• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL21 General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1140 users

Interview with SC2's lead designers: "We want to bring bac…

Forum Index > SC2 General
71 CommentsPost a Reply
Prev 1 2 3 4 Next All
seemsgood
Profile Joined January 2016
5527 Posts
November 13 2018 22:15 GMT
#21
bringing back the meme freedom circle is also a good option tho.the inarguably fact that no amount of terran comprehensive buffs could help terran's pass mid game after dumpstering this unit is enough to tell how important this meme unit was
you guys give it time and it might replace siege tank as an iconic terran unit
Jj_82
Profile Joined December 2012
Swaziland419 Posts
November 13 2018 23:17 GMT
#22
Still sad that they won't do new campaigns
Once rode a waterslide with PartinG and TaeJa ✌
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
November 13 2018 23:32 GMT
#23
gimme back my 4M vs muta ling bling
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Freeborn
Profile Joined July 2010
Germany421 Posts
November 14 2018 00:36 GMT
#24
Nice interview. Bringing back muta/ling/bane is definitely a good idea.

I am not sure if anyone really wants to see swarmhosts though, or stalker disruptor...

Colossus on the other hand could use some love to not be useless, I am not sure how much the turret tracking really does if anything at all.

on the other hand I think zealots should get an extra armor and adepts one extra range so that protoss can go allout gateway push
adepts and zealots are pretty much hardcountered by widow mines and banes anyway.
MLuneth1
Profile Joined July 2018
4 Posts
November 14 2018 00:46 GMT
#25
I remember alt tabbing out of hour long mech games to ask how to kill mech vs monk on TL ahahahaha
Tha_diGGY_doC
Profile Joined November 2018
1 Post
November 14 2018 01:20 GMT
#26
Ummm... I miss me some good ol Archon Toilet!! Nothing like seeing an entire army disappear in the blink of an eye.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-11-14 01:37:59
November 14 2018 01:35 GMT
#27
On November 14 2018 09:36 Freeborn wrote:
on the other hand I think zealots should get an extra armor and adepts one extra range so that protoss can go allout gateway push
adepts and zealots are pretty much hardcountered by widow mines and banes anyway.

?

you think adepts and zealots are TOO WEAK and other races shouldn't be able to counter aggressive low tech play with splash damage? what? when adepts were stronger every game was an unwatchable 2 base allin, and zealots are already a core unit with massive harass strength and perfectly respectable main army strength considering they are mineral only. you literally can already take games off of a terran going like 10 gate stalker zealot.

can't agree with you here at all. your suggestions would break the game in favor of P, and i am a protoss player myself.
TL+ Member
LHK
Profile Joined May 2015
204 Posts
November 14 2018 01:52 GMT
#28
Awesome interview. Excited for the future.
-Laura
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2018-11-14 02:02:07
November 14 2018 02:01 GMT
#29
On November 14 2018 06:47 Siegetank_Dieter1 wrote:
Swarmhosts/Ravager.... im glad they brought this beautiful composition "back from the past". Or what about disruptors annihilating everything in a matter of seconds.

So much fun gameplay in lotv.



...


It's been around 1-2, maybe 3 months or so since any big patch was announced/discussed, and swarmhosts versus mech are at this point purposely left out of any discussions involving Blizzard? it seems really shady that the unit is continuously never brought up despite being the most problematic unit in the history of the game, and it still currently is.

Great if they are going to "keep an eye" on things, but they always say this every year, while leaving things like swarmhsots in the game in their current form is kind of a slap in the face.

I'd like everyone here, reddit, etc. to open a constructive discussion about swarmhosts, and how they can be addressed - because they NEED to be addressed.

This unit is not fun to play versus, it takes zero skill to use, and it is heavily disrupting the state of mech/Terran for the last year and a half.

Many players have been waiting for a fix and balance patch for over a year now so we can actually play Starcraft 2 again versus our opponent's, instead of versus free creep waves.

