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Community Feedback Update - Nov 13

Forum Index > SC2 General
35 CommentsPost a Reply
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Tenks
Profile Joined April 2010
United States3104 Posts
November 13 2015 20:21 GMT
#1
http://us.battle.net/sc2/en/forum/topic/19892609154

DK focuses mostly on feedback about their proposed ladder changes. Overall I like the general direction they're going by fine tuning the leagues.
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Wat
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-11-13 20:22:07
November 13 2015 20:21 GMT
#2
Also reposting what I put in reddit since reddit seems to only want to discuss changing GM/Master to Pro/SemiPro -- despite that being the least consequential need for feedback in the post

I came away from watching the MP panel thinking that GM and Masters would really just be one continuos stream of people. I didn't think up at that level there would be divisions it would simply be one big ladder with people jockeying for position. This was the most exciting change for me. It almost sounds like this is not the plan from reading the blog post. I know the initial idea behind the league and divisions when it was originally introduced was players would be overwhelmed by being "13645 Silver." I don't disagree with you. But people at Masters level have put in the time. They want the most clarity. They want the most granular representation of their skill. Someone at masters will not be confused or overwhelmed by seeing 25k+ people in their ladder. They'll like it. This would fix many issues including pro players not being able to reach GM. If it is just one stream of players at the top as long as they're top 200 in ladder points they'll be in GM.
Wat
Excalibur_Z
Profile Joined October 2002
United States12242 Posts
November 13 2015 20:42 GMT
#3
GM+Master is going to be one giant merged league, but there's still a separation between the top 200 and the rest, just like how the different badges exist for top 8, top 25, top 50, etc. in other leagues. This was my response to the topic by the way:

The league distribution proposals mentioned here are probably fine, with one important caveat.

In WoL, every league targeted 20%. By preferring population equality in a normal skill distribution, this causes some leagues to cover a wider rating range than others. For example, if we were to dump 100 random people into a fresh system and start them all at the same rating, their skill would organically separate as they played each other like dripping water onto a flat surface. If you had to then break them out into 20% chunks, the physical gap between #1 and #20 would not look the same as the gap between #40 and #60, because the population density is naturally higher near the middle of the pack. What that means is that in a 20%/quintile system, the top and bottom leagues naturally span more area and therefore take longer to traverse.

In HotS, the designers opted for a more normal distribution of 8/20/32/20/18/2. This means that although the populations aren't equal, the rating span per league is. This means that it takes roughly the same number of games to progress from one league to the next, and makes promotions a little more predictable.

A 4/23/23/23/23/4 distribution is a hybrid of both previous iterations. The rating ranges per league won't be the same anymore, but they won't vary as much as they did in WoL either. Also, it will make Silver and Diamond the widest leagues, but subdivisions will help with visibility and progress tracking. The one concern I have is whether the subdivisions will be too narrow in Gold and Platinum.

Given this, perhaps a 4/19/27/27/19/4 distribution is best? Or 5/20/25/25/20/5 to use rounder numbers?

Also, as previously mentioned, "Pro" and "Semi-Pro" have concrete meanings in the StarCraft community. Pros have sponsors and play the game for a living, and Semi-Pros are generally second-stringers or practice partners who make tournament appearances. "Master" and "Grandmaster" apply just fine.
Moderator
p4ch1n0
Profile Joined December 2012
Germany38 Posts
November 13 2015 20:55 GMT
#4
On November 14 2015 05:21 Tenks wrote:
Also reposting what I put in reddit since reddit seems to only want to discuss changing GM/Master to Pro/SemiPro -- despite that being the least consequential need for feedback in the post

I came away from watching the MP panel thinking that GM and Masters would really just be one continuos stream of people. I didn't think up at that level there would be divisions it would simply be one big ladder with people jockeying for position. This was the most exciting change for me. It almost sounds like this is not the plan from reading the blog post. I know the initial idea behind the league and divisions when it was originally introduced was players would be overwhelmed by being "13645 Silver." I don't disagree with you. But people at Masters level have put in the time. They want the most clarity. They want the most granular representation of their skill. Someone at masters will not be confused or overwhelmed by seeing 25k+ people in their ladder. They'll like it. This would fix many issues including pro players not being able to reach GM. If it is just one stream of players at the top as long as they're top 200 in ladder points they'll be in GM.


I think in this post they just focused on the percentages. The other ideas they had at the MP-panel will definitly get a feedback update on their own.

