• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:08
CET 05:08
KST 13:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Do you consider PvZ imbalanced? A new season just kicks off A cwal.gg Extension - Easily keep track of anyone Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1804 users

Comprehensive LotV Production Spreadsheet

Forum Index > SC2 General
Post a Reply
TrickDunn
Profile Joined January 2013
United States3 Posts
Last Edited: 2016-01-04 08:40:02
January 04 2016 08:37 GMT
#1
Im a Terran player, and I made a Terran Income and Output cost per second chart for myself initially. After realizing some more misconceptions regarding macro than I had anticipated, I decided to create one for Zerg and Protoss respectively. But I imagine it's far more pertinent for Terran players than Zerg or Protoss, given that Terran want to be producing out of every facility at all times. The Protoss race and Zerg race have different styles of opportunity cost, but nonetheless I've included data for all the races. If I may, I'd like to cover a couple numbers we can review before we delve into the charts. (If not, the link is right after all the quoted stuff.) LotV brought about the 1:1 time ratio for "faster" game speed, so these numbers have been adjusted accordingly.

Gathering Minerals: First two gather 55-63 Minerals Per Minute (1 Worker = ~0.98 Minerals Per Second), and the third only gathers the remaining up to 143 maximum Minerals /Minute per Patch (with 3 fully saturating). This means the third worker is about half as effective as either of the previous two. This is why 16 (and not 24) is optimal saturation. Another point of view on this would be seeing the first two workers getting about 41% of the potential out of the patch, while the 3rd would only get about 18%.

Gathering Vespene Gas: First three gather 46-59 Vespene Gas per Minute, and the fourth only gathers the remaining up to 160 Vespene Gas/Minute per Patch (with 3 or 4 depending on the map). A 4th worker is rarely ever worthwhile.

Base Saturation:
8 Mineral Patches (2 Workers Each) = 944 Minerals/Minute
8 Mineral Patches (3 Workers Each) = 1,144 Minerals/Minute
2 Geysers (3 Workers Each)= 320 Vespene Gas/Minute

now in Seconds
8 Mineral Patches (2 Workers Each) = 15.73 Minerals / Second
8 Mineral Patches (3 Workers Each) = 19.07 Minerals / Second
2 Geysers (3 Workers Each) = 5.34 Gas / Second

Thus,
Mineral Collection Rate of Workers 1 through 16 ≈ 0.98 Minerals Per Second
Mineral Collection Rate of Workers 17 through 24 ≈ 0.42 Minerals Per Second
Mineral Collection Rate of 25 or more Workers = 0 Minerals Per Second
Vespene Gas Collection Rate of Workers 1 through 6 ≈ 0.89 Vespene Gas Per Second
Vespene Gas Collection Rate of Workers 7 to 8 ≈ 0 to 0.37 Vespene Gas Per Second
Vespene Gas Collection Rate of 9 or more Workers = 0 Vespene Gas Per Second

Now the Charts: LotV Production Spreadsheet
Imgur Version
I've tried to make this as digestable as possible, but I'll elaborate on the purpose of some of these numbers.

Supply Per Minute: This number quantifies how taxing incessant production of a unit will be regarding your Supply. At the top of the list lies Reactored Hellions, Ultralisks, and Colossi. On the other end of the spectrum: the Reaper, Zergling, and yes, the Warp Prism.

This also helps us realize how little we should rely on the supply offered from our Command Centers, Nexi, and Hatcheries. The spread in the value is the greatest with Zerg (27:5); Terran is in the middle here with (23:13); Protoss gains the most (relatively) out of their Nexus with a (19:13), but Pylons will still offer more Supply Per Minute.


Health (+ Shields) Per Second:
How much health (and shields) is fielded by the unit compared to it's build time.

Mineral / Gas / Total Workers: How many workers are required to sustain constant production of X (Unit, Structure, Upgrade, etc.) I've used most efficient Resource Collection Rates to calculate these numbers (1-16 Mineral Workers and 100% Gas Saturation) We can extrapulate that Reactored Vikings, Ultralisks, and Tempests are the most taxing; solo Marines, Zerglings, and yes, the Warp Prism once again, but the cheapest offensive unit Zealot.

Chronoboost: I've added additional columns on the Protoss chart to accommodate the varying production that Protoss players deal with.

Understanding these constraints, and the frame they create will help you immensely when it comes to contingency plans and Macro'ing out of a bad scenario effectively and efficiently.

GG's

-TrickDunn
J. Corsair
Profile Joined June 2014
United States470 Posts
January 04 2016 10:04 GMT
#2
awesome post, thanks for the time and effort!
“...it is human nature, I suppose, to be futile and ridiculous.” - Scaramouche
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-04 10:24:31
January 04 2016 10:24 GMT
#3
Great post! This is very useful!

Could you please add something that takes into account that mineral patches runs out at different rate. How your mineral income changes over time for a base for
1. Your first base where it takes time for the workers to reach saturation level
2. Other bases where one assumes the mineral patches will be immediately saturated with 16 workers.
watchlulu
Profile Joined February 2013
Germany475 Posts
January 04 2016 10:54 GMT
#4
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.
Have a nice day!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 04 2016 10:58 GMT
#5
On January 04 2016 19:54 TrumpetWilli wrote:
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.

basically how many SCVs per expansion you should have
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Sharpened
Profile Joined September 2015
5 Posts
January 04 2016 16:05 GMT
#6
It's less about how many SCV's per expansion and more about what level of production you can support.

For instance, if I have 2 Reactored Rax spitting out Marines and 2 Teched Factorys producing Tanks, what sort of income do I need:
Well, supply-wise 1 SCV constantly building depots won't be able to keep up, I'll need to supplement that every once in a while with depots from an additional SCV (but not fulltime). To afford the units and the depots, I'll need just over 26 SCVs mining (1 saturated base plus 11 on an additional base) and 3 saturated vespene geysers. So theoretically, I could ignore 1 geyser on my 2 bases. For that production, I wouldn't need the extra gas.

Obviously, this is basic, as my calculations ignored upgrades, actually building the production buildings and all sorts of other stuff. But it does give a basic idea of how to match up your production capabilities to your income.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
January 04 2016 16:56 GMT
#7
Interesting, thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Playoffs
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 259
Nina 194
FoxeR 89
Ketroc 59
StarCraft: Brood War
GuemChi 2225
Snow 230
Leta 192
Icarus 10
Dota 2
monkeys_forever577
NeuroSwarm153
LuMiX1
League of Legends
JimRising 829
Counter-Strike
taco 609
Super Smash Bros
hungrybox499
Heroes of the Storm
Khaldor159
Other Games
summit1g13131
WinterStarcraft548
C9.Mang0446
Organizations
Other Games
gamesdonequick1000
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH177
• Hupsaiya 80
• davetesta17
• Response 8
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki19
• RayReign 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2491
• Rush1270
• Lourlo969
• Doublelift692
Upcoming Events
Replay Cast
4h 52m
Wardi Open
7h 52m
Monday Night Weeklies
12h 52m
OSC
19h 52m
WardiTV Winter Champion…
1d 7h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
[ Show More ]
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.