• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:45
CET 13:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1108 users

What balance / design changes do you want to see? - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 03 2022 16:04 GMT
#221
On June 03 2022 04:11 dph114 wrote:
I dont understand why everyone here wants to buff hydra, which would break all the mu's simply because aoe is much weaker in sc2, for it would pretty much make every mu mass hydra, this would also mean some of the other races units might need to buffed mostly siege tank and gateway units for protoss imo.

This would destroy balance and meta of sc2 as we know it.

If you really wanted to make hydra t1 unit, imo reduce its range to something like 4, and make its anti-air range bigger. Make it dedicated aa and nerf queen antiair or heal? This would make hydra similar situation as reaper a dedicated early game unit. It wouldnt effect balance later in the game..


In a certain sense, the problem with the game is that it's TOO balanced. Blizzard patched out most of the powerful tech and timings from years past. Traditional effective harassment has been severely weakened. In this environment, it's should be no surprise that the most 'basic' race that does not rely on these things has thrived.

Basically, the balance philosophy for the past 12 years has been the inControl Artosis meme. The logic, in my opinion, of strengthening the hydra is that it defeats the 'outs' Zerg has been exploiting for the last 10 years or so .Yeah, we know, keeping vision of your natural was too much of a logical leap for any Zerg not named Serral, Rogue or Dark, so we had to nerf two protoss units. Now they can't say they don't have tools to defeat anything more interesting than a stalker.

Who knows, maybe in another 12 years, Terran will figure out they can use buildings to block melee units.
I'm not stupid, a marauder just shot my brain.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2022-06-04 09:05:52
June 04 2022 08:45 GMT
#222
Hello all,

I m looking at all relationships between ranged units attack and spells. For example, ghost EMP is exactly equal to upgraded lurker attack range. Viper abduct exactly equal to Vikings attack range, and so. If you know how this 'pro relationship' are based on, can you add it below ? Thanks,

(Wiki)Spells

I think i got it :

Force Field
Feedback
Psionic storm
Steady Targetting
EMP
Interference Matrix
Anti-armor missile
Neural parasite (+2)
Fungal growth

If i tweak range of all units, i.e short and medium distance gain +1 and long distance gain +2 (except Lurker and Missile turret which only gain +1); i think i must tweak the list spell above by adding +1 range (except for Neural parasite).

I think if i m going for a "slower-damage-model", i have to tweak a little bit range of spells and attacks in order to replace Lurkers and Hydras (and maybe some others...)

ps : long life to infested terrans ! All comments are welcome
jack_less
Profile Joined May 2022
77 Posts
June 05 2022 19:46 GMT
#223
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
June 05 2022 20:02 GMT
#224
EMP removed 🤣😂🤣😂

As a Protoss user I am for this one. I'd love to never lose a PvT again.
The frumious Bandersnatch
Woosixion
Profile Joined February 2012
120 Posts
June 05 2022 20:50 GMT
#225
Why not just make roaches shoot up, boom zerg AA problems are solved
the only way out is through...
Morbidius
Profile Joined November 2010
Brazil3449 Posts
June 05 2022 21:06 GMT
#226
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.

A player who doesn't play Zerg won a tournament. Time to nerf them, only Zerg wins thru skill because it has the most skilled players, other races win because they're imbalanced.
Has foreign StarCraft hit rock bottom?
jack_less
Profile Joined May 2022
77 Posts
Last Edited: 2022-06-05 21:40:02
June 05 2022 21:36 GMT
#227
On June 06 2022 06:06 Morbidius wrote:
Show nested quote +
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.

A player who doesn't play Zerg won a tournament. Time to nerf them, only Zerg wins thru skill because it has the most skilled players, other races win because they're imbalanced.


no idea what you mean. but ghost vs everything that has zerg in late. doesn't look good.
also interesting double moral: once mass caster are bad then again ok.
SHODAN
Profile Joined November 2011
United Kingdom1144 Posts
June 05 2022 22:29 GMT
#228
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.


your the sake of your own sanity I hope this is a troll
WombaT
Profile Blog Joined May 2010
Northern Ireland26001 Posts
Last Edited: 2022-06-06 03:02:14
June 06 2022 03:00 GMT
#229
On June 06 2022 06:36 jack_less wrote:
Show nested quote +
On June 06 2022 06:06 Morbidius wrote:
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.

A player who doesn't play Zerg won a tournament. Time to nerf them, only Zerg wins thru skill because it has the most skilled players, other races win because they're imbalanced.


no idea what you mean. but ghost vs everything that has zerg in late. doesn't look good.
also interesting double moral: once mass caster are bad then again ok.

Yes vipers can yoink any high value units, prevent clumps from dealing any damage etc etc.

Ghosts can be very good, there’s honestly about 2 Terrans in the world who ever make them look like an issue.

How in the name of everloving fuck is a Terran player expected to go toe to toe with a Zerg in lategame with a ghost that gets any of those nerfs?

