• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8442 users

Community Feedback Update - December 18 - Page 2

Forum Index > SC2 General
261 CommentsPost a Reply
Prev 1 2 3 4 5 12 13 14 Next All
ejozl
Profile Joined October 2010
Denmark3548 Posts
Last Edited: 2015-12-19 01:09:00
December 19 2015 01:07 GMT
#21
Zealots were a bit too weak vs Zerglings late game, so I think crackling nerf is fine.
Overcharge, I really just want it at 35 energy, it's really the sweet spot I feel.
Thors change make it too similar to Liberator.
Parasitic Bomb, mb the nerf was needed, but it can still instant kill all, you just need 1.5x the number of Vipers now. Dno why they can't just leave it as strong as it needs to be, while removing the ability to stack. This way we might actually see the Abduct? See the Blinding Cloud? I feel like 2 abilities have been removed, because it's better to just rapid fire click this on everything air. They're really cool spells too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 19 2015 01:13 GMT
#22
Guys, there are no Terrans in SSL and GSL. let's buff Pylons and do some negligable nerfs to Zerg!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 19 2015 01:13 GMT
#23
On December 19 2015 09:50 BiiG-Fr wrote:
About PO:

0.89s-1 * 30dmg * 15s = 400 dmg (for 25 energy)
=
0.89s-1 * 45dmg * 20s = 800 dmg (for 50 energy)

So I wonder what the purpose of this change is when it comes to defend an early aggression with PO?



Waiting out PO is the strongest tactic against it now since it cannot be spammed.

Still, this is a pretty shitty way to go about it. They more or less just made it more extreme.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 19 2015 01:14 GMT
#24
On December 19 2015 10:02 ejozl wrote:
Show nested quote +
On December 19 2015 09:50 BiiG-Fr wrote:
About PO:

0.89s-1 * 30dmg * 15s = 400 dmg (for 25 energy)
=
0.89s-1 * 45dmg * 20s = 800 dmg (for 50 energy)

So I wonder what the purpose of this change is when it comes to defend an early aggression with PO?


If you kill the Pylon and overkill and defending more places at once.

Pylons counter everything Terran now with half the shots. lmao.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NKexquisite
Profile Joined January 2009
United States911 Posts
December 19 2015 01:18 GMT
#25
On December 19 2015 09:39 Isarios wrote:
=( Please don't nerf Vipers. They keep us from having to deal with incredibly hard to deal with mass air armies, which basically are only beaten more more mass air.


Lol... You dont say?
Whattttt Upppppppp Im Nesteaaaaaa!!
Excalibur_Z
Profile Joined October 2002
United States12253 Posts
December 19 2015 01:19 GMT
#26
Showing MMR. Boy howdy. Talk about a 180 from their WoL stance where they adamantly said it would never, ever happen. Wow, wow, wow.
Moderator
ejozl
Profile Joined October 2010
Denmark3548 Posts
December 19 2015 01:21 GMT
#27
MMR pr. race didn't happen yet, did it?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Boucot
Profile Blog Joined October 2011
France15997 Posts
December 19 2015 01:23 GMT
#28
On December 19 2015 10:07 ejozl wrote:
Zealots were a bit too weak vs Zerglings late game, so I think crackling nerf is fine.
Overcharge, I really just want it at 35 energy, it's really the sweet spot I feel.
Thors change make it too similar to Liberator.
Parasitic Bomb, mb the nerf was needed, but it can still instant kill all, you just need 1.5x the number of Vipers now. Dno why they can't just leave it as strong as it needs to be, while removing the ability to stack. This way we might actually see the Abduct? See the Blinding Cloud? I feel like 2 abilities have been removed, because it's better to just rapid fire click this on everything air. They're really cool spells too.

This is something I have never understood. Why do the spells absolutely have to be a multiple of 25 ?
Former SC2 writer for Millenium - twitter.com/Boucot
Lexender
Profile Joined September 2013
Mexico2663 Posts
December 19 2015 01:24 GMT
#29
I don't see the thor change actually being OP, the damage would be pretty big, but at the end of the day, thors still suck, wich plays a big factor. Altough I think a tank buff is way more needed to make mech actually playable, but its still a good change.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
Last Edited: 2015-12-19 01:26:31
December 19 2015 01:25 GMT
#30
If you kill the Pylon and overkill and defending more places at once.


You wont even try to kill a pylon with this kind of dps with an early push, and the mid game defense with 2 or 3 pylons on steroids will be even more insane!

If your opponent is of choleric temper, irritate him.
Penev
Profile Joined October 2012
28536 Posts
December 19 2015 01:31 GMT
#31
I know it's just a balance map but nerfing three things the same time for one race is a bit much.
I Protoss winner, could it be?
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
December 19 2015 01:33 GMT
#32
I really prefered GM and Master being the "same league". Once you hit the top 200 mark you get into GM. Staying rank 1 masters forever really isn't fun for anyone.
Information is everything
JimmyJRaynor
Profile Blog Joined April 2010
Canada17811 Posts
Last Edited: 2015-12-19 01:34:22
December 19 2015 01:33 GMT
#33
On December 19 2015 10:19 Excalibur_Z wrote:
Showing MMR. Boy howdy. Talk about a 180 from their WoL stance where they adamantly said it would never, ever happen. Wow, wow, wow.