Also i'm realy glad they are continuing these community updates.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 13 2015 21:00 GMT
#5
so is GM going to be fixed or still the same garbage?
Marcinko
Profile Joined May 2013
South Africa1014 Posts
November 13 2015 21:05 GMT
#6
On November 14 2015 05:42 Excalibur_Z wrote:

Given this, perhaps a 4/19/27/27/19/4 distribution is best? Or 5/20/25/25/20/5 to use rounder numbers?



Those do look like better numbers for league distribution.
....
p4ch1n0
Profile Joined December 2012
Germany38 Posts
November 13 2015 21:05 GMT
#7
On November 14 2015 06:00 ROOTFayth wrote:
so is GM going to be fixed or still the same garbage?

Yes, if your MMR drops below top200 you will get master and someone else will take your spot.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-11-13 21:14:04
November 13 2015 21:10 GMT
#8
If they want to call it 'pro' and 'semipro' they would reeeally have to tone down the size of the leagues. Most gm (gm mmr) players can't even call themselves semi pros, let alone pros. And master players calling themselves 'semi pros' is even more ridiculous. Definitely having all the pros in GM would help a lot, but still I don't find it acceptable that there would be ~20 players continuously getting promoted to GM and going back to masters as soon as they go on a small losing streak. Why don't they just apply the old promotion system for master-gm only, so you actually need to stay below the promotion line for a while to get demoted, and this would eventually free up spots for the highest MMR master players? It would definitely fix boosting which is the main issue here, everything else is just causing unnecessary ladder anxiety. Either way it can't be worse than the current GM league.
And btw wasn't masters always supposed to be 2%? Don't see why they have to increase the size so much.
rauk
Profile Blog Joined February 2009
United States2228 Posts
November 13 2015 21:21 GMT
#9
GM/Master -> Pro/Semi-pro

jesus christ that sounds like a fucking awful change
Dingodile
Profile Joined December 2011
4139 Posts
November 13 2015 21:50 GMT
#10
GM should be reworked in any way, better this has first priority.
I dont think that 4% Bronze is a great idea. You are (stuck) in Bronze and look at this way: From "+80% of all players are better than me" to"+96% of all players are better than me".
Grubby | ToD | Moon | Lyn | Sky
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-11-13 21:53:07
November 13 2015 21:52 GMT
#11
Please don't change Grandmaster and Master league to Semi-Pro/Pro. Worst thing I've ever heard.

1) the term Pro and Semi-Pro is used for people who earn all or part of their money by playing the game. Naming the leagues after that makes no sense as there is no relation to money. You're not a Starcraft Pro if you reach Grandmaster...

2) Temp0's when I'm Grandmaster song won't work anymore
Neosteel Enthusiast
Tenks
Profile Joined April 2010
United States3104 Posts
November 13 2015 21:53 GMT
#12
Yeah I'm not sure if bronze being "Masters of Bad" is really a good thing. But having never been a forever bronze player I don't really know the skill gulf between bottle barrel and high bronze.
Wat
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-13 22:47:54
November 13 2015 22:47 GMT
#13
No.

Please, God, no.

Just keep it as it is, but let people be demoted mid season. leagues can never be the right size if people can only move upwards.

We are grown ups. Come on Blizzard put the big boy pants on and do the right thing.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 13 2015 22:48 GMT
#14
Also, pro/semi pro is fucking stupid.

I was Masters in HotS and I never made money playing this game. The two are not related.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 13 2015 22:53 GMT
#15
lol, insert stream title: Weow a real "pro" / "semi-pro" player.
Cut that title change, it's terrible
http://www.twitch.tv/pinokotsbeer
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2015-11-13 23:05:30
November 13 2015 23:01 GMT
#16
Pro and semi pro as new names is such a wierd and bad idea, I don't understand how it can be suggested. How can you have names for a ranking that reflects a level of employment? It just doesn't make sense. Really though sc2 need more leagues. If silver-diamond are supposed to encompase 92% of the players, why not have 6 or 8 ranks to represent that instead of just 4? Or why not have vastly more and get rid of this bizarre "no ranking down" system, so people can compare themselves with others easier?

