• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:57
CEST 00:57
KST 07:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4002 users

[Interview] Frost Giant Studios: "It's hard to work on som…

Forum Index > SC2 General
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 22 2020 05:39 GMT
#21
On October 22 2020 10:19 FueledUpAndReadyToGo wrote:
Wow really nice interview, good questions and interesting answers.

This looks to be way more ambitious than I thought it was. Delivering a quality product on all the four pillars (campaign,coop, 1v1 and custom games) as they mentioned will be really hard for a new company even if they have very experienced people and industry veterans. But yeah the truth is a lot of us have lost faith that Blizzard itself could do something like this nowadays either, so maybe this new company is actually the right step.

I wonder how they'll do it engine wise. Not sure if there's something to buy to build an RTS on? Or if they have to do it from scratch. Maybe they could buy the Dota2 one, would love to have NEWRTS-TV to watch pro players perspective from the ingame engine rendered locally. Not sure if the Valve engine would allow for the extra crisp smoothness of unit response that they are aiming for though.



One thing that they did confirm on the Pylon Show is that they're not going to go through the time/resource sink of building their own engine from scratch. RTSes are pretty unique, so I'm sure that they're going to have to build a lot of their own stuff anyways (fixed point logic, memory management), but they'll be building it on top of Unity or Unreal or something else.

On October 22 2020 13:12 ZeromuS wrote:
My passion is returning :O

I'm so excited to finally see a new RTS on the horizon . So excited!!


They're six weeks into development, so the horizon is still really far away--I'd be shocked if we get to see anything at all before 2023.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
October 22 2020 06:22 GMT
#22
Any chance at working with a pre-existing IP?

There's always some chance, and we have considered that possibility. But yeah, we're at such an early stage right now, that we're unable to predict exactly which direction we'll go.


Dominions has a huge IP with almost 100 nations. just taking 6 nations and making the game is easy enough.
Dominions 4: "Thrones of Ascension".
jogamijo
Profile Joined February 2012
United States28 Posts
October 22 2020 06:26 GMT
#23
The wait for this game is going to be insane, but I think it will be enjoyable as well. Good luck to everyone involved!
Greth
Profile Blog Joined November 2007
Belgium318 Posts
October 22 2020 06:49 GMT
#24
Finally after all these years SC2GG will claim victory over TL. The future is ours!
http://youtube.com/grethsc
mel_ee
Profile Blog Joined August 2003
2450 Posts
October 22 2020 07:52 GMT
#25
wow nice interview. one thing about warcraft 3 I liked was destructable paths, which slowly made it way to the broodwar pro maps. Hope something small and niche like this evolves so map makers have more creative ways to punish Flash
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
deacon.frost
Profile Joined February 2013
Czech Republic12132 Posts
October 22 2020 08:17 GMT
#26
On October 22 2020 08:02 -Kyo- wrote:
You know, reading back some of the people involved in this sort of project I wonder if QXC has ever tried to get involved. I know he made his own board game and it was actually doing pretty well. But, he was one of the people I always thought, even through his rage, had a real passion for design and understanding in RTS games. I wonder if he'd ever be able to get involved, especially as an older pro player.

awesome interview ~! thanks :D

edit:

one other thing ill add that was such a big deal at the release of SC2, for those of you who remember, was how limiting the community engagement was IN GAME.

even new games that come out, I still cannot fathom how much of a detriment they pose to themselves when they fail to implement something like a channel or lobby system where people can either search by rank (GM auto-chat entry) for example to find similarly skilled players, OR, general lobby systems where people can join arcade chats and so on.

Sure, some of the general lobbies are going to be stupidly toxic as some of the current SC2 ones are, but if your argument against community building and access to finding friends is that "some people are dumb" then it just creates isolated players who can never get involved from the casual side - and well - if you leave it to places like TL or discord or whatever, they'll create as great as a community as they can outside the game for sure, but it will never provide the ease of access or algorithms for ranked lobbies that the developers can so easily do.

with a lot of their statements being about community and support, I really hope they think about this sort of thing from the start. even very recent games are failing terribly at this, regardless of their level of success (apex legends for example, insane release, slow updates, over a year later and only now are leaks coming out about possible season 7 lobby support/clan support...nearly 2 years.. for what is essentially a chat/voice lobby system/clan system to find players..)

