Announcing the
![[image loading]](https://i.imgur.com/wD23eac.png)
credit to Zuratu for the banner!
This contest is over and the results have been announced here! Please discuss the CMC in this thread!
The Community Mapping Competition is a new circuit for melee mapmakers to compete in! The goal of our contest is to showcase the very best melee maps out there. There are many talented mapmakers in our scene, and we aim to bring the best of the best together and grow the mapmaking field with tough competition. Maps submitted for this contest should be designed to be immediately play-ready for tournaments and leagues.
If you wish to submit a map, read this whole post!
Timeline:
• Submissions will open on August 1st (12:01am EDT) and will continue until August 22nd (11:59pm EDT). Mapmakers will be limited to 2 map submissions per contest.
• Once submissions close, judging will begin on August 24th and will end on September 7th. If you are a professional player or community figure and are interested in judging, please join our discord here and reach out to the admin team, we’d love to hear from you.
• Once judging is complete, an announcement post will be made in the following days, and a public spreadsheet of judges scores as well as any feedback judges provide will be in the post. Some judges have chosen to remain anonymous, but their scoring will still be visible on the public spreadsheet, just under an anonymous name.
The Rules for Submissions:
There are no categories but only melee maps will be accepted. Maps are aimed to be immediately play-ready for tournaments and leagues, but creativity is an important part of design, so these features are all allowed:
• Mineral Walls or Golden Mineral Walls
• A maximum of 5 of pathable cliff levels
• Inhibitor & Accelerator Zone Generators
• Non-standard mineral node count or vespene geyser count such as 12mineral node 0 gas bases or 3gas bases (no changing individual nodes or geysers)
• Rich Geysers
• 3player+ spawn (but still designed for 1v1) maps.
• Xel’naga towers that cannot be activated until destructible rocks placed on them are destroyed
These features are explicitly disallowed (anything that makes your map non-melee is also disallowed). If you’re not sure if a feature is allowed, reach out to us:
• Destructible rock towers that destroy geysers/minerals/xel’naga towers
• Neutral creep tumors, neutral buildings, neutral units
• Creep, forcefields, Renegade missile turrets, portals/teleporters, healing shrines
• Custom textures
Restrictions to Submissions:
• Any map that has been a finalist in TLMC, has been on the competitive ladder, or has been used in the GSL is not allowed to be submitted.
• Map files and an overview picture will be required for submissions.
• Mapmakers will be limited to 2 map submissions per contest.
• Any map that is a finalist in any version of the CMC will not be eligible for submission in future CMC’s.
QA (Quality Assurance) is of extra importance. Maps that have major QA issues will not be accepted until the issue is rectified by the mapmaker (for example, no pathing paint in areas intended to be unpathable, poor visibility in-game, rocks intended to block areas not correctly placed, etc). Maps should be as close to immediately play-ready for tournaments and leagues as is possible. Spend the time testing your map to make sure it is ready.
Judging & Scoring:
Our current judging team is composed of highly qualified mapmakers, and we are reaching out to knowledgeable community figures, streamers, and professional players. If you are a professional player or community figure and are interested in judging, please reach out to the admin team on our discord here. Any mapmaker who is a judge CAN submit maps but CANNOT vote on their map (to address potential conflict of interest).
How does judging/scoring work?
• After the submission period ends, all maps will be looked at by judges.
• Each judge will be given a set of ranked choice votes, where the number of votes is 15% of total submissions, rounded up. For example if there are 60 submissions, (60*.15=9) there will be 9 ranked choice votes for each judge to use, and if there are 56 submissions (56*.15=8.4, rounded up is 9) there will also be 9 ranked choice votes for each judge to use.
• Each judge will use their votes to give maps points. For example with 5 ranked choice votes, a judge will give a map 5 points (the maximum), another 4 points, another 3 points, another 2, and one other map 1 point (all other maps receive 0 points from this judge). They will not be able to give any other map points. This means some maps will receive no points if no judge chooses them in their ranked choice vote.
• Judges can discuss maps amongst themselves during their voting, but cannot directly share their scoring with one another. Discussing maps is highly beneficial for quality judging.