Considering all the problems with SC2 ladder they seem only intent of changing the names for the worse, and shuffly the eprcentages around. Not really worthy of an update, which implies actual thought or processes to be done.
Haighstrom
Profile Joined March 2011
United Kingdom207 Posts
Last Edited: 2015-11-13 23:07:23
November 13 2015 23:04 GMT
#17
I prefer Masters and Grandmasters as names. The league %s look OK to me.

But what happened to league subdivisions? That was the change I was most excited about. Since ladder ranks are meaningless (normally the #1 spot is some guy who's played tons of games with a 49% win rate), having some system to see how far you are from being promoted would be fantastic.

As you rightly say, masters has a huge skillgap between top and bottom, so players will have more motivation to keep playing if they see they went from masters rank 6 to 5 to 4 over time (rather than just knowing they've been in masters for months and have no idea if they're approaching grandmaster or not).

For me, I'm in diamond, and I think I'm edging closer to masters league (I play masters players occasionally now). But it would be great to see something more concrete to show I'm now "high" diamond rather than just me speculating.

When I do hit masters, I won't be a "semi-pro" - I work full time, and SC2 is a hobby for me. I would say one becomes a master of a hobby, not a semi-pro. Literal pros who are for whatever reason currently high masters will be super miserable with "semi-pro" as a title. So I don't like the proposed new names.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-11-13 23:21:18
November 13 2015 23:20 GMT
#18
Biggest issue with master league is that you just get stuck there. You compete against other serious players who also want to get into GM, and it's just hard to identify any progress. LOL does it better where the top 3-4% is probably divided into D3, D2, D1, Master and Challenger. Hence you won't get "stuck" at a specific rank.

Hope Blizzard comes up with some type of solution here. There should be a significant difference between being top 1000 and rank 3500.
Excalibur_Z
Profile Joined October 2002
United States12242 Posts
November 13 2015 23:34 GMT
#19
On November 14 2015 08:01 Dangermousecatdog wrote:
Pro and semi pro as new names is such a wierd and bad idea, I don't understand how it can be suggested. How can you have names for a ranking that reflects a level of employment? It just doesn't make sense. Really though sc2 need more leagues. If silver-diamond are supposed to encompase 92% of the players, why not have 6 or 8 ranks to represent that instead of just 4? Or why not have vastly more and get rid of this bizarre "no ranking down" system, so people can compare themselves with others easier?

Considering all the problems with SC2 ladder they seem only intent of changing the names for the worse, and shuffly the eprcentages around. Not really worthy of an update, which implies actual thought or processes to be done.


Silver-Diamond will effectively contain 40 leagues through subdivisions. Didn't you see the Ladder Revamp post or the associated panel at Blizzcon?
Moderator
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 14 2015 00:05 GMT
#20
I'm not a semi pro because I got into masters league, so to talk about the least important change: don't like it.
zhuwawagu
Profile Joined November 2015
25 Posts
November 14 2015 02:00 GMT
#21
I don't agree with the league name change. Like people said above, "Pro" means something, like earning your money through playing.
ThunderBum
Profile Joined November 2010
Australia192 Posts
November 15 2015 07:05 GMT
#22
The response in this thread is pretty clear evidence of how people are going to interpret the names of the leagues, however, they aren't saying you are a pro or semi-pro, they are saying you are comparable in difficulty on the ladder to someone who is pro or semi-pro. If they want to do that though, then I think 4% is just way too many people to include in such a league.
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
November 15 2015 07:24 GMT
#23
in regards to the name change I'd prefer they keep it. Halo 5 initially proposed calling their top division pro but changed it to champion. I feel that pro has a specific connotation and it will get confusing if theirs a pro division.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
MortosDerpLata
Profile Joined November 2015
6 Posts
November 15 2015 07:42 GMT
#24
Being able to say I'm a Pro in sc2, have people look at you with a grin on their faces and then saying "no, I'm actually making money pkaying the game". It's got to be one of those things which gives you so much satisfaction. Don't ruin this for those people Blizzard.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-11-15 10:43:04
November 15 2015 10:37 GMT
#25
My response.

It is very good to see that the ladder revamp is getting the attention it so desperately deserves.

The % are fine (5/22.5/22.5/22.5/22.5/5 looks rounder to me, but whatever). Whatever the distribution, it should be symmetric about 50%. "Pro" and "semi-pro" sound ridiculous, while Master and GM is fine. However, this discussion is a distraction from the serious issues with the ladder revamp and I'm amazed by the large amount of words spent on discussing something that is purely definitional and of little consequence (if Master was the top 20%, then Master1 would simply be considered old Master).

