• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:51
CET 09:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1388 users

competitive play issues - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 07 2007 20:49 GMT
#341
I'm not kidding.
But Garimto was always more than just a Protoss...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2007 21:03 GMT
#342
On September 08 2007 05:21 Brutalisk wrote:
Show nested quote +
On September 08 2007 00:37 FrozenArbiter wrote:
On September 07 2007 21:29 Brutalisk wrote:
I actually wouldn't care so much if MBS is in or out if the following is at least guaranteed:
- > 10 group hotkeys
- customizeable hotkeys for building units and so on
This would make macro less tedious (for those players who think it is. If you like it, then you can set up your hotkeys on the most awkward positions ), and with decent speed it's easy enough to macro then.

@LonelyMargarita: I guess you meant something different than you wrote. You should clarify what you mean then. Learn to express yourself better.
I didn't lie. Why should I? I just replied to what I've read.

What does 10 group hotkeys mean? 1 to 0? Isn't that like in BW already? Maybe I'm confused.

Anyway, I'm obv. in 100% support of customizeable hotkeys.


"> 10" = more than 10. Yes I'm talking about the 1-0 keys in SC.

Oh I didn't see the >, I thought you meant it as an arrow not as a greater than.

But where would you find more than 10?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HunterGatherer
Profile Joined September 2007
118 Posts
Last Edited: 2007-09-09 07:54:45
September 07 2007 21:12 GMT
#343
rofl ill mirror my homeboy game's quote out of Hawks profile, since your an emotional egotistical bit that wants to flame "It's your job to be better than a woman in maturity, woman in general never really mature. Their lives are based on ill logic, materials, myths, and temptation" Game[xT]. This brings me to my second point, Blizzard is not going to make a game thats going to separate the men from the woman, because the woman will complain that they not getting any dick. If they make it a MBS game it will be like a wife you been married to, that gained 300 pounds. By this logic SC2 non-MBS is a hardcore surprise butt sechs while SC2 with MBS is soft fat dyke land. I would rather have a ladder full of faggots than what War3 is (a bunch of nobodies).
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 07 2007 21:16 GMT
#344
WTF is your problem. You haven't posted a single worthwhile thing on these boards and I can't even read the hell you just wrote. Could you put some thought into your posts and not piss all over these boards. They are messy enough.
But Garimto was always more than just a Protoss...
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
September 07 2007 21:29 GMT
#345
I have a low apm. Think of really low. Automining, multibuiding select, smartcasting (not autocasting) frees up alot of time for me. I played some games with a weird kind of lag. The lag was smooth it did not interrupt giving commands. I had alot more time to issue commands and I didn't spam. I analysed the replay and my apm had doubled in that game though in real time it was the same. The time played in the replayanalysis was half of the time spend playing.

Conclusion. My game will benefit from these features. Maybe more then mechanically skilled players.

I like these features to be optional: decided before the start of the game if automing, multibuilding select, smartcasting is enabled.

Disadvantage: there might be less influx of new players in the hard mode being accustummed to these easy features. I think players with supirior mechanical skills still have an advantage but it will level out the skilldifference somewhat.

Clarification smart casting: Not autocasting. If you select a group of casters and cast a spell only 1 with sufficient mana casts the spell. No mana is wasted and you don't have to look for the caster with enough mana. You can cast for example 2/3 psistorm very fast consecutively. I think this is the reason psistorm got nerfed for now.

Question is there a healthbar and manabar displayed above the units if you select them or press alt like in WC3.
HunterGatherer
Profile Joined September 2007
118 Posts
September 07 2007 21:39 GMT
#346
Saying that these boards are messy is a safe-guard to your shity posts and knowledge of starcraft.
fuglyfrog
Profile Joined July 2007
United States521 Posts
September 07 2007 21:43 GMT
#347
On September 08 2007 06:03 FrozenArbiter wrote:
Show nested quote +
On September 08 2007 05:21 Brutalisk wrote:
On September 08 2007 00:37 FrozenArbiter wrote:
On September 07 2007 21:29 Brutalisk wrote:
I actually wouldn't care so much if MBS is in or out if the following is at least guaranteed:
- > 10 group hotkeys
- customizeable hotkeys for building units and so on
This would make macro less tedious (for those players who think it is. If you like it, then you can set up your hotkeys on the most awkward positions ), and with decent speed it's easy enough to macro then.

