|
51706 Posts
On June 18 2026 16:41 Poopi wrote:Hello, quite fun. However today one question is « reached top 20 » and there is no way to click on it to know what it means. Like, is it top 20 aligulac? Top 20 in a regional blizzard sponsor red tournament? Etc. Édit: E-Rankings Grid — StarCraft II Players 2026-06-18 🟩🟩🟩 🟩🟩🟩 🟩🟩🟩 9/9 solved, 10/12 tries, 769.0 pts, rank #11 of 17 https://www.e-rankings.com/games/starcraft-2/grid/Also, saw only HerO and not able to select herO or differentiate with HerO (former TL protoss)
+ Show Spoiler +did you know that nestea has only won 5 tournaments in his career according to whatever database is being used here? that's insane and i couldn't believe it until i went straight into his liquipedia page
feels like the grid strat is to go straight to players with longevity/weekly tournament farmers
|
|
|
On June 18 2026 16:41 Poopi wrote:Hello, quite fun. However today one question is « reached top 20 » and there is no way to click on it to know what it means. Like, is it top 20 aligulac? Top 20 in a regional blizzard sponsor red tournament? Etc. Édit: E-Rankings Grid — StarCraft II Players 2026-06-18 🟩🟩🟩 🟩🟩🟩 🟩🟩🟩 9/9 solved, 10/12 tries, 769.0 pts, rank #11 of 17 https://www.e-rankings.com/games/starcraft-2/grid/Also, saw only HerO and not able to select herO or differentiate with HerO (former TL protoss)
Hey, thanks for the feedback. I had a feeling the name of the category today might not be clear enough. Will change that for future grids so it's more obvious what is meant.
Concerning the HerO, herO, Hero (and don't forget about all the "Rain"s), will also find a solution for that. The current one was from an early version where you could just type in the name and press enter so to avoid people have to type "herO" correctly it just picks the correct player with that name that fits the category.
|
|
|
|
|
France13023 Posts
E-Rankings Grid — StarCraft II Players 2026-06-19
🟩🟩🟩 🟩🟩🟩 🟩🟩🟩
9/9 solved, 10/12 tries, 754.5 pts, rank #3 of 13 https://www.e-rankings.com/games/starcraft-2/grid/
Thanks for the update, the ? / helper buttons are useful Difficult to score today since under 25 year old comes down to very few players in our old game And Similarly not many russians players won that much so most people picked the same players
|
This is definitely a fun game; you've done a great job! I did get a little bored after a while because a lot of the categories seem to repeat each day, so I would love to see more variety in the rows and columns. But overall, it's a very engaging activity for those who have been following the SC2 esports scene for a while.
|
On June 19 2026 22:08 quak1234 wrote: This is definitely a fun game; you've done a great job! I did get a little bored after a while because a lot of the categories seem to repeat each day, so I would love to see more variety in the rows and columns. But overall, it's a very engaging activity for those who have been following the SC2 esports scene for a while.
Thank you for the feedback. Generally i am glad so many people like the game. I started with just a few categories so understandably they feel a bit repetitive quickly. I added 18 new categories today, two of which will be in tomorrows grid (we'll see about the other, since the grids are randomized obviously). I plan on adding more as time goes by, but if you have any ideas or wishes, let me know.
I also added some tweaks to the UI, especially you can see your own score, rank and other statistics better than before. I have a few ideas for more features, but it will take some time to implement them. Same here, if you have any suggestions, let me know.
|
I wonder how rarity percentage is calculated. If I can see 6 players filled today so far, and the cell states that 2.9% chose the player, then i guess it is not on daily base? Is it 'exact cell' specific? or how?
It would be even cooler if there was some daily/board score list for your insight once you filled the board.
|
Great thank you.
The daily leaderboard has been added (i guess you just noticed?)
I also added a "duel mode" where you can challenge friends or foes to do the grid as well with a special link after finishing a grid and all of you will end up in a separate group ranking as well. It works also for all grids that you already finished (like older ones).
Concerning your question about the rarity percentages: Every possible answer starts with a preset percentage to avoid that the first players of each grid get 0 or 100 points which would be no fun. But every player's answer immediately changes the percentages, so after a few people have played the presets don't play much of a role anymore
|
Awesome job! Thanks for the clarification, that makes sense.
I also liked today's a little bit more difficult board containing this 10y+ inactive category, which forces you to dig deeper in your memory.