On to the serious issues:

1. Are demotions coming back and bonus pool being removed? If not, why not and how can you say that the ladder revamp is about accuracy?

2. Is the %'s for each league, the % of all players or the % of active players?

3. When you say Master is the top 4%, Diamond is the next 23%, 4% of what? 23% of what?

4. How will inactive players be dealt with, so that they do not clog up the ranks?

5. The league boundaries have been known to drift out of their target % over time, with Blizzard only fixing it when a sufficient number of players notice and complain on the forums, what will be done to ensure that this no longer happens?

6. Given the smaller sub-league sizes in the revamped ladder what, if anything, will be done to reduce the increased occurrence of people moving in and out of sub-leagues? And will this be done in a way that does not distort ranks?

Some examples of acceptable answers to the above questions:

1. Demotions are coming back to increase accuracy because skill rating relative to others can move down, not just up, and players may sometimes be placed in a higher league than they should be. Bonus pool is being removed because the ladder should be about skill, not massing games, and having your rank intrinsically fall every single hour is neither accurate nor fun.

2. The league % are % of active players, not % of all players. Active players are defined as, for example, at least 5 games played in the last 2 weeks or 25 games per season.

3. Top 4% means top 4% of MMR, or a percentile of the player's MMR distribution, or points.

4. Inactive players are not included in the league %, can be filtered from the list of player ranks, and maintain their last rank on their profile page, marked as inactive. When inactive players become active again, they are placed back on the list of player ranks, and their profile is no longer marked inactive. A disadvantage of this is that people's sub-league may tend to move down over time if less skilled players are more likely to be inactive. But the advantage is that ranking you against active players is more relevant especially if there are many inactive players, and that it allows you to view your rank both out of active players and out of all players.

5. The MMR boundaries of leagues and sub-leagues update in real-time and people will be promoted and demoted accordingly, to ensure that the target % are maintained, at least approximately.

6. This will be a fluid and continuous scale so nothing will be done to stop people from flip-flopping between leagues if they really are at the boundary. Instead of having sticky boundaries or distorting ranks by deliberately placing people in lower leagues, people are promoted or demoted when their moving average of MMR is within the MMR boundary of the sub-league, ensuring that promotions and demotion is based on the trend and filtering out game-to-game variability. Alternatively, people are promoted or demoted when their points are within the MMR boundary of the sub-league, where points move up and down to approach MMR and the change in points is capped by an amount that is proportional to uncertainty about MMR. This will not stop people flip-flopping between leagues, if they really are at the league boundary but it will reduce volatility in the rankings.

David Kim: We’ve explored percentages in the past on this side ranging from 2% to 8~9%. When the number got to 8~9%, we definitely agreed with your feedback in that it felt like “anyone” can get into Master league

Is this the sort of flawless reasoning possessed by the ladder designers? 8-9% Master does not, as you say here, mean that 100% of players can enter Master, it means that only 8-9% of players can be in Master at a time, a twelve-fold error.
Penev
Profile Joined October 2012
28524 Posts
November 15 2015 10:47 GMT
#26
Instead of Grand Master and Master, would it be cooler to just call these leagues Pro and Semi pro?

Poll: Well?

No (58)
 
97%

Yes (2)
 
3%

60 total votes

Your vote: Well?

(Vote): Yes
(Vote): No

I Protoss winner, could it be?
Penev
Profile Joined October 2012
28524 Posts
Last Edited: 2015-11-15 10:54:32
November 15 2015 10:53 GMT
#27
On November 15 2015 19:37 paralleluniverse wrote:

Show nested quote +
David Kim: We’ve explored percentages in the past on this side ranging from 2% to 8~9%. When the number got to 8~9%, we definitely agreed with your feedback in that it felt like “anyone” can get into Master league

Is this the sort of flawless reasoning possessed by the ladder designers? 8-9% Master does not, as you say here, mean that 100% of players can enter Master, it means that only 8-9% of players can be in Master at a time, a twelve-fold error.

Dude, he says "anyone", including the quotation marks. That just means "too many" and he's quoting from feedback as well..


I Protoss winner, could it be?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-11-15 15:46:59
November 15 2015 14:06 GMT
#28
On November 14 2015 06:52 FueledUpAndReadyToGo wrote:
Please don't change Grandmaster and Master league to Semi-Pro/Pro. Worst thing I've ever heard.