Imagine a game which is a MMO of small parties without proper guild system. I'm still baffled that some companies can forget such important parts of party multiplayer focused games. And I am extremly surprised they cannot learn from each other.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 22 2020 08:34 GMT
#27
This is awesome. Now I have two RTS games I look forward too, Frost Giants game and Age of Empires IV.

Not sure if either will replace SC2 of if I will play those games on the side. Fun and depth will decide.
deacon.frost
Profile Joined February 2013
Czech Republic12132 Posts
Last Edited: 2020-10-22 08:40:45
October 22 2020 08:35 GMT
#28
Why is this in the SC2 general section though? I haven't seen AOE IV or AOE II DE beeing discussed here. Both games are RTS and more successfull than this(considering all we have are names, promisses and a logo) Feels weird.

And I know AOE IV was just announced, but still..

Edit> or W3 Reforged, considering that has bigger ties to SC2 than AoE
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
neutralrobot
Profile Joined July 2011
Australia1025 Posts
Last Edited: 2020-10-22 08:53:02
October 22 2020 08:50 GMT
#29
Really great to read this. Their comments about BW give me hope that they're in the right mindset. I hope that they manage to produce something really good down the track that isn't just a kind of mix-n-match or slight tweaking of what came before. I think one of my qualms with SC2 (a game which I've followed since the beta and have enjoyed both as a player and a spectator) is that it felt like they were trying too hard to make something "like Brood War, but different". Classic Blizzard games had a vision. My feeling is that "having a vision" is a big part of what's been missing from Blizzard for a long long time.

Having said all that, I'm excited. I really hope that a high quality game comes out of this that reinvigorates and grows the RTS esports scene.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
Edpayasugo
Profile Joined April 2013
United Kingdom2220 Posts
October 22 2020 09:02 GMT
#30
Great stuff, thank you.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Neojist
Profile Joined October 2020
5 Posts
October 22 2020 09:06 GMT
#31
Im so hyped up for this, I can barely contain myself RTS's and starcraft 2 in particular has been a HUGE part of my life for years. If they can nail the formula, it will literally be life changing for me and many other people as well. I can't wait to see what they have cooking up for us.
DreamlnCode
Profile Joined December 2018
United Kingdom77 Posts
October 22 2020 09:22 GMT
#32
Thank you for the interview and additional insight. A lot of my concerns were addressed about the direction they plan to take.

It's still however a long road ahead and I hope things come together as smoothly as possible.
paralleluniverse
Profile Joined July 2010
4065 Posts
October 22 2020 11:39 GMT
#33
Great interview. This is a really good answer.

The seed money of $4.7m is already probably higher than the total budget of some of the notable indie RTS games that have come out in the previous few years like Frostpunk or They Are Billions. And you say you're trying to make a "triple A" game. What specifically are you trying to do that's different or bigger than the indie RTS games that have come out post-StarCraft II?

Tim M: Just in terms of scope of SC2, for example, there were four main pillars coming off Legacy of the Void. Those were campaign—campaigns are time consuming to build, and require voice acting, require cinematics—so campaign is a pillar. Cooperative is a completely separate gameplay mode that's open-ended and takes a great deal of effort to design for, as Kevin can attest. Competitive is, again, in some cases has different units, in all cases has different balance values, different maps, different technology behind the ladder. It's just a tremendous amount of work to build a good competitive mode. And then, Arcade, for user generated content. Again, a completely different experience, different work that has to go into building that set of tools.

The scope of a StarCraft II relative to the scope of some of the other indie RTS games that have come out is substantially bigger. For us to really follow in the tradition of Blizzard RTS, it means that we really have to be thinking of that scope and not just pick one of those four pillars, but really be thinking about all of those pillars.

WombaT
Profile Blog Joined May 2010
Northern Ireland27236 Posts
October 22 2020 12:09 GMT
#34
Purely based on their ideas, their grasp of what was both good and bad about their previous work and their articulations of this, pretty exciting potential is there at least. The standard gripes about deathballs etc, but also the less-mentioned but interesting differences in WC3’s harvesters for example, that aren’t big community talking points. Tells me they’ve really thought a lot about what made Blizz RTS games great in a lot of detail and are still thinking of how to mesh everything together.