@LonelyMargarita: I guess you meant something different than you wrote. You should clarify what you mean then. Learn to express yourself better.
I didn't lie. Why should I? I just replied to what I've read.

What does 10 group hotkeys mean? 1 to 0? Isn't that like in BW already? Maybe I'm confused.

Anyway, I'm obv. in 100% support of customizeable hotkeys.


"> 10" = more than 10. Yes I'm talking about the 1-0 keys in SC.

Oh I didn't see the >, I thought you meant it as an arrow not as a greater than.

But where would you find more than 10?


I suggested this in another thread:

There could be a key that when pressed it switches between "control group" and "subgroup" mode. When you have a control group set up, you can then press this key and the number keys now become available to make and use subgroups within this control group.

For example: You make a control group of 12 Scourges at "3". While you have this group selected you press, let's say, "f5", switching to "subgroup" mode. Now you can assign your scourges to any number keys that you want. Then you press "f5" again and it switches back to "control group" mode and you can go back to controlling your other units and buildings with the keys that you assigned to them. Now whenever you need to "clone" the Scourges you press 3 then f5 and then 1 attack, 2 attack, 3 attack, etc... And you could do the same for Ghosts, High Templars, Science Vessels, etc, etc...

edit: And it doesn't have to work exactly like this, it was just an example of how it could work. I'm sure Blizzard can make it a more refined system with interesting features.


Though I posted it as an alternative to smart casting.
Famehunter
Profile Joined August 2007
Canada586 Posts
September 07 2007 21:53 GMT
#348
Just curious to know what you guys think about blizz making medics "smarter".
Taken from Karunes QA part 12 if you havent read it yet: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=23162&p=1&#post23162

Does that take too much skill out of the game or is it a good addition for e-sports?

I think its great that blizz is making innovative moves like this to make the units more independant. But you never know what the diehard starcrafters might say about it.
Velox Versutus vigilans
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-09-07 23:51:12
September 07 2007 21:56 GMT
#349
On September 08 2007 06:53 Famehunter wrote:
Just curious to know what you guys think about blizz making medics "smarter".
Taken from Karunes QA part 12 if you havent read it yet: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=23162&p=1&#post23162

Does that take too much skill out of the game or is it a good addition for e-sports?

I think its great that blizz is making innovative moves like this to make the units more independant. But you never know what the diehard starcrafters might say about it.


no not derail the subject of this thread.

this is a thread about mbs and automining as a setting that will not be allowed for competitive play.

go make a new thread if you wish to discuss something else.
Follow me on twitter: CallMeTasteless
NonY
Profile Blog Joined June 2007
8751 Posts
September 07 2007 21:58 GMT
#350
On September 08 2007 06:29 KaasZerg wrote:
I have a low apm. Think of really low. Automining, multibuiding select, smartcasting (not autocasting) frees up alot of time for me. I played some games with a weird kind of lag. The lag was smooth it did not interrupt giving commands. I had alot more time to issue commands and I didn't spam. I analysed the replay and my apm had doubled in that game though in real time it was the same. The time played in the replayanalysis was half of the time spend playing.


This thread doesn't pertain to a player like you.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Brutalisk
Profile Joined February 2007
794 Posts
September 07 2007 22:01 GMT
#351
On September 08 2007 06:03 FrozenArbiter wrote:
But where would you find more than 10?


That's where the customizeable hotkeys come into play.
A reasonable choice would be to have QWERTY (or even more) as an addition. The home row (ASDF...) would be used to assign your most important units/buildings, and the 3rd row could be used for the lesser important stuff.
But that would of course be totally up to the player. By default, it should be all preset just like in SC, but you should be able to assign more control groups if you want to, and where you want to. Maybe also rebind the original 1-0 keys if you're so inclined.
HunterGatherer
Profile Joined September 2007
118 Posts
Last Edited: 2007-09-08 01:05:49
September 07 2007 22:13 GMT
#352
Im in favor of making 1-0+qwertyuiop regular hotkeys while having asdfgh as unit/task hotkeys. Little did the person know who designed the keyboard that atack started with A and stop started with S and that they were both perfectly fitted for starcraft ^_^. Im actually pro auto-mine if this system is implemented because i like to cut workers at certain times to pay for counters. This mite just be because im envisioning a faster/better/stronger starcraft where no other RTS can arise because the genre will be conquered. But this is the developers choice not mine, they can iether choose to listen to the pro side or not. Say no to MBS/MUS, they only hurt whats so great about Starcraft.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 07 2007 22:34 GMT
#353
I wonder if MBS and Mineral Rally are really that bad for Competative play. I found a interesting site on competative play: http://www.sirlin.net/
Especially