Like...is there ANY WORD at all from Blizzard about addressing swarmhosts vs mech? There's so many ways this could be fixed by making swarmhosts light + more expensive, or simply making it so locusts can't fly, or increasing their supply even further to something like 6 so that you're unable to make them as your entire army.

For those of you unaware - for the last year or so, ever since the swarmhosts changes to their price making them half as cheap + locusts being able to fly, if you go mech vs Zerg a Zerg can make 20 swarmhosts everygame with hydras that are basically untouchable while banking resources.

Please open a discussion about swarmhosts.
Sup
TITSAcid
Profile Joined October 2018
Australia5 Posts
November 14 2018 02:35 GMT
#30
Watching mech players who are actually pretty good, they still seem to win against players who use swarmhosts by moving out of their base and attacking so they seem fine to me.
The laws of man may be on your side, but the laws of physics are not. Cemeteries are filled with people who had right of way.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2018 02:45 GMT
#31
we want to bring back some of our old favorite unit compositions from the past


Time to bring back broodlord infestor
Hvvacha
Profile Joined April 2018
82 Posts
November 14 2018 02:56 GMT
#32

nice job nerfing proxy btw
Chewbacca.
Profile Joined January 2011
United States3634 Posts
November 14 2018 03:33 GMT
#33
On November 14 2018 11:45 ZigguratOfUr wrote:
Show nested quote +
we want to bring back some of our old favorite unit compositions from the past


Time to bring back broodlord infestor

No no, muta ling bling!
Rodya
Profile Joined January 2018
546 Posts
November 14 2018 03:37 GMT
#34
There have been some awesome games with early nydus+swarmhost play in the past. I think that is the kind of unit that swarm hosts should be, or as a kind of lategame stalling mechanism a la Life vs Zest 80 minutes edition. They shouldn't be viable as late-game offensive artillary to whittle down a 4 base Terran with little counterplay.
Banned for saying "zerg players are by far the biggest whiners in sc2 history" despite the fact that this forum is full of such posts about Terrans. Foreigner Elitists in control!
Scarlett`
Profile Joined April 2011
Korea (South)2396 Posts
Last Edited: 2018-11-14 04:03:52
November 14 2018 03:52 GMT
#35
On November 14 2018 11:01 avilo wrote:
Show nested quote +
On November 14 2018 06:47 Siegetank_Dieter1 wrote:
Swarmhosts/Ravager.... im glad they brought this beautiful composition "back from the past". Or what about disruptors annihilating everything in a matter of seconds.

So much fun gameplay in lotv.



...


wall of text

without swarmhosts its too hard to play against people who just camp to 2/1 mech and push with no interaction all game
Progamer
dummy1
Profile Blog Joined April 2018
420 Posts
November 14 2018 06:13 GMT
#36
in context: David Kim is back.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2018-11-14 08:29:33
November 14 2018 08:26 GMT
#37
On November 14 2018 12:52 Scarlett` wrote:
Show nested quote +
On November 14 2018 11:01 avilo wrote:
On November 14 2018 06:47 Siegetank_Dieter1 wrote:
Swarmhosts/Ravager.... im glad they brought this beautiful composition "back from the past". Or what about disruptors annihilating everything in a matter of seconds.

So much fun gameplay in lotv.



...


wall of text

without swarmhosts its too hard to play against people who just camp to 2/1 mech and push with no interaction all game


Not really. You can be a progamer and still be incredibly biased and not know good game design.

Having 20 free swarmhosts that are unattackable and constantly send league of legends creep waves at the enemy base is the definition of uninteractive. The only reason mech players camp in the first place is because they're end up forced to camp because of units like swarmhosts/vipers, which hard counter mech.

No one is saying swarmhosts are unbeatable, because they aren't. They're just probably one of the worst units in the game to play versus because they fundamentally break the rules of the game - they create free minerals and gas every 30 sec.