What is/are the judging criterion?
The criterion judges will be using to assign their ranked choice vote is as follows: “Give your ranked choice votes to the maps that would provide the highest quality of games and best gameplay for the competitive ladder and professional scene. Do not take aesthetics into account. Rank the map you think would provide the highest quality games as the highest (maximum points), and continue voting for maps until you have no more points left to use.”
Transparency?
Judge scores will be PUBLIC in a spreadsheet file, alongside any feedback judges provide. However, judges have the option to make their name private. If a judge’s name is not disclosed, a placeholder name (such as Judge A) will be placed in the spreadsheet instead, so people can still see the voting pattern of that judge.
Finalists:
• The finalists are chosen as the maps with the highest average amount of points. The number of finalists for a given contest is determined by 10% of total submissions, rounded up.
• Any ties between maps that would decide eligibility for being a finalist will both be included as finalists (for example with 5 finalists: a clear 1st through 4th place, but a tie at 5th and 6th place with the same average score on 2 different maps. Both the 5th and 6th place map would be finalists making a total of 6 finalists where there would normally be 5).
• There will be tiebreakers for deciding which of those maps gets placed higher. Tiebreaker 1 will be the number of votes a map received (so if map A and B both had a score of 2.4, but map A had 5 votes and map B had 4 votes, map A would win the tie). Tiebreaker 2 will be which map has a larger number of high place votes (so if map A and B both had a 1.8, but map A had a 3rd place vote as it’s highest but map B only had a 4th place vote as it’s highest, map B wins).
If they wish, judges may also choose a map that did not make the finalists as an ‘honorable mention’ which will be noted in the results announcement post. No prizing is given to these honorable mentions, but they will be eligible for submission in future contests.
Prizing:
• The prize pool consists of
• All finalist maps will receive an equal percentage of money from the prize pool (so if someone gets 2 maps out of 5 finalists, they will receive 40% of the prize pool).
• If you want to donate to the prize pool, view our Ko-fi page here!
How to Submit:
If you want to submit a map, send an email to communitymappingcompetition@gmail.com with the title “(Submission) Author - Map Name” where Map Name will be replaced with the name of your map, and Author will be replaced with your name. For example, if your map is named Catalyst, and your name is banebustlord1337 your email title will be “(Submission) banebustlord1337 - Catalyst” with nothing else in the title.
If we have any QA concerns about your map, we will reply to your email in the same email thread as the submission. However it is your responsibility to have your map meet QA standards. We will inform submitters of required QA changes, and we will only fix minor QA issues. If you have any updates to your map before submissions are finalized, reply to your original submission email to keep everything contained within a single thread and update the map file & overview (and any other parts of the submission that change).
Copy and paste and fill out the information below into the body of your email:
Map Name: <name here>
Map Dimensions: ###x###
Map Description: <info here>
Main to Main: ## seconds
Main ramp to Main ramp: ## seconds
Natural to Natural: ## seconds
Map Image: <image link here>
Download Link: <dl link here>
Published as:
Published on servers: US/EU/KR/CN
For example, let’s use Catalyst LE (information on that map is available on Liquipedia here

Map Name: Catalyst
Map Dimensions: 136x144
Map Description: <info here>
Main to Main: 45 seconds
Main ramp to Main ramp: 36 seconds
Natural to Natural: 33 seconds
Map Image: <image link here>
Download Link: <dl link here>
Published as: Catalyst LE
Published on servers: US/EU/KR/CN
Your map description must make note of any important features (mineral walls and their node values, Inhibitor/Accelerator Zone Generators, any non-standard mineral node counts or vespene geyser counts, Rich Geysers, Xel’naga Towers, any disabled spawns, etc). Describe how the map influences decision making and what actions and strategies it provides for. Though not required, please keep your map description to 70 words or less. We will use your description with your map overview photo if you make it to be a finalist!
If you have any questions please first read through this thread carefully to see if your question can be answered in this post or in the comments of others. If it is not answered, please comment in this thread, or ask a question in our discord here. Lastly, double check that your map image and download link are in working order! Good luck to all submitters!