• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CEST 03:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7559 users

Comprehensive LotV Production Spreadsheet

Forum Index > SC2 General
Post a Reply
TrickDunn
Profile Joined January 2013
United States3 Posts
Last Edited: 2016-01-04 08:40:02
January 04 2016 08:37 GMT
#1
Im a Terran player, and I made a Terran Income and Output cost per second chart for myself initially. After realizing some more misconceptions regarding macro than I had anticipated, I decided to create one for Zerg and Protoss respectively. But I imagine it's far more pertinent for Terran players than Zerg or Protoss, given that Terran want to be producing out of every facility at all times. The Protoss race and Zerg race have different styles of opportunity cost, but nonetheless I've included data for all the races. If I may, I'd like to cover a couple numbers we can review before we delve into the charts. (If not, the link is right after all the quoted stuff.) LotV brought about the 1:1 time ratio for "faster" game speed, so these numbers have been adjusted accordingly.

Gathering Minerals: First two gather 55-63 Minerals Per Minute (1 Worker = ~0.98 Minerals Per Second), and the third only gathers the remaining up to 143 maximum Minerals /Minute per Patch (with 3 fully saturating). This means the third worker is about half as effective as either of the previous two. This is why 16 (and not 24) is optimal saturation. Another point of view on this would be seeing the first two workers getting about 41% of the potential out of the patch, while the 3rd would only get about 18%.

Gathering Vespene Gas: First three gather 46-59 Vespene Gas per Minute, and the fourth only gathers the remaining up to 160 Vespene Gas/Minute per Patch (with 3 or 4 depending on the map). A 4th worker is rarely ever worthwhile.

Base Saturation:
8 Mineral Patches (2 Workers Each) = 944 Minerals/Minute
8 Mineral Patches (3 Workers Each) = 1,144 Minerals/Minute
2 Geysers (3 Workers Each)= 320 Vespene Gas/Minute

now in Seconds
8 Mineral Patches (2 Workers Each) = 15.73 Minerals / Second
8 Mineral Patches (3 Workers Each) = 19.07 Minerals / Second
2 Geysers (3 Workers Each) = 5.34 Gas / Second

Thus,
Mineral Collection Rate of Workers 1 through 16 ≈ 0.98 Minerals Per Second
Mineral Collection Rate of Workers 17 through 24 ≈ 0.42 Minerals Per Second
Mineral Collection Rate of 25 or more Workers = 0 Minerals Per Second
Vespene Gas Collection Rate of Workers 1 through 6 ≈ 0.89 Vespene Gas Per Second
Vespene Gas Collection Rate of Workers 7 to 8 ≈ 0 to 0.37 Vespene Gas Per Second
Vespene Gas Collection Rate of 9 or more Workers = 0 Vespene Gas Per Second

Now the Charts: LotV Production Spreadsheet
Imgur Version
I've tried to make this as digestable as possible, but I'll elaborate on the purpose of some of these numbers.

Supply Per Minute: This number quantifies how taxing incessant production of a unit will be regarding your Supply. At the top of the list lies Reactored Hellions, Ultralisks, and Colossi. On the other end of the spectrum: the Reaper, Zergling, and yes, the Warp Prism.

This also helps us realize how little we should rely on the supply offered from our Command Centers, Nexi, and Hatcheries. The spread in the value is the greatest with Zerg (27:5); Terran is in the middle here with (23:13); Protoss gains the most (relatively) out of their Nexus with a (19:13), but Pylons will still offer more Supply Per Minute.


Health (+ Shields) Per Second:
How much health (and shields) is fielded by the unit compared to it's build time.

Mineral / Gas / Total Workers: How many workers are required to sustain constant production of X (Unit, Structure, Upgrade, etc.) I've used most efficient Resource Collection Rates to calculate these numbers (1-16 Mineral Workers and 100% Gas Saturation) We can extrapulate that Reactored Vikings, Ultralisks, and Tempests are the most taxing; solo Marines, Zerglings, and yes, the Warp Prism once again, but the cheapest offensive unit Zealot.

Chronoboost: I've added additional columns on the Protoss chart to accommodate the varying production that Protoss players deal with.

Understanding these constraints, and the frame they create will help you immensely when it comes to contingency plans and Macro'ing out of a bad scenario effectively and efficiently.

GG's

-TrickDunn
J. Corsair
Profile Joined June 2014
United States470 Posts
January 04 2016 10:04 GMT
#2
awesome post, thanks for the time and effort!
“...it is human nature, I suppose, to be futile and ridiculous.” - Scaramouche
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-04 10:24:31
January 04 2016 10:24 GMT
#3
Great post! This is very useful!

Could you please add something that takes into account that mineral patches runs out at different rate. How your mineral income changes over time for a base for
1. Your first base where it takes time for the workers to reach saturation level
2. Other bases where one assumes the mineral patches will be immediately saturated with 16 workers.
watchlulu
Profile Joined February 2013
Germany475 Posts
January 04 2016 10:54 GMT
#4
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.
Have a nice day!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 04 2016 10:58 GMT
#5
On January 04 2016 19:54 TrumpetWilli wrote:
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.

basically how many SCVs per expansion you should have
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Sharpened
Profile Joined September 2015
5 Posts
January 04 2016 16:05 GMT
#6
It's less about how many SCV's per expansion and more about what level of production you can support.

For instance, if I have 2 Reactored Rax spitting out Marines and 2 Teched Factorys producing Tanks, what sort of income do I need:
Well, supply-wise 1 SCV constantly building depots won't be able to keep up, I'll need to supplement that every once in a while with depots from an additional SCV (but not fulltime). To afford the units and the depots, I'll need just over 26 SCVs mining (1 saturated base plus 11 on an additional base) and 3 saturated vespene geysers. So theoretically, I could ignore 1 geyser on my 2 bases. For that production, I wouldn't need the extra gas.

Obviously, this is basic, as my calculations ignored upgrades, actually building the production buildings and all sorts of other stuff. But it does give a basic idea of how to match up your production capabilities to your income.
TelecoM
Profile Blog Joined January 2010
United States10744 Posts
January 04 2016 16:56 GMT
#7
Interesting, thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #22
LiquipediaDiscussion
OSC
22:30
OSC Elite Rising Star #19
davetesta19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 193
ProTech87
StarCraft: Brood War
Rain 3492
GuemChi 3394
Sea 1533
Artosis 639
League of Legends
Doublelift5908
JimRising 645
Counter-Strike
m0e_tv548
Other Games
summit1g9623
Day[9].tv1315
C9.Mang0569
ViBE126
Maynarde99
Temp09
Organizations
Other Games
BasetradeTV201
StarCraft 2
CranKy Ducklings96
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 83
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21412
Other Games
• Day9tv1315
Upcoming Events
OSC
11h 44m
Maestros of the Game
12h 44m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
22h 44m
CranKy Ducklings
1d 8h
uThermal 2v2 Circuit
1d 13h
BSL22 NKC (BSL vs China)
1d 17h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
[ Show More ]
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.