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Two types of Protoss Cannons? - Page 2

Forum Index > SC2 General
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XCetron
Profile Joined November 2006
5226 Posts
June 15 2007 13:53 GMT
#21
On June 15 2007 22:51 nitram wrote:
Show nested quote +
On June 15 2007 19:36 Hot_Bid wrote:
i really doubt they'll have teleporting cannons that you can build within 2 min of the gamestart

you likely have to combo it with another unit or get an upgr

ya and combo it with something that is far down the tech tree....
I think this is one of those things that programmers try to make to create more strategy but it never works...



Maybe they think we can like keep moving our static D back and forth and relocating them to make drops much more risky so you keep having to scout to see if the cannons are still there to make your drop.
ofclean
Profile Joined April 2007
United States100 Posts
June 15 2007 14:01 GMT
#22
I like how they are blurring the line between structures and units.
XCetron
Profile Joined November 2006
5226 Posts
June 15 2007 14:19 GMT
#23
On June 15 2007 23:01 ofclean wrote:
I like how they are blurring the line between structures and units.


next thing you see Terran might even have a truck type unit of some sort that replenish energy for other units.

or something that can store mineral for proxy mining.
Or a unit that creates other units.


ok I'm running out of dumb ideas.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
June 15 2007 15:39 GMT
#24
OR they can have a Terran building that can fly around too

that'd be fucking nuts
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
lamarine
Profile Joined January 2003
591 Posts
June 15 2007 15:44 GMT
#25
movable cannons - nice anti-darkswarm thing :D
So... BW is back
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
June 15 2007 17:20 GMT
#26
On June 15 2007 18:01 drug_vict1m wrote:
maybe.i still think that there will be 2 types of them.nevertheless i wonder how are they going to balance the races if protoss has this kind of weapons and abilities.


Just like they balanced starcraft, they made protoss units expensive as hell.

I believe photon cannons (old cannons) can be upgraded to phase cannons, or maybe photon cannons built in the nereby of phase phrism instead of pylon become phase cannon since phase phrism give that ability to units (to teleport).
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 15 2007 17:50 GMT
#27
I go with the consensus that its probably a building upgrade.
Moonlight Shadow
drug_vict1m
Profile Blog Joined May 2007
844 Posts
June 15 2007 19:46 GMT
#28
On June 15 2007 23:19 XCetron wrote:

or something that can store mineral for proxy mining.




i like the idea ;]
One must feel chaos within, to give birth to a dancing star.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
June 15 2007 20:39 GMT
#29
On June 15 2007 18:21 Terranium wrote:
I don't think it'd be an upgrade of photon cannons. If it was, what would happen to the photon cannons when the upgrade was done? All your existing photon cannons turning into phase cannons in a flash of blue light? Somehow I doubt that.


Which is different from the current units-on-the-battlefield-get-upgrade-instantly-when-its-done how?
Graphics
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
June 15 2007 21:25 GMT
#30
On June 15 2007 18:01 XCetron wrote:
It could be that the Phase Cannons is an upgrade for the Photon Cannons.
Like creep colony > sunken colony.
Or maybe its something you just have to research then it turns all the Photons into Phases.
I'm just assuming things here.


well creep colonies cant attack
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 15 2007 22:26 GMT
#31
On June 15 2007 19:36 Hot_Bid wrote:
i really doubt they'll have teleporting cannons that you can build within 2 min of the gamestart

you likely have to combo it with another unit or get an upgr

I agree, I expect it to be an upgrade at some building, obviously the forge if that still works the same way. Maybe with an additional tech upgrade, or perhaps with an addon or building upgrade for the forge. Same way as gateways/warpgates. You upgrade the forge into a hyperforge or whatever hehe and then you can upgrade photon cannons to phase cannons there or the upgrade alone is enough to give the cannons an additional ability.

I presume since they both look the same that Photon cannons will just have an additional option then named "phase out" for example that just lights up then as it becomes available for all existing cannons. Seems the logical and smooth way to design it.

I really like this whole new take on protoss energy fields and stuff, with warping units in and rewarpable cannons. Totally fits the toss theme imho + the fact that it makes for amazing and unique design. The lasers dont bother me and continues damage as a new type of attack makes for new and interesting takes on things as well. Im so hyped for this :D.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 15 2007 22:27 GMT
#32
On June 16 2007 00:39 Hot_Bid wrote:
OR they can have a Terran building that can fly around too

that'd be fucking nuts


Mobile defense platform aight? :D
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 15 2007 23:08 GMT
#33
am i the only one that thinks they look the same, just viewed from different angles?
aaaaa
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
June 16 2007 03:58 GMT
#34
1) The most logical thing seems that phase will be a global upgrade of photon cannons.

2) I would like to clear some misconceptions here - the phase cannon as stated by Blizz is only moveable within pylon power and DIES if put out of pylon aura. So you can't just move the cannons into your enemy's base, no matter if there is a pylon there or not. The best thing you can do is cannon rush normally (build pylon, then build cannons) then just move your cannons forward as you build more pylons, but that's it. Unless you make a red carpet road of pylon power zone from your base to your enemy's there's no way to move cannons there.
You want 20 good men, but you need a bad pussy.
vicml21
Profile Joined May 2007
Canada165 Posts
June 16 2007 04:19 GMT
#35
Hmm, never noticed before. I disagree with the 2 different types of cannons, I dont think it would be useful, and I doubt both types of cannons would be used. I would have to agree with the idea that it might be an upgrade, as that seems most logical, if they ARE indeed both different. Chances are that theyre gonna be the same. I think so because if theyre planning on opening up rushing options, why have to waste minerals on movable cannons when you can get something else, like some early game spell?
"Meow" - Probe
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 16 2007 05:03 GMT
#36
On June 16 2007 13:19 vicml21 wrote:
Hmm, never noticed before. I disagree with the 2 different types of cannons, I dont think it would be useful, and I doubt both types of cannons would be used. I would have to agree with the idea that it might be an upgrade, as that seems most logical, if they ARE indeed both different. Chances are that theyre gonna be the same. I think so because if theyre planning on opening up rushing options, why have to waste minerals on movable cannons when you can get something else, like some early game spell?


Hmm, I wouldn't be so quick to balk at differing types of tower defense; someone mentioned it earlier, just look at the Human towers in War3.

I am sure Blizzard will find a proper balance for them, they have been at tower making since War2.
Get it by your hands...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 16 2007 05:13 GMT
#37
Don't know if anyone pointed this out yet but notice in one of the videos there is a bunch of zerglings swarming into the protoss base (the one where the templar storms) There is burrowed lings and the canons don't detect them.
..and then I would, ya know, check em'. (Aka SpoR)
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
Last Edited: 2007-06-16 05:24:04
June 16 2007 05:23 GMT
#38
photon cannon - forge required
phase cannon - forge and cyber required or only cyber
just a possible example of seperate buildings possibility.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 16 2007 06:43 GMT
#39
On June 16 2007 08:08 Zanno wrote:
am i the only one that thinks they look the same, just viewed from different angles?


You are not alone in this assumption.

However, I enjoy the idea that cannons can teleport. This game is going to rockstar so hard.
Don't believe the florist when he tells you that the roses are free
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
Last Edited: 2007-06-16 07:52:58
June 16 2007 07:08 GMT
#40
On June 16 2007 15:43 ZaplinG wrote:
This game is going to rockstar so hard.


Cheers .

edit: btw don't people think the projectiles from the cannons look a bit small? I know were used to this giant ball ow blue asskicking but still.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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