skip pixels. The fact that Blizzard has this terrible form of sensitivity changing in their game that is designed for competitive play is completely absurd.

BTW, someone from Blizzard replied in your battle.net thread.

Thanks for the update. I really hope they do something about it. A slider with 20 notches could be a solution …
MaximilianKohler
Profile Joined August 2011
122 Posts
May 05 2013 17:15 GMT
#30
That's not going to solve skipped pixels when going over 54% sensitivity is it? Wouldn't that only solve the issue with multiples of 5 having different values?
masters zerg
IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 05 2013 18:28 GMT
#31
Yep. They are still usefull if someone has a mouse with 400 CPI and needs a higher sensitivity than 6/11 or 51 % can deliver. Blizzard could include a warning though, that settings above the middle induce pixel skipping.
MaximilianKohler
Profile Joined August 2011
122 Posts
May 05 2013 20:07 GMT
#32
Wait, is this because they coded the game to use windows' mouse movement or would this happen in any game if you used high resolution with 400dpi mouse?
masters zerg
Ropid
Profile Joined March 2009
Germany3557 Posts
May 05 2013 20:33 GMT
#33
The 400 dpi mice were from a time where 640x480 and 800x600 were typical resolutions. If you want your mouse to feel similar on a current screen with much higher resolution, you need to skip pixels with 400 dpi. There's no way around it.

"Enhanced pointer precision" tweaks that behavior so you can still navigate to each individual pixel when moving the mouse slow. That's why it's enabled by default after installing Windows.
"My goal is to replace my soul with coffee and become immortal."
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