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Active: 9480 users

4.7.0 Patch Notes & Final Balance Changes

Forum Index > SC2 General
201 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2018-11-14 03:58:39
November 14 2018 03:57 GMT
#1
Blizzard has announced the final list of changes for the upcoming Nov 20th balance patch. Blizzard has also announced notes for patch 4.7.0, which features the release of the Zeratul Co-op commander.

Final balance changes.

Congrats to our new WCS Global Finals champion, Serral! It’s certainly been an eventful year for StarCraft, and now that the season has ended, it’s time to continue forward with our post-BlizzCon design and balance changes. Thanks to everyone for testing; your feedback has helped us iterate and make many improvements. Before the changes go live, we have a few more updates we’d like to add in:


Terran

Cyclone

  • Cyclone supply cost reduced from 4 to 3.

When the Cyclone had its Vespene Gas cost reduced in a patch prior to 3.8, and we also increased its supply out of caution against mass Cyclones becoming too prevalent at the time. More recently, we have gotten some high-level feedback that this Cyclone could perhaps be too weak due to how the meta has developed. In addition, when we first announced our pre-3.8 Cyclone revert, we emphasized our intention to have them scale better into the late-game. Thus, to improve the Cyclone’s mid- and late-game potential, we are reducing the supply cost, so they can hopefully be more easily utilized as support units in a larger army.

Thor

  • Thor 250mm Punisher Cannon damage increased from 40 (+10 Massive) to 40 (+15 Massive).
  • Thor 250mm Punisher Cannon attack period decreased from 1.78 to 1.71.

When we initially announced our balance revamp this year, we stated that we wanted to push the Thor into a “giant that slays other giants” role, but we haven’t heard much discussion regarding this new focus. In addition, with the recent Carrier damage revert and the Thor’s now lower armor, Thors are not able to fulfill this role as well as we’d like. Thus, we’ve carefully tweaked the numbers on the Thor’s anti-Massive weapon so that it will consistently defeat Carriers in one-on-one combat and be more powerful against the new fast-moving Tempests. At the same time, we were cautious to not critically affect its relationship against Brood Lords. As with many of our other changes in this patch, we want new options to feel powerful out of the gate, but we are also ready to readjust as necessary.

Sensor Tower

  • Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

This quality of life change, which was suggested by the community, will allow players to more strategically and deliberately place their Sensor Towers.

Zerg

Creep

  • Creep spread delay from Hatcheries, Lairs, and Hives decreased from 0.45 to 0.3.

We received feedback that the previously proposed creep spread rate change for Hatcheries would overly adversely affect Zerg early-game, especially in ZvZ. We agree with this feedback and, as a result, will be changing the Hatchery, Lair, and Hive to retain their old creep spread rate values. Meanwhile the other creep generators (Nydus Worm, Overlords, and Creep Tumors) will remain at 0.45.

Ultralisk

  • Ultralisk Anabolic Synthesis upgrade research time reduced from 79 seconds to 43 seconds.

As a Hive-level unit, Ultralisks are already locked to the late-game and having both of its upgrades require a 79 second research time could excessively delay the Ultralisk’s full power. A reduction in research time could also create more of a choice for Zerg players depending on the game state as currently, Chitinous Plating is heavily preferred as the first pick.

Protoss

Structures

  • Robotics Facility cost reverted from 150/100 to 200/100.
  • Robotics Bay cost reduced from 200/200 to 150/150.

We initially proposed reducing the mineral cost of the Robotics Facility for a variety of reasons. Two of these reasons include improving defense against Zerg in the mid-game and improving defense against Terran proxies. Since our initial proposal, however, we’ve made additional adjustments to the balance test mod such that we no longer believe Protoss needs additional help in these regards.

Another goal of the Robotics Facility cost change was to promote more Robotics-based openers, but we now believe a different change could be more targeted to achieve this goal. By reducing the cost of the Robotics Bay instead, we would promote deeper tech options that aren’t as common right now,such as Colossus, Disruptor, or speed-upgraded Warp Prism openers. This contrasts with the originally proposed Robotics Facility change, which we believe would have undesirably further reinforced the strength of Immortals in PvZ.

