• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:42
CEST 02:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star6Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1800 users

Comprehensive LotV Production Spreadsheet

Forum Index > SC2 General
Post a Reply
TrickDunn
Profile Joined January 2013
United States3 Posts
Last Edited: 2016-01-04 08:40:02
January 04 2016 08:37 GMT
#1
Im a Terran player, and I made a Terran Income and Output cost per second chart for myself initially. After realizing some more misconceptions regarding macro than I had anticipated, I decided to create one for Zerg and Protoss respectively. But I imagine it's far more pertinent for Terran players than Zerg or Protoss, given that Terran want to be producing out of every facility at all times. The Protoss race and Zerg race have different styles of opportunity cost, but nonetheless I've included data for all the races. If I may, I'd like to cover a couple numbers we can review before we delve into the charts. (If not, the link is right after all the quoted stuff.) LotV brought about the 1:1 time ratio for "faster" game speed, so these numbers have been adjusted accordingly.

Gathering Minerals: First two gather 55-63 Minerals Per Minute (1 Worker = ~0.98 Minerals Per Second), and the third only gathers the remaining up to 143 maximum Minerals /Minute per Patch (with 3 fully saturating). This means the third worker is about half as effective as either of the previous two. This is why 16 (and not 24) is optimal saturation. Another point of view on this would be seeing the first two workers getting about 41% of the potential out of the patch, while the 3rd would only get about 18%.

Gathering Vespene Gas: First three gather 46-59 Vespene Gas per Minute, and the fourth only gathers the remaining up to 160 Vespene Gas/Minute per Patch (with 3 or 4 depending on the map). A 4th worker is rarely ever worthwhile.

Base Saturation:
8 Mineral Patches (2 Workers Each) = 944 Minerals/Minute
8 Mineral Patches (3 Workers Each) = 1,144 Minerals/Minute
2 Geysers (3 Workers Each)= 320 Vespene Gas/Minute

now in Seconds
8 Mineral Patches (2 Workers Each) = 15.73 Minerals / Second
8 Mineral Patches (3 Workers Each) = 19.07 Minerals / Second
2 Geysers (3 Workers Each) = 5.34 Gas / Second

Thus,
Mineral Collection Rate of Workers 1 through 16 ≈ 0.98 Minerals Per Second
Mineral Collection Rate of Workers 17 through 24 ≈ 0.42 Minerals Per Second
Mineral Collection Rate of 25 or more Workers = 0 Minerals Per Second
Vespene Gas Collection Rate of Workers 1 through 6 ≈ 0.89 Vespene Gas Per Second
Vespene Gas Collection Rate of Workers 7 to 8 ≈ 0 to 0.37 Vespene Gas Per Second
Vespene Gas Collection Rate of 9 or more Workers = 0 Vespene Gas Per Second

Now the Charts: LotV Production Spreadsheet
Imgur Version
I've tried to make this as digestable as possible, but I'll elaborate on the purpose of some of these numbers.

Supply Per Minute: This number quantifies how taxing incessant production of a unit will be regarding your Supply. At the top of the list lies Reactored Hellions, Ultralisks, and Colossi. On the other end of the spectrum: the Reaper, Zergling, and yes, the Warp Prism.

This also helps us realize how little we should rely on the supply offered from our Command Centers, Nexi, and Hatcheries. The spread in the value is the greatest with Zerg (27:5); Terran is in the middle here with (23:13); Protoss gains the most (relatively) out of their Nexus with a (19:13), but Pylons will still offer more Supply Per Minute.


Health (+ Shields) Per Second:
How much health (and shields) is fielded by the unit compared to it's build time.

Mineral / Gas / Total Workers: How many workers are required to sustain constant production of X (Unit, Structure, Upgrade, etc.) I've used most efficient Resource Collection Rates to calculate these numbers (1-16 Mineral Workers and 100% Gas Saturation) We can extrapulate that Reactored Vikings, Ultralisks, and Tempests are the most taxing; solo Marines, Zerglings, and yes, the Warp Prism once again, but the cheapest offensive unit Zealot.

Chronoboost: I've added additional columns on the Protoss chart to accommodate the varying production that Protoss players deal with.

Understanding these constraints, and the frame they create will help you immensely when it comes to contingency plans and Macro'ing out of a bad scenario effectively and efficiently.

GG's

-TrickDunn
J. Corsair
Profile Joined June 2014
United States470 Posts
January 04 2016 10:04 GMT
#2
awesome post, thanks for the time and effort!
“...it is human nature, I suppose, to be futile and ridiculous.” - Scaramouche
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-04 10:24:31
January 04 2016 10:24 GMT
#3
Great post! This is very useful!

Could you please add something that takes into account that mineral patches runs out at different rate. How your mineral income changes over time for a base for
1. Your first base where it takes time for the workers to reach saturation level
2. Other bases where one assumes the mineral patches will be immediately saturated with 16 workers.
watchlulu
Profile Joined February 2013
Germany475 Posts
January 04 2016 10:54 GMT
#4
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.
Have a nice day!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 04 2016 10:58 GMT
#5
On January 04 2016 19:54 TrumpetWilli wrote:
I know we had this for HotS as well and it's very informative but what does this help me when I'm ingame, I don't completely get it.

basically how many SCVs per expansion you should have
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Sharpened
Profile Joined September 2015
5 Posts
January 04 2016 16:05 GMT
#6
It's less about how many SCV's per expansion and more about what level of production you can support.

For instance, if I have 2 Reactored Rax spitting out Marines and 2 Teched Factorys producing Tanks, what sort of income do I need:
Well, supply-wise 1 SCV constantly building depots won't be able to keep up, I'll need to supplement that every once in a while with depots from an additional SCV (but not fulltime). To afford the units and the depots, I'll need just over 26 SCVs mining (1 saturated base plus 11 on an additional base) and 3 saturated vespene geysers. So theoretically, I could ignore 1 geyser on my 2 bases. For that production, I wouldn't need the extra gas.

Obviously, this is basic, as my calculations ignored upgrades, actually building the production buildings and all sorts of other stuff. But it does give a basic idea of how to match up your production capabilities to your income.
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
January 04 2016 16:56 GMT
#7
Interesting, thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
Please log in or register to reply.
Live Events Refresh
The PiG Daily
00:00
CLEM vs SOLAR bo7 TLMC
Clem vs Solar
PiGStarcraft502
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft502
SpeCial 122
UpATreeSC 62
StarCraft: Brood War
GuemChi 5737
Artosis 687
NaDa 31
Dota 2
monkeys_forever811
League of Legends
JimRising 566
Counter-Strike
fl0m1923
minikerr6
Other Games
summit1g12490
C9.Mang0439
hungrybox300
Trikslyr162
Maynarde117
RuFF_SC225
Organizations
Other Games
gamesdonequick1076
BasetradeTV222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1424
• imaqtpie1117
Upcoming Events
RSL Revival
1h 18m
GSL
7h 18m
Afreeca Starleague
9h 18m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
10h 18m
RSL Revival
1d 9h
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
2 days
[ Show More ]
Escore
3 days
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.