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On July 02 2009 14:43 lordmordor wrote: does anyone know if Neural Parasite can be used on air units...and if so what would happen if you hit a medivac full of infantry?
I've been wondering this myself
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idk time will tell
but the infestors not infesting? come on blizzard you are killing me here!
im a zerg fanatic and i used to take queens to infest commandcenters in tournements i entered it was all i did
so with this poll i want to know what you think
Poll: Should Infestors Infest? (Vote): Yes (Vote): No
-Zabestrial
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Infesting marines is good enough for me, (As far as infestation goes.. but I don't really want zerg infesting my buildings ) but its the 10 second mind control that attracts me to the unit.
Maybe give it a different name if people don't consider infested marines as enough justification for the name investor. Mindzor has a nice ring to it 
Edit: Do you think the infested marines will be limited use like vulture mines are? Its belly is not that big... If they want them to be re-castable it should have to go back to the infestation pit to stock up or something.
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On July 02 2009 13:44 DeCoup wrote:Show nested quote +On July 02 2009 11:26 Ideas wrote:is target drone even in the game any more? Current abilities are auto-turrets, hunter seeker-missile and point defense drone (which they are still experimenting with but currently sits still and destroys incoming enemy missiles, I believe 10 in the current build from what the other active posts atm say). At around 5:00 in
lol Dustinem Browderem
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On July 02 2009 09:15 eMbrace wrote:Show nested quote +On July 02 2009 09:13 DeCoup wrote:On July 02 2009 08:54 eMbrace wrote: summoning the infested terran is one of the few things that still rub me the wrong way about this game.
that and the new terran bike. The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield. that doesn't sound very easy to pull off sounds like they're getting rid of the best zerg unit (defiler) and replacing it with a useless unit that would only work if you have more apm than jaedong. (queen)
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Maybe infestors can walk up straight to live marines and gobble them up, and then spew the infesteds out. (after a set time of course)
And when infestors are underground it'll look like marines being sucked into the ground.
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On July 08 2009 00:38 Mobius wrote:Show nested quote +On July 02 2009 09:15 eMbrace wrote:On July 02 2009 09:13 DeCoup wrote:On July 02 2009 08:54 eMbrace wrote: summoning the infested terran is one of the few things that still rub me the wrong way about this game.
that and the new terran bike. The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield. that doesn't sound very easy to pull off sounds like they're getting rid of the best zerg unit (defiler) and replacing it with a useless unit that would only work if you have more apm than jaedong. (queen)
Maybe the Infestor could have a spell that turns Terran bio into infested units, that would be bad fighters but could be consumed by the Infestor to get instant energy like the Defiler. That way we get consume back in the game, but it would actually take more skill instead of just make Zerlings and spam Dark Swarm.
Maybe we could see cases with the Terran suiciding a few surviving Marines from an attack group into Tanks or something so they wont get infested.
That would be interesting, at least to me.
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since there is no defiler anymore is dark swarm still in game? i cant find it anywhere online so i presume its out, but is it definitely out? if it is that makes cracklings (couldnt find that either, but i kinda think they wouldnt be so stupid to remove crack upgrade) and ultras kinda useless, no?
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They have a new spell which functions slightly differently to swarm on the overseers. It's a cloud which blocks line of sight into itself. The enemy can only see/attack the units in it if they have a unit (ground or air) within it's edges. I believe units within it still have line of sight out of it.
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so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D
Thanks mate
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On July 02 2009 17:24 DeCoup wrote:Show nested quote +On July 02 2009 14:43 lordmordor wrote: does anyone know if Neural Parasite can be used on air units...and if so what would happen if you hit a medivac full of infantry? I've been wondering this myself
ive heard or read somewhere that if you infest a medivac units in it perish... i think it was in that sc2gg podcast, not sure though
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On July 08 2009 21:39 CROrens wrote: so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D
Thanks mate
Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game.
I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud >
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On July 08 2009 21:52 DeCoup wrote:Show nested quote +On July 08 2009 21:39 CROrens wrote: so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D
Thanks mate Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game. I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud > 
Actually, NO
The cloud basically makes all ground units in it Blind and Invisible to other ground units.
Air units can see them though.
As for the Infester Infesting. An idea that was on another forum, that might be a good idea for the Infestation
Infester for 125-175 energy can sacrifice itelf to "Infest" a building. The building must be at less than 300 current hp.
The building instantly lays down some creep and produces 3 Larva, and an "Infested building" starts being produced. the "Infested building" has the same build time and hp+sp as the original building. If the "Infested building" is killed while it is 'building' then the original building is restored at ~200 hp.
Once built, the "Infested building" continues to Produce Larva slowly, once every 30-40 sec. instead of the 20 sec. for a Hatchery, up to the max of 3. It will not continue to produce creep, The creep will eventually fade.