http://www.sirlin.net/ptw/advanced-players-guide/what-makes-the-best-player

is interesting, both Min Rally and MBS can be categorized under "Technical skill" (clicking fast) wich is the 5th out of 9 traits of a "pro" independant of game.
Mineral Rally removes one click per worker, there is no decision involved that was when the worker was ordered at the main building.
MBS removes clicks depending on size of your base and expansion plans. It doesn´t tell you what to build when, that is still your decision.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
September 07 2007 23:41 GMT
#354
On September 08 2007 07:13 HunterGatherer wrote:
Im in favor of making 1-0+qwertyuiop regular hotkeys while having asdfgh as unit/task hotkeys. Little did the person know who designed the keyboard that atack started with A and stop started with S and that they were both perfectly fitted for starcraft ^_^. Im actually pro auto-mine if this system is implemented because i like to cut workers at certain times to pay for counters. This mite just be because im envisioning a faster/better/stronger starcraft where no other RTS can arise because the genre will be conqured. But this is the developers choice not mine, they can iether choose to listen to the pro side or not. Say no to MBS/MUS, they only hurt whats so great about Starcraft.


i really like this idea huntergatherer, adding a whole new row of keys that are bindable could actually increase the possibility of higher apm. i also like the location of the hotkeys.

I'll make a picture and draw out exactly what your saying

[image loading]


The green lines represent keys you can bind to units or buildings
The red keys would correspond to units and upgrades.

Notice you can still have the 'A' and 'S' key there for unit control. There also seem to be enough red keys to still have a specific hotkey for every single SC unit that your race has. i would probably end up hotkeying my attacking units at the top: 1a2a3a4a5a6a7a8a9a0a and then i'd hotkey my buildings to the second row so i could still macro while having a giant army: qzwzezrztzyzuzizozpz (assume that z is zealot and q thru p are buildings)

What does everyone think about this as a possibility? This way you spend less time rebinding keys. I don't know if i'm 100 precent about it, i'd need to think about it more. But it seems like a very attractive idea.
Follow me on twitter: CallMeTasteless
HunterGatherer
Profile Joined September 2007
118 Posts
Last Edited: 2007-09-09 07:56:52
September 07 2007 23:50 GMT
#355
that picture+auto mine=gg no re. Now all you got to do is build additional pylons. You wont need to press Z because asdf will be asigned to different units on the UI, so its more like 1aqa2awa3aea4ara5ata6aya but thats if you prefer to use 1 hand to make units instead of 2 when clicking on icon, wich is better imo.zxcvb would be assigned to any given caster you see on your screen so you can quiky cycle threw them, this would solve the auto-cast/multi-cast issue and also add something new. Storm for example would be like zazaza xa BAM STASIS'S BITCH DIDNT EVEN SEE IT COMING! If thats not a updated UI i dont know what is. All i want is a game that is fun and that the reason for it being fun in the first place is because its a challrenge.
jngngshk321
Profile Joined April 2003
Korea (South)457 Posts
September 08 2007 00:09 GMT
#356
A lot of people on this board who support MBS and automining and Scasting talk about how progamers will be able to focus more on micro and "play a perfect game".


Why would you want progamers to be able to play perfect games? Isn't it more fun to watch a progamer make a mistake now and then, and having the opponent taking complete advantage of that mistake to drive himself to victory?
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
September 08 2007 00:23 GMT
#357
On September 08 2007 08:41 MyLostTemple wrote:
Show nested quote +
On September 08 2007 07:13 HunterGatherer wrote:
Im in favor of making 1-0+qwertyuiop regular hotkeys while having asdfgh as unit/task hotkeys. Little did the person know who designed the keyboard that atack started with A and stop started with S and that they were both perfectly fitted for starcraft ^_^. Im actually pro auto-mine if this system is implemented because i like to cut workers at certain times to pay for counters. This mite just be because im envisioning a faster/better/stronger starcraft where no other RTS can arise because the genre will be conqured. But this is the developers choice not mine, they can iether choose to listen to the pro side or not. Say no to MBS/MUS, they only hurt whats so great about Starcraft.


i really like this idea huntergatherer, adding a whole new row of keys that are bindable could actually increase the possibility of higher apm. i also like the location of the hotkeys.

