Trade disruptor for storm buff? - Page 2
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Elantris
65 Posts
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Moonerz
United States408 Posts
On September 09 2021 03:57 Elantris wrote: Fun fact: disruptor actually wasn't core lategame unit in pvt before EMP buff in 2019. What does that have to do with anything? This would point, IMO at least, to toss options being better than disruptors at that time. Now that emp is a stronger tool disruptors were forced into use and hey they are pretty good. | ||
darklycid
3131 Posts
On September 09 2021 04:16 Moonerz wrote: What does that have to do with anything? This would point, IMO at least, to toss options being better than disruptors at that time. Now that emp is a stronger tool disruptors were forced into use and hey they are pretty good. The ghost buff pretty heavily fucks non disruptor based lategame comps, hwich is acxtually a problem i see if we'd only nerf the dirsuptor into more of a niche unit, alot of changes have happened with it in mind, so i'd guess you probably have to nerf emp too e.g. | ||
PtossParty
20 Posts
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Moonerz
United States408 Posts
For TvP at least the matchup feels lopsided (even if it's not imbalanced) and has for quite some time but it's not the disruptor that makes it feel that way for sure. | ||
TheFish7
United States2824 Posts
On September 08 2021 11:49 Beelzebub1 wrote: Remove and replace with Reavers, run a long PTR with lots of pro feed back and then balance accordingly. But you know, there would have to be an actual balance team with a passion and vision for this great game for any of this to happen. Honestly, even for ANY balance changes for that matter. Not even a community feedback on things that are active topics in the community like the power of Lurkers and the general disdain for mass air battles. The reaver was in LoTV campaign, and also there was a version custom mappers put in for HoTS. So this would be easy enough to implement via a mod and to test if enough of the community were willing to do some testing on it. Throughout SC2 however people were never really willing to do testing on these kinds of ideas which was kind of a shame. Off topic, but WC3 map editor gave birth to dota and to tower defense as a genre (sort of). Meanwhile nothing much came out of the SC2 editor / arcade even though it was far more advanced than the WC3 version. I think that all comes back to the unwillingness of people to mess around with custom stuff in SC2. | ||
WombaT
Northern Ireland20680 Posts
I’d rather the race was less reliant on having to have high tech AoE units once the midgame passes. Protoss keep getting given more and more tools to make them competitive that yes, can be frustrating but are ultimately necessary in lieu of more fundamental tweaking. Disruptors are merely another example, although I like aspects of them. Disruptor wars add a certain level of crazy intensity to PvP. Assuming a certain level of skill, they seem too good as a ‘surprise!’ move coming through the fog, and can be totally ineffective if your opponent has vision of them. There’s just such a wonkiness to the unit in that sense. | ||
WombaT
Northern Ireland20680 Posts
On September 08 2021 11:49 Beelzebub1 wrote: Remove and replace with Reavers, run a long PTR with lots of pro feed back and then balance accordingly. But you know, there would have to be an actual balance team with a passion and vision for this great game for any of this to happen. Honestly, even for ANY balance changes for that matter. Not even a community feedback on things that are active topics in the community like the power of Lurkers and the general disdain for mass air battles. I’m a bit reticent to just bring back BW units, the lurker being a prime example. The unit can’t have the same niche and role as in BW partly due to the engine differences, partly due to the differing eco flow, and I imagine the Reaver could well be similar. The cool stuff you can do with reavers, the disruptor can approximate and even then the prism/drop harass is pretty limited to pretty early in the game before the disruptor joins the deathball. But yes I share your irritation, it can’t be that much work to put at least someone actively engaging the community, even if actual changes are slow. Just some form of feedback, or if you’re not going to bother at all, open things up to some trusted community hub to potentially facilitate. | ||
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