Far more tangible than x person working on x game in the past anyway.

Good interview Wax, why are you fuelling the hype machine? :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Poopi
Profile Blog Joined November 2010
France13011 Posts
October 22 2020 12:16 GMT
#35
The timing is quite nice when you think about it... we have 2 more years of ESL sc2 right? So in 2 years they will probably be relatively advanced in the development so the wait in case there is no more sc2 esports won’t be too long
WriterMaru
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2020-10-22 12:27:39
October 22 2020 12:26 GMT
#36
This level of optimism from everyone was what we felt back when they announced SC2..
I'm still hoping for the best, especially with that strong finish :D
Hopefully I won't have material to write another stupid *ustin *owder blog post hahaha
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
True_Spike
Profile Joined July 2004
Poland3434 Posts
October 22 2020 12:33 GMT
#37
They really seem to understand that makes an RTS game good. I'm slightly more hopeful now, but there's going to be a long wait.
WombaT
Profile Blog Joined May 2010
Northern Ireland27236 Posts
October 22 2020 13:04 GMT
#38
On October 22 2020 17:50 neutralrobot wrote:
Really great to read this. Their comments about BW give me hope that they're in the right mindset. I hope that they manage to produce something really good down the track that isn't just a kind of mix-n-match or slight tweaking of what came before. I think one of my qualms with SC2 (a game which I've followed since the beta and have enjoyed both as a player and a spectator) is that it felt like they were trying too hard to make something "like Brood War, but different". Classic Blizzard games had a vision. My feeling is that "having a vision" is a big part of what's been missing from Blizzard for a long long time.

Having said all that, I'm excited. I really hope that a high quality game comes out of this that reinvigorates and grows the RTS esports scene.

A problem with modern development is too much chasing of trends (so by the time you ship that trend may have moved on), and perhaps listening to community backlash too much.

Sometimes you just have to trust your gut, talent ideas and have faith that people will like what you’re trying to do.

Wasn’t a huge forum browser when I was 12/13 and Warcraft 3 came out, but even via gaming magazines I remember there being a lot of skepticism about an RTS with heroes and less traditional resource management. But Blizzard then was confident with the ideas and, while not to everyone’s taste can’t really be considered anything other than an all-time classic.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
876 Posts
October 22 2020 14:03 GMT
#39
Now i m pretty sure the term RTS doesn t fit enought to this kind of game because of Esport developpement.

Real Time and Tactics would be more suitable : R2T, you can let the strategy to turn by turn games and boardgames.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2020-10-22 15:34:43
October 22 2020 15:25 GMT
#40
If they make a good game with responsive units and high skill cap I will play it and it might very well be better than Sc2.

However, I don't believe the game can ever become really big without larger fundamental changes.

The best thing about Sc2 are controlling simple but infinitive skillcap units like Marines and playing a macro-game with spread out units all over the map with frequent engagements. However, the skill requirements to play such a game will always be too high without larger underlying changes.

I want the average gold league LOL player to be able to pick up a new RTS game and <50 hours he will be able to experience the same type of feeling that a Masters Sc2 player feels when he is taking part in an action-packed macro game. (while still keeping a high skill cap ofc)

I am thinking of changes such as completely changing resource-collection/base-building/unit production etc. to allow players to focus on the unit-control side instead.

If a company manages to do that well it could have a similar learning curve as MOBA's with the skill-cap of Sc2 + a better and more consistent gaming experience.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 239
PiGStarcraft171
StarCraft: Brood War
Bisu 364
ZZZero.O 58
NaDa 58
League of Legends
Doublelift4957
Counter-Strike
Fnx 677
minikerr179
Other Games
gofns11559
Mlord892
ToD451
JimRising 389
TKL 248
C9.Mang0239
XaKoH 120
ViBE61
Livibee53
JuggernautJason8
Organizations
Other Games
gamesdonequick1171
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 75
• davetesta25
• RyuSc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21407
League of Legends
• Shiphtur609
Other Games
• tFFMrPink 17
Upcoming Events
PiG Sty Festival
1h 3m
Afreeca Starleague
5h 3m
RSL Revival
10h 3m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
13h 3m
WardiTV Weekly
1d 12h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.