• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:56
CEST 13:56
KST 20:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12139 users

TLMC #16: Finalists and Voting - Page 2

Forum Index > SC2 General
37 CommentsPost a Reply
Prev 1 2 All
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2022-02-07 06:47:09
February 04 2022 08:11 GMT
#21
I would like to clarify an issue with Aftermath and acceleration zone generator.

How does the "Boosted base" work?
However strange it may sound, the main goal was not to create a boosted base with an additional income but a poison base to harass workers. Well, +35% speed can give you a nightmare, right? Hellions, DTs, lings etc. For me it sounds like you are not going to take that base until the end. And it must creates so much tense and pressure. On other hand you can evacuate your workers pretty quickly. And you can even lift your buildings much faster (if you playing terran). So it was interesting to try and watch where are we going.
So what about an additional income? Boosted base means faster mining. I mean, it make sense, right? But it was just a secondary idea or side effect.
To get an additional income you need to mine at least 1 minute. If you pulling your workers from the base you need to start over again to make profit. In the beginning I have made a simple test. I have used normal base and boosted one. So, one worker can give you +8.3% or additional 5 minerals after the first mining minute.
After the second minute the speed will stabilize and reach maximum. Which mean you can get max. +80 minerals from 16 workers as an additional income per minute. Not so much, I guess. But it can provide an interesting builds, because of base placement. But there something more. Because you can try and oversaturated your base with 4 additional workers that could be added to the far patches.
It doesn't work with MULE. So no need to worry about. Everything was checked twice. It is still the same amount of minerals 200/225. And you cannot get an additional income from vespene geyser. There is still a potential for proxies (need to dig into it).
But this is not the end of story. The whole idea of using acceleration zone generator features came to me when I was thinking about to create a zone where you are not able to build anything until timer went zero. Yeah, exactly, to create a temporary zone (let's says timer is 4 min.) so we can prevent any proxies, cannon rushes and shield battery aggressions (let's call it a blue zone). And even more. What if we can add an RNG to the map. When every single game can be a unique one. You can start with green, red or blue zones. And depend of that the game play and strategies will be based because of zones. But then I discovered that custom data is not viable in TLMC as like as custom textures. So, I decided to scale down madness and be more casual. As a result the boosted base was created.
depressed_marauder (yt: DepressingStarcraft) done and gone.
sktsunshine
Profile Joined February 2022
2 Posts
February 04 2022 11:03 GMT
#22
really hope waterfall gets in
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
February 04 2022 13:27 GMT
#23
would love to see a tl.net sponsored map making contest for BW too
Charoisaur
Profile Joined August 2014
Germany16062 Posts
February 04 2022 13:31 GMT
#24
after opening every map ingame I voted for Tropical Sacrifice, Rejuvenation, Emerald Princess, Frost Giant and Sunforge
Many of the coolest moments in sc2 happen due to worker harassment
projectB
Profile Joined January 2022
3 Posts
February 04 2022 17:12 GMT
#25
i dropped out


I am sad..ㅜㅜ


https://drive.google.com/file/d/1MCYB2yypQgNG9R3UB2orprTwuJqyMNvw/view?usp=sharing

(Daedalus Top view}


https://drive.google.com/file/d/1N2fo3LpAv6EFj9z_JJEaQiOCkwAeHHda/view?usp=sharing

(Daedalus Image)


------------------------

https://drive.google.com/file/d/1gw4V2njNl3FSJnCOuW3WxPJQq_OHwP4M/view?usp=sharing

(Neo Genesis Top view)


https://drive.google.com/file/d/1HhukzUyMn8oiGNQrSZs8USGp6Y6S7qEF/view?usp=sharing

(Neo Genesis Image)
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
February 05 2022 03:41 GMT
#26
Very intrigued by Moondance (among the Macro maps) and Cryogenian (among the Rush maps). Among the standard maps, Lost Facility, Sunforge, and Rejuvination look appealing as well. Good batch all around though – thanks to all the map makers and to TL and Shopify!
"The flame that burns twice as bright burns half as long." - Lao Tzu
themusic246
Profile Joined December 2012
United States213 Posts
February 05 2022 08:34 GMT
#27
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 05 2022 08:40 GMT
#28
On February 05 2022 17:34 themusic246 wrote:
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!

Seconded, this change is very important to ensure the suitability of the map for ladder and tournament play, and I hope the TLMC organizers can rectify this issue as soon as possible.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 05 2022 11:23 GMT
#29
On February 05 2022 17:34 themusic246 wrote:
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!


To fit even more the aesthetic of the map, the map name should be "Balls of Steel".
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
depressed1
Profile Blog Joined May 2021
51 Posts
February 05 2022 11:31 GMT
#30
How about "BronzeNuts"?
depressed_marauder (yt: DepressingStarcraft) done and gone.
mell00yell00
Profile Joined July 2018
11 Posts
February 05 2022 19:11 GMT
#31
Sunforge and Data-C ftw!! Shout out to ThunderBalls LE the map formally known as Singularity
MayOnFire
Profile Joined March 2021
England47 Posts
February 06 2022 23:30 GMT
#32
I voted on maps with beautiful nature aesthetics and great layouts.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
honorablemacroterran
Profile Joined January 2022
188 Posts
February 06 2022 23:57 GMT
#33
On February 05 2022 02:12 projectB wrote:
i dropped out


