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TLMC #16: Finalists and Voting - Page 2

Forum Index > SC2 General
37 CommentsPost a Reply
Prev 1 2 All
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2022-02-07 06:47:09
February 04 2022 08:11 GMT
#21
I would like to clarify an issue with Aftermath and acceleration zone generator.

How does the "Boosted base" work?
However strange it may sound, the main goal was not to create a boosted base with an additional income but a poison base to harass workers. Well, +35% speed can give you a nightmare, right? Hellions, DTs, lings etc. For me it sounds like you are not going to take that base until the end. And it must creates so much tense and pressure. On other hand you can evacuate your workers pretty quickly. And you can even lift your buildings much faster (if you playing terran). So it was interesting to try and watch where are we going.
So what about an additional income? Boosted base means faster mining. I mean, it make sense, right? But it was just a secondary idea or side effect.
To get an additional income you need to mine at least 1 minute. If you pulling your workers from the base you need to start over again to make profit. In the beginning I have made a simple test. I have used normal base and boosted one. So, one worker can give you +8.3% or additional 5 minerals after the first mining minute.
After the second minute the speed will stabilize and reach maximum. Which mean you can get max. +80 minerals from 16 workers as an additional income per minute. Not so much, I guess. But it can provide an interesting builds, because of base placement. But there something more. Because you can try and oversaturated your base with 4 additional workers that could be added to the far patches.
It doesn't work with MULE. So no need to worry about. Everything was checked twice. It is still the same amount of minerals 200/225. And you cannot get an additional income from vespene geyser. There is still a potential for proxies (need to dig into it).
But this is not the end of story. The whole idea of using acceleration zone generator features came to me when I was thinking about to create a zone where you are not able to build anything until timer went zero. Yeah, exactly, to create a temporary zone (let's says timer is 4 min.) so we can prevent any proxies, cannon rushes and shield battery aggressions (let's call it a blue zone). And even more. What if we can add an RNG to the map. When every single game can be a unique one. You can start with green, red or blue zones. And depend of that the game play and strategies will be based because of zones. But then I discovered that custom data is not viable in TLMC as like as custom textures. So, I decided to scale down madness and be more casual. As a result the boosted base was created.
depressed_marauder (yt: DepressingStarcraft) done and gone.
sktsunshine
Profile Joined February 2022
2 Posts
February 04 2022 11:03 GMT
#22
really hope waterfall gets in
M3t4PhYzX
Profile Joined March 2019
Poland4235 Posts
February 04 2022 13:27 GMT
#23
would love to see a tl.net sponsored map making contest for BW too
odi profanum vulgus et arceo
Charoisaur
Profile Joined August 2014
Germany16040 Posts
February 04 2022 13:31 GMT
#24
after opening every map ingame I voted for Tropical Sacrifice, Rejuvenation, Emerald Princess, Frost Giant and Sunforge
Many of the coolest moments in sc2 happen due to worker harassment
projectB
Profile Joined January 2022
3 Posts
February 04 2022 17:12 GMT
#25
i dropped out


I am sad..ㅜㅜ


https://drive.google.com/file/d/1MCYB2yypQgNG9R3UB2orprTwuJqyMNvw/view?usp=sharing

(Daedalus Top view}


https://drive.google.com/file/d/1N2fo3LpAv6EFj9z_JJEaQiOCkwAeHHda/view?usp=sharing

(Daedalus Image)


------------------------

https://drive.google.com/file/d/1gw4V2njNl3FSJnCOuW3WxPJQq_OHwP4M/view?usp=sharing

(Neo Genesis Top view)


https://drive.google.com/file/d/1HhukzUyMn8oiGNQrSZs8USGp6Y6S7qEF/view?usp=sharing

(Neo Genesis Image)
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
February 05 2022 03:41 GMT
#26
Very intrigued by Moondance (among the Macro maps) and Cryogenian (among the Rush maps). Among the standard maps, Lost Facility, Sunforge, and Rejuvination look appealing as well. Good batch all around though – thanks to all the map makers and to TL and Shopify!
"The flame that burns twice as bright burns half as long." - Lao Tzu
themusic246
Profile Joined December 2012
United States213 Posts
February 05 2022 08:34 GMT
#27
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 05 2022 08:40 GMT
#28
On February 05 2022 17:34 themusic246 wrote:
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!

Seconded, this change is very important to ensure the suitability of the map for ladder and tournament play, and I hope the TLMC organizers can rectify this issue as soon as possible.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 05 2022 11:23 GMT
#29
On February 05 2022 17:34 themusic246 wrote:
Hello, I am the mapmaker of Singularity, a map which has gotten into the finals with the orange/black theme with spinning balls. I would like my map renamed to either "Balls" or "Spaceballs" to emphesize the aesthetic features of the map. Please, can we have this changed soon? thank you!