The building counts as a Zerg building, so it will lose hp when off creep, and gain them when on creep, and can get healed by the Queen.
If a building has an attack (Planetary Fortress, Missile Turret, Photon cannon, Spore Crawler, Spine Crawler) then the Infested building should also have an attack.
If a Bunker is Infested, then the units inside are expelled instantly.
This would allow reinforcement in the field (similar to Infested Terrans), it would also avoid the lore of "Infested Protoss" since you are infesting the Protoss buildings, not the Protoss themselves.
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On July 02 2009 02:52 Last Romantic wrote: 1) Plague is probably going to removed if I understand my conversation with Browder correctly.
2) Before mobile detection (in most cases) and after stationary detection (in most cases) though obv. if you're rushing one or the other it might pan out differently. You also have to research to have it do that underground travelling business.
3) Yes lol ._.
This makes Infestors sound like a very "meh" unit that will go the way of the SC1 Queen.
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On July 08 2009 08:53 DeCoup wrote: They have a new spell which functions slightly differently to swarm on the overseers. It's a cloud which blocks line of sight into itself. The enemy can only see/attack the units in it if they have a unit (ground or air) within it's edges. I believe units within it still have line of sight out of it.
This still makes Cracklings and Ultralisks much less effective. With the ridiculous amount of firepower on the other two races, a massive swarm of them still won't do the trick. It didn't in SC and it won't in SC2. Without protection, it'll just be toasted. Zerg is shaping up to be a complete joke from everything we've seen so far.
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Clearing up the Dark Swarm, it blocks LOS to and for all units inside it.
You need an AIR unit to get vision through it. OR outside of it. (now this may seem very meh, until you realize it is cast by an air unit, so the Zerg will always have an air unit to see out.)
It can be strengthened ie have it also Cloak all units/Buildings inside it so that you need a flying detector to see in it... of which the Overseer, who cast it is.
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I'm seeing some great combinations of overseer clouds and zerg air supremacy being pretty powerful. Corrupters seem really deadly. Backed up by overseer detection, nothing will be able to get close. 
I'm wondering if the los blocker just blocks inside the cloud or also all things behind the cloud (true los)
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On July 09 2009 04:00 Krikkitone wrote:Show nested quote +On July 08 2009 21:52 DeCoup wrote:On July 08 2009 21:39 CROrens wrote: so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D
Thanks mate Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game. I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud >  Actually, NO The cloud basically makes all ground units in it Blind and Invisible to other ground units. Air units can see them though.
On July 09 2009 05:36 Krikkitone wrote: Clearing up the Dark Swarm, it blocks LOS to and for all units inside it.
You need an AIR unit to get vision through it. OR outside of it. (now this may seem very meh, until you realize it is cast by an air unit, so the Zerg will always have an air unit to see out.)
It can be strengthened ie have it also Cloak all units/Buildings inside it so that you need a flying detector to see in it... of which the Overseer, who cast it is.
Looks like we need some clarification on this. I personally believe its closer to how Krikkitone from what i've read.
Edit: By closer i mean exactly
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By Karune LinkSpore Cloud (50 energy)- Release a cloud of fog, covering an area and blocks line of sight for a period of time (subject to balance). Units that are above the fog can see into and over the fog. This ability is great at blocking the line of sight of spotter units on cliffs, block line of sight of Marines while your Zerglings run up close to attack range, or even to hide your ranged units like Hydralisks from the enemy while having your own spotter for the Hydras. There we go, so line of site is blocked looking in or out of the cloud. Any air unit can see both in and out of it rendering its LOS effect ineffective. It's cast by the overlord, which is an air unit and thus allows the Zerg player to see out of it. If the enemy can kill your overlord you loose its usefulness.
This differs a lot from dark swarm because as long as they have air or a unit within the cloud they can see and attack you with any unit nearby. It will also be very interesting to see other spells used to counter the ability. -Storm the cloud to force the zerg to run out. -Use disruptor shields to 'push' units out of the cloud. (lol) or place them at the closest side of the cloud to you so any melee units within are forced to come out to attack anyway. -Sneak DT a ghost in (overlord cant detect) to gain view
And also different ways to use it offensively -Place it over your units (obvious) -Place it over tanks or any harrasment above you on a cliff to block their LOS down -Place it over bunker rushes and similar proxys or small less mobile units to prevent their attack -Used in combination with burrowed units (mainly lurker and corrupter) it can nullify the use of static defense detection (sensor towers, cannons, spore crawlers?)
(On that last point about static defenses it will be interesting to see how that will function exactly.. If you have a corrupter in a gas cloud, with a sensor tower just outside the gas.. can the enemy detect you once they have a regular ground unit inside the gas since they have LOS on you and detection in the area.... OR would they require a unit with detection that can see you - eg an observer - for you to become visible.) I imagine the former for balance, but well see.
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