I am sad..ㅜㅜ


https://drive.google.com/file/d/1MCYB2yypQgNG9R3UB2orprTwuJqyMNvw/view?usp=sharing

(Daedalus Top view}


https://drive.google.com/file/d/1N2fo3LpAv6EFj9z_JJEaQiOCkwAeHHda/view?usp=sharing

(Daedalus Image)


------------------------

https://drive.google.com/file/d/1gw4V2njNl3FSJnCOuW3WxPJQq_OHwP4M/view?usp=sharing

(Neo Genesis Top view)


https://drive.google.com/file/d/1HhukzUyMn8oiGNQrSZs8USGp6Y6S7qEF/view?usp=sharing

(Neo Genesis Image)


There's always next time friend.
vyzion
Profile Joined August 2016
308 Posts
February 07 2022 20:10 GMT
#34
Congrats, the maps are incredible (as are those that didn't make the finals)
Drfilip
Profile Joined March 2013
Sweden592 Posts
February 07 2022 21:01 GMT
#35
I think this is the toughest TLMC I've ever seen. There isn't much of a difference between the best and the worst of the finalists, and the bar is high.

Thanks for your efforts, map makers!

Too bad the voting is so close to the end of the TLMC tournament. I couldn't take my time watching more games so I voted just now. I don't want to miss the deadline.
Random Platinum EU
Elliot1
Profile Joined January 2016
Sweden5 Posts
February 08 2022 01:42 GMT
#36
Lots of really great maps here! I especially liked Aftermath, very interesting map.
SKIKS
Profile Joined March 2013
10 Posts
February 09 2022 00:15 GMT
#37
Voted.

Some really creative freestyle entries this time. I like them all a lot.
SKIKS
Profile Joined March 2013
10 Posts
February 09 2022 00:16 GMT
#38
On February 04 2022 17:11 depressed1 wrote:
I would like to clarify an issue with Aftermath and acceleration zone generator.

How does the "Boosted base" work?
However strange it may sound, the main goal was not to create a boosted base with an additional income but a poison base to harass workers. Well, +35% speed can give you a nightmare, right? Hellions, DTs, lings etc. For me it sounds like you are not going to take that base until the end. And it must creates so much tense and pressure. On other hand you can evacuate your workers pretty quickly. And you can even lift your buildings much faster (if you playing terran). So it was interesting to try and watch where are we going.
So what about an additional income? Boosted base means faster mining. I mean, it make sense, right? But it was just a secondary idea or side effect.
To get an additional income you need to mine at least 1 minute. If you pulling your workers from the base you need to start over again to make profit. In the beginning I have made a simple test. I have used normal base and boosted one. So, one worker can give you +8.3% or additional 5 minerals after the first mining minute.
After the second minute the speed will stabilize and reach maximum. Which mean you can get max. +80 minerals from 16 workers as an additional income per minute. Not so much, I guess. But it can provide an interesting builds, because of base placement. But there something more. Because you can try and oversaturated your base with 4 additional workers that could be added to the far patches.
It doesn't work with MULE. So no need to worry about. Everything was checked twice. It is still the same amount of minerals 200/225. And you cannot get an additional income from vespene geyser. There is still a potential for proxies (need to dig into it).
But this is not the end of story. The whole idea of using acceleration zone generator features came to me when I was thinking about to create a zone where you are not able to build anything until timer went zero. Yeah, exactly, to create a temporary zone (let's says timer is 4 min.) so we can prevent any proxies, cannon rushes and shield battery aggressions (let's call it a blue zone). And even more. What if we can add an RNG to the map. When every single game can be a unique one. You can start with green, red or blue zones. And depend of that the game play and strategies will be based because of zones. But then I discovered that custom data is not viable in TLMC as like as custom textures. So, I decided to scale down madness and be more casual. As a result the boosted base was created.


When I saw the green base, I lost my mind a little. Amazing idea.

Thanks for the insight.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV524
IndyStarCraft 243
TKL 9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 243
SortOf 143
Rex 88
Railgan 31
MindelVK 30
TKL 9
StarCraft: Brood War
Britney 39486
Sea 5535
Jaedong 1225
BeSt 542
Shuttle 401
Zeus 382
actioN 341
Stork 304
firebathero 294
Mini 293
[ Show more ]
Rush 286
EffOrt 272
Last 212
Killer 208
Hyuk 193
Light 144
Dewaltoss 141
Larva 133
ggaemo 126
PianO 113
ToSsGirL 108
Soulkey 107
ZerO 106
Hyun 105
JYJ 86
hero 66
Backho 65
sSak 63
Sharp 45
Bale 36
sorry 36
HiyA 24
GoRush 19
Noble 18
Sacsri 16
ajuk12(nOOB) 13
SilentControl 10
Movie 10
Rock 7
ivOry 5
Dota 2
Gorgc5915
XaKoH 608
XcaliburYe185
NeuroSwarm106
Counter-Strike
fl0m2778
shoxiejesuss2495
x6flipin283
Heroes of the Storm
Khaldor5
Other Games
FrodaN4765
singsing1851
B2W.Neo1495
crisheroes316
Liquid`RaSZi235
Fuzer 192
KnowMe139
Mew2King45
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV298
Upcoming Events
BSL
7h 4m
Replay Cast
12h 4m
Replay Cast
21h 4m
Afreeca Starleague
22h 4m
Light vs Calm
Royal vs Mind
Wardi Open
23h 4m
Monday Night Weeklies
1d 4h
OSC
1d 12h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.