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[Interview] Frost Giant Studios: "It's hard to work on som…

Forum Index > SC2 General
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GSTL
Profile Joined August 2016
18 Posts
October 24 2020 21:23 GMT
#81
Make VR RTS
(don't ask me how)

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 24 2020 23:02 GMT
#82
On October 25 2020 06:23 GSTL wrote:
Make VR RTS
(don't ask me how)


I already cannot play Alyx, now I won't be able to play this because of people like you Plz think about people without hw for VR

(although I must say that with moar games it would moved me into upgrading the PC)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
lestye
Profile Blog Joined August 2010
United States4186 Posts
October 26 2020 04:06 GMT
#83
Really hope these guys get the funding they need. They're gonna need a lot of it if they're inviting on working out of Irvine still. I still feel really burnt on how guardian of atlas played out, but we now have like 4 former blizzard studios in the last 5 years or so, so 1 of them has to be fantastic, haha.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2020-10-29 15:26:17
October 29 2020 15:25 GMT
#84
At some point I played lots of WC3 free for all. I tried it a couple of times in Wings of Liberty, but in my opinion it wasn't very well designed. I think that's an example of how Blizzard just abandoned game modes that are enjoyable for casuals. My brother used to play Warcraft 3 a lot, but only 4v4. I thought 4v4 was too chaotic and random, not really fun, but my brother also loves simulation games and stuff like the Total War series. WC3 was great that way, it scales up very well for different game modes, it's almost always fun to play. Even most custom games were just variations on existing RTS gameplay (and people have forgotten nowadays that mobas started out as just simplified versions of Blizzard RTS games for casual players), and were easy to create with the WC3 editor. I feel like the biggest mistake that Blizzard made with Starcraft 2 is to not have a casual version of the game that you can play with friends. I haven't played SC2 since 2013 so maybe Co-Op fills that void, but stuff like that should have been there from the start.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
November 02 2020 20:56 GMT
#85
Should've asked if it's going to take 10 years to make the game or not hahahab
John 15:13
Hugo_Roman
Profile Joined November 2020
1 Post
Last Edited: 2020-11-08 20:34:36
November 08 2020 20:33 GMT
#86
i just hope it is released in the next 2-3 years, if not i will be even older and may have arthritis, i played bw at 17 with about 250-320 apm... sc from 33 to nnow (37) with like 200-250 apm. I have a career, son and wife but still gets time to play it with my friends and qarantine was a second chance to play it hardcore... im diamond 1 (1v1) and m3(2v2) and i feel like i can reach master 3 in 1v1, still i lose a lot due to my (now) poor reflexes, rts are diyngin part bc a lot of its hardcore players are really old now, it must be not high apm demanding to be succesfull and i dont mean that it doesnt price speed, but not as mush as bw or sc2, i lose a lot to thing i should not die if i were younger, like lurkers, disruptors and stimmed mmm... Forgive my english, its not my mother language
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