I'll make a picture and draw out exactly what your saying

[image loading]


The green lines represent keys you can bind to units or buildings
The red keys would correspond to units and upgrades.

Notice you can still have the 'A' and 'S' key there for unit control. There also seem to be enough red keys to still have a specific hotkey for every single SC unit that your race has. i would probably end up hotkeying my attacking units at the top: 1a2a3a4a5a6a7a8a9a0a and then i'd hotkey my buildings to the second row so i could still macro while having a giant army: qzwzezrztzyzuzizozpz (assume that z is zealot and q thru p are buildings)

What does everyone think about this as a possibility? This way you spend less time rebinding keys. I don't know if i'm 100 precent about it, i'd need to think about it more. But it seems like a very attractive idea.


I'd like that as long as it were customizable. Not everyone types on QWERTY, and to have hotkeys in the middle and all over the keyboard would seriously disadvantage other layouts. For me, there'd be hotkeys where your X < D O K T F G S and R are (QWERTYUIOP's location on dvorak).

Basically, I'd be fucked:

[image loading]
I <3 서지훈
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 08 2007 00:40 GMT
#358
On September 07 2007 23:23 Aphelion wrote:
For automining, let the probe idle for 5-10s before going directly to the patch. So in early game manual control is almost essential, and it is still quite a huge advantage until the absolute late game. Yet noobs can still rely on them to at least mine eventually when overwhelmed by the amount of actions past early game.

1.) Allow unlimited MBS, but the gates will only build if ALL of them have money for it. So 20gates will only produce zealots if you have 2000 minerals. Obviously, the player who doesn't bind / binds very small amount of gates to one hotkey would still have much better macro. But noobs who will have mass resource counts anyways would reduce their required actions by a huge amount without any increase in skill. It can even be used by weak medium players as a crutch in late game. But to improve in skill, you would still need to macro in the conventional manner.

I like both these solution, but i think the automining delay should be 3-5s which would make it significant - but not too significant. If say it was 10, then the idle probe thingy would come up no? And i suppose the noob could simple order the probe to work quite quickly... especially with a 10s delay. If it was a smaller time (e.g. 3) there would be significantly less chance the noob would use the idle worker function anyway...
The MBS solution is perfect imo
Administrator~ Spirit will set you free ~
HunterGatherer
Profile Joined September 2007
118 Posts
September 08 2007 01:10 GMT
#359
Aphelion tell me how the gateways KNOW what your going to build. It seems you have created a paradox without you even realizing it.
JiggaJay
Profile Joined July 2007
United States86 Posts
September 08 2007 01:21 GMT
#360
Can't stop progress.
Your GP or your HP
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Classic vs ClemLIVE!
Reynor vs Maru
WardiTV1681
PiGStarcraft681
IndyStarCraft 301
BRAT_OK 243
3DClanTV 132
CranKy Ducklings115
EnkiAlexander 59
IntoTheiNu 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft681
IndyStarCraft 301
BRAT_OK 243
UpATreeSC 74
StarCraft: Brood War
Calm 9103
Leta 221
Killer 201
ToSsGirL 95
Dewaltoss 86
Shuttle 80
Mong 78
Barracks 77
soO 54
910 51
[ Show more ]
Noble 42
JulyZerg 36
Mind 33
GoRush 29
NotJumperer 19
ivOry 10
Dota 2
NeuroSwarm114
League of Legends
JimRising 652
C9.Mang0546
Counter-Strike
Foxcn180
Other Games
summit1g9320
Fuzer 163
Livibee75
RuFF_SC274
minikerr38
Organizations
Other Games
gamesdonequick2187
StarCraft: Brood War
UltimateBattle 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH90
• LUISG 9
• Sammyuel 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1283
• Stunt509
Upcoming Events
uThermal 2v2 Circuit
3h 9m
AI Arena Tournament
11h 9m
BSL 21
11h 9m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
17h 24m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 1h
OSC
1d 3h
BSL 21
1d 11h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.