We are planning to push the balance changes to live ladder at the start of the next season on Tuesday, November 20th. However, the SCV single-click priority change will require a patch, so we will be pushing out this change a little earlier with the SC2.4.7 release.

Thank you for all the support and feedback, and as always, let us know what you think! See you on ladder!

Read the Blizzard post for the full list of changes


4.7.0 patch notes.

Co-op
  • New Co-op Commander and Announcer: Zeratul
    • Collect Xel’Naga artifacts to power up your army.
    • Customize your abilities to deal with any foe.
    • Learn more in our blog.
  • New weekly Mutations have been added.

Versus
  • It is now easier to select an SCV that is currently constructing a building using mouse click selection
  • Added a button to the “Language and Region” panel of the Options menu that manually refreshes ping time to all game servers.
    • This function is most useful immediately after a connection change such as a switching to a new ISP or moving your computer to a new location.
    • Although StarCraft II automatically adjusts networks settings to provide the most responsive gameplay, this function will make these adjustments immediately, ensuring the lowest latency available to you.

Editor
  • New sub field added: Parent Behavior Link
    • Located under Unit -> Addon On Units.
    • Applies the specified behavior to its parent unit from the addon unit.
    • Allows control over the parent unit based on the Addon’s state.
  • Added Height Range field to CActorQuad.
    • Allows the quad to change its height based on the position of the player cursor.

Bug Fixes

Co-op
  • Raynor: Fixed an issue that allowed the Hyperion to still attack even when under the effect of the Moment of Silence Mutator.
  • Kerrigan: Fixed a bug a bug that caused the Pneumatized Carapace icon on Overlords and Overseers to appear inactive when it had already been researched.
  • Swann: The Vespene Harvester can no longer be cast on enemy or neutral harvesters.
  • Vorazun: Shadow Fury upgrade icon no longer displays the Protoss Ground Level 3 icon.
  • Karax: Mind controlled Colossi will now properly attack after researching the Fire Beam ability.
  • Alarak: Custom hotkeys are now retained for Protoss Weapon and Armor upgrades.
  • Fenix: Fixed a typo in his level 11 upgrade on the Co-op Commander selection screen.
  • Tychus
    • Fixed an issue with the sound of Nux’s normal attack.
    • The Odin can no longer damage Invulnerable Units and Structures with its splash damage.

  • Units affected by the Polarity Mutator will no longer display an icon, even when they are inside a Bunker.
  • Temple of the Past: Fixed several areas near ramps that units could become stuck in if they were unloaded by a transport.

Maps
  • Automaton LE, Port Aleksander LE, Emerald City LE: Fixed an issue that caused several ramps and doodads to not display Creep spread.
  • Port Aleksander LE: Fixed a bug that allowed players to build structures on a particular ramp.
  • Emerald City LE: Unit outlines will now be displayed when units are positioned behind ramps.

Campaign
  • Fixed an issue that allowed players to build units in the second part of ‘Enemy Intelligence.’
  • Tal’darim Probes and Stalkers are now using the correct Tal’darim portraits in Legacy of the Void campaign.
  • Instigators from the mission ‘Purification’ are no longer missing their 2D portrait.

Versus
  • Heart of the Swarm: The Mothership Core model is no longer a placeholder model if the Golden Age Protoss Mothership skin is equipped.
  • Fixed an issue that caused Broodlings with the Simulant skin to produce overly large corpses.
  • Roaches using the Simulant skin now have the Tunneling Claws upgrade indicator on Low settings.
  • The Dark Shrine now has a research animation.

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TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2018 04:11 GMT
#2
Biggest surprise is that someone played HotS to notice the mothership skin bug.

Seeing how the late game will shake out after all these balance changes will be interesting.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 14 2018 04:48 GMT
#3
thors are a hard unit to balance. hopefully we don't end up with another iron curtain mech meta in any matchup
TL+ Member
gnuoy00
Profile Joined October 2017
26 Posts
November 14 2018 05:20 GMT
#4
terran getting a quality of life change. nice.
seemsgood
Profile Joined January 2016
5527 Posts
November 14 2018 05:35 GMT
#5
On November 14 2018 14:20 gnuoy00 wrote:
terran getting a quality of life change. nice.