1) the term Pro and Semi-Pro is used for people who earn all or part of their money by playing the game. Naming the leagues after that makes no sense as there is no relation to money. You're not a Starcraft Pro if you reach Grandmaster...

2) Temp0's when I'm Grandmaster song won't work anymore

maybe some higher ups at blizzard are thinking of giving the impression to people who come into SC2 that there are more people earning money for playing this game than there really is, and first they are testing behavior of the community by asking this question. They could even justify implementing the change by saying "we have received a lot of positive opinion about this change so we're doing it" and ignoring negative opinions even if majoritary, depending on how it goes Don't they do that a lot? ActiBlizzard Community Management.

Dayvie wrote:
We’d also like to ask you guys one question that we ask ourselves often. Instead of Grand Master and Master, would it be cooler to just call these leagues Pro and Semi pro? Our argument for this change would be that GM/Master don’t really have clear meaning in terms of what the fantasy of being one of the best players in the world in SC2, whereas Pro/Semi pro are the terms heavily used in StarCraft that definitely has crystal clear meaning and prestige. An argument against the change could be that we’ve been using GM/Master for so long that that’s just what players are used to, and there now exists a strong correlation between GM and pro-level. We don’t have a good answer yet and we definitely won’t change something that’s been this way for so long unless there are very strong reasons for it, but we wanted to hear your thoughts on this area as well.

I find it hard to believe that you have been "asking yourselves this question often" with the main argument being that it would have a "clearer meaning". The meaning is money is earned. It is not the case and will not be. It is not good to give people the wrong impression. That is the main argument against the change, obviously. Are you also planning to modify the GM and Master leagues over time so that only players who have a semi pro or pro status will be listed in there ?
digmouse
Profile Blog Joined November 2010
China6331 Posts
November 15 2015 15:39 GMT
#29
I like that they are making the rank system similar to Halo 5's, basically one rank is divided into several divisions and players can actually see them moving up and down divisions within a rank, Halo 5 also utilize a similar no-demoting system so that players only drop divisions within a rank but will not drop a rank, i.e won't drop from Plat 1 to Gold 6.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 15 2015 16:12 GMT
#30
Grand master and master do sound pretty cheesy now that I think about it. Pro and semi-pro sounds better. I give the green light dayvie
rip passion
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-11-16 00:00:53
November 15 2015 23:55 GMT
#31
Halo 5 also utilize a similar no-demoting system so that players only drop divisions within a rank but will not drop a rank, i.e won't drop from Plat 1 to Gold 6.


What is the reason for such a system? As seen in LoL and other games, it creates a very huge and unrealistic bulge at the bottom of every ranking "tier" which is locked, as there is a constant stream or lucky promotions steadily inflating it but nobody can go back down again.

That leads to the bottom of every ranking tier being by far the most popular ranks, at the expense of MMR-accuracy and the few divisions above and below each ranking tier threshold.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 16 2015 00:00 GMT
#32
Grandmaster is the same moniker as a chess god. Keep it.
Clan: QQGC - wundertunge#1850
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-11-16 00:19:54
November 16 2015 00:18 GMT
#33
On November 14 2015 11:00 zhuwawagu wrote:
I don't agree with the league name change. Like people said above, "Pro" means something, like earning your money through playing.

same, "Pro" would make little sense. GM and Master is fine and close to what we have in chess.
On November 15 2015 19:47 Penev wrote:
Instead of Grand Master and Master, would it be cooler to just call these leagues Pro and Semi pro?

Poll: Well?

No (58)
 
97%

Yes (2)
 
3%

60 total votes

Your vote: Well?

(Vote): Yes
(Vote): No


Wow.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
November 16 2015 02:45 GMT
#34
Semi-Pro is probably the dumbest title ever.

An amatuer is someone who does something without getting paid. A professional gets paid to do something. They are mutually exclusive, a person is either one or the other. There is no semi-pro.



Hotshot
Profile Joined November 2004
Canada184 Posts
November 16 2015 18:51 GMT
#35
This is all so messy.

Would be a lot more fun if people could see there global rankings. That way people who cared on the silly league stuff could look at it, while people who found the rankings more interesting could look at that. Everyone wins.
ejozl
Profile Joined October 2010
Denmark3489 Posts
November 16 2015 19:07 GMT
#36
Now if they on the other hand awarded money for people who is Grandmaster..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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