Jesus think for half a second, Zerg are doing ‘reasonably well’ as it is
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dph114
Profile Joined May 2022
30 Posts
June 06 2022 04:20 GMT
#230
On June 06 2022 06:36 jack_less wrote:
Show nested quote +
On June 06 2022 06:06 Morbidius wrote:
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.

A player who doesn't play Zerg won a tournament. Time to nerf them, only Zerg wins thru skill because it has the most skilled players, other races win because they're imbalanced.


no idea what you mean. but ghost vs everything that has zerg in late. doesn't look good.
also interesting double moral: once mass caster are bad then again ok.


If you nerf ghost, terran cant win single late game, and goes to mid game allin every game, because of how much more economy zerg have (terran do some 8-1-1 push of 3base every single game) . Yes ghost do beat every zerg late game army.

I would agree to ghost nerf if zerg gets major queen nerf and creep nerf, meaning terran isnt the one thats on timer to do something or zerg gets out of control. But that would never happen.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2022-06-06 05:47:14
June 06 2022 05:29 GMT
#231
Ghosts do well, so well that the marines doesn t exist in end game

It s the problem with units expensive in gas, they are designed to be much better. I guess storage of gas isn t an issue in starcraft 2.. Actually, gas could be store in base, let s say "X" gas per base, i don t know .

But the better idea is to create a forbidden ground where no base can be built. Then workers must harvest gas in travelling a medium distance, and you have to cover this area or do with less gas

Then i would make the prices of spell caster gas-dependant (a bit more than the others / difference with advanced units)

Basic units : cannon fooder
Advanced Units : Tech units with a medium cost in gas and a supply > 2
Spell Casters : High cost in gas / rapid fire
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2022-06-06 17:46:58
June 06 2022 17:46 GMT
#232
On June 06 2022 06:06 Morbidius wrote:
Show nested quote +
On June 06 2022 04:46 jack_less wrote:
remember when people complained about mass infestor or viper when parasitic bomb were stackable.

Good that 15+ Ghost are accepted.
Hope there comes a nerf for ghost to stop the diversity. something like range -2 for snip or movement speed nerf. emp removed. or that ghost can not be loaded in medi. eventeull that the auto attack is removed.

A player who doesn't play Zerg won a tournament. Time to nerf them, only Zerg wins thru skill because it has the most skilled players, other races win because they're imbalanced.


The irony is, Reynor was 5-4 vs Clem overall, in EU Dreamhack (3-0 in the first series, then 2-3 in the finals but Reynor got a free win going into the finals). So Reynor still had a winning record over Clem.
Drfilip
Profile Joined March 2013
Sweden590 Posts
June 06 2022 21:10 GMT
#233
On June 03 2022 06:37 Ciaus_Dronu wrote:
Changing the supply or place in the tech tree of any core unit, like the hydra, is not a realistic change.
I don't think there's any point discussing it. Not only will it not happen (not practically relevant), but I really don't think it's possible to construct a good theory about what the game would actually look like after such a change (outside of the immediate early game, like hydra allins vs protoss becoming a thing).

And here I thought this thread was about discussing changes that each individual would like to see, be it realistic or not.
I would like to have Dark Archons with mind control. Let them cost 2000 gas if that is needed to make the not viable in high level games.
I want creep to spread slower.
I want hydras to be less hard to obtain (since they are fun to use).

Other people wanted creep nerfed too and some people also wanted hydras to be easier to obtain.
Since several people wanted similar stuff a discussion about it naturally came to be.

If we are not allowed to discuss unreasonable things, how are we supposed to find the limit for reasonableness?
Any thread about changes to the game contains unreasonable things. That is how regular conversations about change are.
Random Platinum EU
WombaT
Profile Blog Joined May 2010
Northern Ireland26001 Posts
June 06 2022 21:23 GMT
#234
On June 07 2022 06:10 Drfilip wrote:
Show nested quote +
On June 03 2022 06:37 Ciaus_Dronu wrote:
Changing the supply or place in the tech tree of any core unit, like the hydra, is not a realistic change.
I don't think there's any point discussing it. Not only will it not happen (not practically relevant), but I really don't think it's possible to construct a good theory about what the game would actually look like after such a change (outside of the immediate early game, like hydra allins vs protoss becoming a thing).

And here I thought this thread was about discussing changes that each individual would like to see, be it realistic or not.
I would like to have Dark Archons with mind control. Let them cost 2000 gas if that is needed to make the not viable in high level games.
I want creep to spread slower.
I want hydras to be less hard to obtain (since they are fun to use).

Other people wanted creep nerfed too and some people also wanted hydras to be easier to obtain.
Since several people wanted similar stuff a discussion about it naturally came to be.

If we are not allowed to discuss unreasonable things, how are we supposed to find the limit for reasonableness?
Any thread about changes to the game contains unreasonable things. That is how regular conversations about change are.