To fit even more the aesthetic of the map, the map name should be "Balls of Steel".
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
depressed1
Profile Blog Joined May 2021
51 Posts
February 05 2022 11:31 GMT
#30
How about "BronzeNuts"?
depressed_marauder (yt: DepressingStarcraft) done and gone.
mell00yell00
Profile Joined July 2018
11 Posts
February 05 2022 19:11 GMT
#31
Sunforge and Data-C ftw!! Shout out to ThunderBalls LE the map formally known as Singularity
MayOnFire
Profile Joined March 2021
England47 Posts
February 06 2022 23:30 GMT
#32
I voted on maps with beautiful nature aesthetics and great layouts.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
honorablemacroterran
Profile Joined January 2022
188 Posts
February 06 2022 23:57 GMT
#33
On February 05 2022 02:12 projectB wrote:
i dropped out


I am sad..ㅜㅜ


https://drive.google.com/file/d/1MCYB2yypQgNG9R3UB2orprTwuJqyMNvw/view?usp=sharing

(Daedalus Top view}


https://drive.google.com/file/d/1N2fo3LpAv6EFj9z_JJEaQiOCkwAeHHda/view?usp=sharing

(Daedalus Image)


------------------------

https://drive.google.com/file/d/1gw4V2njNl3FSJnCOuW3WxPJQq_OHwP4M/view?usp=sharing

(Neo Genesis Top view)


https://drive.google.com/file/d/1HhukzUyMn8oiGNQrSZs8USGp6Y6S7qEF/view?usp=sharing

(Neo Genesis Image)


There's always next time friend.
vyzion
Profile Joined August 2016
308 Posts
February 07 2022 20:10 GMT
#34
Congrats, the maps are incredible (as are those that didn't make the finals)
Drfilip
Profile Joined March 2013
Sweden592 Posts
February 07 2022 21:01 GMT
#35
I think this is the toughest TLMC I've ever seen. There isn't much of a difference between the best and the worst of the finalists, and the bar is high.

Thanks for your efforts, map makers!

Too bad the voting is so close to the end of the TLMC tournament. I couldn't take my time watching more games so I voted just now. I don't want to miss the deadline.
Random Platinum EU
Elliot1
Profile Joined January 2016
Sweden5 Posts
February 08 2022 01:42 GMT
#36
Lots of really great maps here! I especially liked Aftermath, very interesting map.
SKIKS
Profile Joined March 2013
10 Posts
February 09 2022 00:15 GMT
#37
Voted.

Some really creative freestyle entries this time. I like them all a lot.
SKIKS
Profile Joined March 2013
10 Posts
February 09 2022 00:16 GMT
#38
On February 04 2022 17:11 depressed1 wrote:
I would like to clarify an issue with Aftermath and acceleration zone generator.

How does the "Boosted base" work?
However strange it may sound, the main goal was not to create a boosted base with an additional income but a poison base to harass workers. Well, +35% speed can give you a nightmare, right? Hellions, DTs, lings etc. For me it sounds like you are not going to take that base until the end. And it must creates so much tense and pressure. On other hand you can evacuate your workers pretty quickly. And you can even lift your buildings much faster (if you playing terran). So it was interesting to try and watch where are we going.
So what about an additional income? Boosted base means faster mining. I mean, it make sense, right? But it was just a secondary idea or side effect.
To get an additional income you need to mine at least 1 minute. If you pulling your workers from the base you need to start over again to make profit. In the beginning I have made a simple test. I have used normal base and boosted one. So, one worker can give you +8.3% or additional 5 minerals after the first mining minute.
After the second minute the speed will stabilize and reach maximum. Which mean you can get max. +80 minerals from 16 workers as an additional income per minute. Not so much, I guess. But it can provide an interesting builds, because of base placement. But there something more. Because you can try and oversaturated your base with 4 additional workers that could be added to the far patches.
It doesn't work with MULE. So no need to worry about. Everything was checked twice. It is still the same amount of minerals 200/225. And you cannot get an additional income from vespene geyser. There is still a potential for proxies (need to dig into it).
But this is not the end of story. The whole idea of using acceleration zone generator features came to me when I was thinking about to create a zone where you are not able to build anything until timer went zero. Yeah, exactly, to create a temporary zone (let's says timer is 4 min.) so we can prevent any proxies, cannon rushes and shield battery aggressions (let's call it a blue zone). And even more. What if we can add an RNG to the map. When every single game can be a unique one. You can start with green, red or blue zones. And depend of that the game play and strategies will be based because of zones. But then I discovered that custom data is not viable in TLMC as like as custom textures. So, I decided to scale down madness and be more casual. As a result the boosted base was created.


When I saw the green base, I lost my mind a little. Amazing idea.

Thanks for the insight.
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