the decision making team behind stuff like this is probably a different group of people compared to March 2010. Pardo really had a "keep 'em barefoot and pregnant in the kitchen" type of mindset. As time passes since his departure this kind of mindset amongst Pardo's former underlings at Blizz diminishes,
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NKexquisite
Profile Joined January 2009
United States911 Posts
December 19 2015 01:36 GMT
#34
You can buff thor anti-air to the moon and I still dont think people woud use them.. Too slow and clunky
Whattttt Upppppppp Im Nesteaaaaaa!!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2015-12-19 01:40:49
December 19 2015 01:37 GMT
#35
The correct solution to fix early game was to make MSC start with 0 energy. Cause with this patch the spell is weaker at mid-late game, a lot of units can destroy pylons fast..
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
December 19 2015 01:40 GMT
#36
On December 19 2015 10:37 StarscreamG1 wrote:
The correct solution to fix early game was to make MSC start with 0 energy. Cause with this patch the spell is weaker at mid-late game, a lot of units can the destroy pylons fast.


agreed!
If your opponent is of choleric temper, irritate him.
IceBerrY
Profile Joined February 2012
Germany220 Posts
December 19 2015 01:54 GMT
#37
On December 19 2015 10:21 ejozl wrote:
MMR pr. race didn't happen yet, did it?


Not yet, no.
TheWinks
Profile Joined July 2011
United States572 Posts
December 19 2015 01:54 GMT
#38
On December 19 2015 10:19 Excalibur_Z wrote:
Showing MMR. Boy howdy. Talk about a 180 from their WoL stance where they adamantly said it would never, ever happen. Wow, wow, wow.

Other games forcing their hand.
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 19 2015 01:58 GMT
#39
On December 19 2015 10:25 BiiG-Fr wrote:
Show nested quote +
If you kill the Pylon and overkill and defending more places at once.


You wont even try to kill a pylon with this kind of dps with an early push, and the mid game defense with 2 or 3 pylons on steroids will be even more insane!


2 Pylons for 50 energy did more damage. It's overall a nerf, but like I said they simply made a more extreme version that's weaker in effectiveness but stronger at what it's meant to do (defend early aggression). Still, just waiting out of range is a powerful strat since it can't be spammed now.
jinjin5000
Profile Joined May 2010
United States1559 Posts
Last Edited: 2015-12-19 02:00:32
December 19 2015 02:00 GMT
#40
If you really want mech play to be viable, you need incentives. Right now there are multiple counters to mech play yet other areas were nerfed.

There are 2 huge and glaring holes to this. You would need:
1)solid factory AA unit that can double as meatshield for tank that can respond to opposition air addition without having to go back to produce viking/air (hole for viper or broodlotd on Tvz and any stargate in tvp)

2) siege tanks need to hold ground

Maybe thor will fill the belated Aa role; but my worry is that big supply units often need critical number and the power goes down exponentially once down

Second part:siege tank needing to hold ground is big part- right now, siege tank is arguably the weakest siege unit of 3 races it trades most mobility while giving it least splash and firepower. We've seen few lurkers and meatshield front hold its own vs protoss army and others while siege tank is wholly ignored and blinked/charged in.

Solution isn't to give it medivac mobility so it's a glorified widow mine splash giver. Its to actually allow it to hold ground and prevent opponent from rushing in, just like lurker and Disruptor provides in each matchup

In addition to lack of firepower, siege tank had least health of siege units-which I think is right. 200 hp on lurker and Disruptor is bit much since they can take and give damage judt as well. Siege units really should have lower health since they are zoning tool that should hold ground but shouldn't be able to by itself without support.
Also, right now, for tvz mech to work, there needs to be anti-viper, but problem is, viper can deal with both air, ground, and high priority target with para bomb, binding cloud, and abduct. In hots, it was balanced due to there being hard counter for it (vikings) to zone out vipers from putting binding cloud, but as of now, viper has lots of utility. Para bomb nerfing won't do much as air units are inherently weak in hp anyway and para bomb biggest strength is its huge aoe radius and stackability in addition to it being hard to tell which unit if affected. Terran air upgrade split affects this as vikings won't be able to kill vipers quickly enough and production is slow to begin with. If air is cleaned up, tank will be free meat to binding/abducts for big time. Same with big 6 supply thor and abduct pick offs.
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM745
IndyStarCraft 198
TKL 186
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 745
ByuN 625
IndyStarCraft 198
TKL 186
EmSc Tv 9
StarCraft: Brood War
Britney 21265
Shuttle 1233
Dewaltoss 142
firebathero 86
Barracks 57
Sexy 39
soO 27
Mong 26
scan(afreeca) 24
Shine 20
[ Show more ]
Trap 12
Dota 2
BananaSlamJamma498
Fuzer 187
Heroes of the Storm
MindelVK17
Other Games
FrodaN1775
Beastyqt537
Dendi304
B2W.Neo225
Liquid`LucifroN146
KnowMe137
ArmadaUGS122
C9.Mang091
QueenE74
Livibee49
Trikslyr33
Organizations
Other Games
gamesdonequick1404
StarCraft 2
TaKeTV 170
EmSc Tv 9
EmSc2Tv 9
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3710
League of Legends
• Jankos1608
Other Games
• imaqtpie588
• Shiphtur126
Upcoming Events
Replay Cast
5h 45m
GSL
16h 45m
AI Arena Tournament
22h 45m
Replay Cast
1d 5h
GSL
1d 16h
Shopify Rebellion Sundays
1d 20h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.