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5.0.16 Hotfix (June 30) - Balance + Bug Fixes - Page 3

Forum Index > SC2 General
40 CommentsPost a Reply
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TelecoM
Profile Blog Joined January 2010
United States10834 Posts
July 08 2026 08:41 GMT
#41
On July 05 2026 00:46 mathphyswithvic wrote:
Show nested quote +
On July 04 2026 18:02 TelecoM wrote:
On July 04 2026 08:20 mathphyswithvic wrote:
On July 03 2026 19:54 Archeon wrote:
On July 03 2026 14:25 mathphyswithvic wrote:
On July 03 2026 14:20 Cyro wrote:
On July 03 2026 13:40 mathphyswithvic wrote:
On July 01 2026 08:02 BisuDagger wrote:
I always thought forcefield should have HP. This gets us closer at least.

this would be so busted, imagine army attacking forcefields instead of protoss army. it would be insane, like give dummy units hp for free to tank shots. 1000 sentries already beat 1000 mutas because of guardian shield, now forcefields will soak shots too?


Mutas are 60% faster and can fly ;D

Doesn't feel like sentries have been very effective in combat since HOTS in general. Bile breaking FF was better than the lack of agency in WOL but it's so accessible as a t1.5 unit that more than a couple of sentries often seems like a waste of time. It takes minutes for them to build up energy before they can do their job well and that's a lot of time for them to be scouted and countered with reactive ravager morphs (offensively or defensively). 2 biles per FF makes it at least not so easy/cheap.

I mean, first you compare flying but they cost 50 resources less.
then while I agree that they may not be powerful, if you got some extra apm, you will have a semi map hack secounting 24/7 with halluc, atleast on paper

I strongly doubt that the sentries win against Mutas if the mutas are microed.

Also sentry is about the best unit you can have vs Mutas except for splash and they are usually worthless if massed and slow and a ground unit. By cost mutas should lose against about everything because they can attack everything and are air units.

I still think the hp change would make FF really shitty against T, so I'm kinda against that. Like the current change better.



there is nothing to doubt, it has been done since wol. mass sentries beat mass mutas because shield absorbs insane amount of damage coming from bounce. I said nothing about micro but what you expect to micro on 100 mutas vs 100 sentries actually? what micro is there to be done? it makes literally no sense to talk about micro in that situation
link so you maybe understand and stop "believing" facts:


I don't know, maybe a good Zerg wouldn't brainlessly, suicide all of their mutas into the Protoss units, and instead "Micro" them properly, maybe attack move and then kill all of the Protoss Probes / important buildings / tech, as even more so now the Mutalisks potential is insanely better, especially in conjunction with ground upgrade cost being reduced / banelings / larva timing / etc

All things considered, it is great for Zergs.


are you actually reading what is being discussed? we were discussing forcefields and sentries. then you start your "I don't believe" that was unrelated but provable wrong and now you keep on going in directions that were never mentioned. let me write it once more for you, maybe attention span is not your forte: we discuss how in a hypotetical world, protoss would do with ff having hp.


If they are auto attacked it wouldn't really make much of a difference at all, and would obviously make the sentry pretty much pointless.
AKA: TelecoM[WHITE] Protoss fighting
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