Thanks!
|
Hey, i added a bunch of new features today:
- There is now a weekly leaderboard in addition to the daily leaderboard. It counts your five best grids out of the last seven days, so if you miss one or have a bad day, it's not so bad
- After finishing a grid, there is now a bunch of personal statistics about your daily and historic performance
- Together with this there is also some personal achievements like finishing a grid flawlessly, reaching a certain playing or success streak and so on
- If enough players have played a grid, extraordinary guesses will be unlocked like showing if you picked very rare player in a cell
- Duel-mode works correctly now, it had a bug before
- The statistics for duel-mode have been improved
- If you send a duel-link to other players and at least one of them finishes the grid, you get to pick/vote on a category for one of the next grids
- I changed the rules for grid creation a bit so there is less repetition in criteria and more unique rows and columns pop up more often
- Finally, 7 new criteria have been added with a focus on criteria that make you go beyond just guessing the current or historic best players for a lot of cells. In total there are 75 different rows and columns now
|
Hey,
just wanna say thanks for everyone who has been playing the grid over the course of the past month. I added some new features:
- Added hints. They will automatically be unlocked once you have two or more wrong guesses. They always point you to the answer given most often by other players before
- Added a live scoreboard while you're completing a grid showing your current points and rank
- There's an explainer text to all your guesses now telling you why a player you guessed matches the cell or not
- Added a tab to the grid that shows the most common answers of all players and where you rank with your answer
- The points for every answer are now calculated taking into consideration all answers from all players on all grids to measure more precisely how common your answer is. As usual you get more points for guessing players that haven't been guessed much before
- For every 10 grid you complete, you get to choose one of tomorrows categories for the grid
- For every 25 grids you complete, you get a free hint at the next grid you play
- There's also a bunch of new categories. We're up to 80 different categories now
Let me know if you would like to see any other features. And have fun.
|
Love the game so far. Two issues that I noticed, that aren't particularly big, but still can trip you up:
- Players with the same name From the top of my head, I can't think of too many - mostly Bunny, Rain and Happy. With Happy it seems easy, I think most people remember the russian now-WC3 GOAT more than the korean terran, same with Rain...but with Bunny, it already gets trickier. Sure, Denmark-Bunny was one of the pre-Serral Foreigners to win against Koreans, but Korea-Bunny played for much longer.
- Player-Name changes That is probably even trickier, but there are players who were known under different names for quite a while. Again, not a huge issue, but when you try to think about a "South American Player with M" or and your brain is stuck on "MajOr"...
|
Hey, glad to see you play daily. Both issues are valid.
- Players with the same name: So far it works like this: If for example one Happy would be a valid answer for a cell and another Happy wouldn't, then the game will always choose the valid answer. So you cannot get a wrong answer just because there's several players with the same nickname. If multiple players with the same nickname are valid answers, the game will choose one to display, but it will be the same player for all users, so everyone gets the same points for it (respectively considering how many have chosen the answer). At some point i might come up with a better solution, but i think for now it works fine.
- Player-nickname changes: Yeah, i would have to run an extra database with all the alternate nicknames players used to have. You won't believe how often some change their nickname throughout the years. And if i do that you will run into the above problem with multiple people sharing nicknames over the years even more often. I think we'll have to go with "What's the nickname of that guy today?" for practical reasons. But i think about it.
|
United States33711 Posts
If this is pulled from Liquipedia, prolly should filter out B-tier events or below. Yeah, it's fun for me to know a bunch of French players have padded their finalists #'s in Underdogs, but ionno if that's the purpose of the game.
|
The data is from our own database and the cutoff are tournaments with a prize pool of $500+
So actually, knowing (or learning) obscure facts about french Underdogs-tournaments and other not so well known players and tournament IS the purpose of the game and will be rewarded with more points. Otherwise you could just fill most cells with the same 20-30 answers.
If there's a specific category though where you think it's too absurd, let me know and i look into it. Usually for all cells there's enough well-known players as valid answers.
How would the game be more fun for you?
|
On August 03 2026 17:43 Waxangel wrote: If this is pulled from Liquipedia, prolly should filter out B-tier events or below. Yeah, it's fun for me to know a bunch of French players have padded their finalists #'s in Underdogs, but ionno if that's the purpose of the game.
Excuse me, do you have any idea how often "oh hey, that guy won the ESL Meisterschaft!" saved my bacon in this game already?
|
|
|
Update:
- Added 30+ new categories
- In every cell you can now see how many viable answers there are.
- Tweaked the algorithm that creates boards so that categories repeat less often and the variety is bigger.
- After finishing a grid there is a new learn tab which shows you all the viable answers.
--> Starcraft 2 Daily Grid
|
|
|
|
|
|