You'd probably agree that 30 ravens spamming infinte free seeker bombs are just as bad as swarmhosts, yet those were deleted from the game via the seeker nerfs, Zerg's equivalent energy unit deserves the same treatment. Otherwise it's just anti-Terran bias in terms of game balance.

There's been a consistent history with balancing, that if it's Terran, it needs to be nerfed out of the game. But if it's Zerg, it's completely fine we have mech vs swarmhost games where there's 20 swarmhosts being built with zero interaction and really bad gameplay.

Swarmhosts need to be adjusted, and that is a hard fact.
Sup
digmouse
Profile Blog Joined November 2010
China6331 Posts
November 14 2018 10:17 GMT
#38
So monk is now the new David Kim?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
necaremus
Profile Joined December 2013
45 Posts
November 14 2018 10:25 GMT
#39
K: I think the warp prism change is one of the most successful changes we’ve ever done in StarCraft II actually.

considering the release of the headless client for linux and rumors the deepmind team is tackling sc2, i feel like this exact mechanic should be changed for a real comparison between AI vs human abilities regarding RTS.
it's way too easy to code the dodge of individual attacks with blink/warp prism/overlord/medivacs and a human could never achieve that accuracy. these mechanics may be flashy for human vs human matches, but i cannot imagine a human beating a very dumb program, which manages to dodge pretty much every missile fired towards its units.
but this is a simple mechanical problem and has nothing to do with intelligence or decision making.

this "instant warp/blink" is way too prone to abuse via code. it maybe is a bit early to talk about these problems, but here are some ideas i came up with to try to solve it:
* add a delay to blink and loading into the warp prism similar to the recall ability. (just shorter delay, and/or make it distance dependent)
* let the medivac and overlord land similar to the viking for it to be able to load units into it.
this would weaken the mechanic (and for terrans the race as a whole a lot) and should make it impossible to dodge missiles with it while leaving it in the game for tactical purposes.

another thing - thou this might be just personal experience - while i love the game sc2, i feel the UI/controls are very lacking. it feels like playing golf with chopsticks. i would love if we would be allowed to use our own home-build clients for ladder/tournements at some point (yes, yes. i'm a script kiddy ;3)
“Never assume malice when stupidity will suffice.”
Charoisaur
Profile Joined August 2014
Germany16063 Posts
November 14 2018 11:33 GMT
#40
On November 14 2018 19:17 digmouse wrote:
So monk is now the new David Kim?

Yes.
If someone has a good balance suggestion, just PM him
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
WardiTV537
Liquipedia
The PondCast
10:00
Episode 93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko356
BRAT_OK 55
Ryung 49
StarCraft: Brood War
Britney 38917
Calm 6289
Sea 2039
Bisu 1673
Horang2 880
BeSt 515
EffOrt 394
Mini 299
Light 293
Hyuk 282
[ Show more ]
Soma 225
actioN 191
ggaemo 173
Last 166
Larva 145
Rush 117
hero 84
Mind 69
Pusan 65
ToSsGirL 57
ZerO 47
Backho 40
Mong 31
Sharp 30
sSak 29
Terrorterran 26
Movie 17
Barracks 17
GoRush 13
soO 13
Shinee 13
Bale 13
Noble 8
sorry 8
Icarus 4
Dota 2
Gorgc5494
XcaliburYe73
Counter-Strike
olofmeister3230
byalli442
x6flipin374
edward159
Other Games
singsing1776
B2W.Neo695
Beastyqt463
crisheroes296
Mew2King126
monkeys_forever107
QueenE66
elazer50
ZerO(Twitch)10
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1423
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 64
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
League of Legends
• Jankos1459
• Stunt896
Upcoming Events
Replay Cast
11h 38m
RSL Revival
21h 38m
Classic vs Solar
herO vs SHIN
OSC
1d
Korean StarCraft League
1d 14h
RSL Revival
1d 21h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.