To a degree, yeah.

But I mean some people are proposing redesigning the game to a greater degree that even LotV did. And aside from that transition we have a decade of generally incremental changes and tweaks from the balance team.

I’m not averse entirely to such discussion, but if it’s not couched in some kind of practicality it ends up being a bunch of individuals pontificating on their own personal vision of Starcraft.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 12 2022 17:10 GMT
#235
I know it would be a big ask even if this project was done from the beginning of the game, but I think it would be amazing to know advanced stats about different units. Like, for a certain unit:
-How many are built
-timing of the first unit
-how many are lost
-correlation with opponent's units
And try to map those onto wins or losses.
I'm not stupid, a marauder just shot my brain.
WombaT
Profile Blog Joined May 2010
Northern Ireland26001 Posts
June 12 2022 21:42 GMT
#236
On June 13 2022 02:10 Jerubaal wrote:
I know it would be a big ask even if this project was done from the beginning of the game, but I think it would be amazing to know advanced stats about different units. Like, for a certain unit:
-How many are built
-timing of the first unit
-how many are lost
-correlation with opponent's units
And try to map those onto wins or losses.

As a big stats nerd I love that kind of stuff, it seems a shame a lot of games are doing less rather than more in this regard these days.

Way back in OG WC3 you had percentages of solo/duo/tri heroes and your win percentages with them on different maps, matchups etc. was pretty neat

Having returned to the console world after a good decade out I’d forgotten how much I enjoyed gamerscore/trophies, I’m not a big, big hunter of such things but enjoy grinding for ones I find interesting.

Seems a misstep that SC2 doesn’t have much in the multiplayer arena in this domain, the campaign is alright there. Minor change but would be cool to try and nail some feats in ladder.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Beelzebub1
Profile Joined May 2015
1004 Posts
June 12 2022 21:42 GMT
#237
I'm not so sure that PvZ needs anymore changes, Protoss seems kind of strong in this new meta, I think a slight tweak to Abduct might make the Viper a bit less (imo) broken vs. late game Protoss, but it would have to be a small nerf at most.

Creep probably could be nerfed, but Clem showed us that with enough APM and multitasking it is possible to beat top tier Zergs like Reynor. I think maps play a bit more into ZvT balance then some people realize, when maps are good for Terran they look really strong in ZvT and vice versa for Zerg favored maps.

Hopefully the next maps are a bit more scrutinized by the TLMC judges to be more about balance and less about which map looks more aesthetically pleasing.

I think Hero is getting ready to win the GSL though, get ready for a Protoss champion.
ejozl
Profile Joined October 2010
Denmark3453 Posts
June 12 2022 22:10 GMT
#238
Yeah Protoss is pretty strong vs Zerg, except they all lose to the top 4 Zergs. And I don't think they are capable of winning GSL. Protoss is only difficult when you face multiple of them, because they play so differently, but if you only play the one and in a longer series, with preparation as well. The Protoss just gets figured out and they can't win straigth up. I put Terran as favoured in both of their matchups.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
EdwinStriker
Profile Joined May 2022
Canada2 Posts
June 13 2022 01:52 GMT
#239
I would honestly love to see more units, but there's still a gold mine of different strategies and playstyles as it is. If we got balance and a bit more focus on midgame I would be content for years.
But everyone agrees that a game can never reach a 'perfect' state, as it should get new content, like maps and units, before it can ever reach stagnancy.
Harstem | MaxPax | Serral
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2022-06-15 07:41:56
June 15 2022 06:40 GMT
#240
There is no need to have a close look to stats.

All you need is the mod/extension which simulate fight between units, then you have to create every relationships between units/group. I pick an example : simulate medivacs, marauders against stalkers. Then laught.
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV610
Rex102
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #112
Krystianer vs SKillousLIVE!
CranKy Ducklings150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 170
Rex 102
MindelVK 31
Reynor 1
StarCraft: Brood War
firebathero 8004
Sea 5573
GuemChi 952
actioN 668
Pusan 539
Barracks 389
Hyun 282
Last 218
hero 209
Soma 169
[ Show more ]
Mini 150
Larva 122
PianO 104
Backho 75
ToSsGirL 62
Sharp 48
NaDa 30
Noble 14
scan(afreeca) 8
HiyA 8
Dota 2
Gorgc9394
singsing2173
Pyrionflax262
XcaliburYe177
League of Legends
JimRising 718
Counter-Strike
zeus662
x6flipin594
edward52
Heroes of the Storm
Khaldor210
Other Games
B2W.Neo1135
Happy264
XaKoH 92
goatrope36
Sick24
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3055
• WagamamaTV481
League of Legends
• Jankos2940
Upcoming Events
LAN Event
2h 15m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
5h 15m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
7h 15m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
10h 15m
OSC
20h 15m
Wardi Open
23h 15m
Replay Cast
1d 10h
WardiTV Korean Royale
1d 23h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.