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Hi,
I'm pretty new to sc2, i'm doing hots campaign right now and i got to choose between carrion and creeper strains for SH.
That got me thinking again about the state of this unit on the ladder. I saw a couple of videos featuring them, with droplords for harass or base/tech snipe.
For sure the meta isn't set in stone and possibly we'll see more use of them with time, but.. Yeah, maybe not anytime soon 
Now, i don't think Blizz mentioned anything about the host for a while, as far as i know they don't intend to make any change with it.
I saw some discussions from the community about buffing it one way or another - locus damage, air attack, cost, etc.
What if the SH had the creepers abilities from the campaign? You wouldn't need to make a tone of them to get some value. The tunnel would give it good mobility and the creep spread would be handy for harass and support of the main army.
What are your thoughts?
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Probably no bad idea. It just feels like the unit isn't needed anymore. There is no mech you have to counter (which was close to impossible anyway with its huge cooldown on the locust) and in ZvP you focus a lot more on lurkers or T3 tech like broodlords and ultras. I don't know if I am alone with my opinion, but thats just how it feels to me.
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I don't think swarmhosts should be forced into the meta when there is no role they need to fill.
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IMO they should just reduce the cooldown of the ability, at the expense of its dps IF they believe it would be op. You should utilize the unit for five minutes or so to do some harassment, and it does not fare well with the lotv's fast gamespeed.
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Just make a thread titled "Make Swarmhost viable" and write an essay on why you should be able to make only swarm host like the good old HoTs day. But no, seriously. Swarm host produced some of the worst games in SC2 recorded history.It's like watching 5v5 League but with both teams sitting at their Fountain while watching the creep waves fight. Swarm hosts vs P/T/Z was the reason why HoTs was deader than my grandma. Let's not go back to that.
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It just needs to be removed from the game pretty much, there is no way a unit with such a long cool down will ever be useful in a fast paced game.
Sucks that instead of tinkering with it the balance team just nerfed it into the ground to get rid of it, but since theres no real role lacking in the Zerg arsenal at this point I'm not really complaining, every race has at least 1 unit that's kinda bad.
Battle Cruisers? x]
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Honestly after all the changes the Swarm Host went through, it should be completely redesigned. Get rid of spawning free units and make it something completely different.
I saw someone mention swarmhost beeing like a moving on field creep generator of some sort, and i kind of liked that idea a lot actually, seems zergy to me.
Anything with spawnming free units and long range will lead to the same issues we had before and the unfun part of it.
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I think with a slight cooldown buff players could use them against liberators in the same way protoss players shade adepts into units under liberation zones. The locust would do essentially the same thing, allow players to close distance to units under liberation zones without the units they're using getting hit
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It definitely should get something cool, since no amount of stat change will make it suddenly an exciting unit. Give it like 3 abilities that share cooldown, locusts that burrow move into opponents base and is good vs buildings, broodlings that swarm the battlefield and force splash damage and one that spawns scourge that do pretty okay vs mutas and phoenix. All of these abilities should be terrible costwise, but the utility might make it worth getting.
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Blizzard has bigger problems to solve than making swam hosts viable. While they don't do much right now, they aren't actively a problem.
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On March 12 2016 03:46 ZigguratOfUr wrote: Blizzard has bigger problems to solve than making swam hosts viable. While they don't do much right now, they aren't actively a problem.
This x2, shit like better maps, helping Terran late game, helping Protoss take engagements against Lurkers, and better maps.
Did I say better maps twice?
Yea I did, because we need some better maps, Prion and Ulrena are like classic crap Blizzard maps that don't do anything good for balance.
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Maybe they just send out 3x4 times the locusts and the locusts just reveal vision until they run out of energy or are killed. I use them for fun in 2s
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