No way those changes are QOL... They are fucking huge.. But necessary
I hope there is a situation where u need a Thor instead of producing 3 vikings
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-11-14 05:48:05
November 14 2018 05:42 GMT
#6
I love Blizzard so much! This is exactly the fine tuning changes needed to make cyclones viable and thors performing in their intended role!

Also for people thinking that Blizzard is not trying to make mech viable in TvP, why do you think they mention Thors vs Carriers? I doubt people will add a few Thors to their marine ball, the Thor changes are made specifically in order to make mech viable in TvP.
dummy1
Profile Blog Joined April 2018
420 Posts
November 14 2018 05:51 GMT
#7
terran getting a quality of life change #iwanttobelieve
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
November 14 2018 05:58 GMT
#8
Just out of someone care to explain to me what the hatcherie creep spread timer change do?
I don't really understand when it comes up, I was guessing it was mostly about cannon/bunker rush but it seems a super specific fix and they talk about it changing zvz.
Writerhttp://i.imgur.com/9p6ufcB.jpg
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
November 14 2018 06:04 GMT
#9
dat 3 supply cyclone, yesssssssssss
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2018 06:12 GMT
#10
On November 14 2018 14:58 Nakajin wrote:
Just out of someone care to explain to me what the hatcherie creep spread timer change do?
I don't really understand when it comes up, I was guessing it was mostly about cannon/bunker rush but it seems a super specific fix and they talk about it changing zvz.


There's some ling flood builds that have to be defended by walling off with evos and having the queens hold the line. With the creep nerf, in some circumstances the creep isn't far enough forward to wall off the front of the nat, which is why they're reverting that particular part of the nerf. Defending against bunker rushes is also part of it I think.
hiroshOne
Profile Joined October 2015
Poland425 Posts
November 14 2018 06:35 GMT
#11
Well i really hope they will revert creep and queen nerfs. It's too much impact on early and lategame of Zerg. And no additional buffs to compensate that.
Ultima Ratio Regum
pieroog
Profile Joined June 2010
Poland146 Posts
November 14 2018 07:15 GMT
#12
At the moment, there is no way of selecting queens outside manual search&click. Maybe some quality of life change too...?
Musicus
Profile Joined August 2011
Germany23580 Posts
November 14 2018 08:11 GMT
#13
Huh, the changes are smaller than I thought. Let's see how much will change besides cyclone gameplay.
Maru and Serral are probably top 5.
FiLLy23
Profile Joined November 2018
1 Post
Last Edited: 2018-11-14 08:59:22
November 14 2018 08:49 GMT
#14
On November 14 2018 12:57 TeamLiquid ESPORTS wrote:
[...]for the upcoming Nov 20th balance patch.


Patch is live already.
edit: Nevermind, balance changes have not been applied yet.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2018-11-14 09:03:01
November 14 2018 09:02 GMT
#15
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.
DieuCure
Profile Joined January 2017
France3713 Posts
November 14 2018 09:12 GMT
#16
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )
TL+ Member
getg00d
Profile Joined April 2017
United States120 Posts
November 14 2018 09:50 GMT
#17
On November 14 2018 18:02 paralleluniverse wrote:
Show nested quote +
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.

How so?
https://www.twitch.tv/getg00d
DreamOen
Profile Joined March 2010
Spain1400 Posts
November 14 2018 09:52 GMT
#18
this will be a really bad season to be a protoss player. meh, boring overall.
Tester | MC | Crank | Flash | Jaedong | MVP
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
November 14 2018 09:56 GMT
#19
On November 14 2018 18:12 DieuCure wrote:
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )


Because most people play games to have fun and not to be forced to stress out over minor aspects of the game.
dummy1
Profile Blog Joined April 2018
420 Posts
November 14 2018 10:21 GMT
#20
When terran getting a quality of life change
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
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